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0s | in the cold |
---|---|
2s | sleeping in the car |
26s | hi again |
28s | you guys all still look great good to |
32s | see you thank you for either staying or |
35s | leaving and coming back or who knows |
37s | welcome this is the art of Warframe |
39s | panel and I'm honestly thrilled and |
42s | humbled to be the moderator slash 112 |
46s | slide picker very excited about that but |
50s | before we jump into things I do want to |
52s | introduce the lovely panel that I have |
56s | with me today we're going to meet our |
58s | panelists Dean can you show my slides I |
60s | have 112. |
63s | do you see it you're working on it did I |
66s | break something |
68s | anyway we're gonna do a little |
70s | introductions uh before we start Dean |
73s | will fix something we're going to just |
75s | start oh there we go introductions but |
77s | we'll start here with the very talented |
79s | Keith Thompson so maybe a little say |
82s | your name your role and maybe how long |
84s | you've been at digital extremes making |
87s | art |
89s | excuse me Keith Thompson I'm learning |
92s | microphones and uh I'm a concept artist |
95s | and I've been working on Warframe at |
98s | least 11 years wow |
101s | um so yes no it's wonderful to be back |
103s | here for the convention to see everyone |
104s | it's been a while |
105s | amazing Carrie |
108s | uh hi I'm Carrie I've been at De for |
110s | about 15 years and I think I started on |
112s | Warframe kind of just as it hits steam |
114s | essentially whenever that would be |
116s | love that Jeff hi everyone um |
125s | to be an art director on Warframe |
127s | um |
128s | and uh I've been at the longer than I |
131s | want to say oh okay it's a mystery if |
134s | you guess you get Platinum I'm kidding |
137s | next up hello I'm Cass Caz Adams I'm on |
143s | the weapons team and I'm the lead now I |
145s | didn't start as a lead obviously I |
147s | started Nintendo gen any channel gen |
149s | creators out there |
151s | oh yeah sweet all right last one last |
158s | um Eric better the concept director oh |
161s | big concept director big time uh I've |
163s | been working on Warframe for |
166s | I think 11 years as well 2012. sketching |
169s | with minky |
172s | all right so as you can tell we have a |
175s | lot of very talented artists here on the |
178s | stage myself not included but my name is |
181s | Megan Everett I'm the community director |
183s | on Warframe and I'm very happy to be |
185s | here celebrating as best I can a lot of |
188s | the art from not only this team here but |
191s | also de in general so you're going to |
192s | see art spanning the entire company and |
196s | in terms of content oh my I gotta turn |
199s | it on guys that's why it's not working |
201s | the panel like I said 112 slides and the |
206s | goal for this panel was again to |
208s | celebrate 10 years of Warframe 10 years |
210s | of Art and you can't do that without |
212s | going to the past and going to the |
216s | Future so we're going to do a little bit |
218s | of maybe Dark Sector art stuff like that |
221s | but one of the best ways to I think |
224s | celebrate the fact that it's 10 years of |
225s | Warframe is with the official Warframe |
228s | art book please hold |
233s | ta-da |
239s | wow |
241s | it is it is quite dangerous I'm not |
244s | gonna lie that thing is so heavy 20 |
246s | pounds Eric what is this yeah I think it |
249s | was 13 pounds 13 pounds 13 pounds oh my |
252s | gosh 30 pages smaller |
255s | um this is an accumulation of 10 years |
258s | of digital extremes art |
260s | um and it's incredible if you're here at |
262s | the venue we do have a limited amount |
264s | for sale if they are sold out I'm not |
266s | quite sure uh we do have some on their |
268s | online store for a pre-order so if |
270s | you're unable to get it here at the |
272s | venue you can go to store.warfame.com |
274s | although the servers might be crashed |
276s | um and you can pre-order yourself this |
279s | book because it is |
281s | massive and beautiful and my arms hurt |
285s | beautiful breathtaking it's even bigger |
288s | in your arms it's my tiny tiny arms |
292s | um but Eric I know you worked very hard |
295s | to put this together and it's kind of in |
297s | your life for the past couple months so |
299s | tell me about kind of developing this |
301s | book a little more than a couple months |
303s | um about a year and a half I proposed |
305s | the idea to the greatest guy I know Jeff |
308s | Brooks |
310s | um and he's like yeah we gotta do this |
311s | we got to push it through so |
314s | it's been an insane experience a walk |
316s | down memory lane and couldn't be more |
319s | prouder of it and all the work that |
320s | we've done it's actually crazy how much |
322s | you guys have found |
324s | like stuff I forgot existed and speaking |
327s | of that yeah there's a lot of great |
328s | stuff yeah a lot of the art in my 112 |
331s | slide panel uh is featured in this art |
334s | book so again if you know you want to |
336s | tangibly get your hands on some of this |
339s | art it is going to be in the art book so |
341s | if you're interested you can do that all |
343s | right let's get started shall we |
348s | oh |
350s | yes |
352s | yes all right we're gonna do a little |
354s | back in time Dark Sector maybe not |
356s | everyone here knows what Dark Sector is |
358s | Jeff I carry everyone here what's Dark |
362s | Sector uh it's not that |
365s | um that's what we wanted it to be |
367s | and then uh we couldn't get that made so |
371s | um but yeah we |
373s | man Dark Sector is the seeds of what |
375s | Warframe turned into like it was |
378s | Steve myself and Mike Brennan minky back |
382s | in |
383s | 2003 2002 uh just World building sci-fi |
388s | Adventure ideas there's going to be a |
390s | single player game |
392s | um you know and we kind of did just kind |
395s | of Concepts building what were the early |
396s | grineer |
398s | um the early Excalibur suits |
400s | um and then when we couldn't make that |
402s | we had to Pivot to what Dark Sector was |
404s | I can't believe you found these drawings |
405s | oh my God I went deep I went into the |
408s | archives that's crazy found some gold |
409s | yeah so um yeah so this was like I think |
412s | even I did some of these sketches just |
414s | with animation posing |
415s | um because we were trying to figure out |
416s | a style so we we built the Prototype of |
418s | Dark Sector and Steve uh went on a |
422s | journey of rejection for about four |
425s | months yes |
427s | um it was this thing we passionately |
429s | worked on and he just kept getting the |
430s | door slammed in his face they didn't |
431s | want to make it no one wanted to make |
432s | sci-fi |
434s | um we've heard that over and over again |
436s | just rejecting the Sci-Fi uh uh setting |
439s | of The Game and that's what happened |
441s | when minky did the pivot and started |
443s | exploring what Dark Sector turned into |
444s | so we could get it made which turned out |
447s | to be a pretty cool like piece of |
448s | identity that we're pretty proud of as |
450s | well and actually the combination of |
453s | those two visions of Dark Sector really |
456s | kind of merged to turn into what |
457s | warframes are today that is true |
459s | inspiration anyone else on this stage a |
462s | memory of Dark Sector and it was a long |
464s | time ago does those cobwebs carry I mean |
468s | as an appreciative audience member yes |
469s | well that's about it fair enough fair |
472s | enough it was a long time ago and like |
474s | you said a lot of Dark Sector art |
477s | inspired Warframe yeah so this was minky |
482s | minky it was brilliant |
485s | um |
486s | you know he was planning the idea there |
488s | was a an early idea in Dark Sector where |
490s | the Warframe or the Dark Sector the |
492s | Excalibur suits |
494s | it could uh change into different forms |
