about 2 years
ago -
Warframe
-
Direct link
Transcript (by Youtube)
0s | [Music] |
---|---|
6s | [Applause] |
15s | to think |
36s | [Music] |
47s | [Applause] |
52s | [Applause] |
55s | [Music] |
55s | [Applause] |
58s | [Music] |
60s | [Applause] |
63s | [Music] |
80s | [Music] |
86s | [Music] |
92s | [Music] |
100s | [Music] |
111s | hmm |
122s | [Music] |
135s | [Music] |
148s | [Applause] |
150s | [Music] |
156s | [Applause] |
157s | [Music] |
185s | is |
201s | oh |
216s | i tell myself |
217s | we'll be all right |
219s | but every word's another lie |
222s | we'd watch a thousand years go by |
231s | [Music] |
236s | i guess for now we're out of time |
245s | [Music] |
250s | we're still breathing so we're not |
252s | giving up just yet pick up the peace |
295s | bye |
299s | [Music] |
309s | we'd watch a thousand years go by living |
312s | out a pitiful lie |
315s | just like the seams |
317s | of who we are |
318s | we're down our lives apart |
323s | [Music] |
334s | we're only bleeding to prove we're still |
337s | breathing till we're not giving up just |
340s | yet pick up the pieces of who we left |
372s | do |
385s | [Music] |
392s | [Music] |
413s | [Applause] |
422s | [Music] |
422s | [Applause] |
428s | hello everyone |
430s | welcome it's devstream 163. we're back |
434s | this is our first step stream post |
436s | tennocon post tunnel live |
438s | we have |
439s | new faces |
441s | old faces |
442s | [Music] |
443s | myself |
444s | uh before we jump into that we're gonna |
445s | do housekeeping we'll do a little bit of |
447s | introductions but before we jump into |
449s | that right now in game the diviri |
451s | amphitheater is accessible on earth it's |
454s | back we are going to rerun the diviri |
456s | amphitheater experience you can jump in |
458s | game now if you want to be in it or you |
461s | can just watch the stream as we'll be |
462s | playing it live for you as well either |
465s | or it's available you can jump on in and |
467s | check that out you have about five ish |
469s | minutes before we officially start that |
471s | show |
472s | because as you know you know a bit of |
473s | hiccups during 10 alive and we really |
475s | want you to experience it in full glory |
477s | the team worked really hard uh on all |
480s | the art for it uh you know bringing |
482s | bombastine to life those vo lines are |
485s | incredible the tableaus everything about |
487s | it we want you to experience it and it's |
488s | full glory before we jump into |
490s | everything veil breaker so jump in in |
492s | game now uh or like i said hang out i |
495s | already said i'm already in i'm in game |
496s | i obeyed you before anything tiger |
498s | stripes here |
500s | oh |
502s | there you go well nostalgia |
504s | all right welcome to the stream before |
505s | we jump into housekeeping let's do some |
508s | introductions we're going to start |
510s | at the end |
512s | hello |
514s | everyone |
516s | are you introducing me first of all |
517s | yes um my name is greg i'm a lead |
519s | character artist on warframe |
522s | and uh it's my first time here i believe |
524s | right so this is on the left stream i |
526s | think as well so |
527s | so um yeah how old grounds here really |
530s | wanted |
531s | furniture and i feel like i finally made |
532s | it i finally made it yeah there we go |
536s | uh i'm carrie i have been here one other |
538s | time so i must have made an awesome |
539s | impression um |
542s | and yeah i'm the art director on |
543s | warframe |
545s | yeah who are you my name is megan |
547s | everett i'm the community director on |
550s | warframe |
552s | thanks guys thanks guys uh i've been |
554s | here for like nine years go ahead yep |
557s | thanks i'm uh rebecca ford i'm the |
559s | creative director on warframe |
561s | good time we got lots to talk to you |
563s | about i've been here for almost 11 years |
565s | now and this is my 163rd devstream i |
567s | think i actually missed one it's my |
568s | hundreds and then i was on it yeah so we |
570s | did a swap back tenno this is going to |
572s | be a very long dev stream but hopefully |
575s | a very good one so |
577s | 20 pages |
578s | who are you and i'm paolo i'm the lead |
581s | designer and if you like long dip |
583s | streams and you like to hear me rat |
584s | you're gonna do a lot of that what's our |
586s | like code for when i can stop you from |
588s | ranting you gotta like hit me a little |
590s | bit really physically generally i i do |
592s | this from memory but today i had to |
594s | actually bring a paper because there's |
596s | just so much i have to talk about that |
597s | it's just uh |
599s | it's gonna be hard |
600s | to remember everything wow so expect a |
602s | lot expect a lot uh get comfy there's |
605s | drops there's drops we do have twitch |
607s | ups three forma built can be yours if |
610s | you are watching the stream make sure |
611s | you're linked up appropriately and then |
613s | of course we have our gift of the lotus |
615s | alerts that we'll go live after one is a |
617s | umbra forma blueprint and the other is |
619s | 400 ducats because as you know |
620s | barricateers be bringing his big |
622s | inventory in the name of cross play so |
625s | he's all synced across the board which |
626s | is amazing but he does have a lot of |
628s | really awesome stuff that he's been |
629s | bringing so we thought let's give you |
631s | some ducats so gift of the lotus alert |
633s | after the stream and then we will have |
635s | of course platinum giveaways a core |
636s | prime access i feel like we should do a |
637s | platinum giveaway right now dean okay |
640s | really just throw that wrench in there |
641s | yay oh greg you're in the spot you have |
643s | to read it oh my god |
652s | dear god |
654s | oh god |
655s | is this an inside joke no don't ask |
658s | i'm not going to say |
662s | congratulations you've won a thousand |
664s | platinum please whisper the warframe |
666s | twitch channel you're watching right now |
667s | with your in-game alias and the platform |
669s | you play warfrom on we'll get you your |
670s | thousand platinum greg great job thank |
673s | you very much great person appreciate it |
674s | yeah good neighbors |
677s | like based on the furniture position |
678s | you're triangulated close to the |
680s | the monitor to actually read them so |
682s | yeah |
683s | this is now your responsibility yeah |
684s | yeah |
685s | you've taken it over it's like my |
687s | prescription it's not that good yeah |
688s | it's not blessed |
690s | we got contacts we got glasses |
693s | all right this stream as we said is all |
695s | about braillebreaker we're going to be |
696s | deep diving into that we have the |
698s | styanax full anime reveal but before we |
701s | jump into all that like i said we are |
702s | going to rerun the diviri amphitheater |
704s | experience momentarily make sure you're |
707s | in game rebs in game she's ready to go |
710s | ready rem i am ready all right dean you |
711s | can go to game play if you so wish |
714s | we're in the |
715s | relay and you're about to be |
717s | teleported |
720s | oh the theater has begun yeah so if you |
722s | were called tennocon um we wanted to |
724s | give the duveri and all the weirdness |
726s | coming with it which you know greg and |
728s | carrie and myself and paul worked on um |
730s | as much as a uh impression as possible |
732s | so this theater show |
734s | is for those who you know due to |
736s | technical difficulties at tennocon with |
738s | you know servers and amongst other |
740s | things we wanted to give it another go |
741s | so if you're in game we can just kick it |
743s | off all right here we go |
746s | he's about to have his intro |
748s | welcome one and all |
750s | vagabonds and waste rules nobles and |
753s | nobodies tattered amelians tramps and |
756s | troubadours |
758s | welcome to a display without equal among |
762s | the trillion wonders of the ever giving |
766s | void |
767s | but first |
769s | a salutation to him by whose will we are |
773s | gathered here |
775s | the brightest of stars in the firmament |
777s | our magnificent majesty by whose very |
781s | whim we exist our most modest and serene |
785s | sovereign dominus |
789s | [Applause] |
795s | we will go to the next tableau and i |
797s | think our approach with these was to |
799s | give our very wild characters the scene |
802s | to sort of explain what was happening in |
804s | the demo as we were doing it so |
806s | you would have been writing besides |
807s | something specific |
812s | flawed mortal flesh and blood |
815s | they are legends given fall a pure ideal |
820s | smithed into shape by our king's will |
824s | i advise you |
826s | not to cross them |
831s | and indeed we fought some dax at |
834s | tennocon we first showed these in the |
835s | 2019 trailer and now they're back and |
837s | there's actually you know when do very |
838s | launches which will be a conversation |
840s | for a future dev stream there's much |
842s | more up our sleeve with the decks |
844s | it's getting there |
846s | here |
847s | your eyes are treated to what your ears |
851s | have already feasted upon |
854s | behold |
855s | lucinia |
857s | whose voice blesses all interfering |
861s | through her song |
863s | the king sleeps soundly and deep |
868s | untroubled i fell dreams |
873s | and then of course we had our opera |
875s | singer lucidia as we called her who you |
878s | know you had to come up with a way that |
880s | a duvery opera singer would look |
882s | absolutely bright red dress of course |
885s | can never get to trouble when you have |
886s | giant pieces of cloth coming off your |
887s | wrist |
888s | there's no technical problems with cloth |
890s | ever |
891s | ever the cave of daviri |
894s | a memory clad in a steel dream |
897s | swifter than both shots more loyal than |
900s | a steadfast soldier's heart |
902s | run through noble cave |
906s | and you know when you can't have arc |
908s | wings perhaps we must have our beautiful |
910s | horses which were also a 2019 trailer |
913s | tees but now you got to see them in |
915s | their full glory at tennocon which |
917s | included |
918s | they really are a bonkers design and a |
920s | fun thing to rip off of as well |
921s | absolutely |
926s | a veteran veiled in scars and sorrows |
930s | i cannot tell you how long he has |
932s | dwelled with us |
934s | i only know that something has compelled |
937s | him |
938s | to watch and wait |
943s | you know what would a tennocon be |
944s | without a weird |
946s | pants for hamps perhaps |
949s | i'm more nervous than this |
950s | perhaps perhaps |
961s | meets one of our primordial enigmas |
964s | one of the titanic entities that coil |
967s | around our world at its very roots |
971s | behold the auraworm loader |
980s | you know |
981s | biggest character we've ever put in |
983s | that's kind of going through my mind |
984s | right now actually yeah it can go wrong |
986s | what could be |
987s | largest model in the history of our |
990s | assets well i mean we've done buildings |
992s | that are kind of in there but i mean we |
993s | haven't had to move and coil around and |
995s | you know be a dragon |
997s | well it's actually kind of refreshing to |
998s | see these assets because this is a blend |
1000s | of assets from years ago and some more |
1003s | recent assets so it's really |
1005s | rewarding to see the very actually come |
1007s | to life finally so |
1008s | yeah getting it all in the amphitheater |
1010s | and you know if you didn't catch |
1011s | tennocon and everything we showed you |
1013s | can check out the gameplay from our uh |
1015s | youtube channel it's all archived there |
1017s | with what the duvet paradox intro is |
1018s | going to be |
1019s | that |
1020s | this was our rerun of the theater |
1035s | and thus concludes the theater rerun |
1037s | where you got to see all the all the |
1039s | assets in game hopefully everything was |
1040s | going well on your end and if not you |
1042s | can catch it on stream |
1047s | all right dunzo alfonzo dunzo funzo all |
1050s | right what next meg what next wouldn't |
1053s | that be exciting to say that we have the |
1056s | full steinex anime like i said this |
1058s | whole dev stream is very focused on vail |
1061s | burger you're going to get first look at |
1063s | a lot of the stuff we've been working on |
1064s | for bail breaker because i think the |
1065s | only thing we've ever shown is that |
1067s | teaser at tennocon yeah yeah a tiny |
1069s | little trailer and a tiny little trailer |
1072s | yeah two tiny little trailers and you're |
1074s | about to see a much longer yeah so i |
1076s | think just things to keep in mind is |
1078s | people probably didn't expect something |
1079s | like veilbreaker at tennocon uh it's |
1081s | going to be the update that brings you |
1082s | our 50th warframe styanax and like megan |
1085s | said this update is going to be the |
1088s | focus for the rest of the stream from |
1089s | new content to revised content and it's |
1092s | going to be a bit long so get comfy but |
1094s | perhaps the appetite for our 50th |
1096s | warframe which i think for all of us is |
1099s | kind of crazy megan's going to eat stein |
1101s | axe before we show you him but get cozy |
1103s | this is what five but roughly five |
1105s | minute if you're an anime nerd like |
1107s | myself sit back relax get comfy get a |
1110s | snack because here is no don't go |
1112s | anywhere don't go anywhere |
1115s | imaginary snack uh enjoy this guy next |
1118s | anime |
1123s | he saved us |
1125s | me and my brother |
1127s | orphans of war |
1130s | brought us to this paradise |
1132s | to join the others |
1136s | until we came of age |
1139s | until he |
1140s | summoned us |
1144s | he called it |
1146s | ascension day |
1153s | five years ago daryl went to him |
1158s | [Applause] |
1160s | now |
1162s | it's my time |
1171s | my dear child |
1174s | your ascension is at hand |
1183s | fearless |
1184s | all the chosen before you have played |
1186s | their part in my vision |
1192s | i have something beautiful to show you |
1196s | liar where's my brother |
1201s | clever aria that fire that singular |
1204s | determination |
1206s | mine to wield |
