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6s | that means it's noon everyone's favorite |
---|---|
10s | time of day we are doing our art panel |
13s | 2019 this is our fourth year doing the |
15s | art panel at 10:00 o con this is our |
17s | first year streaming it so we are live |
19s | on a live stream so hello to the world |
21s | watching it's pretty exciting we have |
24s | two amazing members of the Digital |
26s | Extremes art team here today so without |
28s | further ado I'd like to introduce my |
30s | panelists first panelist leg always over |
34s | the other leg |
35s | Jeff the pose crooks Jeff you're the art |
44s | director of warframe yes and how long |
48s | have you worked at Digital Extremes oh I |
50s | doing that 19 years who is younger than |
55s | Jeff's tenure Digital Extremes thank you |
60s | it's only about to get older oh hello |
64s | Matt Tremblay hi good morning good |
66s | morning I see you also have crossed your |
67s | leg all right so is your mic on let's |
72s | test that testing we're good I think |
74s | it's on there we go so Matt how long |
75s | have you worked at Digital Extremes |
77s | twelve years no that's a lie 2020 |
81s | alright there you go it didn't get worse |
83s | so and Matt your title now is besides |
88s | cool guy you're an art director - all |
91s | right so do you guys have to fight a lot |
92s | yes what just me actually one of those |
100s | panels all right so we are gonna show |
102s | you what we've been working on behind |
104s | the scenes in warframe |
106s | you guys know everything this panel you |
108s | don't know the order so this is the most |
111s | prepared panel of the day thank you very |
115s | much for the artists of D for helping us |
117s | get this together as well there's an |
119s | amazing art team of course just to the |
122s | awesome leads on the project but I'll |
124s | give you a bit of an agenda um again |
126s | hello livestreams that's the second |
128s | hello you get I already said forth our |
130s | panel you guys are both actually |
132s | returning guest Steve Sinclair was |
133s | supposed to be on the panel and then |
134s | he's like I'm gonna sign |
136s | boo well no we likes to eat it's fine we |
139s | are going to be doing art reveals we're |
140s | gonna do an art quiz at the end I don't |
143s | know if I prepared you for that for us |
144s | or for them you but you can call on the |
147s | audience okay so it's fine and then |
149s | we'll do a Q&A at actually do we have a |
151s | Q&A mic set up maybe maybe not we have |
154s | an extra mic onstage we'll figure it out |
155s | you can just yell the time all right so |
158s | the first place we're gonna go with our |
160s | art is the environment and we're gonna |
162s | talk about the Arsenal so cool we're |
165s | gonna start there we're gonna take a |
167s | look at a before and after shot of |
168s | coming changes to your Arsenal's and |
171s | then you can walk us through that from |
172s | an artist's perspective yeah absolutely |
188s | yeah well yeah this is before and after |
190s | I mean left side 2014 and the right side |
194s | is yet to be released but coming soon to |
197s | a Lisette and operatorship near you this |
201s | is you know as a lot of things are this |
204s | is Steve saying hey I really want this |
207s | to be the thing that we do and me going |
209s | oh my god really we got to do that |
211s | alright we can do it and then making it |
214s | happen and this is the hard work of our |
216s | team there's some you know legacy stuff |
219s | in here in this shot but for the most |
222s | part it's it's all brand new and that's |
225s | you know there's a few artists listed |
227s | down there but that you know there's a |
230s | lot of people as always that contribute |
232s | but yeah this is this will be coming |
235s | soon yes you're gonna hear Steve brag |
237s | about this a lot at the end of the day |
240s | everyone listening now needs to react |
243s | really loudly when Steve talks about |
244s | this later tonight yes pretends very so |
248s | to give people at home a closer look |
249s | this is dope this is the interior we |
251s | know and love you know maybe it's |
253s | missing a room bug or two and then it's |
255s | gonna get upgraded with this this is |
258s | just a closer view and of course we have |
260s | more angles because what would |
262s | environment art be without summer that's |
264s | right yeah of course yeah |
265s | you know like we this being as old as it |
268s | is was something that we kind of take |
270s | for granted a little bit you know and |
272s | people decorate it we give everyone the |
274s | opportunity to do what they want color |
276s | customize and all that stuff and we see |
279s | it so often and it's kind of hard |
280s | sometimes to realize just how old and |
283s | how dated things look and you know as we |
287s | grow as we kind of produce the game we |
289s | learn new stuff and the team really |
292s | killed it like it really it looks |
294s | fantastic in my humble and a big credit |
298s | to the graphics programmers as well this |
300s | is a new renderer that's coming door |
301s | frame which against evil brag about a |
304s | lot later on yeah and I mean I'm just so |
307s | those in the audience who play warframe |
308s | no I have copied my account to the new |
311s | environment and all my decorations are |
313s | preserved |
314s | there's no concerns that you're gonna |
315s | lose that's right yeah that's a great |
318s | point you do not need to start from |
320s | scratch and decorating it simply is |
322s | there for the most part of course we |
324s | haven't tested every permutation but I'm |
326s | pretty sure it's gonna be totally fine |
327s | yeah everything you know there might be |
329s | a little bit of misalignment but it's |
332s | all stuff that you can fix but we've |
334s | taken really we take a lot of pains to |
337s | really make sure that everything was |
338s | going to be intact you know the |
341s | behind-the-scenes stuff that needs to be |
342s | in the right place is all there and all |
344s | the decoration that you guys have done |
346s | all that stuff will be resettable or or |
348s | tweakable if it has to be and then our |
351s | goal in the coming months is to take |
354s | this approach to the rest of the |
356s | operator ship and the rest end to the |
358s | Lysette itself so this visual upgrade |
361s | and currently is just this room and the |
364s | machines but it will be the entire ship |
368s | and all the component parts soon Jim |
372s | yeah we don't give dates you should know |
374s | that by now we'll just say soon we do |
376s | have some concepts because all of the |
378s | art in the game always stops starts in |