496s | and in a way this kind of turned into |
498s | like the Proto design for what uh |
501s | Warframe warframes would turn into based |
504s | on these early ideas like when we |
505s | started kind of kicking throughout the |
507s | idea around to kind of get back to |
508s | Warframe and build it uh minky went |
510s | right back to these sketches to to kind |
512s | of start building from I was a little |
514s | bit surprised when I saw that |
516s | um there was a version of Excalibur that |
517s | was actually pretty much Frost all the |
519s | way back yeah then yeah there's a frost |
521s | and I think even um an old um |
524s | uh Ember design from from like like back |
529s | when this like that turned into this |
530s | yeah |
531s | we've had them cooking in the brain for |
533s | a while |
539s | weird things that he'd written all over |
542s | them they're not here but they're in the |
543s | art book so you should check it out way |
546s | to plug the art book Thank you guys |
548s | there's a lot in the art book |
550s | um okay so we're taking a little look at |
552s | the past and now we're going to move a |
554s | little bit forward into the first five |
556s | years of Warframe timeline wise that's |
558s | 2013 a little bit of 2012 because we |
561s | were obviously developing Warframe |
563s | before 2013 when it launched uh into |
565s | 2018. so we're going to focus on |
567s | obviously the launch of Warframe as well |
569s | as some big milestones in Warframe that |
572s | you may recognize if you were around uh |
575s | so like you were saying uh Excalibur art |
578s | turned into Excalibur or sorry Hayden |
581s | tenno turned into Excalibur here we even |
583s | have Excalibur Prime so I mean |
585s | obviously at that time did you even know |
587s | kind of the iconicness that was being |
591s | developed with Excalibur Prime and these |
593s | kinds of Concepts |
595s | uh I'm trying to I wish I could remember |
597s | minky gets full credit for the prime end |
600s | goal um I remember even when we went |
603s | back this was him kicking the can at |
605s | redesigning Excalibur again to be kind |
607s | of a a cross design of the old pure |
609s | sci-fi take and kind of what was the um |
612s | the infestation in Dark Sector and you |
614s | kind of wanted to kind of make a more |
617s | bio-organic suit |
619s | um and then it was the founders pack |
621s | that we wanted to do something special |
622s | for Founders and minky kind of set |
625s | I can't remember if I honestly can't |
627s | remember it was Steve or minky that kind |
628s | of came up with the idea of the Prime |
630s | versions of in the lore like the prime |
632s | versions of of what the warframes were |
634s | in that design I remember you guys had |
637s | this really wonderful animated short |
638s | with Excalibur yep and it fought a |
641s | jackal on I'm assuming a corpus ship uh |
645s | and I got shown that when I got brought |
646s | on first |
647s | um I'm not showing that yeah oh I'm |
649s | sorry uh that was our that was like our |
654s | early sci-fi pitch yeah and um that was |
657s | in 2004 when we made that and what that |
660s | turned that set did turn into the Corpus |
663s | the base for the Corpus set that we used |
664s | back then yeah so we really went deep |
666s | into the mine when we kind of dove into |
668s | making Warframe |
671s | and speaking of Keith |
672s | gearing Keith Tom away with |
677s | stuff it was great really fun love it I |
679s | believe this is your first maybe concept |
683s | for Warframe I think this might be the |
684s | first design I started I think |
686s | everything was still up in the air I had |
688s | some I think I had the short not of not |
690s | a lot else so it was really kind of uh |
693s | Blue Sky |
695s | um and this is Loki basically |
697s | um and it was an initial idea where the |
701s | warframes could possibly have sort of a |
702s | berserk mode |
705s | um sort of a werewolf mode so here you |
706s | got kind of the base low key with this |
709s | sort of Marshall statue I forgot we were |
711s | we're thinking about doing that yeah |
713s | that's right um yeah |
714s | and then it kind of you know the muscles |
717s | kind of stretch out |
719s | um and you get this underlying structure |
721s | that shows |
722s | um and of course Loki basically ended up |
724s | being emerging of the two the helmet |
727s | from the berserk mode and then the kind |
729s | of the main body did you design the |
730s | glaive on your own were you asked to do |
732s | a glaive or did you just do it well the |
733s | Glade pre-existed right that's it I'm |
735s | wondering if yeah yeah okay I think |
738s | yeah I'm not sure actually but it's cool |
740s | maybe someone brought up Kroll |
742s | and then as well there was a very very |
745s | early Rhino and I think this one was |
747s | even titled like Legionnaire or |
749s | something yeah yeah and he's got a |
750s | really weird weapon that I don't think |
751s | we've ever brought back kind of a |
754s | good on it guys |
758s | yeah |
760s | at this weapon I'm a fan |
763s | yeah so you're you're concepting these |
765s | warframes do you remember kind of like |
767s | the direction you were given back then |
769s | in terms of what to kind of create for |
771s | your Concepts I think it was very much |
773s | just getting a flavor of the |
774s | pre-existing art and and the kind of |
777s | assumption was that you know I was a |
779s | compliment for that and I kind of just |
781s | went to town with it you know strong |
783s | formidable elegant |
785s | um elegant oh Rhino has never been |
787s | called elegant before it's an essential |
789s | part now Rhino does have a bit of a |
790s | hunch here |
792s | yes but uh so we got a little bit more |
794s | handsome |
797s | but you still got the kind of you know |
798s | the nice the nice feet and everything |
800s | like that the shoes and I mean really |
801s | that's exactly what Rhino looks like so |
803s | one to one |
805s | uh and then also a couple this might |
807s | have been what you're referring to Jeff |
809s | with like the really early Warframe |
811s | concept well I think this was when again |
814s | we're like well how many should we ship |
815s | with and I think I think Scott just said |
819s | uh |
820s | six or eight so minky like it's just |
823s | maddening like I think like you can see |
825s | he's riffing on um Keith's designs here |
827s | to commit to them and then he just |
828s | Trinity Trinity was actually an old |
831s | sci-fi enemy is in the old sci-fi |
833s | setting so he reused that design and |
835s | then uh yeah we just kind of and then |
837s | like I said he went back to the well for |
838s | Ember and |
840s | um yeah this was just like I think in a |
842s | couple days he put together this for our |
844s | starting lineup and then yeah and I |
846s | think he had some loose loose design uh |
849s | ideas from Scott to kind of build around |
851s | oh Scott |
855s | be remiss |
861s | proud hello is someone home |
864s | um thank you Founders thank you Founders |
865s | truly without you this would all not be |
868s | possible uh because you kept the studio |
870s | surviving and thriving so thank you for |
873s | that so 2012 and 2013 open Beta huge |
877s | time for Warframe more people are |
879s | brought onto the team we're making |
881s | really cool art uh trying to explain |
883s | factions so we're developing some more |
886s | ideas we've got grineer Corpus infested |
888s | as well trying to tell their story and |
891s | then we're fast forward a little bit to |
893s | Second dream |
895s | which was huge it was huge yeah I think |
898s | this is |
900s | this is the moment like oh my God |
903s | this is Eric this is why Eric this one |
905s | we're like okay Eric needs to be concept |
907s | director |
911s | yeah that's awesome but it was |
914s | frightening like for us to do uh story |
916s | quests in this like uh kind of like |
