over 5 years
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[DE]Megan
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August 2 Hotfix #2 is now live!
-
Behind-the-scenes changes for Dog Days Tactical Alert!
- Starting 15 minutes from now!
August 2 Hotfix #2 is now live!
On 2019-07-30 at 11:00 AM, [DE]Megan said:August 2 Hotfix #3:
Dog Days Tactical Alert Fixes:
- Fixed a crash that occurred after a Host migration in the Dog Days Tactical Alert.
- Fixed Clients able to cast Warframe Abilities that require no Energy (Garuda’s Bloodletting) after dying/respawning in the Dog Days Tactical Alert.
- Fixed Kubrow’s being a little more shy towards Roller Floofs compared to Kavats.
On 2019-07-30 at 11:00 AM, [DE]Megan said:August 6 Hotfix #4:
Dog Days Tactical Alert Fixes:
- Fixed an exploit where the mission timer would continue to run when paused in Solo mode which awarded players victory & rewards for the score.
- Fixed a progstop that would occur if viewing mission progress right when extraction is enabled. This impacted missions beyond Dog Days as well!
- Fixed an issue with a vegetation shader.
On 2019-07-30 at 11:00 AM, [DE]Megan said:August 6 Hotfix #5:
Dog Days Tactical Alert Changes:
- Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls!
- As an added note, we will have more feedback implemented when DOG DAYS returns, including fixes for AI and more. Thanks everyone for the feedback and fun during this Tactical Alert!
On 2019-07-30 at 11:00 AM, [DE]Megan said:August 8 Hotfix #6:
- Fixed some behind the scenes issues that would impact Nightwave’s continuation with Episode 3.