1208s | behold leviathan |
1211s | [Applause] |
1213s | your brother is here somewhere like all |
1215s | the other chosen |
1217s | you alone will be its driving force |
1228s | get |
1229s | in |
1232s | i'm not alone |
1243s | [Applause] |
1247s | it's over |
1249s | a warframe |
1251s | a relic |
1253s | i will have to show you the future |
1256s | myself |
1262s | ugh |
1280s | to think i almost wasted |
1284s | this gift |
1302s | daryl |
1318s | wow |
1347s | oh |
1351s | [Applause] |
1356s | [Music] |
1369s | goodbye darryl |
1385s | [Music] |
1395s | we'll keep you close tenno |
1405s | [Music] |
1424s | oh boy |
1426s | hope you enjoyed that we worked with |
1429s | passion paris |
1431s | uh to make that anime and it turned out |
1434s | incredible |
1435s | like it's so wildly different from |
1437s | anything that we've ever really done in |
1439s | terms of making an anime um and we also |
1442s | have actually a limited time code for a |
1445s | styanx display to celebrate this |
1448s | incredible anime if you do the word |
1450s | styanax on all platforms promo code or |
1453s | in-game in the market you can get |
1454s | yourself a display commissioned by the |
1456s | incredible crew so thank you crew for |
1458s | working with us on a steinax uh display |
1461s | 48 hours don't miss it you can get |
1463s | yourself a display right now on the |
1464s | public build so i want to explain a |
1466s | little bit about steinach |
1468s | he is our 50th warframe this is the 50th |
1471s | unique warframe we've made and i think |
1472s | we have a piece of art yeah so |
1474s | as you can see excalibur being the |
1476s | original swordsman and now steinax the |
1478s | you know i don't even know how to the |
1481s | we're calling hoplite internally for a |
1482s | long time but he's that spear and shield |
1484s | fellow |
1490s | and we're treating his release a little |
1491s | differently so what we're going to do is |
1494s | for the launch of veil breaker if you |
1496s | log in to the first two weeks of the |
1498s | update so it's going to come out in |
1499s | september you'll know the date and from |
1501s | that date when we announce it you can |
1503s | get hoplite |
1504s | cyanx |
1505s | after you can start cyanx completely |
1508s | free |
1509s | just for logging in after that point |
1511s | he'll be in the usual spots in the |
1513s | market for platinum or where you |
1514s | actually earn him in game which we'll |
1515s | talk about later but if you just want |
1518s | instant access to our 50th warframe he |
1520s | will be yours uh for free just for |
1522s | logging in for that uh two-week period |
1524s | after we launch failbreaker because this |
1526s | is very much an occasion worth |
1527s | celebrating it's a celebration of the |
1529s | fifty thousand |
1531s | french i know so that's how that's gonna |
1533s | work so if you want to get your hands on |
1535s | him without having to use platinum or go |
1537s | through the um the steps to earn him for |
1539s | free you can well earn him easier for |
1542s | free free free the freer the free path |
1545s | yes the free path for your others free |
1547s | free to play and super free |
1549s | incredible value |
1551s | one of those like little free and super |
1554s | free so now even for you |
1557s | service we really need to always be |
1558s | pushing the terminology forward so |
1561s | there's free free and now there's 25 |
1563s | percent more free yeah yeah |
1565s | every time yes |
1567s | and uh actually speaking of styanx now |
1569s | is actually a good time to hop over to |
1571s | actually we have some assets too we have |
1573s | tons to show first time we have stunts |
1574s | do you want to do gameplay first and |
1575s | then well |
1577s | i just wanted to give a bit more of the |
1579s | anime context but we have a whole bunch |
1581s | of assets as well from concept to the |
1583s | modeling work that greg did um but just |
1586s | as a you know what let's do all that |
1587s | first and then we'll come to that first |
1588s | okay so first we're going to show the |
1590s | original concept this is by keith |
1593s | thompson from way back in the day |
1596s | there's hoplite like you said the |
1597s | internal name hotplate i want you see |
1599s | that you know where i got it from don't |
1600s | blame me |
1602s | and you actually started working on that |
1605s | you know i i just i actually looked back |
1607s | at at the the earliest iteration of my |
1611s | my uh original authored files and i |
1614s | think it was dated to november of last |
1616s | year right and obviously a lot of things |
1618s | happen in between so this is how far |
1620s | back at least on my end and i bet that |
1622s | concept existed even before probably a |
1624s | date on it to be honest |
1628s | okay so yeah so i think the the early |
1630s | explorations were as far as you know |
1633s | pre-christmas time of last year and i |
1634s | think |
1635s | you know we had a few other releases in |
1637s | between and 10 o'clock obviously and i |
1638s | think |
1639s | actually it's funny i did not know that |
1641s | this was the 50th warframe until it was |
1644s | you know up until a few maybe a few |
1645s | months ago so i think that really ramped |
1647s | up the pressure back then yeah yeah if |
1649s | people don't like this it's your fault |
1650s | greg yes |
1652s | it's free |
1655s | but it is free so you can't complain |
1657s | right that's the rules that's right yeah |
1659s | what's interesting oh sorry no it's |
1661s | going to say xmas points dynax isn't |
1662s | going to get you anything in chat by the |
1664s | way |
1665s | it's hot actually |
1670s | um no it's not going to get everything |
1672s | in chat it's in-game or warframe.com |
1674s | promo code nothing in chat ain't going |
1676s | to get you nothing what are we going to |
1678s | say pablo uh this one was interesting |
1680s | because it was a 50s we wanted to do the |
1682s | the animation so |
1684s | we needed to get it |
1686s | at least know what he was like way |
1688s | before |
1689s | usual because they needed to do the |
1691s | animation and not be too and the |
1693s | animation is not like super super tight |
1695s | with exactly how the powers work but you |
1697s | need to be on the ballpark so uh this |
1700s | one has been around for a long time uh |
1702s | because |
1703s | baseball batteries yeah yeah yeah we |
1705s | switched him from greek inspired some |
1707s | baseball |
1708s | very very |
1710s | it's really the case of art imitating |
1712s | art i think in a way because i think |
1714s | that the anime came out |
1715s | in the middle of us still finalizing the |
1718s | the model and everything so it was a bit |
1720s | of what would you call it parallel |
1722s | developing rather than series where you |
1723s | know multiple things are progressing at |
1725s | the same time and one influences the |
1727s | other but uh but also this this um |
1729s | animation is fantastic it's it again |
1731s | it's |
1732s | that's a weird thing to see |
1735s | you know |
1736s | like one medium affect the other yeah |
1738s | and also yeah it's it's kind of |
1740s | being in a walled garden of just working |
1742s | on you know all the character art stuff |
1744s | it's kind of refreshing to be able to |
1745s | come out of it and see all of this other |
1747s | really awesome stuff |
1748s | um get to feel like a fan a little bit |
1750s | as well so yeah yeah the only problem |
1752s | with the animation is now i want more |
1753s | yeah |
1755s | moving on |
1756s | because that's not gonna happen |
1758s | speaking of modeling we have a couple |
1760s | more images um from the helmets dynax |
1762s | has helmet alt helmet that i believe you |
1764s | worked on this is the first one yeah |
1766s | actually um i have to give credit to um |
1770s | other members of our team |
1772s | um |
1773s | all the alternate helmets were made not |
1775s | by me i think this one was rough then |
1777s | but we had another really talented |
1778s | artist on our team take over um |
1781s | i don't know can we can we reveal that |
1783s | there's more yeah i'll show them in-game |
1785s | okay yeah |
1786s | there's a there's a few there's a few |
1787s | helmets actually and uh um yeah we might |
1790s | have a few uh renderings of those yeah |
1794s | um |
1795s | yeah hell yeah so we had to kind of |
1797s | explore the theme this this |
1800s | this hoplite this this uh |
1802s | greek |
1803s | um sort of uh infantryman spearman so we |
1807s | we have better names |
1809s | yeah so we had to really dig deep and |
1811s | figure out you know what those alternate |
1813s | helmet looks what alternate helmets look |
1815s | like |
1816s | and so i think um yeah i think they did |
1818s | a great job on those |
1821s | and we have another image that is a nice |
1824s | 360 every angle you could possibly ever |
1826s | need um of stein x and his uh |
1830s | that's right so in another case of i |
1832s | think working in parallel where where we |
1834s | had the concept and illustration team |
1836s | having to start get started on the press |
1839s | cards or the press card oh |
1841s | is that oh i'm sorry did i show it |
1843s | don't worry okay |
1847s | that's something that working in |
1848s | parallel with the concept team um you |
1851s | know |
1852s | in between the concept the original |
1853s | concept and of course my model we had to |
1855s | make sure that we kind of coordinate and |
1858s | you know that that those 360 |
1861s | you know views are part of the process |
1863s | to get to get something to the concept |
1864s | team so they can work from that as well |
1866s | so mm-hmm and uh |
1868s | yeah can i call it eric i really did a |
1869s | great job on that yeah |
1871s | he's a little stranger he's gonna love |
1872s | him yeah people might recognize carrie |
1874s | from the art panel this year as well |
1876s | with uh with eric yeah yeah all right so |
1879s | i think it's gameplay time right sure |
1882s | come on over uh we incredible oh this is |
1885s | the perfect timing |
1888s | i have never i did not see this item |
1890s | before today |
1905s | i can so so steinax and game pablo and |
1908s | the team have put the kit together which |
1910s | we're going to get to but i'm just going |
1911s | to do a little bit of preamble before we |
1912s | do that uh he is going to be launching |
1914s | with a void shell skin so uh you know |
1917s | everyone that gets their hands on |
1918s | styanax there's going to be avoid shell |
1919s | skin launching with him as well and he's |
1921s | going to have i just need him to do that |
1922s | idle innovation again so i'm just slowly |
1924s | waiting i'm just going to fill the air |
1925s | time until he looks uh stretch |
1928s | but he's also going to have a liverian |
1930s | so because we did the anime as you can |
1933s | imagine the liverian and the anime are |
1935s | very closely linked with maybe one or |
1936s | two more pieces of lore in the liverian |
1939s | itself so they complement each other |
1941s | really nicely so if you're in i know i |
1943s | just need to watch this it's so good |
1945s | anyway so so this is uh this is um i'm |
1948s | just gonna go bursting because why not |
1950s | classic legacy weapon this is steinax |
1953s | that's his agile animation set we can |
1955s | also throw on the noble set uh and yeah |
1957s | we can get a closer look thanks to the |
1959s | zoom technology 2022. |
1961s | that was one of my favorite stream |
1963s | moments |
1967s | greg let's take a look at your modeling |
1969s | shall we inspiration |
1971s | i have to maintain the product quality |
1974s | yeah so i steinax is really really fun |
1978s | really awesome and we are going to be |
1979s | doing some gameplay with him so i might |
1981s | as well you know fashion frame a little |
1982s | bit first or wait usually jeff would say |
1985s | stick with the default |
1987s | carry you might have a different opinion |
1988s | and uh what are you going into so we can |
1991s | talk about color harmony oh i'm not |
1993s | familiar with that term |
1995s | we know we don't is there and i'm |
1997s | feeling lucky button somewhere we just |
1998s | log right in there |
2000s | yeah how much random can you tolerate |
2002s | before you say just get on with the show |
2004s | because everything's looking pretty good |
2006s | no that's the beauty of it right yeah |
2007s | you make great selections yeah maybe |
2009s | i'll throw in um |
2011s | oh |
2012s | an alt helmet we'll go with this one uh |
2014s | let's take a look |
2016s | oh yeah a little purple yeah |
2018s | now we might not be launching with all |
2020s | of them so just keep that in mind but uh |
2022s | we do have at least two so |
2025s | well that's pretty cool |
2027s | all right maybe i'll go back to the |
2029s | agujin helmet |
2031s | okay pretty pretty good i'm gonna take |
2034s | off the |
2035s | whole string just so we can see all the |
2036s | detail work you did on the back |
2038s | hot off the press right yep |
2041s | all right so yeah like i said uh steinax |
2043s | well the void shell laverian uh some |
2045s | customizations and |
2047s | why don't you talk to me to like show |
2048s | the abilities first nah just go in game |
2051s | all right |
2052s | uh and then you can tell which ones are |
2054s | rail jack helmets all that fun stuff |
2056s | all right are you gonna are you ready to |
2058s | watch my game play in a totally new lens |
2060s | yeah i'm just gonna start |
2062s | be like slow down have those quiet |
2064s | confidence just go right ahead |
2066s | we'll make it work actually one uh so |
2068s | this is all part of bailbreaker as well |
2070s | so styanx is coming bailbreaker the |
2072s | biggest qo bell that we've ever added to |
2074s | the game we've short if by the way |
2075s | spoilers if you didn't play the new war |
2077s | don't ask where i am but the time |
2080s | to use this little energy teleporter has |
2082s | been significantly reduced almost by 75 |
2085s | wow that is some qol right there so |
2088s | don't worry guys and that's the wrap for |
2090s | the stream |
2092s | stream |
2094s | yeah get your codes |
2095s | yep thanks so much |
2097s | hoplite |
2099s | spearman what was it spiritual |