919s | looter shooter that we were that we put |
921s | out and we were really nervous that |
922s | people would kind of uh be receptive to |
924s | it |
926s | um and uh I think that's kind of like |
928s | when there was a really big pivot in the |
929s | direction of Warframe uh when we kind of |
931s | launched that and then art wise I mean |
934s | was there a mocap involved in the second |
936s | dream did we start that or was that kind |
939s | of afterwards |
940s | oh gotta go back into the memory what |
942s | year was that 2015. there was mocha yeah |
945s | it was Tim carrying the operator wasn't |
948s | it |
949s | oh sorry spoiler |
950s | Tim's weather did someone Tim definitely |
952s | was carried Tim was carried along as our |
955s | operator who did it though but Tim was |
957s | carried |
958s | um yeah it was it was an old old mocap |
961s | system but it was a lot of like credit |
962s | to the animators was a lot of key |
964s | framework yeah as well so yeah really |
966s | really step the art game up for that one |
967s | uh Eric do you want to explain what's |
969s | Happening Here by the way explain |
970s | yourself Eric I don't know |
973s | okay but storyboards like do we do |
976s | storyboards video games not smiling |
979s | Lotus |
982s | yeah |
984s | yeah she's cute it's like a manta ray |
990s | so Eric storyboard what's up inspiration |
992s | for the desert skates |
996s | this made it into the art book right |
997s | what's that this made into the art book |
999s | no no no oh |
1003s | yeah we can insert it yeah your |
1007s | autograph can be the manta ray Lotus |
1009s | smiley face we'll just plug that in |
1011s | there |
1012s | um but speaking of storyboards Eric yes |
1015s | um |
1016s | part of the development process of the |
1018s | second dream obviously helpful like how |
1021s | much did this actually one-to-one turn |
1023s | into what was the second dream |
1025s | I think pretty close I think I worked |
1027s | with Jeff on this |
1029s | um and like he was saying it's kind of |
1030s | our first story moment |
1032s | um and it also tied into the other stuff |
1035s | like the operator room the chair and the |
1037s | reveal oh oh I got that you got my Jiffy |
1040s | I got my gift gross |
1043s | got your gift yes I do so I presented |
1047s | this to Steve uh many many years ago and |
1050s | he liked this idea and |
1053s | um this was the nursery idea yeah yeah |
1055s | and uh I think for the most part it kind |
1058s | of stuck to we animated this very |
1060s | closely yes yeah and then the actual pod |
1062s | design uh the modelers and those guys |
1066s | did a great job the one-to-one |
1068s | the design of it's amazing and then when |
1071s | you see it all put together with the the |
1073s | great storyboards I did it just turned |
1077s | out really well it was a really special |
1078s | moment for myself so yeah um |
1080s | and the music |
1082s | everything almost makes me cry every |
1084s | time I see it oh don't cry I won't in a |
1087s | good way right good way good way good |
1089s | cry yeah |
1091s | remembers their second dream experience |
1093s | do you remember it oh look at all those |
1096s | hands |
1097s | it was a moment it was a moment uh I |
1100s | wasn't even working here yet like I |
1101s | enjoyed that it's a fan yeah yeah and I |
1105s | also got the bug where you hold the |
1106s | operator as a gun that was heartbreaking |
1109s | that was a heartbreaking yeah we worked |
1112s | so hard |
1113s | so hard and then shooting the Warframe |
1116s | with the operator like a gun yeah there |
1118s | was a lot of also face morphing issues |
1120s | with the operator you know beautiful |
1122s | child to behold they were beautiful |
1124s | absolutely beautiful |
1126s | um and then obviously second dream is |
1128s | I'm telling a lot about the stalker and |
1129s | giving him a little bit more of some |
1131s | lore and some story |
1133s | um I snuck this slide in here because I |
1136s | wanted to let you know that the |
1138s | stalker's story is not over |
1141s | um we do have some plans for a little |
1143s | bit of more stalker lore |
1145s | um perhaps next year so Keith we might |
1148s | have to talk to you about that oh I |
1150s | didn't I didn't touch Docker initially |
1152s | I'm not sure who did who did stalker it |
1153s | was Mickey yeah cool cool of course of |
1156s | course uh anyways lots of uh if you're |
1159s | interested in stalker more to come on |
1161s | his story we're gonna fast forward a |
1163s | little bit to 2017 which actually |
1165s | happened in this very room with the |
1166s | planes of eidolon reveal at 10 alive |
1168s | pyra was here fashion frame is here big |
1172s | moment over there I remember it sorry |
1175s | um Keith |
1177s | lovely Concepts |
1179s | it's sort of this is sort of grounded |
1181s | for me yeah yeah so this is uh we got |
1184s | basically the Euro constructures |
1187s | and we got the ostron that scavenged |
1190s | them |
1191s | um and I decided you know these |
1193s | structures are still looking pretty good |
1194s | pretty pristine they're ancient |
1197s | um they're alive |
1198s | and uh and that's the valuable stuff in |
1201s | them so the Ostrom uh basically make |
1204s | their living like Whalers |
1207s | um picking apart these ancient ancient |
1209s | structures which is sort of in keeping |
1211s | with with real history in the sense of a |
1214s | lot of the stone gets reappropriated by |
1216s | following civilizations |
1218s | um and in this case it's it's got a |
1220s | certain different vibe and I think for |
1222s | that one this would be what I would call |
1224s | like an unclenched uh concept this is a |
1227s | moment where it's like okay this is |
1228s | gonna be okay |
1229s | we see a beautiful in a meat building |
1232s | sort of way yeah exactly it's one of |
1234s | those it's one of those moments where |
1236s | like I'll I'll um I'll Define what |
1238s | unclenched means for the for the |
1240s | audience like when we're I remember we |
1243s | were just kind of trying to get over the |
1244s | hump of figuring out the kind of like |
1245s | what are we gonna center around the idea |
1247s | of the astronz and and it was like |
1250s | working with Keith and he just kind of |
1251s | threw this giant boulder into the into |
1253s | the into the into the lake and we just |
1256s | it was just too unique not to not to |
1258s | commit to it so in the animation on the |
1260s | blubber just impeccable just it's always |
1263s | a thrill seeing what they do with these |
1264s | things yeah who had to do the research |
1266s | on that |
1267s | I don't see any |
1269s | search history for the meatball |
1271s | um Eric we have a lovely concept by you |
1274s | um |
1275s | yeah here we go Eric redeem yourself |
1277s | from that storyboard back to the |
1280s | storyboards please |
1282s | um yeah this was very cool to do I yeah |
1285s | I know I had this idea of throwing |
1287s | balloons in it and like things floating |
1289s | around and I know I remember Steve just |
1291s | lost his mind for that he was like we |
1293s | gotta do that so |
1295s | that's it it was a good way to convey |
1296s | scale really well it was a good way to |
1299s | convey yeah yeah like me and Kaz yeah |
1304s | you got that much bigger than me no of |
1307s | course not uh so obviously from concept |
1309s | to reality this is obviously what we |
1311s | know the planes looks like currently |
1313s | it's beautiful |
1315s | um we have many inhabitors of the planes |
1317s | such as the norg many fishies to be had |
1322s | uh and then as well like you were saying |
1324s | the auster on scavengers concepting what |
1326s | they're going to look like so this is a |
1329s | great piece by Raymond to kind of think |
1331s | about what maybe they're going to be and |
1333s | then weapons this was our first foray |
1335s | into modular weapons Kaz Lucas was very |
1340s | excited about doing modular stuff |
