over 5 years ago - PlayWarframe - Direct link

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4s so we're gonna show you well it's the
7s stage demo time that's why you guys are
9s here I assume this year I this build
13s came off of the dev build cluster at
16s about 11 o'clock last night so it's sort
20s of like effet we're gonna do it live
24s that's this is really like
27s I know it's there's a lot of pomp and
28s circumstance but this really is a dev
31s stream really raw and so hopefully
34s everything goes well there's a layer of
38s complexity here where it kind of is more
41s like a rock concert or a performance a
43s live performance because we have a lot
46s of moving parts generally you go to
49s something like III and you might see
51s like a tense producer holding a
54s controller and kind of going through and
56s making sure he looks at the Sun at the
58s right time this is actually a really
61s complicated network demo with really
63s comp complicated AV and people having to
65s switch and show things to you we're not
69s going to show you
71s warframes next open world we wanted to
76s do something different this year I
79s didn't want to say tanto con after ten o
83s con here's another open world for you
86s guys and the silence everyone's just
89s waiting what the hell is he gonna say
91s what the hell is he talking about we
95s don't want this year to be talking about
100s expansion we want to be talking about
102s connection so if you think about what we
106s do with open worlds they are a classic
109s expansion it's like an island and so we
112s ship the island out and we ask you to
114s leave the other parts of the game and
117s kind of come to the island for a while
118s and ignore it
120s and Empyrean is the opposite of leaving
124s the island Imperium is all about
125s connection and so we're the dev team
131s here and the guys in the coach are a
133s little bit anxious and I'll tell you why
135s we're going to show you that Empyrean is
138s what better way to connect things is
140s with a spaceship so obviously we're
144s gonna do is we're gonna show you the
146s teaser that we did last year with rail
150s jack but we're going to show you how it
152s connects in to warframe in a context and
155s in a way that we haven't seen in a lot
157s of games so there is this kind of crazy
160s ambition to it that we're going to do
162s and on top of that we're also going to
164s add even more risk to the equation and
166s show you it running on the new warframe
168s engine which i think is probably on
171s Rebecca's PC right now so and this is
174s like an upgrade to to everything that
178s we're doing we're we're kind of getting
180s close to this next generation of console
183s cycles and so we've seen teasers of this
186s so you can see that lighting and shadow
189s there's real-time shadows that we've
191s been talking about that are kind of a
193s Bugaboo for me the reflection system has
195s been completely upgraded not only do you
198s have these hard shadows from the Sun but
199s Rebecca for me if you move on there
201s you've got all these kind of diffused
203s soft shadows that are moving and if you
204s go downstairs you can kind of see I
206s think it's a spoil in the art panel but
207s you can kind of see how materials and
210s new art and the structure of the game
213s yeah good good yeah so I want it to open
220s with this just to get out of the way and
222s so when you're watching the demo
224s notice that the lighting and the shadows
227s and the grounding of the action is more
229s immersive and extremely interesting in
232s the art that our artists have created
234s has you know further been elevated and
236s that's what we're talking about with
237s empyrion is not to say here's a new
240s island here's a new expand should go
242s there and when you burn out on that
244s comeback what we're talking about is
245s lifting the whole
259s so what better way to do that and
262s connect everything so let's go to the
269s dry dock and check it out fingers
291s crossed
291s extremely tested okay so I've you know
295s you guys are very familiar with the dojo
297s the way the rail jack is gonna work oh
299s yeah that's the other thing we're gonna
300s kind of explain all of the confusing
302s stuff that we've shown about rail jack
304s so really this is like a dev stream it's
306s gonna be more in-depth I'm gonna be
307s talking to upgrades all the rest of that
309s stuff and we're gonna run a few rail
313s Jack missions but we're going to show
314s you the context that's changing because
317s there's a lot of stuff in here and so I
319s might tell you things to look for and
321s then just shut up when they're playing
322s so you work together in your dojo in
326s your clan or maybe your clan of one
329s person to get the technology for rail
332s jack but each one of you has your own so
336s Rebecca's gonna summon hers
369s so you can see the new rendering tech
373s where that ship flew in and cast a giant
375s shadow on the wall I could see them
377s metals and the materials and all the
380s color customizations are going to just
381s pop off the screen when we get this into
384s your hands but I don't think we want to
386s run a solo mission so I think we should
389s invite last year's space team up to the
392s stage oh yeah
406s space force
411s so things work a little bit differently
414s for a rail jack
419s Rebecca's gonna search some Jojo memes
421s or something
423s so things work a bit differently for the
