over 3 years ago - [DE]Danielle - Direct link

Thanks to your feedback here we have just put out a hotfix on PC with the following Sevagoth changes and fixes:

  • Increased Sevagoth’s Armor from 110 to 150.
  • Added functionality to now ‘Hold’ Sevagoth’s Reap on cast to speed up the Shadow by 2x.
  • Made improvements towards Sevagoth’s Reap movement to alleviate the Shadow becoming stuck in numerous situations. He may still get stuck in some cases, but his movement should be less jerky and should no longer try to dig his head into a wall.
  • Sevagoth’s Gloom now consumes 0.75 Energy per second (base) for each enemy within Glooms range up to a maximum of 10 enemies. Additional enemies in the radius will be slowed, but not increase the cost. Equip Efficiency Mods (Streamline, etc) to reduce!
  • Added custom sound when entering Sevagoth’ pre-death Tombstone. 
  • Fixed Sevagoth’s Shadow breaking Railjack Battle Mods icon and button callout. 
  • Fixed Sevagoth gaining permanent invisibility if temporary effect expires while in Shadow form.
  • Another fix towards Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
  • Fixed incorrect loadout showing when Mod Linking a loadout for Sevagoth's Shadow.
     

Consoles will be receiving this in the future! Thanks so much for sharing your thoughts about Sevagoth. 

over 3 years ago - [DE]Danielle - Direct link

NOTE: There is another planned change which missed the hotfix, which prevents the energy cost from increasing to 1.5 per enemy, and caps the drain at a maximum of 10 enemies. Look for that in the near future.