2102s | i'm probably just gonna hop to |
2104s | actually |
2106s | i don't know complimentary color has me |
2108s | on edge now so |
2109s | oh boy i don't actually remember where |
2111s | you ended up i'm just gonna go |
2112s | blue let me find grenier corpus and |
2114s | tested any preference |
2120s | because i feel like he'll fit in there |
2121s | or something and i'm just going to do it |
2123s | maybe i'll do a survival or something |
2125s | actually i don't think there's survival |
2126s | on series because it's uh |
2134s | all right what's a girl to do in this |
2136s | day and age you know what let's just do |
2137s | a normal interception's pretty okay sure |
2140s | let's do it fam |
2142s | we made it here we go |
2144s | uh yeah so talking a little bit about |
2146s | steinex um |
2148s | he's he's kind of interesting i felt |
2150s | like um |
2151s | when i saw the model like there was |
2153s | something about it that felt kind of |
2155s | classic warframe in a way you know the |
2157s | fact that the legs are human legs the |
2159s | arms are human aren't oh yeah by the way |
2161s | this is coming with mailbreaker and it's |
2163s | pre-processing that's why it's uh he's |
2165s | doing that it's a little chugging |
2166s | um |
2168s | and i think his kid is also his kid is |
2170s | kind of like |
2171s | a little more uh stripped down in a way |
2174s | it's not as uh crazy as some of the |
2176s | others we have made |
2177s | so uh we started this one what would you |
2180s | put on spearboy for his one throwing |
2183s | spears i mean what else are you gonna do |
2186s | you saw a throne spear there |
2188s | uh if you hit an enemy and then the |
2190s | enemy hits a wall which happens a lot |
2192s | because there's walls all over the place |
2193s | and you hit them really hard it creates |
2195s | a little vortex and |
2197s | as mega man we recorded megan for the |
2199s | sound effect that is exactly the same |
2201s | effect that we put there uh and then you |
2203s | bring |
2204s | enemies together so |
2206s | oh damn rep |
2210s | hopefully you have infinite energy |
2215s | we need some enemies we're ramping up i |
2217s | don't want to fail the mission on stream |
2219s | please don't |
2220s | make it look good |
2222s | oh wow oh my god |
2224s | so i think i think he was he was not |
2226s | long for this world |
2228s | in fact |
2229s | because of the level they might just |
2230s | kind of insta die here but they still |
2232s | suck like they do the vortex |
2235s | um |
2236s | yeah so with the vortex it's fairly long |
2239s | range vortex so you can |
2240s | if you if you do land it and what she's |
2243s | doing right now |
2244s | is it's not necessary but it's my |
2246s | instinct whenever i'm playing which is |
2248s | jump and spear them down because you |
2249s | want them to hit a wall so if you jump |
2252s | and spear them down that vortex happens |
2254s | near you so you can uh control |
2257s | quite a bit with that |
2259s | um |
2260s | kind of be your default thing to do if |
2261s | you're on dallas right |
2262s | yeah |
2264s | and then he's oh you know what okay |
2266s | small break small break |
2268s | i need everyone to pay attention class |
2270s | yes |
2271s | i need everyone to do me a favor make me |
2273s | a promise handshakes all around |
2275s | let's pretend that that little shield |
2277s | next to the help is not there |
2280s | everyone just pretend that that doesn't |
2283s | exist no one ever saw it |
2285s | it's not a thing okay |
2288s | okay spend your disbelief |
2291s | that is not there you are not seeing |
2293s | what you're seeing |
2295s | i forgot that we turned it over there |
2297s | [Laughter] |
2300s | so his number two uh slams them with the |
2303s | shield so you get close to them |
2305s | uh i think they might be so low level |
2307s | that they might just oh there you go |
2308s | yeah so it does damage so at this low |
2311s | level it kills them but if we find a |
2313s | heavy gunner later you'll see |
2315s | it cuts um armor in half and it cuts |
2318s | shields in half and then does damage so |
2320s | it's like a stagger which starts them |
2322s | for like five c seconds six seconds so |
2325s | it's like a micro cc |
2327s | um and then it also cuts their |
2330s | their their shields and their armor uh |
2333s | by 50 |
2334s | and do i talk about armor shredding now |
2336s | yes you do okay so |
2338s | when i was doing this one i started kind |
2341s | of looking at um |
2343s | at how armor shredding works on |
2344s | different abilities i noticed that it |
2346s | was pretty inconsistent so essentially |
2348s | in some in some warframes when we do |
2351s | armor shredding by like 50 |
2353s | essentially what we do is first we go |
2355s | from 100 to a 50 and then if we take |
2358s | another 50 we just take 25 because it's |
2360s | a 50 |
2362s | of the 50 percent and then you take |
2364s | another 50 and now we only took 12.5 and |
2366s | 70. it just kind of go down down down |
2368s | and it takes like seven hits to fully |
2370s | remove armor |
2372s | and that's how most armor shredding |
2374s | works in fact there's only one that's |
2375s | different and that's overrun so overall |
2378s | the way it works with him is if he does |
2380s | two |
2381s | strips of 50 he actually takes off a |
2383s | hundred percent |
2384s | so |
2385s | i didn't like that it was inconsistent |
2387s | so we actually changed them all instead |
2389s | of to the way that most do it we change |
2391s | them to the overall way so now all armor |
2394s | stripping abilities are more efficient |
2396s | but are more effective so essentially if |
2398s | you hit |
2399s | twice with a 50 |
2401s | you'll strip 100 |
2402s | on all armor stripping abilities that |
2405s | are percentage |
2407s | i mentioned percent base because for |
2409s | example mag is not percent base she's |
2411s | like a fixed amount so that one didn't |
2413s | change it's only the percent ones that |
2415s | are changed and we change it for a whole |
2416s | bunch of them i don't have a list with |
2418s | me but it's a bunch |
2420s | on top of that we also did a few |
2421s | revisions to numbers on a few of them so |
2423s | for example |
2425s | i'm going to do this from memory so |
2426s | sorry if i don't if i don't bring them |
2428s | up but |
2429s | terrify i think we went from like 30 |
2432s | percent |
2433s | to 75 percent |
2435s | uh overall we went from 30 to 50 strip |
2438s | we increased a few uh not a ton but like |
2441s | four or five i think we increased and we |
2443s | also changed a few from being duration |
2445s | based to being permanent |
2447s | so |
2448s | the one i remember right now for that i |
2450s | think is banshee with the augment |
2453s | the sonic fracture augment yeah i think |
2455s | branching with the sonic fragment |
2456s | augment used to be duration based now |
2458s | it's permanent so once you hit them uh |
2461s | they don't have the armor and they stay |
2463s | without the armor and oh my god breaking |
2465s | news back to science abilities oh yes |
2468s | no no you're like you do what you got to |
2469s | do but we gotta talk about the other two |
2471s | sorry but it's also worth mentioning |
2473s | that shield one is the helmet's |
2474s | sustainability so you'll feel that that |
2476s | is your bash |
2477s | yeah as anyone |
2479s | uh yeah so the reason i looked at the |
2481s | whole armor shredding is because this |
2483s | one armor shreds and in the process of |
2485s | seeing that inconsistency is that we |
2487s | deserve to change everything right so uh |
2490s | yeah |
2491s | third ability here we go ability here we |
2493s | go so this is a buff i mean it's uh |
2495s | basically it's called a rally or well |
2497s | actually i don't even know what it is |
2502s | so basically what it does is uh buffs |
2504s | nearby alice and yourself |
2506s | to get a passive energy region and every |
2508s | time you get an assist on a kill you |
2511s | gain shields and that yes i'm going to |
2513s | do is ultimate before the level ends so |
2514s | okay all i'm one guy though so prepare |
2516s | yourself |
2517s | okay ultimate on one guy |
2526s | if you saw the moment from the end of |
2527s | the the animation where he jumps up and |
2530s | then just summons like energy spears and |
2532s | starts throwing them at the thing that's |
2534s | basically the ultimate |
2536s | and basically it does yeah it does a |
2538s | whole bunch of damage does slash proc so |
2540s | it's kind of |
2541s | it's pretty beastly again and it scales |
2543s | pretty well |
2545s | um |
2546s | yeah yeah hell yeah so that's uh steinax |
2549s | and he's coming sorry passive |
2551s | uh we're going back to the arsenal we'll |
2553s | be fine |
2555s | the passive is he gets a |
2556s | crit chance on weapons based on the |
2559s | amount of shields he has so |
2561s | if you put a whole bunch of all the |
2562s | shield mods and you get overshields |
2565s | which works with his three which is as |
2567s | you're killing you start gaining shields |
2568s | and getting overshields that increases |
2570s | the crit chance with weapons |
2572s | the effect is doubled for speargun |
2574s | weapons |
2575s | which i guess i also have to talk about |
2577s | yeah |
2581s | the other half's on the floor because i |
2582s | spilled it but overall that is uh |
2584s | gameplay of styanx as you can see axios |
2586s | javelin theros strike rally point and |
2589s | final stand make up visibilities |
2591s | that's a real 300 power fantasy isn't it |
2594s | his fight his final ultimate |
2596s | yeah oh yeah absolutely is so |
2599s | he is the spearman he just needs a big |
2601s | kick he just needs an animation i don't |
2602s | know if the animation |
2604s | as you know part of the fun with new |
2606s | warframes is you get to watch all the |
2607s | idle animations to see where the |
2608s | personality comes through so |
2611s | we got the jeff one arm pull up |
2613s | who knows that's gonna be hard to top |
2614s | let's let's do a live i don't know what |
2616s | the other ones are right now so this is |
2617s | very exciting |
2619s | why don't we go bow ones are always |
2620s | really interesting |
2622s | so let's what a great color scheme and |
2624s | now we stare now |
2626s | i did see a question asking how he gets |
2628s | starring axe for free and it's going to |
2630s | be a two-week window failbreaker is |
2632s | going to launch you just log into the |
2634s | game you're going to get a nice little |
2635s | inbox and you're going to get styanax |
2636s | for free |
2638s | for that two-week window and then it |
2640s | will be like you said in its regular |
2641s | places and when it comes to the free |
2642s | path after that we'll talk about this on |
2644s | stream too so we said it's going to be a |
2645s | long stream we meant it yeah it's |
2646s | already 2 40. are you kidding me oh boy |
2649s | remember when i said it would be great |
2651s | like first time so hopefully you know |
2654s | you'll be fine have you passed the first |
2655s | page yet nope nope |
2658s | i have my water yeah |
2667s | did we see his idol i wasn't even |
2668s | looking yeah we did oh we did all right |
2671s | so |
2671s | within fill breaker we're going to get |
2673s | towards the field breaker quest and what |
2676s | you know about call returning but |
2679s | there's a lot of quality of life |
2681s | in this update when i say a lot i mean a |
2684s | lot |
2685s | a lot of us hello so much so that we |
2688s | have 18 pages of notes to go over we got |
2690s | a lot of notes |
2692s | okay so which one do we what so let's |
2694s | take a look at what actual veil breaker |
2695s | actually is at the top level |
2697s | so it is our 30 second major update so |
2699s | it's update 32 it's going to have a |
2702s | small quest that introduces you to the |
2704s | future of bail breaking so if you've |
2705s | played the new war you kind of can get |
2707s | the idea of where did the world state |
2710s | leave off after everything that happened |
2712s | in the new war and bail breaker is the |
2714s | update that speaks to that introduces |
2716s | new systems and things for you to play |
2718s | that speak to what state things might be |
2721s | in so we're not gonna give any spoilers |
2722s | but i want to make sure that players |
2723s | have a pretty good understanding of all |
2725s | the expectations for this update so |
2727s | there's a quest that's going to kick |
2728s | things off |
2730s | and then it's going to lead into the two |
2731s | systems we're adding to the game for |
2733s | content which we'll talk about |
2734s | then of course all of this is behind the |
2737s | new war so if you haven't finished the |
2738s | new war yet get on in there we've done a |
2740s | lot of improvements to getting there |
2742s | from a new player perspective we have |
2744s | even more coming in this update with |
2745s | junction improvements just to make that |
2746s | flow easier uh but it does bring back a |
2749s | character from the new war it brings a |
2751s | way for this new character which spoiler |
2753s | it's called uh is going to interact with |
2756s | who could it be how call interacts with |
2758s | the world uh and it's going to bring it |
2760s | down in a weekly activity way so players |
2762s | can sort of know what to expect when it |
2764s | comes to what they're going to be doing |
2765s | with the content here and a lot of that |
2767s | content is around call and a lot of it |
2769s | is around something called the archons |
2770s | which if you've played the new war |
2772s | you'll see we're not going to show it |
2773s | for spoilers but you'll get a really |
2774s | good idea if you are on the tip of the |
2777s | spear |
2779s | yeah |
2780s | that's sort of the overview and then |
2781s | with all the new comes quality of life |
2784s | so we also have |
2786s | i think there's a second slide here um |
2788s | that tells you that yes of course styanx |
2790s | is coming also new 50th warframe |
2792s | quality of life um and balance new void |
2796s | shell new cosmetics of course there's |
2798s | tons so we can go through all of those |
2800s | things for people that have been waiting |