1341s | there's a lot of things in the game that |
1343s | are modular that are all due to Lucas |
1345s | and he just had so much fun like taking |
1347s | stuff from like loose drawings like this |
1349s | is pretty early on in the process when |
1352s | we get to see these things and then we |
1354s | have to make up something too just |
1356s | looking off of Keith's early pieces for |
1359s | some of the planning for cetus and Lucas |
1362s | was able to just create all these |
1364s | different new shapes based on just those |
1366s | little bits and pieces and he's always |
1367s | bringing in a bunch of research from |
1370s | like different world cultures and stuff |
1372s | so there's some cool shapes in there |
1374s | that are kind of based in history so |
1376s | it's just really cool yeah it was a |
1379s | really cool time to see not only this |
1381s | but then obviously when you put them |
1382s | together they |
1383s | you know put the tape around it and |
1385s | you're making a new weapon so the |
1387s | weapons team incredible job there on |
1389s | that one |
1390s | and then we move into Fortuna again |
1392s | another 10 o'clock experience |
1395s | we love reveals uh we have lovely |
1399s | concept art about orvalis and I remember |
1403s | the concept are for orvallis was very |
1405s | like Keith I know you did a lot of |
1407s | orbitalis concept art and obviously |
1410s | taken inspiration from it do you |
1412s | remember kind of that time yes uh there |
1415s | was a lot of really ridiculous out there |
1417s | ideas too I had the whole they went |
1419s | through these kind of terraforming |
1420s | seasons and I was kind of throwing that |
1422s | it's like that's a whole game we'd have |
1423s | to make a whole extra different game |
1425s | differently um but but you had these |
1426s | Impressions that that still worked and |
1428s | ended up following through so uh |
1431s | um yeah it's amazing to see it kind of |
1433s | flesh out and come alive |
1436s | and obviously we went inside for Solaris |
1439s | and doing their kind of story and |
1442s | thinking about you know how are we going |
1444s | to do this inside space with these |
1446s | workers trying to work really hard |
1449s | um and then Keith like I said your |
1451s | lovely Concepts absolutely love what you |
1454s | did with it by keeping it under wraps |
1456s | for so long it's such a great way to |
1459s | experience a whole people and and kind |
1462s | of get that sense that now they trust |
1464s | you |
1465s | um to show you who they really are and |
1466s | like and then they have this dignity |
1468s | they're not just this they're not |
1470s | they're victimized but they're not just |
1472s | victims |
1473s | um and there's this integrity and pride |
1476s | to them that they have in themselves and |
1477s | what they do |
1479s | um and I think it was really nice to see |
1481s | that kind of civilization come out in a |
1484s | game World |
1485s | um and I think gives them this this |
1486s | really interesting richness and depth |
1489s | um it doesn't feel like they're just |
1490s | there for the player right feels like |
1492s | they're kind of living on their own |
1493s | together and then slowly you gain their |
1496s | trust and they welcome you in |
1498s | yeah you're helping them they're helping |
1500s | you it's a beautiful story |
1502s | not a beautiful story is getting |
1504s | attacked by spiders but every open world |
1506s | needs to have enemies |
1508s | um and we didn't pick it up at the one |
1510s | in the lake really we haven't yeah |
1512s | exactly yeah yeah so we got weird |
1515s | spiders sorry if you have a fear of |
1516s | spiders I remember we had to have a |
1518s | Content warning of like there's spiders |
1520s | in this game I'm so sorry |
1522s | with the Solaris people I remember |
1526s | um I had seen the pictures early on and |
1529s | um I had been at an event with Jeff |
1532s | and he was like are they okay are they |
1534s | too weird do you think they're too weird |
1536s | he was so nervous about it being too |
1538s | weird I was like it's Warframe it fits |
1542s | yeah it's the amazing thing about |
1544s | working with Keith as well as like you |
1546s | kind of give him a nugget like a sedum |
1547s | idea we gave him kind of the culture |
1549s | idea we were aiming for and |
1551s | and then he comes back and there's heads |
1553s | and cavities and we're just like okay |
1555s | yeah that's like but like you were |
1557s | saying it worked so well systemically in |
1559s | the game as part of the standing system |
1561s | and it being a something you have to |
1563s | earn I thought it was incredible yeah it |
1565s | all worked out obviously you have |
1567s | conservation doing some little little |
1569s | traps here shout out to Rosa if you're |
1571s | here our conservation Queen pyro and |
1574s | then again more modular weapons for the |
1577s | weapons team cause was there was there |
1580s | like we were able to use obviously a lot |
1582s | of maybe what you we learned was zaws |
1583s | using kick guns or was it like different |
1585s | worlds |
1586s | oh it was very similar yeah on the like |
1589s | making side of things you just |
1591s | create kind of like sockets kind of |
1593s | thing and you can just plug different |
1595s | things into those parts so these were |
1597s | all Lucas again |
1599s | um just again taking just from those few |
1602s | Concepts that we had at the very |
1603s | beginning and being able to extrapolate |
1605s | into all sorts of different directions |
1607s | with it |
1609s | incredible |
1610s | obviously there was a lot that happened |
1611s | in between that I'm not glancing it over |
1613s | I only have 112 slides but we are going |
1616s | to go into the next five years of |
1618s | Warframe for a timeline 2018 till |
1621s | basically now heart of demos again |
1624s | another 10 o'clock reveal there's a |
1626s | theme happening here that I didn't |
1628s | really mean to do but we went weird and |
1631s | gross obviously with heart of demos |
1632s | being the Entrada family the more |
1634s | infested type of Vibes |
1637s | um |
1637s | what do we remember about I remember I |
1640s | remember heart of demos and Demos in |
1641s | general being really fast development |
1643s | wise we were just like we have this idea |
1645s | let's do it tanocon let's make it happen |
1647s | does anyone have any kind of like what |
1649s | were you feeling during that process |
1651s | well and he's throwing lockdown yeah |
1653s | into that that was we we got thrown into |
1656s | lockdown and we had to kind of do this |
1658s | um what setting up like a remote yeah we |
1661s | were setting up for mode and the other |
1662s | thing is it really wasn't the main thing |
1663s | we were intending to do that no it was |
1665s | going to be the new war and and oh yeah |
1668s | this was more achievable yeah |
1672s | the giant fleshscape was more achievable |
1675s | Escape oh God you know how many times I |
1678s | saw that word trying to find Art yeah it |
1680s | didn't work out exactly that way but |
1682s | yeah yeah internally it's called |
1683s | fleshscape so if you want to start |
1685s | calling it that that's I guess fine uh |
1689s | but again obviously Concepts fishing |
1691s | Spears we give them a whole new look |
1693s | with our nasty nasty little fish that |
1695s | went along with Deimos uh there's many |
1699s | different versions of this red cast yeah |
1701s | uh Lucas just goes through when he does |
1704s | his exploration so just they just have |
1705s | so much character and Life to them it's |
1707s | just so cool to see these early |
1709s | explorations of these things |
1711s | yeah it might be hard to see in the |
1712s | audience |
1713s | um but yeah there's a whole bunch of you |
1715s | know little notes on sticky net and gut |
1718s | hanging reference to other Spears sticky |
1721s | tongue you know weird stuff that makes |