379s | the concept phase so we can just take a |
382s | look at these if you have anything to |
383s | say otherwise I'll just hidden you know |
384s | as you yeah this is this is concept work |
387s | by Sean Begum and he's one of our |
389s | long-term concept artists |
391s | and I'm sure all of you have seen the |
393s | great work that he's done and you know |
397s | there's we always start here you know |
400s | the end project is maybe not exactly as |
403s | drawn here but this always serves as a |
405s | jumping-off point as you would expect |
406s | for it you know what we do and for the |
409s | final product it's awesome anyone here |
411s | interested in becoming an artist like is |
413s | there an art crowd here y'all yep |
415s | awesome I see your hand all right cool |
417s | there's look there's so many members of |
420s | the art team that contribute you of |
421s | course we just gone through concept |
422s | you've gone through some environments we |
424s | will be covering more after but then of |
425s | course there's on the character team as |
427s | well so characters that we know and love |
431s | starting concepts I'm not an artist I'm |
432s | gonna stop talking and you can good |
435s | I feel bad ray our lead character artist |
438s | wanted to be here today but he literally |
439s | was working on one of these assets until |
441s | 10:00 this morning I don't think |
443s | Lucas updated it so I'm gonna have to |
446s | pull up something we'll see we'll see |
455s | Dean Bergman is gonna kill me but I |
458s | think I have the asset on slack so I'm |
460s | gonna send it to him I love you Dean |
464s | Bergman and then after the PowerPoint |
466s | you're gonna pull it up Dean that's how |
467s | we're gonna that's how we're gonna do |
469s | this one so yeah don't hate me |
472s | don't hate the player hate the game I |
474s | got it I got it I'm gonna send it to you |
476s | and then first so we're gonna go to the |
477s | next one and you're gonna talk about it |
478s | okay we're doing a live folks so yeah |
491s | that's that's an appropriate response |
494s | Rebecca tried to give me you got me in |
496s | trouble for this I do so you got me in |
498s | trouble so Rebecca saw this and she's |
501s | like Jeff there's a list there's a list |
503s | of warframes that and I know I know |
505s | warframes where is that for Lux where's |
507s | Mirage I know I heard that but yeah so |
516s | this was arson he's a he started out as |
518s | a community artist he did a concept for |
520s | Grenier soldier we reach out to him he |
522s | just did the Gerudo deluxe design and |
524s | when he was when he was finished that |
527s | design we just wanted to keep him |
528s | working as quick as possible and it was |
531s | as simple as we just thought he'd do a |
532s | really cool ash so I think he kind of |
534s | did first look at the yeah v2 yep |
540s | so just in case you missed it we all |
542s | said hi to Ray everyone's watching this |
544s | day I don't know if they heard you but |
545s | we're good Ray's our lead character |
547s | artist he was working on an asset that I |
549s | sent to Dean over slack for the end of |
551s | the presentation he said he has it we're |
554s | good |
554s | welcome to town okay all right next up |
558s | in the deluxe skin reveals which you can |
561s | learn more about today the artist we'll |
563s | be talking about this skin in their |
564s | panel downstairs so perhaps you saw hero |
567s | deluxe on the schedule and you're like |
569s | what the heck is that |
571s | here is |
577s | yeah |
581s | so this was done by an internal |
583s | character artist called Samuel and he |
587s | like Rebecca said I would highly |
588s | recommend going to see his panel he's |
590s | going if you're interested in character |
592s | art especially I think it's downstairs |
594s | but he's gonna be going over this design |
596s | and he's gonna be showing how he kind of |
598s | constructed it and building some pieces |
599s | for it at - look at two o'clock we got |
603s | the time that's awesome this would be |
605s | amazing who's a hero main here oh nice |
608s | we got points |
610s | all right I'll waive another actually |
612s | this is an update from a last year |
614s | deluxe concept and now we have the model |
616s | oh right that's right |
624s | I think we I was talking to haha |
628s | I was talking to Nikita who's the artist |
631s | who built it and I think we showed this |
632s | concepts last year last ten yeah so he's |
637s | put a ton of work into this and it's |
639s | turned out beautifully so and the the |
641s | butterflies will have a custom skin as |
643s | well so your razor plies will be skinned |
645s | as well so it should be great next up |
648s | this is a first reveal of another deluxe |
650s | skin oh yeah yeah you can see it I can |
652s | see it yeah this asset came in yesterday |
654s | so maybe new to even the art team up |
656s | here but you know what it is great I |
658s | think this is I borrow deluxe |
669s | Mike's tires the character artist evaru |
671s | is kind of his baby there was like one |
672s | of the first war frames he built I think |
674s | as a character artist a.d so he really |
676s | wanted to you know kind of make this one |
678s | personal for him and yeah she turned out |
680s | amazing |
680s | I don't know there's anything great you |
681s | want to say about it no you just |
686s | enjoying all the views that's pretty |
688s | awesome okay wait but before the next |
690s | look before the next slide you can I |
693s | think we can all agree that Excalibur |
695s | doesn't really have enough cosmetic |
697s | options in the game and this one was a |
701s | little selfish of me cuz I'm not sure |
704s | how many people here know the name liger |
705s | lighter that's that's awesome that's |
708s | awesome a very amazing artist who |
712s | started out in our community and if |
714s | people know are working with us a bit |
715s | more closer now and I just said I would |
718s | love to see as a fan of their work what |
721s | lagger would do with a deluxe Excalibur |
723s | and so they made one and here we go |
739s | so cloth animation cloth animation yeah |
743s | it's gonna make our Technic animators |
745s | cry a little bit but we can do it I |
747s | really I just I really love this design |
750s | it's so much there's so many details to |
753s | it I mean first of all are we going to |
755s | put the pipe in so pipe yes this is yeah |
763s | I'd say nation so we've never really |
766s | done this before like I really wanted |
768s | the pipe incorporated and she they |
770s | pitched it as like an all tome but I |
774s | don't think it's really worth selling as |
777s | an all time in that regard so I was |