2801s | to see protea deluxe in action um and |
2804s | yeah we'll just talk about the quality |
2805s | of life overview and then we're gonna |
2807s | get into it uh yeah so if you wanna |
2810s | we're gonna start it off we got |
2811s | syndicate pledge first all right |
2814s | so you're gonna be coming back to the |
2815s | slide a lot dean so prepare yourself so |
2817s | it's a little back and forth yeah so |
2819s | first syndicate stuff uh since the dawn |
2821s | of time uh man has yearned to pledge to |
2824s | syndicates we've actually done this |
2826s | several times yeah like this is a bit of |
2828s | our groundhog day is like separating |
2831s | aesthetics from |
2832s | aesthetics from functionality yeah |
2835s | i don't know how many times we've done |
2836s | this but |
2837s | i think i had it in my gdc talk but |
2840s | if you don't know if you love a |
2841s | syndicate you put on a sigil and you say |
2844s | to yourself do i want to support you |
2845s | know steel meridian because i'm based |
2847s | and awesome or do i want to support red |
2848s | veil because i like to kill people |
2850s | but what you'll notice is that the |
2852s | sigils as you can see no longer have any |
2854s | percent associated with them which means |
2856s | they're purely |
2857s | cosmetic |
2859s | who knew |
2860s | who knew |
2861s | yeah so essentially i mean i see chat |
2864s | already spamming essentially we split |
2865s | that so you no longer now the sigils are |
2868s | just for who do you want to represent |
2871s | what does look cool with your fashion |
2872s | frame |
2873s | uh and it no longer has any tied to the |
2876s | gameplay of earning the points |
2878s | and now for that when when you just get |
2881s | to a system or when you want to switch |
2882s | you go to syndicate's console and there |
2884s | it is pledge allegiance to a syndicate |
2886s | to increase your standing with that |
2887s | syndicate and its allies and earn |
2889s | rewards you lose standing with |
2890s | syndicates that oppose your pledged |
2892s | ideals but can rescind your pledge at |
2893s | any time |
2894s | so for me you've done voiceover work |
2896s | before yeah some would say so say i want |
2898s | to switch it up and be a part of the |
2900s | parent sequence i click pledge |
2902s | i am now pledged he hates me |
2905s | you're right yeah he he hates me |
2908s | but now he likes me so i'm happy |
2910s | but then at any time i can rescind it if |
2912s | i want to swap so yeah you can just swap |
2914s | around syndicate hop you know who's who |
2917s | should i choose pablo |
2919s | uh i'm a red build kind of guy all right |
2922s | you know i'm very edgy as you can see |
2923s | you know but you can see from my colors |
2925s | that |
2926s | real life |
2928s | yeah so basically just by playing and by |
2930s | pledging yourself to one of these |
2932s | syndicates you're getting that standing |
2934s | um and we also have we did keep a little |
2937s | bit of like the bonus for uh how much do |
2939s | you get so basically |
2941s | as you rank through the |
2944s | as you rank through the |
2946s | syndicate you'll basically start earning |
2948s | higher bonuses and that basically |
2950s | it really comes in more for speeding up |
2953s | if you want to do transitions between |
2954s | them or when you want to fill up your |
2956s | standing for um yeah so if you hide |
2957s | esteem what pablo just said is right |
2959s | there in the ui so you don't need to |
2961s | worry about that bonus because i'm max |
2962s | rank earning 15 of affinity so you'll be |
2965s | able to swap and stuff the percent still |
2968s | scale based on rank for syndicates |
2970s | yep and wait i |
2972s | did we show the bomb so there's change |
2975s | pledge yeah |
2976s | right below your crotch |
2978s | where it belongs |
2979s | oh my god |
2982s | lotus wannabe will get her time in the |
2983s | sun oh lord |
2985s | all right so that's one of the many |
2986s | qrl's next one starter warframe reworked |
2989s | we talked about this very briefly on the |
2991s | dev q a at tennocon right so the |
2994s | intention with this is uh sometimes |
2996s | obviously the first three frames that |
2998s | players will use we know they won't have |
3000s | all the mods and all the things that |
3003s | that you know or all of our veterans |
3005s | have so we wanted to kind of make them a |
3007s | bit more accessible especially for for |
3010s | that crowd so we touched a few things |
3013s | um i don't have |
3015s | we did those like maybe like between |
3017s | three and two months ago so i don't |
3019s | remember them all by her i got a whole |
3020s | list if you want me to arrive enough to |
3022s | i will |
3023s | you can tell me if i forget okay great |
3025s | i'll correct you so in excalibur the |
3026s | main focus was his one uh basically we |
3029s | added um |
3030s | if i remember correctly we added slash |
3032s | prox2 every swing it's much faster it |
3035s | feels snappier there was some touch-ups |
3037s | to the effects to make it look a little |
3039s | more more oomfy |
3041s | more satisfying when you're doing the |
3043s | the attacks um |
3046s | for his two i don't think we changed |
3047s | anything in particular uh for his three |
3050s | we did a slash broke to hit we removed |
3053s | the enemy cap i guess the enemy cap |
3055s | isn't really for new players but anyways |
3058s | and then i think for his fourth we |
3060s | didn't change anything |
3062s | in general what we did do and this is |
3064s | this applies to all three |
3066s | a few of the stats for the abilities |
3069s | if you guys remember the change we did |
3071s | for arcanes where they had like four |
3072s | different stats and they all scaled |
3074s | every rank we changed their case to now |
3076s | have only one stat that ranks every rank |
3078s | and everything else is pushed to the max |
3080s | we did that with a few of the abilities |
3082s | here and the the overall objective of |
3084s | that is that if you have a lot of |
3086s | abilities that are scalable rank then |
3088s | the improvements become exponential |
3091s | uh whereas if you just have uh one |
3094s | it's linear right so basically we wanted |
3096s | to make it you're raising the floor but |
3099s | keeping the ceiling the same that's kind |
3101s | of what we're doing so we did that with |
3103s | this one's again in the |
3105s | for the intent of it being |
3107s | and feeling better when you're does that |
3108s | mean i can put slash dash back on my |
3110s | excalibur |
3111s | should i consider doing that you should |
3113s | definitely consider it it definitely can |
3115s | it does pack a punch |
3117s | um |
3118s | then for mag |
3120s | big changes on |
3121s | her too |
3122s | that one we can show if you want i don't |
3124s | know if you want to show it but uh |
3126s | basically the problem generally with mag |
3128s | is whenever you pulled uh enemies would |
3130s | just pull in your direction |
3132s | for one her one yeah yeah sorry if i |
3134s | said big changes for her too no uh i'd |
3137s | say i was uh hurt too her like wow |
3141s | as well additionally yeah okay um |
3144s | yeah so her pull uh generally you would |
3146s | pull enemies and they would just end up |
3148s | way behind you and you'd have no way to |
3150s | shoot them it'd be kind of uncomfortable |
3152s | often so now when you pull they pull in |
3155s | front of you we made a little vortex in |
3157s | front of you so you kind of just gather |
3159s | them up and smash them uh it is honestly |
3162s | maybe a little too powerful |
3166s | but it is really fun it feels much |
3168s | better to use you can gather enemies and |
3170s | just kind of if you're using melee you |
3172s | can just land them right there |
3174s | if you're using um |
3176s | the second ability it also is very good |
3178s | because you basically gather them on the |
3181s | on the bubble so |
3183s | it definitely it definitely feels pretty |
3185s | good uh one thing we did change here is |
3187s | because it's so much power so much more |
3189s | powerful now the helmet version was |
3191s | reduced so just bear that in mind if uh |
3194s | if you're gonna be using it as usual |
3197s | whenever there's a reduced version in |
3199s | the comments there's uh there's a note |
3201s | in the tooltip itself where you can see |
3203s | the the updated stats |
3206s | so put yeah pull pulls things no longer |
3208s | behind you in range where you can |
3209s | actually go go to town yeah so as you |
3212s | can see it is pretty effective because |
3214s | he literally just leaves them right |
3215s | there for you |
3216s | served in a platter for you to destroy |
3219s | i love things on a platter yeah |
3221s | um |
3223s | then for her uh her one also now |
3225s | synergizes well i guess this would be |
3227s | with her tree okay so her tree always |
3229s | created those little sharks a lot of |
3231s | players didn't even know this was a |
3232s | thing because they are kind of hard to |
3234s | see and they're you know |
3236s | they never wear a big deal so you see |
3238s | those little lights over there now when |
3240s | you pull them you can see they hover |
3242s | around you |
3243s | uh if enemies get close to you they deal |
3245s | damage to them |
3247s | and then also if you then cast the |
3250s | magnetized bubble those little things |
3252s | will fly into the magnetized bubble to |
3254s | basically buff it up as uh as you guys |
3258s | are used to right so you can see them uh |
3260s | spinning there and dealing damage well |
3263s | that guy was already dead |
3265s | you see what i'm saying um |
3268s | and i think that's it i think that's it |
3270s | so it's mostly about buffing making the |
3272s | mechanics of that of the polarized |
3274s | shards much more clearer |
3276s | connecting them to other abilities and |
3278s | then making that one way more powerful |
3281s | people that play the index are saying |
3282s | they're financially stressed by that |
3284s | ability |
3286s | i can see that index index folks |
3290s | and finally bolt bolt is the one that |
3292s | receives the least amount of changes |
3293s | because he was pretty solid already |
3296s | a lot of what i mentioned earlier you |
3297s | know buffing those those base stats to |
3299s | to max rank uh his one is now 15 energy |
3303s | instead of 25 that's something we're |
3305s | trying just like how does it like we |
3308s | generally ability first abilities have |
3310s | always been 25 kind of universally we're |
3312s | trying it on this one see how it feels |
3315s | to have a 15 energy |
3317s | version of it |
3318s | um for his uh shield |
3322s | most of the changes are to the carry |
3324s | version uh it no longer uh for the |
3327s | character i can't carry it's okay i |
3329s | didn't know i had my |
3331s | ultimate version so that's exciting |
3333s | it no longer adds extra energy drain it |
3336s | no longer slows you down it no longer |
3338s | limits you to secondary so all of those |
3341s | extra limitations are gone |
3343s | so it's much more comfortable to use |
3345s | well it's actually much more viable to |
3347s | use because a lot of people were not |
3348s | using it as as it was yes and uh did i |
3352s | miss anything no you oh |
3354s | wow |
3355s | what am i even here for i'm not as |
3357s | female as i thought |
3359s | i'm just gonna jump in and i saw someone |
3361s | in chat asking about the gilding changes |
3362s | that's just a conversation so |
3364s | essentially as we're looking through |
3365s | like i said the new war is a you know |
3368s | prerequisite to play the veil breaker |
3369s | stuff getting people to new ore in a way |
3370s | that is streamlined and interesting and |
3372s | fun with all the content we have uh |
3374s | gilding changes speak to that so |
3376s | essentially the gilding system as it is |
3378s | now it takes your modular gear um and it |
3381s | you know you can gild it to not only |
3383s | increase their stats but also to start |
3385s | earning mastery from it and other things |
3387s | but what we've done with gilding now is |
3389s | as a functionality for modular gear it |
3391s | is now the gate to mastery so that means |
3394s | that your modular stuff from your zaws |
3396s | to your kit guns are going to give |
3399s | gilded level stats when you build it and |
3402s | then you can choose to guild it if you |
3403s | want to earn mastery so gilding for the |
3405s | player that's looking for power or cus i |
3407s | think customization's too still actually |
3410s | but as far as functionality goes you |
3411s | will get your stats at the just modular |
3415s | level so that if you're wanting to build |
3417s | a different amp because you know you |
3418s | need a better amp for the quests to come |
3420s | after second dream you'll be able to get |
3422s | stats from those before having to guild |
3425s | and turn in which really comes down to |
3427s | the way that the quills syndicate works |
3430s | because you know you need to progress a |
3431s | lot in that syndicate before you can |
3433s | guild your amp but now the amp you make |
3436s | is going to just be better um as you're |
3438s | earlier in that syndicate which was the |
3439s | real |
3440s | motivation for that change for |
3442s | for folks one change i forgot about both |
3444s | them |
3447s | one more i just saw someone chad mention |
3449s | it i did uh the speed buff is actually |
3452s | higher now a little bit i don't remember |
3454s | the number what you're increasing volt |
3456s | speed though yeah |
3459s | and we're slightly increasing the |
3461s | duration not a lot i know |
3464s | because of change the comment i was |
3466s | seeing in chat is like hey what increase |
3468s | the duration i i don't like the uh in |
3471s | general i think it feels better when a |
3473s | buff is not like something that you just |
3476s | have all the time because then you don't |
3477s | even really like feel when the speed |
3479s | comes in so it's higher it's constant |
3483s | for all ranks so rank rank 0 will have |
3486s | the same duration as max rank they're |
3488s | all raised to the ceiling it's a little |
3490s | higher but not a lot higher but the |
