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4s | so we're gonna show you well it's the |
---|---|
7s | stage demo time that's why you guys are |
9s | here I assume this year I this build |
13s | came off of the dev build cluster at |
16s | about 11 o'clock last night so it's sort |
20s | of like effet we're gonna do it live |
24s | that's this is really like |
27s | I know it's there's a lot of pomp and |
28s | circumstance but this really is a dev |
31s | stream really raw and so hopefully |
34s | everything goes well there's a layer of |
38s | complexity here where it kind of is more |
41s | like a rock concert or a performance a |
43s | live performance because we have a lot |
46s | of moving parts generally you go to |
49s | something like III and you might see |
51s | like a tense producer holding a |
54s | controller and kind of going through and |
56s | making sure he looks at the Sun at the |
58s | right time this is actually a really |
61s | complicated network demo with really |
63s | comp complicated AV and people having to |
65s | switch and show things to you we're not |
69s | going to show you |
71s | warframes next open world we wanted to |
76s | do something different this year I |
79s | didn't want to say tanto con after ten o |
83s | con here's another open world for you |
86s | guys and the silence everyone's just |
89s | waiting what the hell is he gonna say |
91s | what the hell is he talking about we |
95s | don't want this year to be talking about |
100s | expansion we want to be talking about |
102s | connection so if you think about what we |
106s | do with open worlds they are a classic |
109s | expansion it's like an island and so we |
112s | ship the island out and we ask you to |
114s | leave the other parts of the game and |
117s | kind of come to the island for a while |
118s | and ignore it |
120s | and Empyrean is the opposite of leaving |
124s | the island Imperium is all about |
125s | connection and so we're the dev team |
131s | here and the guys in the coach are a |
133s | little bit anxious and I'll tell you why |
135s | we're going to show you that Empyrean is |
138s | what better way to connect things is |
140s | with a spaceship so obviously we're |
144s | gonna do is we're gonna show you the |
146s | teaser that we did last year with rail |
150s | jack but we're going to show you how it |
152s | connects in to warframe in a context and |
155s | in a way that we haven't seen in a lot |
157s | of games so there is this kind of crazy |
160s | ambition to it that we're going to do |
162s | and on top of that we're also going to |
164s | add even more risk to the equation and |
166s | show you it running on the new warframe |
168s | engine which i think is probably on |
171s | Rebecca's PC right now so and this is |
174s | like an upgrade to to everything that |
178s | we're doing we're we're kind of getting |
180s | close to this next generation of console |
183s | cycles and so we've seen teasers of this |
186s | so you can see that lighting and shadow |
189s | there's real-time shadows that we've |
191s | been talking about that are kind of a |
193s | Bugaboo for me the reflection system has |
195s | been completely upgraded not only do you |
198s | have these hard shadows from the Sun but |
199s | Rebecca for me if you move on there |
201s | you've got all these kind of diffused |
203s | soft shadows that are moving and if you |
204s | go downstairs you can kind of see I |
206s | think it's a spoil in the art panel but |
207s | you can kind of see how materials and |
210s | new art and the structure of the game |
213s | yeah good good yeah so I want it to open |
220s | with this just to get out of the way and |
222s | so when you're watching the demo |
224s | notice that the lighting and the shadows |
227s | and the grounding of the action is more |
229s | immersive and extremely interesting in |
232s | the art that our artists have created |
234s | has you know further been elevated and |
236s | that's what we're talking about with |
237s | empyrion is not to say here's a new |
240s | island here's a new expand should go |
242s | there and when you burn out on that |
244s | comeback what we're talking about is |
245s | lifting the whole |
259s | so what better way to do that and |
262s | connect everything so let's go to the |
269s | dry dock and check it out fingers |
291s | crossed |
291s | extremely tested okay so I've you know |
295s | you guys are very familiar with the dojo |
297s | the way the rail jack is gonna work oh |