778s | thinking for the first time as that |
780s | deluxe it might be cool to do custom |
782s | Idol sets just because just because we |
787s | can so it's interesting you say these |
789s | things when it's like the most watched |
791s | stream and you have the most commitment |
792s | now but it's also like just honestly |
797s | like I'm even just such a fan of this |
798s | that it's it's kind of just fun for fun |
801s | for me to do it too so yeah I think Idol |
803s | sets are good way to do it but it's not |
804s | gonna be tobacco it's gonna be vest in |
807s | moss and we're not gonna that's right |
809s | promote smoking anarchy it's cosmetic |
812s | it's cosmetic it's fine |
813s | our next deluxe skin is from actually a |
816s | legendary artist of Magic the Gathering |
818s | Pete Venters we worked with him on this |
821s | one yeah I think even you kind of |
823s | arranged the the kind of like he did a |
827s | series of lips with us and then he's |
829s | super super huge warframe fan so we let |
831s | him go nuts with a nova skin so |
837s | we have thought that Rebecca is a fan of |
839s | magic this will be a the inside will all |
844s | be energy so it she's gonna be hollow |
846s | filled with energy so that'll be pretty |
849s | awesome |
850s | yep it's pretty great we are gonna move |
852s | on to weapons now so these are some I |
856s | don't know how to put into context the |
857s | next slide just don't alright just a hey |
861s | future stuff future staff stay tuned see |
863s | Jeff can see you now can you guys okay |
866s | no spoilers for them then alright so |
868s | what's this pay attention to the name |
875s | more to come later I don't yeah I don't |
878s | really don't say this but it's a custom |
879s | set for a specific art style for the |
882s | degree that we're exploring which will |
885s | have more incident of you later maybe |
886s | you don't see some more of that our next |
889s | slide this is we're going to character |
890s | world again this is gonna be sorry I |
893s | said weapons I lied we're going back to |
895s | characters but we're not going to war |
896s | frames we're going to an enemy infested |
899s | ancient so what's happening here is this |
905s | related to the next series next oh I |
910s | think it might be I think it so yeah so |
913s | yeah so night wave we're doing another |
917s | night wave series coming up and this |
920s | obviously will be the theme that's |
921s | surrounding it so we're doing some |
922s | custom enemies built for for the next |
925s | series so beware get your way what's the |
929s | best damage type against infested okay I |
932s | guess it depends use magnetic damage |
936s | right all right sorry that was a |
941s | warframe joke kind of we've another this |
945s | is a character but in the cute sense |
949s | it's this expansion |
954s | yeah just some more expansion for the |
957s | trapping gameplay this will be a beard |
961s | stuff is this our first hoped creature |
963s | have we added is it the first one yeah |
966s | well Oberon is not a creature he's a |
970s | warframe just some trivia from 10 icon |
973s | those are canon now so alright next up |
977s | we have another weapon bundle this is a |
979s | new one yep |
980s | what's all this so this is pretty badass |
984s | this is uh Kaz who designed all this |
987s | stuff and built it they made a custom |
990s | set for the upcoming empyrion rail Jack |
992s | set so that is a massive wave we got but |
997s | the primary or so that yeah the price |
998s | it's a archwing primary and it's a multi |
1000s | type targeted missile launcher and we |
1003s | already have that prototype in its |
1004s | working pretty well in game so it's kind |
1006s | of ones where you hold down on the aim |
1007s | hover hover over enemies release it's |
1010s | pretty awesome yeah okay this next slide |
1013s | you'll have to do a lot of |
1015s | contextualizing because I hope you're |
1017s | ready because modular you guys think |
1019s | saws you think kit guns you got your |
1021s | modular mail a modular secondary but |
1023s | what about modular art wing |
1033s | wait another ten Okan trivia that's the |
1037s | first time people have applauded |
1038s | archwing I'm joking |
1043s | again awesome work but awesome work Mike |
1047s | as I have no idea what the systems will |
1049s | be involved for how these work but the |
1051s | art school so anyone else know cool art |
1055s | that's all we know that's about it |
1057s | Oh next we have a video a gif I should |
1061s | say it's not as oh did you make this |
1062s | like though you guys get it real so next |
1070s | up we're gonna show you one of the |
1072s | upcoming warframes |
1073s | I think some of you might know from our |
1075s | last dev stream but we figured you might |
1078s | want to get a closer look at Grendel and |
1083s | I don't think the videos playing is it |
1085s | playing what kind of gift is that it's |
1088s | not a gif anymore I don't think I can't |
1103s | you need more practice rep yeah so |
1109s | Scott's currently working on the power |
1110s | set for this guy but we if the gif |
1112s | worked we have a whole bunch of the idle |
1114s | animations it's important just if I can |
1120s | say something yeah so for the alt helmet |
1123s | they're supposed to be like an effects |
1125s | in front oh yes that's right supposed to |
1129s | look like it's it's kind of like Unicron |
1132s | when it's devouring Cybertron that's a |
1137s | good reference is anyone in the crowd |
1139s | good at IT that might be able to hit a |
1141s | play button it's fine no I'm making it |
1145s | awkward now so yeah actually hold on it |
1149s | is powerful no but I want to just play |
1152s | all right whatever I'll come back to it |
1154s | I'll come back to it I know feelin a |
1156s | Dementor in the crowd looking at me like |
1158s | what the hell's wrong with you and this |
1160s | is a this is the cosmetic set to go as |
1162s | Grendel and is Custer |
1164s | his custom club that will animate how |
1167s | does that work it'll be animated will |
1169s | rotate heavy weapon |
1172s | alright guy should be impact puncture or |
1174s | slash damage gas alright so next up is a |
1183s | video gif that won't work only but it |
1187s | sucks because I had him out of frame at |
1189s | the beginning so it's a we're gonna take |
1191s | a look at our next warframe Goss but you |
1194s | can't is this gonna work just wait for |
1212s | it how long is this get there we go just |
1219s | wait |
1226s | worth it right oh yeah |
1236s | all right Jeff has made a request that I |
1239s | owe |
1240s | Jeffery there we go oh my god what do we |
1250s | know about Gauss I know he's fast I |
1257s | don't know a lot like wasn't he one |