3492s | speed itself is high |
3494s | excellent anything else |
3498s | throw more words in chat and start we'll |
3500s | start using what comes all right ribbon |
3503s | changes |
3505s | right so with ribbons if you come to the |
3507s | game my game play i'm just gonna kind of |
3509s | recap how they currently work uh you |
3511s | never know someone's experience level in |
3512s | chat but essentially you have ribbon |
3514s | slots and those ribbon slots are |
3516s | occupied by any ribbon you get in the |
3518s | game so ribbon capacity yeah so your |
3520s | ribbon capacity mine right now is 117. |
3523s | i'm almost at capacity and every ribbon |
3525s | i get is going to feed into that but |
3527s | we are changing that change that i made |
3529s | a great video on it dean if you'd like |
3531s | to roll my video that i made this |
3532s | morning um yeah so basically there's |
3535s | those two stats now we have a new kind |
3538s | of state for the ribbon where |
3540s | essentially you're going to get your |
3542s | ribbon and it is going to stack and it |
3544s | is going to be basically a secret you're |
3545s | going to obviously know what weapon to |
3546s | put it on so that you can equip it as |
3548s | you can see it kind of goes by a little |
3549s | fast but as soon as you equip that |
3551s | ribbon onto that weapon it unveils it |
3554s | you can see what the actual challenge is |
3555s | and then it counts towards your ribbon |
3557s | capacity so you can just keep earning |
3558s | ribbons and not equipping it and knowing |
3561s | what it's for and it doesn't stack |
3562s | towards that uh capacity you have yeah |
3565s | it's like a pre-capacity bucket so that |
3567s | sometimes we've always struggled with |
3569s | you can't do a sortie because your |
3570s | ribbon capacity is full and that's just |
3572s | sort of a bit of a not a pleasant flow |
3575s | for the player so this solves that |
3577s | yeah essentially it was like a |
3580s | it felt sometimes like a pressure to |
3582s | pressure to purchase which we generally |
3584s | don't like we like when players buy |
3586s | something because they either want to |
3588s | support us or they want to actually get |
3589s | something in the in the game and this |
3591s | sometimes felt like |
3593s | well you cannot play anymore like you |
3595s | cannot do sorties if you're at cap and |
3597s | things like that and it just it just |
3599s | felt bad to add that pressure there so |
3600s | we just changed it so that it's a little |
3602s | more um |
3603s | a little more relaxed and you can kind |
3605s | of save them there and then once you |
3606s | actually want to start using them then |
3608s | you |
3609s | do that step to kind of reveal them uh |
3612s | it does have a little bit of complexity |
3613s | to the system because now we have three |
3614s | states but it's not too much so i think |
3616s | it's too much i think it's uh |
3618s | good yeah it's a good one |
3621s | next up oh what you got for us meg where |
3624s | are you taking us hold off pablo's |
3626s | twitter oh god oh you guys need to start |
3628s | tweeting stuff for you |
3630s | don't you don't ever |
3631s | you don't have a twitter account i bet i |
3633s | can smart i can assume |
3635s | chat's going to guess where this is |
3636s | going to go wukong |
3638s | oh wukong i'm actually going to talk |
3641s | about aoe and put welcome somewhere in |
3643s | there go for it okay jump right into aoe |
3646s | pablo |
3646s | we're gonna go directly into aoe |
3648s | uh and that's why i brought this page |
3651s | that's how complicated that one is the |
3652s | rest of us can just sit back |
3655s | okay i think our job is to react to |
3657s | problems yes this is like |
3659s | we want to get the thumbnails on the |
3660s | react streams like i can't believe de |
3662s | did this |
3664s | or like what are they doing |
3666s | i need something to i can flip the table |
3667s | or yeah yeah i already knocked my water |
3670s | over so very well there is that |
3672s | treacherous piece of paper though so it |
3673s | keeps coming back yes it's true |
3675s | treachery and all |
3677s | um so aoe |
3679s | uh |
3681s | anyway |
3683s | over to him yeah |
3685s | basically as you guys know aoe has been |
3688s | pretty dominant for for a little while |
3691s | uh particularly given some of the |
3693s | changes that we made in the past such as |
3695s | removing the self-damage um that's |
3699s | that's one of the ones that really kind |
3700s | of boosted up things because now that |
3702s | there's no |
3704s | you know obviously in hindsight we can |
3705s | see now that that that actual |
3707s | functionality was doing |
3709s | quite a bit of work on maintaining the |
3712s | usage of aoe under control |
3714s | and that control has been gone for a |
3717s | while |
3719s | so the first thought is like okay |
3721s | why are we changing it |
3723s | what reasons do we have |
3725s | so we generally look at uh there's many |
3728s | things to look at whenever we decide to |
3730s | make a change but there's three that |
3731s | generally do me pretty well for almost |
3733s | any gameplay thing that i'm looking at |
3737s | one is |
3738s | looking at |
3739s | how automated is it you know is it |
3741s | something that you're actually playing |
3743s | is it something that you can |
3745s | uh kind of not play and ignore and for |
3748s | this uh we actually have some uh we have |
3750s | footage of how we play for the live |
3758s | this is showing the fact that there's no |
3760s | consequence to using it well there's a |
3762s | few things being shown here yeah |
3764s | essentially you can run through a |
3765s | mission like this kind of shooting a a |
3767s | rocket at your feet murdering everything |
3770s | in a long long range |
3772s | uh you never run out of ammo you never |
3774s | suffer much damage |
3776s | it's it's very very um |
3778s | i wouldn't say it's automated but i |
3780s | would give it a half a point for |
3781s | automatically we can take a look at full |
3783s | automation with the second aoe |
3785s | yeah it's gonna use a little more uh |
3787s | yeah so there's this one uh |
3790s | this one basically uh we had one of the |
3792s | testers try this and he stayed there |
3794s | several minutes never ran out of energy |
3796s | never run out of ammo never died like he |
3799s | could even collect enough uh |
3801s | survival um thingy from just standing |
3804s | there doing essentially nothing just |
3805s | shooting at the floor you don't even |
3807s | have to see the enemies about eight |
3808s | years ago when we first debated putting |
3810s | an explosive weapon into the game at all |
3812s | look at us now did you say yesterday |
3813s | look at that |
3816s | possibly be my fault |
3819s | you wanted grenade launchers carry |
3820s | didn't you i liked quake a lot |
3826s | um so yeah we feel like this this style |
3829s | of gameplay has become pretty |
3831s | it's pretty bad like you know you're |
3833s | uh you know |
3835s | you're not playing games yeah and i |
3836s | think just for like people that are |
3838s | mentally organized for how we're going |
3840s | to go through this there's three things |
3841s | three core rules for how we address |
3843s | balance the first one is automated right |
3845s | and then you're going to take us through |
3846s | the other two and we have some more |
3847s | videos right |
3848s | so the second one is dominance and we've |
3850s | done this before for example with |
3852s | catchment when weapons become so |
3855s | overwhelmingly |
3857s | dominant that you basically have almost |
3860s | no choice but to use them if you use |
3862s | anything else you almost feel like |
3864s | you're playing wrong |
3865s | because what's going to compete with |
3867s | what you're seeing on screen right like |
3868s | it's just |
3869s | you're just devastating entire rooms |
3871s | without having to aim without a care in |
3873s | the world it's very hard to have |
3875s | anything else that can compete with |
3877s | something like that so right now out of |
3879s | our top five weapons uh all five are aoe |
3883s | they comprise 47 of our weapon usage |
3887s | it's essentially |
3888s | kind of all there is |
3890s | so use aoe or you're playing wrong as a |
3892s | trend so uh yes you can come back to us |
3894s | now dean this i'm sure people are not |
3896s | getting any interest do you get it yet |
3900s | yeah like that's just the location |
3902s | that's the extreme use case that's when |
3906s | like that particular use case is when |
3908s | you are automating and playing people do |
3910s | play and engage with warfarin with 80 |
3911s | weapons we're not painting everyone with |
3912s | the same brush we're just showing the |
3915s | extremes that we see when we get these |
3917s | reports and and actually the last point |
3919s | so a if you're not doing that you're |
3921s | playing wrong and the final one which is |
3922s | for our co-op game the most important |
3924s | are you disrupting other players yeah |
3926s | and that that comes down to like how |
3928s | disruptive is your game play to other |
3930s | players that might join you because at |
3931s | the end of the day this is a co-op game |
3934s | uh we need to like we need to try and |
3936s | keep the game fun for everyone and so |
3939s | make it so that one player cannot kind |
3940s | of quote unquote ruin it for the rest |
3943s | i think a great example of this is when |
3945s | we made changes to limbo the problem |
3947s | wasn't really that |
3949s | limbo was too strong or the limit was |
3950s | whatever it was mostly that whenever a |
3952s | player was playing with old limbo it was |
3954s | just annoying to play with their limbo |
3956s | because he would just freeze the enemies |
3958s | you couldn't shoot them |
3959s | he like limbo could really ruin the game |
3961s | for you yeah rest in peace |
3966s | uh and i think it's similar for this uh |
3968s | we don't generally see |
3970s | players asking us to nerf things it's |
3972s | very very unusual but we are seeing it |
3975s | quite a bit with aoe i'm sure you've |
3976s | seen it on forums on reddit and twitter |
3979s | you know i get this is one of i can't |
3982s | even remember another thing i've been |
3983s | asked to nerf in dms before |
3986s | but this one is one because it is |
3988s | making the game uh less fun for other |
3991s | players that want to try other gameplay |
3994s | styles |
3995s | this one has become so dominant they |
3996s | just cannot really coexist with it |
4000s | so yeah so those are |
4002s | those are actually |
4003s | those are wise now what are we doing uh |
4007s | we try to approach this in a kind of |
4009s | holistic way so we're gonna so this is |
4011s | gonna be kind of complicated because i'm |
4013s | gonna come at it from many different |
4015s | angles |
4016s | uh we're not doing like i don't think |
4018s | any of this changes on their own are |
4021s | huge |
4022s | they're like small changes all over the |
4024s | place so |
4026s | let me start with ammo |
4028s | so ammo we are actually we're already |
4030s | working on changing ammo before we |
4032s | started doing this and it just happened |
4034s | to |
4035s | be something that worked pretty well |
4036s | together |
4037s | so what we wanted to change with so i'll |
4039s | start with what we were changing for |
4040s | ammo and then at the end i'll mention |
4042s | why it matters for aoe |
4044s | so |
4045s | in ammo we have four different types of |
4046s | ammo that drop regularly in the game we |
4049s | have five if you count heavy ammo but i |
4051s | won't |
4051s | so those four types basically be |
4053s | secondary primary shotgun and sniper |
4057s | and then basically those drop in the |
4059s | floor they have different different |
4060s | colors and then you pick them up uh |
4063s | for the most part players are not really |
4066s | very aware of ammo because it's just you |
4068s | can just kind of ignore it it doesn't |
4070s | really serve much purpose other than |
4071s | seeing a whole bunch of little color |
4073s | things sprinkled around the level |
4076s | so we were we were trying to simplify it |
4078s | and we are changing it into primary and |
4080s | secondary only |
4082s | no more separation for shotgun or for uh |
4085s | sniper |
4087s | so |
4088s | what does that mean for you if you came |
4090s | with your with your shotgun to a mission |
4092s | it means that now when you kill an enemy |
4095s | instead of having a one out of four |
4097s | chance of getting ammo that actually |
4099s | helps you you now get one out of two so |
4101s | that basically now ammo was a little |
4103s | more plentiful for you |
4105s | on top of that we actually increase how |
4107s | much ammo you get from each uh bucket |
4110s | because we reduced how often they drop |
4112s | so we've |
4114s | they're now twice as useful |
4116s | we reduce how often they drop by half so |
4119s | now we're even and then we increased how |
4121s | much ammo they give so now it's above |
4124s | does that make sense it does so when we |
4126s | talk about like this so far how does |
4128s | this relate to aoe we'll get to you said |
4129s | you're going to take a few different |
4130s | angles but i think you know if you're |
4132s | really passionate about aoe definitely |
4134s | listen to everything we're saying here |
4135s | and we're going to have recaps there's |
4136s | going to be overviews um we said it was |
4138s | going to be a long stream and we meant |
4140s | it and we still have art to get to don't |
4141s | worry |
4142s | guys um and uh yeah so at this point |
4145s | ammo as a vector to try and balance aoe |
4148s | is the first right so |
4151s | after those changes how does this relate |
4152s | to ammo well if you're uh |
4155s | if you remember when when there was an |
4157s | attempt to nerf brahma before |
4160s | i say an attempt because it didn't |
4161s | really work the attempt was reduce how |
4164s | much ammo it has |
4165s | reduce how much ammo you get from each |
4167s | ammo pack |
4168s | with the idea that that would kind of |
4170s | throttle how how much you could shoot it |
4172s | the reason it didn't work is because |
