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Tenno!

We’re back on the Devstream couch for Devstream #179 on April 26th at 2 p.m. ET!

Join the DE team as we break down some of the reveals we brought to PAX East! Learn more about Arthur, Aoi, and the Atomicycle, see Protea Prime and her Prime weaponry in-game, and get an in-depth look at our next Update: Jade Shadows.

Tune in to earn an Umbra Forma Blueprint Twitch Drop!

See you at twitch.tv/warframe on April 26th at 2 p.m ET.

External link →
25 days ago - /u/DE-Ruu - Direct link

Originally posted by Kliuqard

Our favorite recapper is currently away today, so it seems we will not have a live recap this time around.

I will make a recap post-stream.


Housekeeping

Welcome! Our Crew: Nikita, Kaz "The Stug" Adams, Megan, Rebecca, Pablo.

1999

No new details to share since the Pax Aoi teaser, but some concept art was shown.

Protea Prime Arrives May 1

May 15 Interim Update

Jade Shadows

Jade: Concepted as a sort of opposite to Stalker, with Angelic and Seraphim influences.

Abilities preview in the May devstream!

  • Stalker Landing Craft: Terror

  • New game-mode: Ascension!

Clan Operation coming with Jade Shadows: Belly Of The Beast

Jade Shadows QoL

  • Duviri receives another suite of Decrees (voted by Design Council)
  • Alchemy Gamemode added to Undercroft.
  • More Augment Mods and Arcanes
  • Augments for the following:
    • Protea's Blaze Artillery
    • Qorvex's Containment Wall
    • Sevagoth's Sow
    • Dagath's Grave Spirit
  • Increased AI enemy count for next-gen consoles.
  • Somehow Further Necramech Acquisition improvements.
  • Cavia Standing Rewards from Deep Archimedea and Netracells
  • Whispers in the Walls becomes replayable
  • Full-auto weapon setting.
    • Pablo was initially averse to the idea because he liked the fantasy of every weapon's fire rate, but came to terms with the reality of people using mouse wheel keybinds to circumvent it.
    • Ships with a new mod that disables fire rate alterations (and presumably full-auto?), but provides a significant damage boost and punch-through in return.

Enemy Scaling & Status Effects Rework

  • Dev Workshop on the forums covering this.
  • TL;DR:
    • Enemy Armor Cap (TBD: equivalent to 90% DR) to make partial strip more appealing.
    • Armor’s damage resistance formula changing to not be so front-loaded.
    • Enemy Health scaling adjustments to compensate.
    • Enemy Shields scaling, including recharge delay and recharge rate.
    • Damage type vulnerabilities & resistances to be revamped to be faction based instead of health/shield/armor type based.
    • Includes subfactions such as Kuva Grineer, Amalgam Corpus, and Deimos Infested.
    • Cold: Gains the ability to freeze at stack cap, doubling the critical damage bonus when Frozen.
    • Blast: In flux! Pablo says it'll be "Blasty"
    • Gas: Improved AoE visualiziation.
    • Magnetic: Was considered, but Pablo believes it will have more merit with Enemy shield changes. If it's still left out to dry, it will be considered again.

See you in May!

Mom! Get the camera! I made it to the recap with Ruu approved Protea Prime colours! :o