1261s | think he's not playable on the floor is |
1263s | he was not playing on the floor that was |
1264s | yeah he is pretty far along |
1267s | power set wise so hopefully he is |
1270s | releasing in a pretty pretty brief |
1272s | window cuz he's yeah he's pretty close |
1274s | all right and then we have I'm some |
1276s | work-in-progress shots of I think this |
1278s | one was meant to be replaced but I |
1279s | grabbed it too late so okay that's great |
1281s | you got a whip on there oh yeah work in |
1282s | progress watermark yet so again this is |
1285s | by lagger and it's the cosmetic set and |
1287s | the custom pistols to go with him I |
1290s | think when he was still called sapient |
1291s | as a code name now the next asset is |
1296s | what Ray was working on but this is a |
1298s | different version of it so I don't know |
1300s | if you want to show your version first |
1301s | or the main one it doesn't matter okay |
1304s | so you're gonna look at something brand |
1306s | new and then at the end of this you're |
1307s | gonna see Ray's version of it most |
1309s | people have seen it anyway pardon |
1310s | most people have seen it anyway oh we |
1313s | right they have because every time we |
1315s | try prime access get spoilered |
1322s | so you will hopefully you know in the |
1327s | next little while |
1328s | get your hands on one crying and an |
1330s | amazing kubrow skin that's a full well |
1332s | you guys can talk a little bit about |
1333s | what's going on here in this prime |
1334s | access yeah the idea with the Kouros |
1337s | skin is I know people have requested a |
1342s | skin from for like what's that Wolfe |
1345s | from Metal Gear Oh Metal Gear wolf |
1348s | anyone rising I heard it laid wolf yeah |
1354s | that one so yeah we said why not why |
1358s | don't we do like a full skin for like a |
1360s | warframe that's more uh I mean a kubrow |
1362s | that's more mechanical looking so there |
1365s | you go so your mechanical dog fantasies |
1368s | are coming in warframe so this will be |
1370s | incredible you can get a closer look at |
1372s | this with his custom signed on ax and |
1375s | again that incredible looking who |
1378s | triskin yep I'm ready and next up just |
1383s | further just more bukhan stuff yep just |
1385s | the the bundle to go with them the |
1386s | weapon and custom men chucks yep |
1390s | our first prime nunchucks first prime |
1393s | crossbow - not that we have a lot to |
1395s | choose from but they're amazing so yeah |
1397s | and the side and I to leave room first |
1398s | Hale excellent alright we're gonna you |
1404s | know before we get to the next |
1405s | environment focused section and |
1406s | character focus section we're gonna play |
1408s | a game called warframe and I'll also |
1414s | take this moment I think my mom and |
1416s | grandma are here so if there's somewhere |
1417s | you guys can sit and reserved seating so |
1419s | you can come up here if you want so hey |
1422s | guys okay sorry so yeah |
1426s | is this a warframe foot or not |
1431s | Rey character artists right I don't |
1437s | really think you can ask the audience if |
1440s | you want do we think that's a foot |
1442s | audience foot no you're right it's not a |
1446s | foot that thing on the desk there so |
1451s | it's not a foot all right next up foot |
1455s | or not oh come on all right I'm gonna |
1459s | say no all right what do you think Matt |
1462s | no not a foot great is it a foot no chat |
1466s | I mean live audience and chat you're |
1469s | watching what do you yes or no yes no it |
1478s | is not a foot all right this is way too |
1482s | easy I like this game yeah we need to be |
1486s | drinking though foot or not yes why are |
1493s | you so confident right I know right |
1497s | whose foot is it children's correct |
1501s | oh nice right there you go all right the |
1504s | next one is gonna be a bit of a |
1506s | cliffhanger cuz I'm not gonna give you |
1507s | the right answer but foot or not well it |
1517s | is a foot it's nervous all right so |
1521s | let's talk about the new War in the |
1523s | sentience oh boy sorry we're at a time |
1530s | everyone thanks so much so this is all |
1534s | so the sequence is really just us making |
1537s | excuses for why it's still not out yet |
1540s | it's like we are I think as I we might |
1544s | have talked about this on a dev stream |
1545s | but the new war hasn't shipped that |
1549s | quest because it's really a lot more |
1551s | than a quest we're kind of expanding the |
1554s | world of warframe with it we're building |
1555s | a new tileset for the sentience and it's |
1559s | something that started well didn't start |
1560s | we try it we've been trying to do this |
1562s | for a long time |
1563s | or four or five years ago long I thought |
1565s | showed concept art like at a 10 upon 3 |
1568s | years so this is about four or five |
1571s | years old and you know we started on |
1574s | this when you know warframe was a lot |
1577s | simpler it was just we had enemy faction |
1579s | tilesets and we're like of course we |
1580s | need to sentience set but we just kept |
1584s | struggling with you know the balance of |
1586s | representing the sentence with a |
1588s | playable functional space and not being |
1591s | too much of visual chaos you know for |
1594s | the player and I think you know we had |
1596s | assets that we just there's too much to |
1598s | show but Matt and the guys tried |
1601s | building sets like this that you know |
1603s | okay they look beautiful on the surface |
1606s | but then the second you try to put a |
1607s | game's place and a functional like a |
1610s | functional gaming space out of this it |
1611s | just it was too |
1613s | we couldn't lock it down it was too hard |
1614s | to put gameplay into it it was one of |
1616s | the toughest challenges with that |
1617s | because we had we had characters which |
1620s | we loved yeah and you know when you're |
1622s | trying to develop a new race you want to |
1624s | try to connect the two it makes us you |
1626s | know where did these characters come |
1627s | from where do these beings come from and |
1629s | you try to represent and tie the things |
1631s | together in meaningful ways and stuff |
1633s | that looks great and an illustration or |
1635s | a concept we just kept struggling as we |
1638s | tried to translate that to 3d and we got |
1641s | some really cool stuff but very cool |
1642s | stuff how do you turn this into a |
1644s | functional gameplay space yeah they |
1646s | tried they tried there's lots there's |
1648s | lots and lots of levels that are out |
1650s | there there in the bin you know because |
1652s | they tried to they tried to replicate |