4174s | ammo packs dropped so often that without |
4177s | mutation you could basically keep up |
4179s | your economy of ammo without really |
4181s | having to care at all |
4184s | now that ammo packs are a little |
4186s | more spread they have the drop half the |
4188s | time |
4189s | you actually can run out of ammo which |
4192s | is is definitely quite new for us but we |
4195s | can actually now use ammo for balancing |
4198s | whereas with the previous system we |
4200s | really couldn't |
4201s | now for weapons that have large ammo |
4203s | pools |
4204s | this is actually a buff because since |
4206s | you have a large chamber pull you can go |
4209s | you can |
4210s | wait for the next time it will drop to |
4212s | come and now it will give you even more |
4214s | ammo than before so for those weapons |
4217s | don't don't really worry too much about |
4218s | those those are totally fine but now we |
4220s | can actually use this system as a way to |
4223s | throttle the brahma yeah and i think |
4224s | just as someone that has my five former |
4226s | brahma and i still love it it's not a |
4228s | matter of like we don't want to take the |
4232s | kuva gear that you've earned and you |
4234s | don't want to use it anymore so this |
4235s | will be a very reactive balance approach |
4238s | and i think just when it comes to |
4239s | intention and the fiction of a something |
4242s | like the brahma which is an aoe |
4243s | explosive arrow |
4245s | maybe it's better that i don't use it on |
4246s | one single enemy and then rate again on |
4248s | a group and just try and be more |
4250s | tactical so it's just about |
4252s | using your grenade launcher on one enemy |
4254s | versus clustering and being just a bit |
4256s | more strategic and that's it really |
4259s | yeah we didn't really want to make it so |
4261s | because a lot of the suggestions that we |
4264s | saw for how to handle this was like just |
4266s | reduce the damage |
4267s | until it's considerably inferior to |
4269s | single target but we felt that that went |
4272s | against the fiction of shooting a |
4274s | grenade launcher to someone you know |
4276s | like if you're shooting a rocket at |
4278s | someone's face it needs to be punchy it |
4280s | needs to |
4281s | kill a bunch of enemies |
4283s | it just needs to not be as mindless as |
4285s | it is right now where you have not a |
4287s | care in the world for you know if you're |
4289s | aiming at one guy or if i'm not five |
4291s | it's all the same to you yeah so because |
4294s | we're talking about emma i don't know if |
4295s | you're gonna go into the holster speed |
4297s | stuff from here oh yeah yeah okay so |
4298s | because there is a but definitely |
4301s | depending on your builds or how you |
4302s | manage your gameplay there is a |
4303s | likelihood you'll be holstering and |
4305s | weapon swapping more which means we're |
4306s | actually going to buff that |
4308s | right this is a long-standing change and |
4310s | we have a video kind of showing it |
4313s | essentially we're changing holstering |
4315s | you can see there on the right we have |
4317s | the new one on the left we have the old |
4319s | one and essentially we remove the first |
4321s | animation where you go and holster in |
4324s | and then we |
4325s | sped up the second animation where you |
4327s | holster out |
4328s | so now switching between weapons is |
4331s | considerably faster so |
4333s | it actually enables you a little bit |
4335s | more to |
4336s | bring a |
4337s | workhorse |
4339s | weapon as your secondary that you can |
4340s | use to kill around and then on your |
4342s | primary you can keep your |
4344s | aoe nuke so you nuke a few times you |
4347s | start running low on ammo you switch to |
4350s | your secondary you kill a few enemies |
4352s | gather ammo and then switch back and |
4353s | then you can do that that back and forth |
4356s | um which uh it really is kind of like |
4360s | that is the reason there is a secondary |
4362s | like the whole point of the secondary |
4364s | was so that you could like accomplish |
4366s | separate things um |
4368s | from |
4369s | from your primary so that you could have |
4371s | several tools but it never really has |
4373s | quite quite been like that because uh |
4375s | generally primaries were so |
4377s | so dominant that that didn't happen |
4380s | um |
4381s | i saw a question in chat about big girl |
4382s | swap we did a pass on all the mods that |
4385s | um all the mods that had um |
4388s | holster speed |
4389s | some of them we just removed so for |
4390s | example in invigoral swap we we just |
4393s | left the the damage buff untouched and |
4395s | we just remove the holster speed part |
4397s | because it makes no sense now we do have |
4399s | some mods that are just holster speed |
4402s | that we changed to now if i |
4404s | i'm not going to improvise what they are |
4406s | right now but we changed them |
4408s | they still exist and they do something |
4409s | related to holster which my memory does |
4412s | not allow me to recall right now that's |
4413s | okay i think just this we're giving you |
4415s | all the information basically what we've |
4416s | been working on behind the scenes we |
4417s | will have notes and we will of course be |
4419s | reading everything and then once this |
4421s | goes live we'll be we'll be in you know |
4422s | we'll be going over everything so this |
4424s | is where we are our headspace what's |
4426s | been implemented |
4426s | and then |
4427s | you know this is going to be a bit of a |
4428s | longer stream i do have some sort of |
4430s | state of things at the end just to give |
4432s | people some insight into bigger |
4433s | development projects uh but we still um |
4435s | have a few more things to go over for |
4437s | this and then you know |
4439s | yeah uh i forgot to mention i'm a |
4441s | mutation on the ammo part we're doing |
4443s | stuff about i'm introducing don't worry |
4444s | we'll look at it um |
4446s | the next thing is headshots yes |
4449s | so right now uh aoes can do headshots is |
4453s | not a very uh significant part of their |
4456s | damage |
4457s | from the tests we did internally it |
4458s | depends on the weapon |
4460s | we basically uh one of our programmers |
4462s | set up a thing that we could see stats |
4464s | live as we were playing and compare |
4467s | damage with hedgehog multiplier and |
4468s | without headshot multiplier and from the |
4471s | test that we did internally um basically |
4474s | you it was a difference between like |
4476s | four and ten percent damage so it's not |
4478s | a huge nerf to aoe weapons but basically |
4480s | aoe weapons can no longer deal headshots |
4483s | the explosion part if you hit someone |
4485s | with the brahma with the arrow on the |
4486s | head that will do a headshot but the |
4489s | explosion itself won't do headshots |
4492s | impractical gameplay is not a huge deal |
4494s | but it always felt kind of absurd that a |
4498s | flamethrower could deal a headshot it |
4499s | just never made sense um if it doesn't |
4502s | work for me in real life it shouldn't |
4503s | work anymore okay |
4505s | let me i will see your bullet shuffling |
4511s | so we changed that for aoe so they no |
4513s | longer do a headshot multiplier and then |
4516s | we |
4517s | the the other the other kind of side of |
4520s | like okay well if ao is too strong then |
4523s | maybe we need to lift the the things |
4525s | that are not aoe |
4526s | basically for any sort of precision |
4528s | weapons we increase the headshot |
4530s | multiplier to three times multiplier so |
4533s | now if you land a headshot with an |
4535s | actual weapon you actually do more |
4538s | damage |
4538s | so that way you can |
4540s | bring your rubiko which actually is |
4542s | pretty highly used |
4544s | and then if you deal a headshot with it |
4546s | now it's a triple triple the damage so |
4548s | basically you have um |
4550s | more incentive to use precision weapons |
4552s | there |
4553s | yeah so that's basically yeah the blast |
4555s | like you said no more headshots but |
4557s | single target has been increased correct |
4560s | yeah and that you know generally like as |
4561s | a mechanic headshots are |
4564s | generally there to reward precision so |
4566s | it didn't really make sense when a large |
4569s | explosion could deal a headshot so |
4572s | and also in practical in practical use |
4574s | it almost never happened because uh the |
4577s | the aoe would hit the body before you |
4580s | hit the head so it would almost never |
4581s | count as a headshot so it's it's a low |
4583s | occurrence thing but we are changing it |
4587s | and then the mods |
4588s | so let's you can actually come back to |
4590s | my gameplay now uh dean i'm gonna just |
4592s | show i think we're only touching two |
4595s | prime mods |
4596s | uh two promises yes so prime firestorm |
4598s | and uh |
4600s | prime fulmination yep |
4602s | so uh historically whenever we've done |
4605s | uh prime mods we generally uh increase |
4608s | the the stats by about two |
4611s | two times not as much as two but about |
4614s | that so for example i have examples here |
4616s | of continuity goes from thirty percent |
4618s | to fifty five percent uh flow goes to |
4620s | 150 to 275 so it's not exactly double |
4624s | it's a little less than double but close |
4625s | to that and then we have some that grow |
4627s | less that grow about only like 50 like |
4630s | pressure point goes from 120 to 165 or |
4632s | pistol gambit goes from 120 to 167. |
4636s | so generally that's how we do it |
4638s | on this once on prime firestorm and uh |
4641s | and fulmination |
4642s | we went triple the bonus |
4645s | which was kind of crazy uh in retrospect |
4649s | you know obviously it was it was uh |
4652s | unusual and it was also a mistake |
4654s | because we can now see that uh aoe is |
4657s | really really brutal so um we're gonna |
4660s | bring those down to be similar to other |
4662s | frames similar to other prime mods so |
4664s | it's uh gonna go from 24 |
4666s | to 44 |
4668s | when it's the the prime one so those two |
4671s | are are changing to be more in line and |
4674s | we are doing compensation for players so |
4676s | anyone that's modded like you know or |
4678s | fuse this mod to max you will be |
4680s | reimbursed if you are no fan of the |
4682s | changes |
4683s | we have a couple others that are also |
4685s | outliers that we're also changing uh |
4687s | tactical pump and reach but in the case |
4690s | of those we're changing in a different |
4691s | way instead of lowering the prime we're |
4693s | actually increasing the base one so uh |
4696s | just the plain old reach is going to |
4698s | increase to 1.5 the tactical pump is |
4700s | going to increase to i don't know i |
4702s | think it's 60 or something like that |
4704s | um |
4705s | yeah but i think one thing when it comes |
4707s | to you know why is the aoe meta the way |
4710s | it is and all of these things you know |
4712s | every time we do an update cycle we |
4713s | release the prime |
4715s | and i'm just going to go into this part |
4716s | now so you can stop me if you weren't |
4717s | done there but |
4718s | i have so there's more stuff i know but |
4721s | i wanted to just kind of acknowledge the |
4723s | reason a player might be inclined or |
4725s | sometimes they say they feel forced to |
4727s | use aoe or something so with something |
4729s | like |
4730s | a big aoe build where you just want to |
4732s | go in and you just want to smop the |
4734s | floor with everything and get out a lot |
4736s | of the motivation to do that is because |
4738s | say we release core prime you know |
4740s | you're playing a lith relic so you know |
4742s | you're going to be playing level 7 |
4744s | content and you're way more experienced |
4746s | in the game so what we're doing to you |
4749s | know give players a different option |
4750s | that actually want to crack with relics |
4752s | but with a bit of a challenge and you'll |
4753s | still have the choice of choice of |
4755s | course but if i go to navigation now |
4756s | you're going to notice something we're |
4758s | adding |
4759s | so if i switch to uh steel path uh |
4763s | we're adding void fissure steel path |
4765s | mission so you can actually do your lith |
4768s | relics at a higher difficulty uh so and |
4770s | you'll also get steel essence for it and |
4772s | the usual steel path things so if you |
4775s | want to do your lith relics at the you |
4777s | know base level level six to eight |
4779s | you're still free to do so but you can |
4781s | now actually do harder relic cracking if |
4784s | you're so inclined and you'll get a |
4785s | little bit of a plus for it which comes |
4787s | in the form of steel essence and |
4789s | anything else that uh this entails |
4791s | because generally speaking if you've |
4792s | played war from a long time and you know |
4794s | those prime access cycles are coming um |
4797s | you might not look forward to playing |
4799s | that lift mission and i'm just picking |
4800s | on lift you did nothing wrong but you're |
4802s | just just accept being level 11 all you |
4805s | did wrong was level so this is uh |
4807s | another qol change that's coming with |
4809s | bail breaker yeah the the main intention |
4812s | here is like yeah like for a lot of a |
4813s | lot of players it makes absolute sense |
4816s | that if you have a bunch of mods and a |
4818s | bunch of weapons and we ask you to go |
4821s | and do a level 11 mission |
4823s | you're not going to have a lot of fun |
4825s | because it's so easy for you but you can |
4827s | still do it if it is fun for you right |
4828s | right you have the choice so you choose |
4831s | whatever you want to do but it's |
4832s | understandable that it that you're going |
4834s | to try to min max it to the extreme |
4837s | because you just want to get out of |
4838s | there the fast as you can we understand |
4841s | that so we want to give that this |
4842s | alternative to you where you can get |
4845s | some extra rewards for doing the |
4847s | cracking of the relics that you were |
4849s | going to do anyways and hopefully you'll |
4851s | also find the the gameplay more |