1724s | demos Deimos and then concepted his name |
1727s | wasn't originally Lloyd but he had a |
1730s | different name I'm not sure what his |
1731s | original name was now it was it was so |
1733s | long you know I was just like yeah it |
1734s | was probably too much yeah |
1737s | you pitched originally yes it was yeah |
1740s | whatever I sort of explore new new world |
1743s | parts of the world yeah I'll kind of |
1745s | touch on a bunch of different things |
1746s | like operator outfits themed and you |
1748s | know weapons and yeah and and things |
1751s | like that and yeah yeah this guy was |
1752s | going to be a sentinel and kind of went |
1753s | to town with him this was interesting |
1755s | too because with this whole uh |
1758s | um kind of group |
1759s | I started to explore the motif of a |
1761s | skull and you got to be so careful with |
1763s | that because yes skulls are fun but |
1764s | they're everywhere and they always have |
1766s | a feel |
1767s | um so I really went tried to get with |
1768s | this with these sort of um really almost |
1770s | prehistoric ancient burials so we're not |
1773s | going Gothic we're not going kind of |
1775s | catacombs we're not going with that with |
1777s | that kind of feel sort of try and push |
1779s | it back even older whether a little bit |
1780s | more suppressed a little bit more hidden |
1783s | and this turned into like the seed of |
1785s | like the entrati kind of aesthetic as |
1787s | well we kind of built around this |
1789s | um and kind of put a lot of what you |
1791s | were exploring into that into kind of |
1792s | like the yeah the feel of the of the |
1794s | kind of round bits I think people called |
1795s | them corn Max |
1798s | it's sort of the idea The Motif is sort |
1800s | of like the um like gold coins that |
1802s | you'd get in these ancient burials |
1805s | um around Chieftains and things like |
1806s | that so they'd sort of be surrounded by |
1808s | their their riches |
1809s | um in this really early way yeah very |
1812s | cool that's great and then we've got |
1814s | into art guns which was a well necromax |
1816s | in general we're introducing this and |
1818s | then art guns |
1820s | um because in terms of weapons did Art |
1823s | guns kind of development differ from |
1824s | normal weapons or was it just make big |
1827s | gun make big guns yes make big gun make |
1831s | work make fire it's beautiful uh we had |
1835s | many other weapons as well with a father |
1836s | we had uh his version of those weapons |
1839s | you remember kind of the development |
1840s | process of that Kaz of making these in |
1842s | trotty very gold fancy weapons yeah so |
1845s | these came from more of Keith's drawings |
1848s | and he's got this huge book of a |
1851s | description of what they do underneath |
1853s | it with this like soul-sucking things in |
1856s | there the idea where they would have |
1858s | sort of reverse magazines so they'd |
1860s | start empty and then they suck a shot |
1863s | out of the target |
1864s | and and see and then you do kind of this |
1866s | life dope |
1868s | um you say life dump a life dunk |
1871s | you inject their life out of your gun |
1873s | like |
1875s | um |
1876s | we went weird |
1878s | I'm weird with this |
1882s | fast forward a little bit obviously |
1885s | um obviously one of our longest your |
1888s | locked in kind of a quest moment but a |
1891s | lot of work went into the new war years |
1894s | before it came out obviously As We Know |
1897s | it was a long road and people were very |
1900s | patient thank you very much thank you |
1902s | I remember the wallet posting use on |
1905s | your office that was entertaining for |
1906s | you the wall of Post-it notes yeah |
1908s | there's a lot of Puffs and notes on my |
1910s | wall yeah the Whiteboard came back |
1914s | um so yeah early Concepts hello |
1917s | uh Unum Tower which pyra I know you're a |
1921s | big fan of Unum Tower |
1923s | I'm not saying anything about it but uh |
1926s | you know just concepting what that's |
1927s | going to look like trying to figure out |
1929s | the story uh really love this Narmer |
1932s | Outpost trying to figure out what that |
1935s | type of grineer on steroids was going to |
1938s | be visually to make it kind of spooky |
1941s | yeah |
1942s | yeah I had to build a new kid right like |
1944s | we wanted to kind of make a new accent |
1946s | but it was going over top of older stuff |
1947s | so yeah we wanted really familiar and |
1950s | kind of a needle stretch when you return |
1952s | that this is not the same place it was |
1954s | so yeah yeah big swings as we like to |
1957s | say and then keys I don't know what you |
1959s | were eating that day but you came |
1963s | on Concepts |
1965s | yeah the idea was again they're almost |
1966s | playing off of a lot of the modular work |
1968s | we were doing there was an idea when you |
1970s | have these little sort of vonvalists |
1977s | uh and then they kind of you know loose |
1980s | them like little satellites |
1982s | um and then the actual frame that they'd |
1984s | be using as a host |
1986s | there was an idea that possibly they |
1988s | could be um swapped out modular so every |
1991s | time you come across an archon on a |
1992s | following Mission you're not quite sure |
1994s | what frame is plugged in yeah because |
1997s | the archons are these sort of parasitic |
1999s | yeah yeah that's disgusting uh and then |
2005s | obviously we you know taking the |
2007s | concepts from Keith on these archons |
2009s | making them their dedicated weapons we |
2012s | obviously have I'll go through each but |
2015s | Kaz do you remember kind of developing |
2017s | these to match and fit these very |
2019s | disgusting but beautiful archons oh yes |
2021s | those Concepts from Keith are some of my |
2024s | favorites from him |
2025s | they're all like kind of animal based |
2028s | like each one of them of them starts |
2030s | with an animal so we wanted to try and |
2031s | work that into all of the weapons as |
2033s | well |
2035s | yeah they definitely they definitely fit |
2036s | with who they are we got a mar which is |
2039s | one of the scary ones I charge after you |
2041s | and then concepting the choice screen |
2043s | Eric these are interesting I just stole |
2046s | kids starting |
2048s | plagiarism thanks Keith thanks Keith |
2051s | yeah we I remember when I was going |
2053s | through this archive there was a lot of |
2055s | different versions of it you had a |
2057s | version where it was like almost |
2058s | floating on the sky and like it varied |
2061s | you know space and then they came into |
2063s | this and then it became what it is |
2065s | um what was the what was the kind of |
2067s | thought process there of like how you |
2068s | wanted that to look in the end |
2071s | corrected to where it is now but back |
2074s | then it was uh they wanted kind of a |
2076s | select screen and so like it's coming up |
2078s | with all these different ideas stealing |
2080s | Keith's art |
2081s | but just putting it in you know for uh |
2084s | for ideas only and stuff and I just got |
2086s | whittled down to this really boring |
2089s | selection screen now so no no I'm just |
2092s | joking |
2096s | War there was a |
2099s | what we call Man In The Wall uh little |
2101s | teases here and there I won't spoil too |
2104s | much I guess maybe maybe not |
2107s | um but any anybody want to say anything |
2109s | about trying to incorporate a man in the |
2112s | wall into the new war |
2116s | we just |
2118s | knew where we were going so we we just |
2120s | wanted to um |
2122s | yeah plant seeds like little foreshadows |
2124s | of what we're going to be revealed and |
2126s | I'm trying to remember like are we |
2128s | getting to the man on the wall concept |
2129s | is that I I totally looked at the the |
2131s | flow before but because it like Keith |
2134s | Keith did a crazy one yeah Keith of |
