over 5 years ago - [DE]Megan - Direct link

August 2 Hotfix #2 is now live!

  • Behind-the-scenes changes for Dog Days Tactical Alert!
    • Starting 15 minutes from now!
over 5 years ago - [DE]Drew - Direct link
On 2019-07-30 at 11:00 AM, [DE]Megan said:

August 2 Hotfix #3:
Dog Days Tactical Alert Fixes:

  • Fixed a crash that occurred after a Host migration in the Dog Days Tactical Alert.
  • Fixed Clients able to cast Warframe Abilities that require no Energy (Garuda’s Bloodletting) after dying/respawning in the Dog Days Tactical Alert.
  • Fixed Kubrow’s being a little more shy towards Roller Floofs compared to Kavats.
     

 

over 5 years ago - [DE]Drew - Direct link
On 2019-07-30 at 11:00 AM, [DE]Megan said:

August 6 Hotfix #4:
Dog Days Tactical Alert Fixes:

  • Fixed an exploit where the mission timer would continue to run when paused in Solo mode which awarded players victory & rewards for the score.
  • Fixed a progstop that would occur if viewing mission progress right when extraction is enabled. This impacted missions beyond Dog Days as well! 
  • Fixed an issue with a vegetation shader. 
     

 

over 5 years ago - [DE]Drew - Direct link
On 2019-07-30 at 11:00 AM, [DE]Megan said:

August 6 Hotfix #5:
Dog Days Tactical Alert Changes:

  • Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls! 
  • As an added note, we will have more feedback implemented when DOG DAYS returns, including fixes for AI and more. Thanks everyone for the feedback and fun during this Tactical Alert! 
     

 

over 5 years ago - [DE]Drew - Direct link
On 2019-07-30 at 11:00 AM, [DE]Megan said:

August 8  Hotfix #6:

  • Fixed some behind the scenes issues that would impact Nightwave’s continuation with Episode 3.