4854s | to your level and to your liking um when |
4856s | you're doing those yes and acolytes |
4858s | still spot it |
4860s | yeah so one thing just relics yeah |
4862s | that's it |
4863s | um one minor thing on the mods that i |
4866s | forgot to mention uh furious rates we're |
4868s | also changing uh the futures rate uh |
4870s | amalgam mod which has |
4872s | essentially has in it uh increase of aoe |
4875s | range which is such a valuable stat to |
4878s | have in some random fury x mod uh that |
4881s | one is gonna get changed uh right now i |
4883s | think you believe it increases now fire |
4885s | rate to secondary so that's what it |
4887s | increases now if you find you know all |
4889s | things aoe that's basically what we're |
4891s | doing for sure |
4893s | for the veil breaker updates and then |
4894s | there's some other potential things |
4895s | we're going to do |
4897s | one of them is potentially adjust the |
4900s | self-stagger so the first one would be |
4903s | right now you put on prime shirt footed |
4904s | you're good to go |
4906s | yeah so to be clear that's where we end |
4908s | with the changes we're done and i'm sure |
4911s | i think none of them are too extreme i |
4913s | think all of them are like on their own |
4915s | they probably wouldn't move the needle |
4917s | enough we're hoping that coming at this |
4919s | from several angles a little bit at a |
4922s | time makes it so it's not too painful |
4923s | but it also actually makes a difference |
4926s | but we also tried a few other things |
4928s | that we're gonna keep on our back pocket |
4929s | for now we're gonna save for a part two |
4932s | uh if it's needed if it's needed because |
4934s | we wanna see how this one's pan out |
4936s | first |
4937s | so i won't go into a lot of detail about |
4939s | this once because but i do want you to |
4941s | be aware that you know these are things |
4943s | that might come that these are the |
4944s | things that we try because i already saw |
4946s | a couple in chat where where they were |
4948s | asking like why didn't you do this well |
4950s | so |
4951s | i'll go over them kind of kind of fast |
4954s | uh one is uh the fiction of aoe |
4957s | generally has been you know if you |
4958s | explode something in your face you'd get |
4961s | some sort of consequence for it um |
4963s | initially it was the damage then we |
4965s | changed that to the stagger |
4967s | and right now essentially that that |
4969s | stagger that knockdown |
4971s | gets removed with a mod that you can get |
4973s | on day 400 which is prime sure footed |
4976s | so we did experiment with changing that |
4978s | one to either work like cautious shot |
4980s | where it just downgrades the thing or |
4982s | simply only work on enemy on enemy cc |
4986s | we're not gonna release that right now |
4988s | but it definitely is something that we |
4989s | are considering uh if you saw that |
4991s | initial video of the running around |
4993s | shooting at your feet as you run around |
4996s | because you can still do that you cannot |
4998s | do it for as long because you run out of |
4999s | ammo but you can still do that and it's |
5002s | it is kind of weird |
5003s | but anyways uh |
5005s | he's going yeah |
5006s | the other thing is line of sight uh |
5008s | right now uh aoes can hit enemies |
5011s | through any sort of line of sight not |
5013s | happening in game yet these are things |
5015s | we might do after we evaluate just to be |
5017s | clear we want you to know where we are |
5018s | that's the whole point of telling you |
5020s | so the one we were trying with that is |
5022s | essentially to make a line of sight |
5024s | check that was a little more forgiving |
5026s | so it has an initial area where it |
5028s | doesn't check line of sight so if you |
5030s | explode something right next to someone |
5032s | they would still get destroyed so |
5034s | basically kind of rewarding you aiming |
5036s | in the general direction of the enemy |
5039s | but if they were further than a certain |
5040s | distance we would check los so that is |
5043s | something that would work for something |
5045s | similar to that other video where we're |
5046s | like shooting at the floor right in |
5048s | front of us and |
5049s | enemies were killing on the we're dying |
5051s | on the other side of the wall things |
5052s | like that would be permitted like that |
5055s | uh something that a lot of games do to |
5057s | kind of combat this this sort of thing |
5059s | is a drop by a system which is basically |
5062s | to say if i kill enemies with an aoe the |
5065s | ammo that drops is not for that weapon |
5067s | is for a different weapon so it kind of |
5070s | forces |
5071s | the the ammo to go dry and it forces you |
5074s | to go into your melee because now when |
5076s | you kill with your melee you get ammo |
5077s | for your aoe |
5078s | a bunch of games do this it is pretty |
5080s | effective we don't want to do it right |
5082s | now |
5083s | again we we're hoping that this initial |
5085s | changes that we did will be |
5087s | uh strong enough |
5089s | um |
5090s | and the fi well the final one doesn't |
5092s | even make sense to explain because i |
5093s | didn't explain how mutation is going to |
5095s | work but stuff without me yeah so the |
5097s | first three sort of are the the state of |
5100s | weapon balance and bail breaker and |
5101s | what's coming so not only do we have the |
5104s | ammo simplification the uh headshot |
5107s | reduction for aoe or elimination for aoe |
5109s | but buffs for single targets and then |
5111s | prime firestorm is essentially |
5114s | being changed to still prime mod trends |
5117s | but not the three times which is an |
5119s | outlier and like we said we know that |
5120s | was a mistake but that is the overview |
5122s | in the context of aoe but we have a |
5124s | slide here that we're blocking but if |
5126s | you wanted to take a screenshot this |
5127s | could be the uh version of it that you |
5130s | take and then i just quickly want to go |
5132s | to wukong and just to talk about how as |
5134s | a warframe wukong |
5136s | takes everything we just talked about |
5138s | with aoe and our philosophy which is |
5140s | automation |
5142s | is it dominant or is it disrupting other |
5144s | players and is a perfect case study and |
5146s | all that and we are going to be making |
5147s | some tweaks to wukong i think we'll just |
5149s | roll my video of me playing on the live |
5151s | build |
5152s | just so you can take a quick look at |
5154s | what |
5155s | you can currently do with wukong which |
5157s | is |
5158s | actually something you can't do as a |
5160s | player so this is where it all comes in |
5162s | so right now i have my wukong out i have |
5165s | he has the kuva brahma my celestial twin |
5168s | is out there |
5169s | and he doesn't need ammo |
5170s | so he can do things that i simply cannot |
5173s | do which is he can use the kuva brahma |
5177s | like well i guess i could have i used an |
5179s | ammo restore but just practically |
5181s | speaking he's just going for it ammo not |
5185s | a care in the world uh and he's uh |
5188s | automating the game for me which you |
5190s | know you should celestial twin is meant |
5191s | to be your second in command he does a |
5193s | lot of damage this is okay but we're |
5195s | making changes yeah so the we're mostly |
5198s | focusing on that first ability uh which |
5201s | as you can see here is pretty powerful |
5203s | uh the main change so |
5206s | first of all we're having this damage so |
5207s | right now he copies exactly the damage |
5210s | that you would do which in retrospect |
5212s | it's it's always been too high so we cut |
5215s | in half but we also increase the damage |
5217s | if you mark a target which some people |
5219s | might not even know you could do because |
5220s | why bother but you can mark targets with |
5222s | wukong's |
5223s | celestial twin if you mark a target then |
5226s | the the |
5227s | the cool clone who will focus on that |
5229s | enemy and will deal extra damage now he |
5232s | deals even more damage to that one enemy |
5234s | so |
5234s | basically it's rewarding an active uh |
5237s | playstyle where you're actually telling |
5239s | him what to do |
5241s | generally you only want to do that for |
5242s | like if you see um if you see an exymos |
5245s | or if you get an acolyte things like |
5247s | that is where you want to use it |
5249s | the other change we did is that he now |
5251s | actually uses your ammo so that means |
5254s | you can no longer stand there and just |
5256s | watch him do the thing |
5257s | testers actually try this and basically |
5259s | you can feed him ammo so you can be |
5262s | around killing enemies |
5265s | with your melee get some ammo for your |
5266s | clone and you can keep feeding him so he |
5268s | can still work but again you have to |
5271s | play it's it's all about making it so |
5273s | it's not all automated um |
5276s | and the last change is that he now |
5278s | actually is affected by by the explosion |
5281s | so he now will get staggered he will get |
5283s | all that now in practice most players |
5286s | that uh that have wukon will also |
5289s | come with prime sure footage so |
5291s | he inherits your loadout in that respect |
5293s | so so that last change is almost like a |
5295s | a non-change if you're already putting |
5297s | firearm pressure but there if that's |
5299s | that's uh but we are buffing his four |
5301s | yeah from reading a lot of like you know |
5303s | i was reading a lot of like posts and |
5305s | stuff of what people expected to change |
5306s | with wukong after i mentioned in in |
5308s | twitter that i was going to change them |
5310s | uh a lot of people expected nerves to |
5312s | his one which i just told you what they |
5314s | are nervous to do and that's where i'm |
5317s | gonna subvert expectations wow |
5320s | watch out yeah watch out uh and we're |
5323s | not gonna change his too uh essentially |
5326s | going back to those sort of like |
5328s | the pillars of why nerf things |
5330s | uh we feel his tool is not it's not |
5332s | something that you'd automate it's not |
5333s | something that's disrupted to other |
5335s | players is it a bit dominant i think |
5337s | it's a little bit darker because it was |
5338s | really fast but it is a lot of fun and |
5340s | when we were thinking about okay how |
5342s | could we kind of control these two |
5344s | it really felt like when we nerfed that |
5347s | we would be nerfing fun and we really |
5349s | didn't want to do that |
5351s | where we feel like we need to reserve |
5354s | those sorts of changes for |
5356s | automation disruption uh etcetera |
5358s | etcetera uh so he's two is untouched |
5360s | he's fourth uh he's getting a buff |
5362s | essentially he's getting a little more |
5364s | base damage on it we're not fully |
5366s | restoring but adding a little bit of the |
5369s | range growth with the combo |
5371s | is not as huge as it was before but it |
5373s | still gives you i think up to like 3.5 |
5376s | meters something like that so more than |
5377s | a prime stretch |
5379s | uh and we're also adding at the end of |
5381s | his uh forward combo |
5383s | uh where he does like a stump on the |
5385s | floor uh he'll do a little vortex to |
5387s | pull enemies to you kind of customize |
5389s | the theme of the stream |
5395s | if you didn't like vortexes before you |
5398s | may like them now |
5400s | yeah so that's those are uh those are |
5402s | the changes |
5404s | right so i'm going to take a pivot now |
5406s | to talk about veil breaker uh as new |
5409s | content so what we've talked about so |
5411s | far is all things balance changes we |
5413s | showed styanx but now i wanted to |
5416s | actually |
5417s | show some of the other bits and pieces |
5419s | that are coming with |
5421s | veil breaker there's going to be lots of |
5423s | questions i'm sure we will have full |
5424s | patch notes up when we release uh and we |
5426s | i know we're like running really over so |
5428s | i'm just gonna it's only 3 25. why don't |
5430s | we do a platinum |
5437s | i did warn them that they would hear me |
5439s | around for a while yeah |
5440s | and actually we |
5442s | you've used up all your uh vocal creds |
5445s | of course |
5446s | you're done |
5447s | to summarize jailbreaker thank you 50 |
5450s | less animations great who won can you |
5452s | read it oh t3 kkkii |
5456s | congratulations please whisper the |
5457s | warfare and twitch channel you're |
5458s | watching right now with your in-game |
5459s | aliens platform playboy from get you a |
5461s | thousand |
5466s | [Music] |
5470s | indeed we are and for veil breaker we |
5473s | have cosmetics coming of course we have |
5474s | the long awaited uh |
5476s | more releases for void shell which |
5478s | through lots of experimentation this |
5480s | year we started with the batch of three |
5482s | and now we're actually going to release |
5483s | four more in this update so dean if you |
5485s | feel so inclined you can come on over to |
5487s | my screen what do you think my colors |
5489s | there carrie |
5490s | i |
5491s | i |
5492s | i don't naturally always channel jeff |
5494s | but there i can understand where he |
5496s | comes from |
5498s | remember when steve said that like as |
5500s | you age your eyes don't have the ability |
5502s | to take in saturation the way that they |
5504s | used to |
5505s | this is running contrary to that |
5507s | interesting i'm highly saturating your |
5509s | eyes then but of course uh we will be |
5511s | adding some more void shell skins with |
5513s | the update we're gonna have nova |
5514s | excalibur wukong hilariously um so you |
5517s | know if you're not too upset by the |
5519s | changes maybe slap a skin there you go |
5522s | and then stay in acts as well so that's |
5523s | four coming in this update uh my nova |
5525s | looks perfect no no feedback no notes |
5528s | [Music] |
5530s | well actually no okay you're done |
5532s | uh and we are adding a new ephemera as |
5534s | well so we'll have the fog of war |
5536s | ephemera so this will be um one which |
5538s | again it hides the saturation so maybe |
5542s | you approve this sure does yeah i saw |