2136s | course design yes uh Wally |
2138s | um and I'm trying to think when when |
2140s | what year was that though like the it |
2142s | was ages ago that might have been four |
2144s | years ago yeah five years ago four years |
2145s | ago so we knew we were getting there |
2147s | like for about that long ago and we just |
2150s | wanted to start planting the seeds and |
2151s | the key the key thing about the man on |
2153s | the wall I find is that |
2154s | he's still a mystery don't worry it's |
2157s | not a reveal it's there's no we're not |
2158s | seeing an answer to him there's there's |
2161s | a layering that that's underway with him |
2163s | so uh try to be sneaky about it you know |
2165s | yeah we try |
2167s | and then we went angels as a serum in |
2169s | and went real crazy finally got to go to |
2171s | the zeromon which I think was huge like |
2174s | the zairman has been a concept |
2175s | throughout Warframe for |
2177s | a very long time 2004 2004. literally |
2180s | thank you |
2181s | um so to finally be able to go there was |
2183s | obviously I think huge for the team |
2186s | um and Carrie do you remember kind of |
2188s | what Vibes you were trying to go for |
2190s | when making the Interiors of the ship oh |
2192s | abandoned overgrown and uh the presence |
2194s | of the void and that gets it into one |
2196s | spot and it also kind of shows the uh |
2200s | Oregon kind of waslet dominant cast |
2202s | above perhaps the people who would have |
2204s | been the mere Generation ship uh |
2206s | colonists |
2207s | and then of course the angels and I know |
2211s | based off conversations with you there's |
2213s | many iterations of what these Angels |
2215s | were going to look like |
2217s | um what kind of would be another |
2218s | unclenched another one clutch yeah this |
2221s | one right here so yeah do you remember |
2222s | kind of like how how many iterations and |
2224s | like what was what why did we Whittle |
2227s | down to to this one our concept art lead |
2230s | often has like a number at the end of |
2232s | his Concepts I I dare not say like yeah |
2235s | it would be high in the double digits |
2237s | for us to have uh got to where we were |
2239s | going without one yeah yeah |
2241s | and but landed on something very |
2243s | beautiful very haunting uh sound wise as |
2246s | well incredible and then we have some |
2248s | characters that we introduced uh into |
2252s | the zerman I wasn't really expecting us |
2254s | to be able to actually put like the |
2256s | little black glasses on that when we |
2258s | were first doing it but that worked out |
2259s | really well like I like that touch I |
2261s | like it |
2262s | have our our crew our lovely crew and |
2264s | and the early concepts of what they look |
2266s | like from the kamiki brothers it was |
2268s | really cool to see and again almost one |
2269s | to one with how they came out in the |
2271s | game which was interesting and then we |
2273s | went into incarnence right Kaz oh yes oh |
2277s | tell me all about it what do we have |
2279s | here with us today uh interesting of you |
2282s | to ask me about this |
2287s | there you go put the safety on |
2289s | yeah this is my favorite gun sure |
2295s | oh there you go she does not want you to |
2297s | hold the prop here don't don't touch my |
2300s | gun |
2302s | yeah so um this was a team effort we had |
2306s | with it five total incarnations that we |
2309s | came up with and of course they've got |
2311s | the void form so that's technically it's |
2313s | 10 so you know |
2315s | um I designed three of them and Nikita |
2317s | designed and created the other two he |
2321s | did the the dagger and the pistol and I |
2324s | I designed the others and I'm so proud |
2326s | of my team for pulling off such amazing |
2328s | weapons with these Concepts |
2331s | this is the only one that I I claimed |
2333s | this one for myself I'm like I'm gonna |
2335s | be selfish about one |
2337s | this guy the full Arc it's beautiful |
2340s | this might be beautiful |
2341s | and I remember early conversations we |
2344s | were talking about these weapons |
2346s | um they take attributes of the wood from |
2348s | the trees that are in the ziermann tile |
2350s | set do you remember any kind of for |
2352s | direction for that was there a different |
2354s | way you wanted to go or was like yes |
2356s | trees love to incorporate that well in |
2359s | the beginning we were thinking uh well |
2361s | what are these weapons going to look |
2362s | like they'd we don't really have a |
2363s | defined art direction for the weapons on |
2366s | this well maybe they're just security |
2367s | weapons or something it's a big ship |
2370s | with sci-fi people on it maybe security |
2373s | stuff and then Reb came in with a with |
2375s | an idea that they were ceremonial |
2377s | weapons that they're taking to the the |
2379s | new star system and that they come from |
2382s | specific trees on Earth and they're like |
2385s | just these beautiful pieces of art but |
2387s | also weapons |
2388s | because why not |
2389s | because why not yeah why not yeah a |
2392s | crazy school of weapons that we continue |
2394s | to add to uh to this day even so your |
2397s | team is incredible they keep pumping |
2399s | those out so go our team |
2401s | and then we got even weirder with the DU |
2404s | very Paradox this year took a real left |
2407s | turn went uh went to journalism and uh a |
2412s | little Dominus uh this was I believe a |
2414s | concept for like a Dominus Arena kind of |
2417s | vibe |
2418s | um but |
2419s | where was your head at when you were |
2421s | thinking of dude I think originally |
2424s | these were going to be in the gases of |
2426s | Jupiter so it was very kind of dreamlike |
2429s | suspended in in you know I think the |
2431s | Horizon was going to curve vertically |
2433s | like a crescent moon so you're really |
2436s | going to feel removed from the outside |
2438s | world and kind of stuck in this massive |
2440s | sea of gas with this kind of broiling |
2442s | gas and then he's got his own private |
2445s | imaginative Kingdom that he's building |
2448s | um and he's doing it in this kind of |
2450s | model of a type of a broken Antiquity so |
2453s | he's got this kind of um you know this |
2455s | this Caesar quality to him |
2458s | um you know he dreams himself a tyrant |
2460s | yeah a child dreaming he's a tyrant |
2462s | don't we all yeah we all go through that |
2465s | stage |
2466s | um and uh and so he runs if you end up |
2470s | in his world then you're just another |
2471s | play thing except you're real yeah and |
2475s | very Echoes to this day what do very |
2477s | Paradox is essentially his play world so |
2480s | incredible concept and then obviously |
2483s | thinking of what dubiri was actually |
2485s | going to look like was a huge Endeavor |
2487s | not only visually but it's just a |
2491s | massive massive world is it our biggest |
2494s | open world uh not in square footage I |
2497s | don't think but hopefully intensity of |
2499s | experience the experience is big but I |
2502s | mean it's our first kind of really |
2504s | exploring floating islands and having |
2506s | that kind of different levels within the |
2508s | the environment |
2510s | and we went real spooky weird with it |
2514s | when we were thinking about it I love |
2516s | this one because it it reflects that |
2519s | really creepy place that's into very |
2520s | with the the waterfall face |
2523s | um Carrie do you kind of remember going |
2525s | through all these Concepts and and |
2527s | critiquing and trying to figure out |
2528s | where we wanted to go in terms of when |
2530s | you saw this stuff yeah I mean like that |
2532s | that one there would be something where |
2534s | uh we were playing with a lot of large |
2536s | chunks of body parts bluntly in the |
2538s | landscape for a while and this was one |
2540s | of the things that kind of came out from |
