about 5 years ago - [DE]Taylor - Direct link
15 minutes ago, elire01 said:

Aww i had my hopes up for Loki Jotunheim skin by Mz-3

i understand that we have to give space for new tennogen creators but at the same time single person takes up 3 possible places for it. Shame a real shame.

 

We think the Loki skin is excellent, but there were some stylistic concerns that would take too much time to fix for this round, unfortunately. Rest assured it'll be getting feedback! 

I do want to make it clear that we don't "save space" for new creators, that's not a practice we have ever done. Including pieces from new creators is always amazing (we have three this round!!), but their acceptance did not affect decisions for any other pieces in a round. 🙂

about 5 years ago - [DE]Taylor - Direct link
12 minutes ago, Vexhnolyze said:

"but there were some stylistic concerns that would take too much time to fix for this round" That was a bit vague, can you go more in depth in what you mean by that? Is it the fact that the creator used gold at first but changed it? Also, are all the items currently accepted the final result of this round that's going to be implemented into the game?

We only share specific feedback with creators themselves out of respect for their privacy. It's up to them if they want to talk more publicly about it, once they have received it. 

about 5 years ago - [DE]Taylor - Direct link
On 2019-05-05 at 1:24 AM, zephyrbutt said:

Does anyone know why it can take weeks or in some cases even months to release Tennogen waves, even when DE show them off in-game in Devstreams looking pretty much ready to be released alongside or even a little before the forum announcement? I'm not complaining or anything, I assume DE must have something they have to sort out first but I'm just really curious to know what that is, because other than the Hydroid helmet lacking gravity for it's tentacles in their Devstream showoff I can't think of anything. 😐

The test rooms you see are just a very basic set-up for showcasing purposes -- Skyers managed to add some basic rigging to make them look extra fancy, but it takes a lot of work from the team to rig them properly and test them to make sure they look great when in-use. 

about 5 years ago - [DE]Taylor - Direct link
On 2019-05-05 at 3:50 AM, texrei said:

This skin again gets no approval https://steamcommunity.com/sharedfiles/filedetails/?id=1552756160 And this is heartbreaking how long this guy polishes this skin (don't look at the posting date, it was readded), how flawless it looks and it is still neglected. I can't imaging how demotivating it should be.

We need a diversity of styles in the game, not the same authors be pushed every time

If you see a lot of the same authors getting accepted, it is because they have learned the technical and stylistic requirements -- we do our best to communicate those requirements in our guides, but it's definitely a bit of a learning curve for new creators, especially if they are just mastering their craft.

We've worked with Erneix quite a bit on this skin, and they'll be getting follow-up feedback. It's a shame we couldn't accept it, but there are good reasons for why pieces don't get in, and we do our best to help creators push their pieces over the finish line with two rounds of feedback per round. 🙂

about 5 years ago - [DE]Taylor - Direct link
2 hours ago, MaraWuti said:

I adore Lukinu_u's stuff but this is ridiculous, four frame skins and three operator accessories all in the same round? And with so many other incredibly popular skins out there right now that could've been used to balance this round out?

We accept all pieces that meet criteria. Lukinu_u has been working with us on some of these pieces since as early as 2017 -- this is the culmination of months and months of hard work, and he absolutely deserves his representation in this round. It's a shame some pieces from other creators weren't quite ready, but they'll be getting feedback to help them meet all criteria for Round 17.

about 5 years ago - [DE]Taylor - Direct link
7 hours ago, Vlada91 said:

I just don't understand 1 simple thing,if we did seen tennogen skins on last devstream. Then why we can't have it already in the global build,why we need to wait for another month, and not having right now in the game why DE???? 🤔

Setting up the files to showcase on a Devstream is different than getting them hooked up properly for sale in-game -- we need to set them up in the market, set up rigging (for Syandanas/helmets/etc.) and FX. And then it needs to be all tested. 🙂

That takes time, especially for multiple items, in addition to all the other amazing things our team is working on. Thanks for your patience!

almost 5 years ago - [DE]Taylor - Direct link
3 hours ago, gekkougabutt said:

Ah I think I get it, if I'm understanding this right the reason this skin wasn't accepted is the fact it was a Corpus themed skin outside Corpus design aesthetics. Well now I'm super curious as to what would've happened if the artist never gave any hint of their Solaris inspirations, and just marketed it as a "Cyberpunk" themed skin or something, if it would've still been denied by DE if there was no Corpus attachment stated or not. 😮

There were a variety of factors that resulted in us not being able to consider it for Round 16, unfortunately. Marketing of an item has little way on the team's decision, since it is grounded in technical and style guidelines. 🙂