426s rail jack it has the pilot guns so we're
431s quickly through the UI you have a
434s piloting gun position you have the side
436s turrets which share the same equipment
439s all of these weapons don't level up but
441s they be are technologically leveled up
443s instead of using them like you do in the
446s rest of warframe and you have ordnance
449s which is things like missiles and you
451s have you have your defensive things like
454s in this case the the decoy so again
456s we'll just keep moving on through here
458s of course you can customize it
465s what are you gonna do
477s you had to do that didn't you man so the
483s core of the rail jack is a shared frame
486s shared bus a bad pun expose but I shared
489s chassis and the engines of the shield's
492s generators all of these things will be
494s technology that you earn exploring space
497s and using those to upgrade your real
499s Jack when you're in a squad I got that
502s question a bit today when you're in
504s squad everything you earn just like the
506s rest of the game a squad any our
508s technology earn Megan Danielle will get
510s that same technology so they can again
512s invest it in their own rail jack so
514s we're kind of trying to solve that
515s problem of whose rail jack is it and and
518s whose systems are in effect there's the
522s inside
529s no pink so this is different than last
540s year this is much more fleshed out what
546s we want you to do for empyrion is get in
547s your ship and fly seamlessly to mission
550s to Mission to mission but those missions
552s actually have storms avoid storms in
555s space or other circumstances there might
556s be different factions so instead of
558s modding up to capacity what you do is
561s you put much more systems into your ship
564s in preparation and manage those changes
567s based on the circumstances you play so
569s we've got our bottle of modules which
571s are a little bit like imagine a warframe
573s but you could slot all of the abilities
575s in so these are the battle modules I
576s think we're gonna see today you have
578s tactical modules that affect combat and
582s also help you support the away team so
584s keep an eye out for that and then you
586s have core systems like the shield's and
588s the engines and all of these things are
591s upgradeable and and switchable on the
594s fly which is really cool right and then
600s lastly you know we'll gloss over this a
601s little bit but rather than going with
604s damage system that's persistent which we
607s experimented with we found it was much
609s more exciting and interesting that you
612s could use surplus resources to boost the
615s ship rather than having to keep
617s constantly in this kind of damage weapon
619s broken weapon state so that's how that
621s system works
624s time to go aboard
646s so let's go board Rebecca's rail jack
649s and meet her crew
664s crew welcome aboard
667s I am Cephalon sigh you will refer to me
670s as such aboard this rail jack we work
674s before we play so the way this is
682s fleshed out is you know Megan Danielle
685s part of space team are going to help
687s Rebecca on these missions we're going to
688s show you but there are NPCs on the ship
691s the crew which you are earning you're
693s hiring and firing them without their
695s specialization that affect the way the
697s ship plays so we've actually got a
698s Silurian engineer down here who can
701s upgrade the ship for us hey how's it
703s going cool so there's really a deeper
708s customization there which includes also
710s the civilians of the world trying to
713s help the tunnel
719s you really see the beautiful dynamic
721s lighting real-time shadows reflection
723s system
724s it really feels lifted up so the first
737s mission we're going to do is an
739s exploration mission the Silurian
741s engineer that we've recruited has a lead
745s on some lost technology in the
748s heliosphere heliosphere
810s translating in 3 2 1
844s Boyd translation complete
850s degree contains mineral traces crew do
854s we have a need we do the SS Jojo needs
860s some upgrades help debris boy love you
864s for accordingly
894s proximity charges detected
919s spending derelict archives are mostly
922s intact investigation is your prerogative
928s one of the thing you'll notice is that
930s we've worked hard to try to prevent the
932s players from getting sick by piloting
934s each other so Meg's whole turret system
936s here is counter rotating to compensate
939s for Rebecca's drunk flying
948s and Danielle's in there doing resource
951s compaction so there's you know if that
954s kind of thing is what you'd like to do
955s collect resources and find interesting
958s sign technology hidden in the system in
960s places you never could go before that is
963s also cooperative and interesting from a
965s teamplay perspective but I think there's
967s probably an old Tower who might be able
970s to find something on
995s our colors mark
999s I'm sure nothing will go wrong but if it
1002s does pay attention to how Rebecca's
1005s again able to support that away team
1007s even when she's on the rail Jack they
1009s are connected they are still a connected
1012s fighting force
1029s decrypting archives true you might find
1032s this interesting
1038s trust me Roger that
1049s you see all the enemies on the map
1051s they're humans
1053s stand by for support
1134s so
1137s that was simple you know we killed some
1140s infested and we earned some shadow field