299s | yeah that's the other thing we're gonna |
300s | kind of explain all of the confusing |
302s | stuff that we've shown about rail jack |
304s | so really this is like a dev stream it's |
306s | gonna be more in-depth I'm gonna be |
307s | talking to upgrades all the rest of that |
309s | stuff and we're gonna run a few rail |
313s | Jack missions but we're going to show |
314s | you the context that's changing because |
317s | there's a lot of stuff in here and so I |
319s | might tell you things to look for and |
321s | then just shut up when they're playing |
322s | so you work together in your dojo in |
326s | your clan or maybe your clan of one |
329s | person to get the technology for rail |
332s | jack but each one of you has your own so |
336s | Rebecca's gonna summon hers |
369s | so you can see the new rendering tech |
373s | where that ship flew in and cast a giant |
375s | shadow on the wall I could see them |
377s | metals and the materials and all the |
380s | color customizations are going to just |
381s | pop off the screen when we get this into |
384s | your hands but I don't think we want to |
386s | run a solo mission so I think we should |
389s | invite last year's space team up to the |
392s | stage oh yeah |
406s | space force |
411s | so things work a little bit differently |
414s | for a rail jack |
419s | Rebecca's gonna search some Jojo memes |
421s | or something |
423s | so things work a bit differently for the |
426s | rail jack it has the pilot guns so we're |
431s | quickly through the UI you have a |
434s | piloting gun position you have the side |
436s | turrets which share the same equipment |
439s | all of these weapons don't level up but |
441s | they be are technologically leveled up |
443s | instead of using them like you do in the |
446s | rest of warframe and you have ordnance |
449s | which is things like missiles and you |
451s | have you have your defensive things like |
454s | in this case the the decoy so again |
456s | we'll just keep moving on through here |
458s | of course you can customize it |
465s | what are you gonna do |
477s | you had to do that didn't you man so the |
483s | core of the rail jack is a shared frame |
486s | shared bus a bad pun expose but I shared |
489s | chassis and the engines of the shield's |
492s | generators all of these things will be |
494s | technology that you earn exploring space |
497s | and using those to upgrade your real |
499s | Jack when you're in a squad I got that |
502s | question a bit today when you're in |
504s | squad everything you earn just like the |
506s | rest of the game a squad any our |
508s | technology earn Megan Danielle will get |
510s | that same technology so they can again |
512s | invest it in their own rail jack so |
514s | we're kind of trying to solve that |
515s | problem of whose rail jack is it and and |
518s | whose systems are in effect there's the |
522s | inside |
529s | no pink so this is different than last |
540s | year this is much more fleshed out what |
546s | we want you to do for empyrion is get in |
547s | your ship and fly seamlessly to mission |
550s | to Mission to mission but those missions |
552s | actually have storms avoid storms in |
555s | space or other circumstances there might |
556s | be different factions so instead of |
558s | modding up to capacity what you do is |
561s | you put much more systems into your ship |
564s | in preparation and manage those changes |
567s | based on the circumstances you play so |
569s | we've got our bottle of modules which |
571s | are a little bit like imagine a warframe |
573s | but you could slot all of the abilities |
575s | in so these are the battle modules I |
576s | think we're gonna see today you have |
578s | tactical modules that affect combat and |
582s | also help you support the away team so |
584s | keep an eye out for that and then you |
586s | have core systems like the shield's and |
588s | the engines and all of these things are |
591s | upgradeable and and switchable on the |
594s | fly which is really cool right and then |
600s | lastly you know we'll gloss over this a |
601s | little bit but rather than going with |
604s | damage system that's persistent which we |
607s | experimented with we found it was much |
609s | more exciting and interesting that you |
612s | could use surplus resources to boost the |
615s | ship rather than having to keep |
617s | constantly in this kind of damage weapon |
619s | broken weapon state so that's how that |
621s | system works |