2542s | it so |
2544s | um you know it is an iterative process |
2546s | so you'll have like somebody rough |
2547s | something in as a sketch in a crazy |
2550s | crazy idea and then somebody else will |
2553s | refine and then it'll go in game and |
2554s | then it'll kind of do a loop as we go |
2556s | and this would be something where you |
2559s | know visually that's gorgeous and it |
2560s | does exist now so you can kind of see |
2561s | how close but I think the very is a |
2563s | really good good example of showing how |
2565s | concept art starts in one place and |
2568s | evolves into something else like the the |
2570s | the concepts we're seeing now with the |
2572s | ship previously |
2573s | you know originally devere was intended |
2577s | to be the serum and got lost and had a |
2580s | broken technology where it could |
2581s | terraform itself in an emergency if it |
2583s | needed to so it kind of with math would |
2586s | grow its own world around itself you |
2588s | know and that's that's kind of what we |
2589s | started with you know back in when was |
2591s | that very long but then the other thing |
2594s | is we wound up shipping zerman first yes |
2596s | so that kind of like trips up that plan |
2598s | step one step two yeah we made it uh and |
2601s | then we you know did The Drifter cave |
2603s | with old man tession how well we |
2606s | internally call him is old man tession |
2608s | um and I I know this one we were was |
2611s | really special just because of where our |
2613s | heroes were at within the timeline of |
2616s | Warframe without spoiling anything with |
2618s | teshen |
2619s | um so it was really I think important |
2620s | for the team the art team to really nail |
2622s | the vibe of Tasha and what we were |
2625s | thinking about putting him in uh and |
2628s | then Kaz I know you designed his lovely |
2631s | staff yeah |
2635s | looks good matches him looks great he's |
2638s | riding on the heels of all the zairman |
2640s | stuff so yeah pretty easy to jump into |
2642s | that one yeah different vibe of course |
2645s | we have mocap oh Elise Elise she is our |
2649s | opera singer she's incredible animator |
2651s | on the team she's actually also |
2653s | babustine as well yeah I couldn't get a |
2656s | side by side but Obama scene as well as |
2659s | her so some incredible work done there |
2662s | Jeff you weren't throwing anyone around |
2664s | at that point to throw a lease around no |
2666s | no gentle with the least or gentle Tim |
2668s | on the other hand Tim's a different |
2670s | story Tim we toss around uh more weapons |
2672s | as well lager doing an incredible Dax |
2674s | bow concept like it just always Nails it |
2676s | black girl always Nails it lager is |
2678s | lager and incredible uh and then Carrie |
2681s | we have a little video here of a |
2684s | prototype a very very early version of |
2687s | devere and it's kind of like probably |
2689s | one of our uh biggest success stories |
2691s | because we wound up stopping trying to |
2694s | make it at that point and we went and |
2697s | did the new uh War instead so quite a |
2700s | lot of stuff went into this team came |
2702s | together and knocked this out right |
2704s | after damos came out |
2706s | um just to kind of see what we were |
2709s | going to do next and you know obviously |
2712s | a lot of rough edges at a time like this |
2714s | but um don't look at the Flying don't |
2716s | look at it |
2718s | things in Gray you know I've got some |
2721s | other videos that have flight controls |
2723s | that were so unintuitive that I managed |
2726s | to mainly bash into things even though |
2728s | it was mainly so |
2730s | right yeah you can see a lot of the |
2732s | factory stuff we were considering |
2734s | busting apart buildings and then several |
2736s | people talked me down off of the ledge |
2738s | on that one |
2740s | um |
2740s | but yeah there's some uh very very cool |
2742s | moments that the |
2744s | the early stuff through to the final uh |
2746s | would come through and this would be a |
2749s | very very long time before that don't |
2751s | mind the Sheep |
2755s | um |
2756s | but yeah this is uh this is like a |
2758s | really successful early step for us to |
2760s | be honest with you like you can get a |
2761s | feel for the place you're walking around |
2763s | you can understand how things might wind |
2765s | up scaling |
2767s | um there was like the the team could |
2768s | kind of buy into it at this point yeah |
2770s | and we would also know how hard it would |
2772s | probably be to do the way that we would |
2773s | like to do it you can't do this and a |
2776s | new war at the same time basically |
2778s | a little difficult yeah and so the video |
2781s | we're seeing here |
2782s | in here is this kind of how we would |
2784s | approach other open worlds as well like |
2785s | kind of making this giant playground |
2788s | Croc to make and walking around it and |
2791s | seeing what works what doesn't work is |
2793s | that kind of a normal process for our |
2795s | open world it's a relatively small chunk |
2796s | but yeah no you do it and you try to get |
2798s | it to be the real experience as quickly |
2800s | as we can and then that's how you can |
2802s | know whether or not it feels like it's |
2803s | worth doing because I mean there are a |
2805s | huge Endeavor we have a lot of really |
2808s | cool ones already so it better be worth |
2810s | doing yeah |
2812s | I always love seeing work I mean I love |
2814s | seeing work and progress stuff but all |
2816s | this behind the scenes is really cool to |
2818s | see uh you know what what worked what |
2820s | didn't work and and how we made it in |
2821s | the end so it was very cool |
2824s | okay |
2835s | all right when we last left are heroes |
2838s | uh I don't know where I was going with |
2841s | that |
2842s | um future of Warframe we're here to very |
2845s | Paradox is live obviously what's next |
2848s | for Warframe the things we're going to |
2850s | show you in this section some of it you |
2853s | may recognize a lot of it you will not |
2855s | and we're going to be very vague about |
2857s | it because you'll you'll learn very soon |
2860s | what it is |
2862s | um and the first thing I did want to |
2863s | talk about which you will recognize |
2865s | because they will be going live today |
2868s | are our heirloom collections |
2871s | yes |
2876s | and these are very special to the team |
2881s | because for many reasons one of them |
2883s | being is that minky came back and he |
2886s | concepted these designs for us |
2889s | so we have some really cool early whips |
2892s | of minky for the frost heirloom and kind |
2895s | of the direction that he was trying to |
2897s | go with that so cool different versions |
2901s | and then we have the Meg heirloom |
2903s | concept as well trying to figure out |
2906s | what she was going to end up |
2908s | a couple different shapes going on |
2911s | ultimately we we ended with this |
2913s | and it really what these skins emphasize |
2918s | for us is a legacy of 10 years of |
2921s | Warframe and again really special that |
2924s | minky came back and concepted these for |
2926s | us and one of the things that I want to |
2930s | note here involving in this collection |
2933s | is a brand new attachment so if you'll |
2935s | notice on the top of their heads you |
2937s | know Frost has his little spikies Meg |
2939s | has their little squiggles sorry minky |
2941s | that was terrible description of your |
2942s | art |
2943s | um but for a very very long time the |
2946s | community has wanted Halos so we have |
2949s | made what we're calling cigna's and |
2951s | they're a brand new cosmetic attachment |
2953s | in a style of a Halo so they're going to |
2955s | be coming with the heirlooms they'll |
2956s | have their respective ones you know |
2958s | fashion frame as you will we love halos |
2967s | and these are going live today at 2PM |