1653s | this I think we probably have a games |
1655s | worth of levels or at least an entire |
1656s | tile sets worth of levels stuff |
1658s | we're tried and failed and you know like |
1661s | Big Ups props to the team and the teams |
1664s | that have been working on this thing |
1666s | there's been some people that have been |
1668s | there since day one and this is a |
1669s | multi-year bang your head against the |
1671s | wall try and try again |
1674s | and I think like you will see in the |
1676s | next few slides like how awesome that it |
1679s | has turned out like it's it's it's has |
1682s | flavors of the original concepts but |
1684s | it's just so much more so a huge round |
1687s | of applause for the from us see that |
1689s | team that's been working on it because |
1690s | it's super grace anyone in the audience |
1691s | right now on the de our team anyone |
1693s | watching their work up here I'm trying |
1694s | to see any hands I see one they're all |
1696s | hiding and I see - I see - so when we |
1705s | kind of like when we were hitting the |
1706s | wall with that we made a pivot you know |
1709s | yeah to kind of lure behind the sentence |
1711s | is that like a sentient is a sentient |
1714s | they're all they're all a character and |
1716s | we thought about okay well let's take a |
1717s | step back and design this tile space as |
1720s | as a character and the idea of the you |
1724s | know that this mothership during the old |
1726s | war went beyond the void and kind of got |
1730s | severed and destroyed and has made its |
1732s | way back and is trying to slowly rebuild |
1734s | itself and Keith Thompson who's been on |
1736s | some panels with us before he's worked |
1738s | with us for years did it pass here and |
1740s | you know we kind of loved where he's |
1742s | going but it looked a bit too demonic |
1743s | but we wanted to keep the idea of the |
1746s | monster I think we showed this last year |
1747s | so this is the idea of the mothership |
1751s | the sentient mothership and the the red |
1754s | kind of filigree is how it kind of you |
1758s | know we kind of like this idea of the |
1759s | organic kind of quality to these these |
1761s | robots so this is the ship kind of |
1765s | rebuilding itself where you see the kind |
1766s | of red kind of things and tissue so we |
1769s | go from concept so we started with the |
1771s | exterior and then this was kind of the |
1774s | mesh and then Steve had this really cool |
1777s | idea for the sentience that they kind of |
1781s | became religious you know in their in |
1783s | their collective so we wanted to kind of |
1786s | when we got to the interior spaces kind |
1787s | of see how Cathedral kind of vibes would |
1790s | play so again this is Keith Thompson |
1792s | doing some more exploration and cool |
1795s | stuff but I think just a bit too |
1797s | on-the-nose |
1797s | for the cathedral vibe for us but we |
1801s | were getting closer we were feeling good |
1803s | so then we kind of pivoted to the the |
1804s | internal team kind of the baton got |
1807s | passed to them and they started to |
1809s | explore the ideas of it and this is a |
1811s | kind of how the mothership rebuilt |
1813s | yourself you can kind of see some debris |
1816s | in there that's getting pulled into the |
1818s | ship and to give you an idea scale |
1819s | there's like an ax broken tower that's |
1820s | coming in so it's just sitting in space |
1822s | kind of pulling in all this debris to |
1824s | kind of use it as fuel to kind of debate |
1828s | the laws of mass must be it comes from |
1831s | yeah so based off this idea we started |
1835s | getting closer so this was Marco who did |
1837s | a concept art that were like okay this |
1838s | is starting to feel good it's speaking |
1839s | to both the cathedral elements that we |
1843s | like and the sense of it rebuilding on |
1845s | the interior so this is when we felt |
1847s | really confident |
1848s | and we're like okay yet we're getting |
1849s | closer and we're really kind of hitting |
1851s | these kind of gothic vibes with with the |
1854s | interior spaces yeah so all this stuff |
1858s | we just started to come together and I |
1860s | think this is all the stuff that we kind |
1861s | of like okay we're gonna move on to |
1863s | production and we started building these |
1864s | spaces level design and the delay of |
1868s | team sort of putting spaces together for |
1870s | this and it's a video so you're gonna |
1873s | need to give me 26 yeah so red can to |
1876s | play we actually kind of have kind of |
1880s | the progression of the gameplay space |
1881s | now all right so how did I do this the |
1884s | last time is the question part it |
1890s | shaking it |
1891s | did you fullscreen the play um didn't I |
1896s | think I had I'd presenter view and then |
1899s | I hit |
1900s | nope no I got it got it there should be |
1904s | sound |
1963s | yeah so there it is |
1972s | all right now who's ready to go there |
1975s | and kill the Lotus now who's ready to go |
1980s | there and maybe save the Lotus wait |
1984s | chill save I think kills win it I think |
1992s | I'm dead it's fine for the rest of the |
1998s | panel you're not allowed to see the |
1999s | preview window because I don't want to |
2000s | fumble again okay I can tell you that |
2002s | we're gonna be now focusing on the |
2005s | environment |
2005s | stunning as we went through that journey |
2007s | but we need enemies in there to really |
2009s | you know yeah so again just to talk |
2012s | about how big this quest is the the new |
2016s | the new tiling set is going to also |
2017s | bring new enemy types into the fold and |
2019s | these guys will all have like they're |
2021s | gonna really be expanding on the kind of |
2022s | gameplay but the sentience kind of |
2024s | provide right now and because it's the |
2027s | new war that's like a new player quest |
2028s | will be super easy for veterans right |
2030s | absolutely yeah it's not gonna be hard |
2031s | at all though it's gonna be hard so |
2035s | again these guys are pretty far along |
2037s | there they're kind of in the game |
2039s | working and we have like animation sets |
2041s | for them and we're going a bit wacky or |
2043s | I think with these guys because because |
2046s | the design speak to it so we're not |
2056s | yeah there's it's just weird it's only |
2061s | gonna get weirder do this one's my |
2066s | favorite yeah this one's pretty |
2067s | hilarious |
2068s | I think this guy's like a transport unit |
2070s | so he's kind of like a little teleport |
2072s | which we can see in the meshes pretty |
2075s | spooky sky like a snob |
2087s | just wait so weird what the heck is |
2101s | going on guys |