624s | time to go aboard |
646s | so let's go board Rebecca's rail jack |
649s | and meet her crew |
664s | crew welcome aboard |
667s | I am Cephalon sigh you will refer to me |
670s | as such aboard this rail jack we work |
674s | before we play so the way this is |
682s | fleshed out is you know Megan Danielle |
685s | part of space team are going to help |
687s | Rebecca on these missions we're going to |
688s | show you but there are NPCs on the ship |
691s | the crew which you are earning you're |
693s | hiring and firing them without their |
695s | specialization that affect the way the |
697s | ship plays so we've actually got a |
698s | Silurian engineer down here who can |
701s | upgrade the ship for us hey how's it |
703s | going cool so there's really a deeper |
708s | customization there which includes also |
710s | the civilians of the world trying to |
713s | help the tunnel |
719s | you really see the beautiful dynamic |
721s | lighting real-time shadows reflection |
723s | system |
724s | it really feels lifted up so the first |
737s | mission we're going to do is an |
739s | exploration mission the Silurian |
741s | engineer that we've recruited has a lead |
745s | on some lost technology in the |
748s | heliosphere heliosphere |
810s | translating in 3 2 1 |
844s | Boyd translation complete |
850s | degree contains mineral traces crew do |
854s | we have a need we do the SS Jojo needs |
860s | some upgrades help debris boy love you |
864s | for accordingly |
894s | proximity charges detected |
919s | spending derelict archives are mostly |
922s | intact investigation is your prerogative |
928s | one of the thing you'll notice is that |
930s | we've worked hard to try to prevent the |
932s | players from getting sick by piloting |
934s | each other so Meg's whole turret system |
936s | here is counter rotating to compensate |
939s | for Rebecca's drunk flying |
948s | and Danielle's in there doing resource |
951s | compaction so there's you know if that |
954s | kind of thing is what you'd like to do |
955s | collect resources and find interesting |
958s | sign technology hidden in the system in |
960s | places you never could go before that is |
963s | also cooperative and interesting from a |
965s | teamplay perspective but I think there's |
967s | probably an old Tower who might be able |
970s | to find something on |
995s | our colors mark |
999s | I'm sure nothing will go wrong but if it |
1002s | does pay attention to how Rebecca's |
1005s | again able to support that away team |
1007s | even when she's on the rail Jack they |
1009s | are connected they are still a connected |
1012s | fighting force |
1029s | decrypting archives true you might find |
1032s | this interesting |
1038s | trust me Roger that |
1049s | you see all the enemies on the map |
1051s | they're humans |
1053s | stand by for support |
1134s | so |
1137s | that was simple you know we killed some |
1140s | infested and we earned some shadow field |
1143s | tech for our rail jack which might come |
1145s | in really handy hold for a sec but I was |
1151s | wondering if you guys would like to see |
1152s | the kingpin system okay we can do that |
1159s | so there's a problem rebecca has and |
1163s | we're not calling them kingpins they are |
1167s | not created when you kill them I mean |
1169s | that you're not created when they kill |
1170s | you they are created when you kill them |
1172s | they are what we like to call kuva |
1175s | liches and they are spikes with kuva and |
1179s | they go out in the field |
1181s | hoping that you will kill them with a |
1184s | warframe power so that they can steal it |
1186s | and this is a character custom to you |
1190s | that will have a long-term relationship |
1191s | with you and Rebecca has one that's been |
1196s | hounding her for a while and has grown |
1198s | so powerful that he controls his own |
1201s | capital ship now so let's see if galleon |
1204s | orgo is detected anywhere there we go |
1286s | so there's the void storm rolling in |
1288s | that's going to create a complication |
1289s | here as we are going to try to take down |
1293s | this ku village who's got his own |
1294s | capital ship so this is going to get |
1297s | absolutely bonkers in a second but I |
1301s | just want to point out that you're not |
1303s | the only one with cruise ships and there |
1307s | is a whole kind of space GTA aspect to |
1311s | Imperium that hopefully we can pull off |
1313s | right now so let's give it a try |
1347s | Alwine particle grab online |
