almost 5 years ago - [DE]Danielle - Direct link

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If you have a bug to report, please post it in the dedicated Bug Report Megathread for Update 25: https://forums.warframe.com/topic/1094905-the-jovian-concord-update-25-bug-report-megathread/


This thread will be used to house your feedback on the newest Game Mode from The Jovian Concord: Update 25: Disruption!

Travel to Ganymede, Jupiter and survive the all-new endless Disruption mode. Collect keys from fallen Amalgams to activate corresponding conduits, then protect the conduits from the Demolysts that will seek to destroy them. Each conduit will trigger a random player boon, environmental hazard or enemy buff. Test your strength against the Amalgams to earn new Weapons and new Mods. 

Note:

  • We will be introducing this mode with a Clan Operation! Learn more about the Operation here.
  • The Node itself can only be played if you've completed the Natah Quest. 

1) Minibosses lead the way - beware the DEMOLYSTs. Defeating a miniboss is the key to progress - or failure. You have 4 terminals to defend each round. If a miniboss gets to the terminal and detonates, you lose that terminal. Pressure is on. Minibosses make themselves known.

2) Rewards - most endless (minus Arbitrations) have 'AABC' rotation, repeated endlessly. This mode gives you the flexibility to earn your reward tier based on performance. Perfectly defend all Terminals in the first round? Good stuff. This is a table of how it'll look:

ROUND

1 ARTIFACT DEFENDED

2 ARTIFACTS DEFENDED

3 ARTIFACTS DEFENDED

4 ARTIFACTS DEFENDED

1

Tier A

Tier A

Tier A

Tier B

2

Tier A

Tier A

Tier B

Tier B

3

Tier A

Tier B

Tier B

Tier C

4+

Tier B

Tier B

Tier C

Tier C

 

Before posting feedback on the new “Disruption” game mode be sure to spend enough time playing it! Once you feel you have handle on what the new mode is all about, and would like to share your thoughts, here is a fast guide from a Dev side to write good, useful feedback:

Spoiler

1. Keep it simple

  • Write simple, directed points about the topic you feel strongly about. Remember to be constructive and to the point.


2. Back it up

  • Support your points with concrete points. X has better stats than Y. This ability is less useful when considering X. Provide in-game situational evidence or a solid foundation for your argument to rest upon.

3. Be polite

  • The best feedback occurs when two people discuss opposing viewpoints to find a constructive middle ground. Discussion is a natural part of feedback! Ensuring that it is polite and without personal attacks is key. We’re far less inclined to listen to feedback filled with personal attacks and rude speech. We are all trying our best!

We look forward to hearing your thoughts on the new “Disruption” game mode!