2102s | yeah other enemy other troops can |
2105s | teleport through him so he's kind of |
2106s | like he brings him to the backup I think |
2109s | of him as a waiter actually look like a |
2113s | waiter yeah it's like he's got a bunch |
2116s | of beers on the plate all right what's |
2120s | the or thought about yeah get some more |
2124s | long-range enemy types long-range yeah |
2129s | he's got some different uh long-range |
2131s | weapon like guns on his on his back |
2133s | I think he's got like four different |
2135s | weapon weapon types on them |
2143s | very ominous Jeff yeah Oh |
2150s | magenta wraps his attacks are clears |
2152s | we'll be happy yes well we're in her |
2154s | we're animating these guys a bit more |
2155s | we're putting a bit more personality |
2157s | into them and the existing troopers just |
2159s | to give a bit more of a distinguishing |
2162s | type between the different characters I |
2166s | like this guy a lot so he's a shield |
2168s | unit big shield yep |
2181s | I did not want to run into any of these |
2183s | guys oh yeah the sound team is gonna |
2185s | have a fun time too yeah everything's |
2187s | gonna be pretty free with these guys so |
2192s | yeah so hopefully so the new war is |
2195s | definitely soon TM and will be bringing |
2198s | a lot of content a lot of new contents |
2200s | gonna be coming with it it's more than |
2202s | just you know more than just a story |
2204s | about your mom I forgot about these guys |
2208s | too this is like very different for |
2211s | sentience these guys are gonna hover |
2212s | around but I think they also switched to |
2214s | kind of like ground kind of like |
2216s | animalistic kind of behavior they'll |
2218s | kind of cycle between flying around and |
2220s | running around on the ground that's |
2222s | disgusting |
2227s | of course someone wants them as a pet |
2232s | all right |
2235s | and then yeah more real tech support so |
2237s | these are sentient fighters |
2247s | so again I think four years ago it's |
2252s | like this is the Titanic meme right yeah |
2254s | this is officially part of the new war |
2256s | and is a key component to the quest line |
2260s | this was the item that started it all |
2262s | yep all right let's see what else oh |
2265s | yeah and just a cool little cosmetic set |
2268s | it's gonna come with it |
2269s | excellent and weapon set sorry and |
2272s | that's the end of the slideshow so we |
2274s | are hoping to do some Q&A if there is |
2276s | actually Dean you can pull up the slack |
2279s | asset now yes that's awesome |
2284s | we got Wukong Prime coming soon TM so |
2288s | ray finished him up this morning just to |
2290s | render I was actually more stressed |
2292s | about taking a screenshot so if we |
2297s | wanted to do a Q&A you can probably |
2299s | lineup by that stanchion there I'm gonna |
2301s | bring down up is there a mic beside you |
2304s | is there mic there okay I'm gonna bring |
2306s | that down |
2315s | one two test one two all right I'm gonna |
2318s | run back up there and then you can start |
2327s | all right so we're gonna do about 10-ish |
2330s | minutes of Q&A so why not start our |
2333s | first question off tell us your name and |
2335s | then your question sorry my name is Tim |
2339s | Wagner a question about the orbiter |
2342s | aesthetic rework how that's the scope of |
2345s | that because is it just sort of a an art |
2349s | past in a sensor will there actually be |
2351s | additions to the layout or is it going |
2354s | to still be the same 3d geometry layout |
2357s | we know just so maybe like like are we |
2361s | gonna add new modules like you can go |
2363s | there to go rate like like gameplay |
2365s | functionality |
2365s | well like will there be new rooms or new |
2368s | hallways in it or is it just going to be |
2370s | a nuclear painting sense right now the |
2374s | plan is to upgrade everything that you |
2377s | see currently in the ship there will be |
2381s | the Hellmuth room which is the place |
2384s | where the Hellmuth chair is and you get |
2388s | rid of the sit the infest it's just |
2390s | there that room was originally created |
2392s | for some other purpose so we're gonna |
2393s | actually gonna redo that from scratch |
2396s | and then there's room for future |
2399s | expansion the one thing that we have to |
2401s | keep in mind and rep touched on it |
2402s | earlier is the placement for certain |
2404s | things and in the operators quarters you |
2407s | know there's been a lot of stuff built |
2408s | custom for that layout so we have to be |
2411s | pretty careful about what we do there |
2412s | but we are gonna look at the bridge |
2414s | we're gonna look at that while the |
2415s | Arsenal room is is kind of mostly done |
2418s | or if not I mean you saw it there and |
2419s | then we'll work our way backwards and |
2422s | then you know there's absolutely |
2425s | possibilities of expansion but we don't |
2428s | have any current plans what would you |
2429s | like to see whatever you guys can come |
2432s | up with no one love but seeing what you |
2435s | guys come up with would be great I think |
2437s | if you're sticking around for the later |
2439s | on show you'll be pretty impressed and |
2441s | happy along certain you know there's |
2445s | some stuff we're doing that you'll see |
2446s | later on that is along those lines that |
2449s | I think will give opportunity for years |
2452s | people like yourself would like that to |
2454s | mess around and decorating thank you so |
2456s | much space thank you alright |
2457s | just as the sport flew facin |
2459s | as long as they can have two loops we're |
2460s | good hello sir hi I'm Fred so that's a |
2465s | quick back story so I've been playing |
2466s | more freight for a couple of years now |
2468s | and I've been playing it ever since the |
2470s | void keeps us in turn to the Roxas |
2472s | that's roughly so because of that I now |
2474s | have at least one of every relic no |
2476s | matter how long it's been bolted and |
2477s | because of that it makes it a little bit |
2479s | difficult to like this thing would |
2481s | distinguish which relics are bolted or |
2483s | not yes so it's wondering what you take |
2485s | on having a sorting system where on top |
2488s | of there being like a refinement sorting |
2489s | system and alphabetical and a quantity |
2491s | type you I'm actually have a vaulting |
2494s | sorting type where like bolted relics |
2496s | have like a slight red outline we have |
2499s | prototypes something to indicate |
2501s | vaulting if Pablo's listening |
2505s | he might have there is some internal |
2507s | debate on that but hopefully you'll get |
2508s | your wish soon enough there is work yeah |