1417s | we do cruise ship has a 1000 at the helm |
1420s | watch your fire |
1440s | so Megan Daniel have commandeered one of |
1444s | the Grenier cruise ships and they're |
1446s | using it now to make short work of the |
1448s | support lighters with Rebecca on the |
1450s | rail jack |
1480s | with all that say tackle store what die |
1486s | bye girls |
1487s | magic deep pipes |
1504s | rocks torpedoes |
1533s | see here's that could lead you to a real |
1536s | cat Diwali websites |
1547s | the trigger elders full squad small |
1551s | dollars buy one two semesters off Vash |
1555s | so there are times when you're real Jack |
1557s | gets owned by Ram sleds and you need to |
1561s | get back quick so you can do that |
1594s | boarding party eliminated shit six yard |
1598s | back to work |
1659s | so it looks like the ku villages support |
1661s | is taken out so let's go meet him and |
1666s | see if we can put an end to this |
1675s | it's time contact the surface and engage |
1679s | to disrupt the field |
1686s | disrupt your field of work approach they |
1690s | have a generator to decide we cannot |
1692s | touch it from up here your move |
1711s | so this is it we think this is the game |
1716s | changer squad link you've probably heard |
1719s | for years lone tunnel operative is |
1722s | raiding this ship for supplies and he |
1724s | wondered who was that lone Tenno |
1726s | operative what if we could take our |
1730s | co-op game between people that are in |
1733s | the same session and connect them to |
1735s | other co-op games happening in real time |
1737s | all across the game yeah I think that'd |
1748s | be pretty cool we need fish team to save |
1752s | the day |
1767s | I'm pretty excited about this so this |
1771s | squad link allows us to place a beacon |
1774s | it's opt-in and it will basically listen |
1777s | to the police scanner anyone else in |
1780s | trouble anywhere else in the system that |
1782s | needs support from my current mission |
1784s | and location so let's check it out group |
1788s | all right so now he's on a prioritized |
1792s | list friends clan mates alliances are |
1797s | now going to be invited to help you out |
1800s | in real time with an objective that |
1802s | crosses the barrier between games so now |
1816s | holy shit there's the support shield |
1819s | this is another fucking battle of endor |
1825s | let's do this |
1857s | it is not a hard barrier this is |
1861s | possible without squad lengths but it's |
1864s | a much more difficult situation and |
1866s | doesn't have the squad length resources |
1868s | and rewards associated with it so the |
1870s | team has sacrificed a whole bunch of |
1872s | systems because they're in a power |
1873s | contained constrained situation trying |
1876s | to hold them off and buy time for fish |
1878s | team to take care of that disruptor |
1881s | field |
1896s | Go Fish team |
1926s | disruptive field is down the government |
1930s | is exposed more now find your target |
1963s | Oh |
1994s | every archwing can blink now |
2009s | oh he seems pretty bitter so the Boyd |
2047s | storms rolling in so I'm figuring out to |
2050s | take care of this guy pretty quick |
2051s | before it hits |
2059s | Kru voicings manifesting in quantity we |
2063s | need that target did yesterday |
2110s | patient this is the culmination of my |
2123s | effort its power surrounds need |
2130s | touchable |
2137s | so this crew village is a tech |
2139s | specialization which means they can |
2141s | redirect capital ship energy into |
2144s | protecting themselves so I don't think |
2147s | the team white has his number yet I |
2149s | think they're gonna have to do something |
2150s | else |
2192s | not quite enough power we're gonna have |
2193s | to use the side guns they make |
2207s | receptors |
2208s | I said protected generators follow your |
2211s | orders |
2237s | it's a smarty you'll fight me find out |
2260s | Wartell just |
2276s | he confirmed gallium to Kapiti refers a |
2280s | rail Jack no |
2287s | alert voice storm has neutralized rail |
2290s | Jack McCall's crew member you will have |
2293s | to get back here the old-fashioned way I |
2295s | see tearing across five dimensions |
2300s | reality is about to give birth and grow |
2303s | teeth we have waited too long |
2306s | return |
2333s | Cano on deck they did it |
2344s | and now it's time to get out of here |
2346s | before that Boyd storm tears the ship |
2348s | apart |
2413s | roll happens |