5 months ago - [DE]Taylor - Direct link

Cross Platform Save Changes:
Last month we added a change to Cross Platform Save which affected purchased items on Linked Accounts. Players reported to us that in rare situations, some of the intended items were not being transferred as we said they should be. We have narrowed down the cause of this and included a fix for all future Account Links in this Hotfix. We will be running a script to fix this for any affected players soon and will update the original post once it is completed.

New Player Experience Changes: 

  • Moved The Duviri Paradox Quest as a reward for completing Vor’s Prize to the Saturn to Uranus Junction. 
    • As we continue to add to our Main Story path with Warframe 1999, our team is focused on improving the New Player Experience and removing points of confusion in a player’s journey. We added Duviri in 2023 as an alternative tutorial for players -- after reviewing player behavior, it was moved behind Vor’s Prize in Echoes of Duviri. With more player feedback under our belts, we have made the decision to move player access to this story behind the Uranus Junction. As a team, we’re dedicated to experimenting and expanding Warframe’s weirdness, but player experience is king above all else! 
    • If you had already unlocked this Quest prior to this Hotfix (i.e. completed Vor’s Prize), you will still have access to it regardless of your Junction completion.
  • Made improvements to the Saya’s Vigil Quest to help address moments where players would get confused or be uncertain how to proceed. 
    • Added waypoint markers to the Glass Shards in the Plains of Eidolon to help players more easily find and scan them. 
    • Improved waypoint placement and increased the opacity of the glass window upon approaching the Vault to make the path to the Shard clearer to players in the Hek’s Galleon mission. 
    • Updated various Objective descriptions to better explain expected player actions and added a waypoint to the Elevator into the Vault in the Hek’s Galleon mission.

Changes: 

  • Jade Light Eximus will now no longer ramp up their damage against Defense Targets, Excavators, Rescue Targets, etc. 
    • They will now deal a flat 100 damage per tick. 
  • Players who have sealed 100+ Thermia Fractures will now see “ALL REWARDS COLLECTED” instead of the list of reward tiers for the Thermia Fractures event in their World State Window. 
    • This change removes unnecessary clutter from this screen, making room for more relevant information to be displayed at the front of the Orbiter!
  • Changed AX-52’s Critical Chance headshot mechanic to Stacked Multiply instead of Add when applying the Critical Chance buff.  
    • This addresses unintended interactions with Abilities such as Xata’s Whisper. 
    • Also updated the Unique Trait description to better communicate the end result of this Critical Chance headshot mechanic. The buff effectiveness has actually increased very slightly, but players should expect similar results overall.
      • Was: Aimed Headshots have +100% Critical Chance.
      • Now: Aimed Headshots have +400% Critical Chance.

Fixes:

  • Fixed Melee Incarnons not displaying Incarnon charging UI for Clients with Melee Retaliation equipped.
  • Fixed being unable to see a Clan Applicant’s message when requesting to join a Clan via the Clan Advertisement system.
  • Fixed entering Bleedout (instead of the intended Spectral form) with Dagath’s Grave Spirit active if the fatal blow dealt Blast damage. 
  • Fixed the Fluctus not benefiting from the “Fire Manual Trigger Weapons Continuously” toggle in the Accessibility settings. 
  • Fixed one of Ember Heirloom’s sleeves appearing darker than the other. 
  • Fixed Archons in Archon Hunts not using their proper Narmer Weaknesses/Resistances. 
    • As a refresher, here are the Narmer vulnerabilities/resistances: 
      • Vulnerable to Slash and Toxin
      • Resistant to Magnetic
    • The Archons in The New War Quest remain neutral since you don’t know what the “Narmer” faction is until the near end of the Quest, and therefore wouldn’t be able to plan for them given that you are locked into the Quest once started. 
  • Fixed an issue where Kullervo’s Wrathful Advance could collide with and get stuck on Guardian Shell. 
  • Fixed the Arcane Boiler not spawning in the “Arcane Machine” mission of the Stolen Dreams Quest as reported here: https://forums.warframe.com/topic/1406669-arcane-boiler-doesnt-spawn-at-the-end-of-stolen-dreams/ 
  • Fixed Nikanas equipped with Blind Justice not being able to do default Finishers. 
  • Fixed cursor in the Duviri Hacking Puzzle being positioned slightly below the line instead of directly on it as intended. 
  • Fixed rare chance that Clients experience performance issues caused by the Ghost Mirror objective in Duviri. 
  • Fixed Jade firing from her feet in Glory on High if players had subsumed over Ophanim Eyes.
  • Fixed Maggot diorama in Codex missing its textures. 
  • Fixed Railjack enemy outlines being misaligned with custom HUD scaling. 
  • Fixed a small hitch when selecting the Zephyr Harrier Collection in the Market. 
  • Fixed Loid’s hair being too dark in the Sanctum Anatomica.
  • Fixed Dominus Thrax’s head in the Duviri skybox not updating to reflect the current Spiral for clients. 
  • Fixed Dog Days enemies being unable to target players if they stand on a certain section of the tile.
  • Fixed enemies clipping into the wall when hiding beside a certain locker in the Grineer Galleon tileset. 
  • Fixed unintended popping sound when reloading the Corinth Prime. 
  • Fixed various map holes in the Grineer Galleon Defense tile.
  • Fixed being able to see through the map in a section of the Orb Vallis.
  • Fixed performance issues caused by Energy Leech Eximus. 
  • Fixed script errors caused by Look and Mod Link.
  • Fixed script error caused by the Mod preview window. 
5 months ago - [DE]Momaw - Direct link
18 minutes ago, Void2258 said:

What about the general incarnon gun reticles missing for clients?

Is it still a problem after the most recent patch?