2513s | it's probably is he running away right |
2514s | now pause he's over there in the corner |
2517s | vaulted relics Pablo yes or no vaulted |
2521s | relics Pablo yes |
2522s | vaulted Relic indicators in the UI I |
2526s | know what he said there you go you got a |
2530s | strong maybe yeah hey guys my name is |
2533s | Marc so first off I'm just gonna offer |
2535s | my condolences to the Toronto Raptors |
2537s | for what a way to wake up I'm doing it |
2542s | go Lakers I am a Lakers fan I've seen |
2548s | them win five so oh so my question is is |
2553s | probably relation to the night wave |
2555s | because of the was that the wolf armor |
2558s | set yep one thing I'm gonna probably mix |
2560s | in with the same question asked last |
2562s | year is are you guys thinking of doing |
2564s | any updates in relation to rewards for |
2567s | syndicates like syndicate cosmetics |
2569s | maybe another round of syndicate weapons |
2571s | and maybe somehow indicate armor raid |
2576s | well the armor is not really my I know |
2578s | part of them but you can say yes on |
2580s | someone else's part |
2582s | um well especially with the stuff that |
2584s | we're showing later there is kind of |
2589s | some expansion on yeah I could I could |
2593s | see reason I think we would do that I'm |
2595s | talking about that oh yeah I know trying |
2598s | to say it eloquently but there is gonna |
2600s | be reason for us to explore them more |
2602s | well I just what the first thing jumped |
2604s | out of my mind when you were doing the |
2606s | night wave is because you're doing the |
2607s | next one with infested I'm seeing |
2609s | different enemy types it's like maybe |
2610s | you can do like syndicate in relation to |
2613s | that that's really an idea I think that |
2615s | there was even like a current that wave |
2617s | pitch that involved the syndicate as |
2619s | well so yeah I think it's it's it's |
2621s | definitely gonna happen |
2621s | alright awesome thank you guys so good |
2623s | question and again control and sister |
2625s | the Raptors alright hi my Elias is he's |
2631s | holding this aardvark prime so of course |
2633s | when aardvark prime prime his first |
2636s | title code actually I was wondering what |
2640s | were some of the challenges with |
2642s | constructing the modular systems with |
2644s | the art there must be sort of challenges |
2646s | at getting it all fit together without |
2647s | having issues yeah the artists who can |
2651s | speak to that aren't here I can see Kaz |
2652s | back there is modular guys are modular |
2656s | artists not art modular is it |
2658s | challenging to design modular content |
2660s | cuz yes yes it is because well the thing |
2666s | to for them the challenge for them is |
2668s | that you know they have to share |
2670s | skeletons at the end like the animations |
2672s | all go into a skeleton and we need them |
2675s | we need all those assets to share |
2677s | animations so they're also kind of stuck |
2680s | not only figuring out how the pieces are |
2682s | all gonna mismatch but they also have to |
2684s | share the animation system that goes on |
2686s | top of that so it is a really kind of |
2688s | tricky system but it's pretty amazing |
2691s | how creative those guys are coming up |
2693s | with pretty diverse visuals what are you |
2696s | going and it's fun so it's I'm gonna |
2699s | hold you to that when you have to do |
2700s | more thank you thank you I know hi my |
2707s | name is Mark Curtis in-game name stigma |
2710s | frame |
2711s | just want to say my most favorite |
2712s | faction is the sentence I'm really a fan |
2714s | of their design I wanted to ask like |
2717s | like what was the creative process in |
2719s | like design them for the first time like |
2721s | how do you go from there sitting there |
2723s | terraforming machines for the oricon to |
2725s | bat yeah |
2730s | the originally like it I don't know if |
2732s | you guys like minke who is like the og |
2735s | art director on you know warframe back |
2737s | from we weren't like way back in the day |
2739s | it was kind of like he's kind of the the |
2741s | sentience were really his brainchild and |
2744s | I think the idea was that you know |
2747s | trying to like we didn't really want |
2750s | them to be the typical robots you know |
2754s | we kind of wanted them to be more alien |
2755s | and another they're treated so again |
2759s | speaking to the functionality of them |
2761s | for like everything is essentia was I |
2763s | was saying earlier I think the first |
2764s | thing he designed was Han how which was |
2766s | this giant ship you know kind of what |
2769s | would you know what would the shape of |
2772s | this giant spaceship feel like and then |
2774s | that really that kind of that kind of |
2775s | drove the visual design for all the |
2777s | characters kind of coming out of it |
2780s | there's also a lot of like self-assembly |
2782s | ideas in there so the hon how being this |
2786s | large thing would be assembled somewhat |
2788s | from a collective of the other elements |
2791s | and I think that's not the drive thing |
2793s | that drove but it definitely contributed |
2795s | and those yeah and Steve kind of had |
2797s | this idea of sentience being able to |
2799s | procreate and so we wanted to that kind |
2803s | of had a really strong influence and the |
2806s | kind of organic quality to how we |
2807s | designed them I noticed a strong vampire |
2809s | theme with the whole sentence yeah yeah |
2811s | and again that's kind of like the kind |
2813s | of like the persistent life kind of idea |
2815s | it's kind of where that comes from |
2817s | can we give them some Cooper sorry can |
2820s | we get them some kuba hell yeah so much |
2824s | for your question yeah a little bit more |
2825s | too for that to come later - well hello |
2828s | oh hello my name is Preston three two |
2831s | one and warframe I have a question |
2833s | regarding prime weapons I know that |
2837s | prime warframes get access to their |
2839s | regular counterparts skins can we get |
2841s | that for |
2842s | prime weapons as well well I think it's |
2848s | a the issue is whenever well yeah |
2856s | whenever the weapons are prime it's |
2858s | usually a different model and they don't |
2861s | usually go with the default and just add |
2864s | parts to it the animations you mean no |
2867s | no just the actual model the mesh itself |
2869s | there's like a weird hybrid yes skin |
2872s | overlaid that on because war frames are |
2874s | skinned in a certain way whether it's |
2876s | ten Oh Jen the default mesh the UI lets |
2879s | you pick frost even though you're using |
2880s | frost Prime so it's kind of weird I |