1143s tech for our rail jack which might come
1145s in really handy hold for a sec but I was
1151s wondering if you guys would like to see
1152s the kingpin system okay we can do that
1159s so there's a problem rebecca has and
1163s we're not calling them kingpins they are
1167s not created when you kill them I mean
1169s that you're not created when they kill
1170s you they are created when you kill them
1172s they are what we like to call kuva
1175s liches and they are spikes with kuva and
1179s they go out in the field
1181s hoping that you will kill them with a
1184s warframe power so that they can steal it
1186s and this is a character custom to you
1190s that will have a long-term relationship
1191s with you and Rebecca has one that's been
1196s hounding her for a while and has grown
1198s so powerful that he controls his own
1201s capital ship now so let's see if galleon
1204s orgo is detected anywhere there we go
1286s so there's the void storm rolling in
1288s that's going to create a complication
1289s here as we are going to try to take down
1293s this ku village who's got his own
1294s capital ship so this is going to get
1297s absolutely bonkers in a second but I
1301s just want to point out that you're not
1303s the only one with cruise ships and there
1307s is a whole kind of space GTA aspect to
1311s Imperium that hopefully we can pull off
1313s right now so let's give it a try
1347s Alwine particle grab online
1417s we do cruise ship has a 1000 at the helm
1420s watch your fire
1440s so Megan Daniel have commandeered one of
1444s the Grenier cruise ships and they're
1446s using it now to make short work of the
1448s support lighters with Rebecca on the
1450s rail jack
1480s with all that say tackle store what die
1486s bye girls
1487s magic deep pipes
1504s rocks torpedoes
1533s see here's that could lead you to a real
1536s cat Diwali websites
1547s the trigger elders full squad small
1551s dollars buy one two semesters off Vash
1555s so there are times when you're real Jack
1557s gets owned by Ram sleds and you need to
1561s get back quick so you can do that
1594s boarding party eliminated shit six yard
1598s back to work
1659s so it looks like the ku villages support
1661s is taken out so let's go meet him and
1666s see if we can put an end to this
1675s it's time contact the surface and engage
1679s to disrupt the field
1686s disrupt your field of work approach they
1690s have a generator to decide we cannot
1692s touch it from up here your move
1711s so this is it we think this is the game
1716s changer squad link you've probably heard
1719s for years lone tunnel operative is
1722s raiding this ship for supplies and he
1724s wondered who was that lone Tenno
1726s operative what if we could take our
1730s co-op game between people that are in
1733s the same session and connect them to
1735s other co-op games happening in real time
1737s all across the game yeah I think that'd
1748s be pretty cool we need fish team to save
1752s the day
1767s I'm pretty excited about this so this
1771s squad link allows us to place a beacon
1774s it's opt-in and it will basically listen
1777s to the police scanner anyone else in
1780s trouble anywhere else in the system that
1782s needs support from my current mission
1784s and location so let's check it out group
1788s all right so now he's on a prioritized
1792s list friends clan mates alliances are
1797s now going to be invited to help you out
1800s in real time with an objective that
1802s crosses the barrier between games so now
1816s holy shit there's the support shield
1819s this is another fucking battle of endor
1825s let's do this
1857s it is not a hard barrier this is
1861s possible without squad lengths but it's
1864s a much more difficult situation and
1866s doesn't have the squad length resources
1868s and rewards associated with it so the
1870s team has sacrificed a whole bunch of
1872s systems because they're in a power
1873s contained constrained situation trying
1876s to hold them off and buy time for fish
1878s team to take care of that disruptor
1881s field
1896s Go Fish team
1926s disruptive field is down the government
1930s is exposed more now find your target
1963s Oh
1994s every archwing can blink now
2009s oh he seems pretty bitter so the Boyd
2047s storms rolling in so I'm figuring out to
2050s take care of this guy pretty quick
2051s before it hits
2059s Kru voicings manifesting in quantity we
2063s need that target did yesterday
2110s patient this is the culmination of my
2123s effort its power surrounds need
2130s touchable
2137s so this crew village is a tech
2139s specialization which means they can
2141s redirect capital ship energy into
2144s protecting themselves so I don't think
2147s the team white has his number yet I
2149s think they're gonna have to do something
2150s else
2192s not quite enough power we're gonna have
2193s to use the side guns they make
2207s receptors
2208s I said protected generators follow your
2211s orders
2237s it's a smarty you'll fight me find out
2260s Wartell just
2276s he confirmed gallium to Kapiti refers a
2280s rail Jack no
2287s alert voice storm has neutralized rail
2290s Jack McCall's crew member you will have
2293s to get back here the old-fashioned way I
2295s see tearing across five dimensions
2300s reality is about to give birth and grow
2303s teeth we have waited too long
2306s return
2333s Cano on deck they did it
2344s and now it's time to get out of here
2346s before that Boyd storm tears the ship
2348s apart
2413s roll happens