almost 5 years ago - [DE]Rebecca - Direct link

Augment_LoadoutUpdate_SM_16x9.jpg

 

Augment Tweaks: Update 25.6.0

Additions:
 

  • Themed Loadout Screens are here! This Arsenal screen has been completely redone to give you as much information about each loadout as possible on a single screen, while also providing new features like custom icons using any Glyph you own! We’ve gone from a single list with information only on hover to a complete presentation of all your Loadouts with the ability to favourite and more!
     

Augment Changes and Fixes:

Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities! 


Reworked the following Augments:
If you checked out the linked Dev Workshop – you’ll know a bit of the method behind these small tweaks. We’re just pushing a bunch of Augments into a stronger direction. Please be aware this isn’t reflective of the entire thought process behind Augments overall (i.e some lesser use ones haven’t been buffed). While many responses to this have been to ‘simply add an Augment slot’, that is a way bigger conversation and choice beyond the micro-changes here. 

 Hysterical Assault - Hysteria Augment - Valkyr

  • Let invulnerability linger for half a second when aiming to prevent getting downed immediately in high-damage areas 
  • Increased Range 

Rising Storm - Blade Storm Augment - Ash

  • Attacks by clones will raise the combo counter
  • Include a passive benefit to extend the combo counter by a duration

Titanic Rumbler - Rumblers Augment - Atlas

  • Increase to damage and speed 
  • Re-triggering the power will activate the taunt, as well as cause a knockdown effect

Hallowed Eruption - Hallowed Ground Augment - Oberon

  • Additional passive ability that adds 100% to Hallowed Ground duration
  • Always applies radiation status on detonation

Furious Javelin - Radial Javelin Augment - Excalibur

  • Increase duration and damage on the buff

Tidal Impunity - Tidal Surge - Hydroid

  • Increase the duration of the immunity buff

Magnetized Discharge - Magnetize Augment - Mag

  • Include a passive benefit that increases power range for this Ability only 

Muzzle Flash - Shooting Gallery Augment - Mesa

  • For kills made by a player (self or ally) with Shooting Gallery activated, generate a blinding AoE when threshold is met

Explosive Legerdemain - Sleight of Hand Augment - Mirage

  • Increase damage and status chance when triggered

Total Eclipse - Eclipse Augment - Mirage

  • Increase range on the buff to other players

Piercing Roar - Roar Augment - Rhino

  • Allow Roar to be recast when equipped
  • Increase debuff duration based on equipped Mods
  • Generate a stagger effect on enemies when the Roar hits

Contagion Cloud - Toxic Lash Augment - Saryn

  • Allow buff to activate when enemy is killed by damage over time effects
  • General increase on range and damage

Transistor Shield - Electric Shield Augment - Volt

  • No additional energy drain when a shield is picked up by another player
  • Increase damage conversion %

Target Fixation - Tail Wind Augment - Zephyr

  • Remove buff after 2 seconds of being on the ground, instead of immediately
  • Damage increase per target hit

Fireball Frenzy - Fireball Augment - Ember

Freeze Force - Freeze Augment - Frost

Smite Infusion - Smite Augment - Oberon

Venom Dose - Spores Augment - Saryn

Shock Trooper - Shock Augment - Volt 

  • Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster

Sonic Fracture - Sonic Boom Augment - Banshee
 

  • Armor Reduction is applied even if Ragdoll fails. 


Smoke Shadow - Smoke Screen Augment - Ash

  • Increased Range.
     

Piercing Navigator - Navigator Augment - Ivara 

  • Added 3m Punch Through to Projectile.
     

Micro Optimizations:
 

  • Optimized numerous scripts across the game. 

Fixes:

  • Fixed being unable to sprint in Archwing if the player is mid Slide and then launches the Archwing while still holding Slide.
  • Fixed collision issues with Nyx’s Hecaton Shotgun skin.
  • Fixed issues with Ephemeras not disappearing when the wearer is gone (i.e in and out of Operator). 
  • Fixed an FX leak on the Spore Ephemera. 
  • Fixed issues on Grineer Shipyards Defense where Ancients could get stuck. 
  • Fixed Lega and Klamora Prisms pointlessly showing Ammo.  Test build bug. 
  • Fixed Captura camera continuing to play even when not in free-cam mode, causing weird blur issues.
  • Fixed missing sound effect when Hallowed Eruption is detonated
almost 5 years ago - [DE]Rebecca - Direct link
3 hours ago, PSherman said:

Is this intended? I want to get a loadout slot for each frame, but I don't want to spend more plat if it is just a bug that will get removed... 😞KznGm8H.png

We're going to fix this serverside and then evaluate the situation. We all have wanted more Loadout slots for a long time, but the resistance is just scaling. We will see where this bug puts us (and we will refund Platinum where needed) .

EDIT: We have refunded all Platinum - 155 people (myself included) went above the limit in this window, and their spent Plat has been refunded.

almost 5 years ago - [DE]SpaceySarah - Direct link
On 2019-08-08 at 11:34 AM, Magnus said:

I still can't organize my loadouts how I would like to, either a messy "default" or alphabetical only. I still need to delete older loadouts in order to arrange them how I see fit, rather than being able to click and drag them into new places and swap them around freely.

This new loadout screen amounts to just a coat of paint and doesn't address the issues of the functionality at all.

We have sent this feedback to our UI team. Thank you for your thoughts!