2883s | actually think it's probably a bug that |
2884s | we've just rolled with and then for |
2886s | weapons that just doesn't exist if |
2887s | you're using Paris Prime you can't use |
2889s | regular Paris ever |
2891s | oh no no prime toggles ten Oh Jen |
2896s | exclusive this is like in the UI in your |
2898s | arsenal if I wanted to use Mesa Prime |
2900s | and I wanted to choose a skin Mesa skin |
2903s | comes up so you can use mesas base look |
2906s | I honestly don't know why I don't know |
2909s | it's it's intended now because it's in |
2911s | the game but for weapons it's we've just |
2912s | never done it probably cuz the exposure |
2914s | didn't happen but we probably could do |
2916s | it it's just it would literally be like |
2918s | for tigress use the tigress model but |
2921s | yeah cuz some of the skins we personally |
2923s | like they look by the regulars and some |
2926s | to our personal tastes yeah so for |
2928s | weapons but we can explore that I think |
2930s | that's always a better I see Pablo |
2932s | trying to run away that's gonna be a UI |
2933s | question at the end of the day Oh real |
2936s | quick |
2937s | the Mars Bazaar is there a possible you |
2939s | can work that into maybe like a rover |
2941s | system into a white system like a broker |
2944s | you know how the warframe market and got |
2946s | the Riven markets kind of incorporate an |
2948s | internal broker system I have to be like |
2950s | the stockroom floor people in their |
2952s | sales okay well if you've seen games |
2955s | like Star Wars The Old Republic and DC |
2958s | Universe Online they have their own |
2959s | broker system and it's like a tax and |
2961s | all that great it'd be nice to |
2963s | incorporate that internally and because |
2966s | I don't really see many people using my |
2968s | Mars Bazaar as much as like warframe |
2970s | market for example it's true yeah we got |
2973s | something out one day thank you very |
2975s | much I hope your foot gets better |
2978s | hello hi my screen name is Karen Agee so |
2983s | I absolutely love the new orbiter like |
2987s | the roof the glass guy looks so good |
2990s | my question is will we be able to use |
2992s | stencils in the orbiter because those |
2997s | walls are real flat kind of nice like a |
3000s | perfect spot for it yeah that's a good |
3002s | question I it is kind of asking for it |
3004s | you know we do have stencils in |
3006s | operators quarters but the idea of |
3010s | spreading it out further or allowing you |
3012s | guys to glyph them and stuff like that |
3014s | should we should definitely consider |
3015s | that you're pretty easy to do I think |
3018s | component a bit we're gonna do two more |
3020s | questions I'm so sorry because then |
3022s | Megan's gonna come up and prepare for |
3024s | her next panel so and I have to teach |
3026s | her the video secrets because there's |
3029s | trouble so we'll do two more questions |
3032s | hello again Hinault's here last year |
3035s | welcome back I hope you're enjoying your |
3037s | return trip I am I I remember from last |
3042s | year's art panel you brought up the |
3045s | mandolin that was in the DAX room during |
3047s | a sacrifice quest yes how I'm just |
3050s | curious on how that's going along Oh |
3051s | Jeff look us like your promises from a |
3054s | year ago |
3055s | Matt Matt that was Matt what the |
3059s | mandolin decoration for your ship the |
3062s | decoration for your ship we never made |
3064s | good on that promise am I responsible |
3066s | for making good on that forgot I forgot |
3069s | now you've changed him so he won't |
3072s | forget I think it's something that we |
3073s | could do all right we could definitely |
3075s | get out I gotta make a note ready pretty |
3077s | easy |
3078s | I had us another small question it was |
3080s | in in just generally what what do you |
3084s | like doing for looking at warframe |
3086s | design when you're starting cuz looking |
3088s | at galas look at the new warframe like |
3090s | like what's your first go to you like |
3093s | what's throw ideas at the wall what's |
3096s | the which sorry when you design new |
3099s | warframe oh it's like what's your like |
3100s | let's throw something at them like |
3102s | what's your first item idea to throw out |
3104s | a wall |
3105s | oh yeah sky's the limit to be honest I |
3109s | think a lot of the times like it kind of |
3112s | comes from everyone like the the how do |
3114s | you pronounce it what's the next one |
3115s | coming up gasps gosh cows like that was |
3118s | Jordan he's one of the warframe |
3120s | programmers and like he's was a power |
3122s | set program in here Jordan and he had a |
3124s | he had a power set pitch so he kind of |
3126s | pitched the power set and then Ray and I |
3128s | kind of discussed which design would |
3129s | would work with it so sometimes it's a |
3132s | visual design that that inspires powers |
3134s | and sometimes it's the power set that |
3136s | comes first is really no no rule yeah |
3139s | cuz I'm on the forums I usually design |
3140s | warframe I'm currently working on the |
3142s | i/o project I'm ready for that yeah very |
3145s | cool thank you last question |
3148s | lucky finale you have something in your |
3150s | hand I am Simon my screen name is err |
3153s | Teflon and I have a question about the |
3156s | enemies guys considering adding more |
3159s | infested in corrupted enemies and enemy |
3162s | varieties because I feel like the |
3164s | infested are the least diverse like |
3166s | faction in terms of enemies and like and |
3169s | you don't want to sit like in the void |
3171s | for you'll see a new infested very soon |
3173s | coming very soon like are they gonna be |
3176s | like you're gonna see them in defenses |
3178s | and survivals I well we're definitely |
3181s | there's definitely new infested enemies |
3183s | coming coming soon and I think you will |
3185s | absolutely kind of get spread out and |
3186s | put into those and corrupted I talked to |
3190s | someone like two weeks ago which was |
3191s | horrible timing was 1000 con was two |
3192s | weeks away and I don't remember but |
3194s | they're like yeah we can take it cuz |
3195s | like we should do corrupted knocks in |
3197s | the void and we should take some of our |
3199s | more modern enemies and throw them in |
3201s | the void there was a plan are you gonna |
3203s | like make them revealed like prime |
3205s | weapons cos that's maybe that's a |
3212s | non-committal made huge thank you to our |
3216s | panelists Jeff Matt and Ray they are a |
3218s | part of our amazing art team thank you |
3220s | everyone in the audience to tuned as |
3221s | good as you did thank you everyone thank |
3223s | so much |