2970s | yes I know they did leak but they are |
2973s | going to be live at 2PM and you can |
2975s | check out everything the pack contains |
2976s | and all of that and really |
2979s | um celebrate 10 years of Warframe they |
2981s | are going to be uh you know what I'm |
2984s | going to say that for 10 alive anyways |
2986s | moving on |
2987s | um |
2988s | another new thing coming not coming |
2991s | today at 2PM |
2993s | um we were |
2995s | to bring another Warframe sorry |
2998s | we're doing another Warframe of course |
3000s | we're all about numbers 10 years of |
3001s | Warframe 30 years of De 54th Warframe |
3006s | this is De goth |
3009s | and this is Carson Keith Thompson art |
3012s | you got that motif of the Headless |
3014s | coming back again ever since I was |
3016s | little you gotta play being the Headless |
3017s | Horseman and things like that so we've |
3020s | got uh yeah dagapp here |
3022s | um who also has a distinctive |
3025s | Executioner's sort of bearded ax |
3028s | um which possibly is connected with why |
3031s | he looks that way I guess we'll find out |
3033s | well actually someone in a different |
3036s | game stole that ax I'm looking at Soul |
3038s | frame they stole the ax from us that's |
3040s | true I'm not gonna use this ass no okay |
3044s | okay she is going to have a different |
3046s | weapon |
3048s | um first a beautiful uh in-game look at |
3051s | what she's looking like right now as we |
3052s | continue developing her |
3054s | um shout out to obviously Keith for the |
3056s | concept model Mike beautiful job |
3059s | um and yeah she's giving very |
3061s | Headless Horseman Vibes I don't know if |
3064s | you can see the horse maybe |
3067s | attachments inspiration on her uh we'll |
3071s | talk about her more later on but like I |
3074s | said she will be coming with a blade and |
3076s | whip concept it's been a while since |
3078s | we've done a nasty blade and whip uh so |
3082s | Nikita fantastic job of matching it to |
3085s | her spooky Style |
3087s | and this is just a little in-game render |
3088s | of what that will look like love love |
3091s | love |
3092s | and as per usual on these art panels we |
3096s | usually reveal our next prime Warframe |
3103s | any guesses |
3108s | I heard |
3110s | Grendel |
3116s | it's a Grendel Prime will be our next |
3120s | shiny boy in the family of primes uh in |
3125s | his thick t-h-i-c-c uh Carrie I know in |
3129s | terms of art Direction you can kind of |
3131s | see a little bit of bore in his helmet |
3134s | can you tell me about kind of that |
3135s | choice to go a little animalistic and |
3138s | maybe some other options we had or just |
3140s | love it |
3142s | I mean when you've got a giant stomach |
3144s | that winds up essentially eating |
3146s | everything you know it's kind of a |
3148s | natural thing to play off of in Marco |
3150s | ran with things and did amazing with |
3151s | that yeah incredible love the boar look |
3154s | but of course with every Prime is an |
3157s | accessory and if we know Grendel |
3159s | Grendel's got the Zumba primes so it's |
3162s | going to be or sorry he's got the Zumba |
3163s | now he's gonna have the Zumba Prime sign |
3164s | Dana so be able to uh fashion frame of |
3167s | course |
3168s | and then and this is going to have like |
3171s | little floating feathers that fall out |
3173s | of it too that are kind of ephemeral |
3175s | little glowing things that come out like |
3178s | he's eating a chicken or something |
3179s | delicious the feathers are just flying |
3181s | behind him uh and as well his prime boy |
3184s | beautiful his prime weapon will be the |
3188s | zylock prime if you are a zylock enjoyer |
3193s | and as well |
3195s | wouldn't be without a melee and actually |
3196s | Keith I think you concepted this melee |
3199s | it is the ambassador yeah |
3204s | I remember looking at that concept and |
3207s | being in love with it because and I mean |
3209s | this with love it reminds me of like |
3210s | those potatoes on a stick oh that you |
3213s | get at the fair and I was like that |
3214s | looks incredible I think I might have |
3216s | creeped it |
3218s | um it's a part of a an engine |
3221s | it's um yeah yeah so I'm not sure what |
3224s | scale I might have taken it from a ship |
3226s | engine uh but again they've got the |
3228s | wonderful animation you know that where |
3230s | they all I love that ambient it's been |
3233s | it is a very satisfying weapon to hit |
3235s | someone with with all the spinning |
3236s | blades and I do want to correct uh my |
3238s | typo Andrew I'm sorry your last name is |
3241s | why you not w-u I'm very sorry about |
3243s | that you can you can talk to me later |
3245s | I'm sorry |
3246s | um also what we reveal in these art |
3249s | panels uh Deluxe skins |
3253s | who here wants a sevagoth deluxe skin |
3259s | I do |
3260s | I do |
3262s | yes |
3264s | it's giving fish it's giving aquatic |
3268s | it's very spooky uh liger again kicking |
3271s | it out of the park |
3273s | ER amazing built different yeah the |
3276s | amount of thought that goes in is just |
3278s | awesome to watch the whole process is |
3280s | fantastic they're they're always ready |
3283s | to you know take feedback and and make |
3285s | it perfect and and they are a |
3287s | perfectionist in their own way and of |
3288s | course Shadow Savage Shadow will have |
3291s | its own little Deluxe form as you saw so |
3293s | it's just little uh zoom in on that if |
3295s | you will |
3296s | but what's one Deluxe game when you can |
3299s | have two |
3300s | yeah you're really Deluxe skin will be |
3302s | coming as well a little more again we |
3305s | have an aquatic theme happening although |
3307s | she is a little water girl herself |
3309s | um so a very I think it's a jellyfish |
3312s | inspired fish five I'm trying to project |
3315s | that as a golf |
3318s | love that for her |
3321s | we'll be |
3322s | Deluxe alone alongside that can't do |
3324s | that without I love this yeah it is |
3327s | gross but cute I love it uh all right |
3331s | it's time for the part of the panel |
3332s | where we give you things with no concept |
3334s | not context |
3336s | ready ready to be vague |
3340s | you guys are nervous aren't you |
3342s | it's okay |
3344s | um |
3345s | there's a new cat a new kavat perhaps |
3351s | I don't know I don't know just a new cat |
3355s | we talked about |
3356s | a circuit like earlier in the yeah |
3357s | there's some gold coins it's a is it |
3360s | your cat is it someone else's cat |
3363s | time will tell also |
3366s | a new necromech may be coming |
3370s | hmm |
3371s | I smell a theme |
3375s | yes a theme with these spoilers uh and |
3379s | another thing I'm very excited to show |
3380s | is a new weapon |
3383s | and a new grip type all together |
3386s | we ran out of guns to make so we decided |
3390s | to make books |
3392s | a grimoire will be coming |
3395s | to Warframe at some point |
3398s | Again The Vibes they're similar |
3401s | they are very similar this is the |
3403s | in-game model of it |
3405s | I don't give me an excuse to make a |
3407s | skull on a book so I took it yeah there |
3410s | you go |
3411s | we love a little hand uh and that's it |
3414s | that is the art of Warframe panel we're |
3417s | not even gonna look at that slide don't |
3419s | even look at it don't look at it uh |
3426s | thank you everyone here for watching I |
3430s | hope you enjoyed going through my 112 |
3432s | slide Archive of Warframe Eric thanks |
3436s | for being here Kaz thanks for being here |
3437s | Jeff thanks for being here Carrie thanks |
3439s | for being here Keith thank you for being |
3440s | here any parting words any words of |
3443s | wisdom |
3444s | thank you all ten more years |
3447s | okay perfect thanks you guys next up is |
3451s | the sounds of the system panel so if you |
3453s | want to have your ears tickled just hang |
3455s | tight because they're coming thank you |
3458s | foreign |