5543s | someone asking for helmets it doesn't |
5545s | remove the layering but it does yeah |
5547s | oh the helmet oh um yes i can do that uh |
5551s | let me just see i don't think it has the |
5553s | proper uh icon yet so i actually have to |
5554s | read them there you go yeah |
5556s | so there you go i can |
5558s | maybe i'll swap some colors just for the |
5559s | the blessing of the christmas |
5562s | anyway and there will be new uh |
5564s | materials coming as well material |
5565s | structures so that's correct |
5569s | uh nova and wukong will get void shells |
5571s | for bail breaker and then if you have |
5574s | good taste you'll know that what you |
5576s | tell me |
5577s | tortilla my colors oh |
5583s | you might have spied it in the trailer |
5584s | we showed it alive but tortilla deluxe |
5586s | the kali dress kali dress |
5590s | that's the host's job |
5592s | about how you pronounce it not in my |
5593s | business i pronounce it uh the deluxe |
5595s | collection calendrius calidrius uh this |
5598s | is coming with bailbreaker she also has |
5601s | i believe a |
5602s | throwing throwing bombs throwing palm |
5605s | skin |
5606s | and the top horse skin as well |
5609s | i love this skin |
5610s | the skin is and this is actually um we |
5612s | contracted a uh like a straight asterisk |
5615s | who is just a player like no like any |
5617s | other but also has a you know a penchant |
5620s | to do amazing arts um actually came up |
5622s | with the protea deluxe skin and we |
5624s | worked with them like this concept came |
5625s | from the community and then um yeah the |
5629s | just incredible i'm actually going to |
5630s | leave i don't know if i have that |
5631s | ephemera bug or |
5633s | i must no yeah i'm going to go out and |
5635s | back in so you don't see my green |
5638s | stink lines but |
5640s | yeah so this is uh also coming in veil |
5642s | breaker finally |
5647s | that you got to go i mean that's that's |
5649s | uh orange and blue orange and blue and |
5651s | everybody loves that right yeah well |
5652s | done randomized yeah and this is one of |
5654s | the first time we had a had to add like |
5656s | a feather |
5657s | yeah that's right so this has a whole |
5660s | bunch of new tech in it as far as yes |
5663s | yes it does character building goes |
5665s | yeah we have uh we have some more um |
5670s | advanced |
5671s | techniques for rendering feathers and |
5673s | and hair so we're still it's still um |
5677s | there's more stuff coming for sure so it |
5679s | gives us just gives our team more tools |
5682s | to make a lot of varied materials and |
5684s | obviously the skin in particular is a |
5686s | good example of that so yeah yes nothing |
5688s | goes wrong with layered transparency |
5690s | right yeah no complications whatsoever i |
5693s | do remember seeing in the art channel |
5694s | when when this was first shown it was |
5697s | like oh can we start adding this |
5699s | everyone |
5705s | deluxe skins you can mix and match with |
5707s | the existing uh you know helmet helmet |
5710s | uh options |
5712s | excellent |
5713s | all right so that is tortilla that is |
5715s | for two i think it's time for a little |
5717s | bail breaking uh |
5720s | nod to i don't know |
5721s | bail breaker right so uh with |
5724s | failbreaker it takes us in a post-new |
5726s | war world where you will find yourself |
5728s | if you finish the new war you're going |
5730s | to have a quest and this is when we're |
5731s | going to get into like some devs you |
5733s | know dev showcase stuff so you never |
5734s | know what's going to happen and it is |
5736s | the dev bill but there will be a quest |
5737s | available in your codex failbreaker will |
5739s | be there for you and once you complete |
5742s | it your world state is gonna change a |
5744s | little bit so the new war has happened |
5745s | the tenno has resolved what they've |
5747s | resolved and now it's time to push |
5749s | things forward with bailbreaker and |
5751s | after you finish the bailbreaker quest a |
5752s | couple things are gonna change for you |
5754s | uh first is you may have a new |
5757s | visitor |
5758s | uh if you will |
5760s | like a roommate a roommate if you will |
5762s | in your uh actual drifters camp so in |
5766s | this setting uh dean i'm just gonna have |
5768s | you pop away for a second maybe meg can |
5770s | fill the air time for a second or two |
5771s | while i get this set up i love filling |
5773s | air time |
5774s | as part of bail breaker as well that |
5776s | when you're doing the quest again reb |
5777s | mentioned at the beginning it is a |
5778s | smaller quest i'm just kind of |
5780s | continuing a little bit of the new war |
5782s | and call story but you're going to get a |
5784s | little um conversation with daughter she |
5786s | might have a part to play |
5789s | indeed so if you come back to my uh game |
5792s | play here dean um |
5794s | if you've decorated your drifters area |
5798s | you might need to move some stuff around |
5799s | this is a friendly warning that um there |
5802s | are some uh |
5804s | there might be some people moving and |
5806s | and this is going to lead to um the |
5808s | kickoff of the new systems we're adding |
5811s | so the first system pertains |
5812s | specifically to this character you see |
5814s | here you may know him as call and he's |
5817s | going to have uh he has a purpose and he |
5820s | has a goal after the new war and |
5822s | everything that happened so you'll be |
5824s | experiencing a once a week narrative |
5826s | from his perspective of what he wants to |
5828s | do and you'll be sort of cycling through |
5830s | that once a week there will be something |
5831s | for you to play we're going to rotate |
5832s | through i think we're starting with |
5833s | three um so three weeks you'll be going |
5836s | through and every time you play one |
5838s | perhaps he's going to gain a following |
5840s | or his mission is going to you know push |
5842s | further so this area that you see here |
5844s | will grow you'll meet some people you |
5847s | may wonder who chipper is this is a |
5848s | never before seen person that might have |
5851s | aligned goals |
5852s | and call is here call is waiting and of |
5855s | course like any you know any fun system |
5858s | we have |
5860s | call only get one uniform yeah call is |
5863s | here to uh |
5864s | you know you can you can do some things |
5866s | to make your call look the way he would |
5868s | uh and then you can go out and play your |
5870s | your call weekly mission uh and then you |
5873s | know very important part of anyone |
5875s | that's undergone extreme trauma uh in |
5878s | terms of bringing it back with style is |
5880s | eye patches |
5882s | so we have some um some concepts as well |
5884s | that we're going to show here that uh |
5886s | undertake what uh just the different |
5888s | level of customizations that call will |
5889s | have so i think we have a |
5891s | a uh an eyepatch asset dean perhaps |
5895s | did we lose dean to the long dev stream |
5900s | all right |
5901s | but yeah so of course if you want to |
5903s | get your metal gear solid kicks in we |
5906s | have the perfect firm request from |
5908s | somebody that's interesting |
5914s | mystery request for the |
5916s | you know coolest eye patches you can |
5917s | have but yeah you can really um make |
5919s | your call your own and he has a purpose |
5921s | a mission and that'll all be unveiled in |
5923s | unveiled oh god |
5925s | there it is i was waiting for the moment |
5928s | so yes so we'll take a small clip of a |
5930s | dev build um gameplay just to give |
5932s | people a look into what call might be |
5934s | going through so this is dev build uh |
5937s | whips but call has found himself |
5939s | somewhere that you might recognize he |
5941s | managed to get a jet pack and he must |
5942s | free his uh his brother here so this um |
5946s | whole |
5947s | uh fiction and everywhere you're gonna |
5948s | go with call is going to involve |
5951s | what is he going to do against the |
5952s | sentience and what can he as one grineer |
5954s | alone do well as he rescues his brothers |
5957s | he'll find that he has the power to |
5960s | you know command them and get them to do |
5961s | different things carrie your art |
5964s | sensibilities are going to tingle |
5965s | because i'm actually showing something |
5966s | placeholder here but there's secrets and |
5968s | little things that you're going to want |
5969s | to uncover to push that call weekly |
5972s | mission forward so you can earn things |
5974s | to shop in you know maybe this new |
5976s | character back over here on the gameplay |
5978s | side um |
5980s | this character on my screen here dean uh |
5982s | might have some things for you to grab |
5984s | uh week over week uh depending on how |
5986s | far you advance every time you do a call |
5988s | weekly you'll push the call garrison |
5990s | forward and this is where stein acts |
5992s | will be for the free path once we're |
5994s | done with his campaign and once we're |
5996s | done um you know you you know don't get |
5999s | it for free for those two weeks anymore |
6000s | steinax will be here we'll have |
6002s | cosmetics for call in here and we're |
6004s | going to have a couple other things that |
6005s | we're going to talk about because |
6006s | of course uh once you've uh actually you |
6009s | can see my ship there it doesn't really |
6011s | fit but it does not but it looks cute |
6014s | once you've once call has you know his |
6017s | veil breaking quest resolved |
6019s | uh he found some intel and he might know |
6022s | something that you don't from a |
6023s | different perspective and it's for that |
6025s | reason that um |
6027s | we're going to introduce archon hunts |
6029s | which is the warframe gameplay for vale |
6031s | breaker the warframe system um |
6034s | which essentially once you've got the |
6037s | quest complete which is a shorter quest |
6038s | for a veil breaker you're going to |
6040s | unlock something called archon hunts and |
6042s | these are a weekly system for players |
6044s | that every week you're going to get the |
6046s | intel on a new archon that has a new you |
6049s | know tweaked look for the post new war |
6052s | world and there's going to be new lore |
6054s | and new stakes for you as a player to go |
6056s | through these so you'll hear from some |
6058s | characters maybe i have a voice |
6059s | recording session monday who's to say uh |
6062s | how much is there and then you're going |
6064s | to do a mission in this section of |
6067s | gameplay content that will always amount |
6070s | to a showdown with an rcon and these are |
6073s | our |
6074s | version of content that we really want |
6076s | you to think about what loadout you're |
6077s | going to bring and how you're going to |
6078s | play it in a co-op setting so we have |
6080s | some restrictions just to change it up |
6082s | these are weekly so if you can't do it |
6083s | the first day you have all week to try |
6085s | and you know refine your build whatever |
6087s | troubles you're having maybe get a squad |
6089s | to help you but you'll get bonuses for |
6092s | certain gear and then there's also |
6093s | restrictions where respawns you can't |
6095s | self-revive really co-op reviving is the |
6098s | only way to stay alive so if you get |
6100s | down you better hope you're sticking |
6101s | with your squad so that you can all stay |
6103s | together advance together through the |
6105s | mission and then consumables uh similar |
6107s | to steel path they have a cooldown so |
6110s | same idea as steel path |
6111s | these are weekly |
6113s | and then they end with that fight |
6115s | against the given archon of the week you |
6117s | can absolutely do them solo it doesn't |
6119s | have to be co-op but as with all things |
6121s | in our game totally possible so solo but |
6125s | they are tough |
6126s | and they are meant to be tough missions |
6128s | so uh |
6129s | yeah well okay so if you |
6132s | if you played when you were you know by |
6134s | the time you get to |
6135s | fight arkham's with your warframe yeah |
6138s | maybe it was a little anticlimactic |
6140s | there's a new new flow new mechanics for |
6142s | the final boss fight uh the archon hunt |
6144s | itself so you'll be going in you'll have |
6146s | to discover how to get through where |
6148s | they are |
6149s | shake them out there's new mechanics |
6150s | there um it's not uh |
6152s | just the drifter versus our con newer |
6155s | stuff it is different it has a twist we |
6157s | don't do spoilers but it will be |
6159s | different |
6160s | but it is meant to be it is meant to be |
6163s | more on the punishing side it's not you |
6165s | know it's mega better yeah |
6168s | we want to see what we can do with |
6169s | challenge that's pretty much it it's a |
6171s | really that word will trigger a lot of |
6172s | different reactions but we want to try |
6174s | different things and that's what bail |
6176s | breaker is about so these boss fights at |
6177s | the end uh you'll have to take a look at |
6180s | them and see for yourself where they go |
6181s | and every week a new one will appear for |
6182s | you and you're going to get something |
6184s | new |
6185s | you'll probably see on my screen |
6187s | something called the azure archon shard |
6190s | which is a new system we're adding for |
6193s | uh upgrades for players so every week if |
6195s | you do your uh archon hunt you will earn |
6199s | the corresponding archon shard which |
6201s | when you're done the quest you'll have |
6203s | the necessary |
6205s | equipment to use it which means that |
6207s | your helmet is getting more use and |
6209s | archon shards as a system are an upgrade |
6212s | system for your a given warframe so you |
6215s | can use your azure shard or if you're |
6216s | lucky you have a 20 chance to get a tau |
6218s | forged one |
6219s | uh and your arkhan shards will be |
6222s | installed in a given warframe you have |
6225s | five shard slots which you can put your |
6227s | shards in so for me um i have my protea |
6230s | here who i love dearly and pablo if you |
6232s | want to talk a bit more about this |
6233s | system |
6235s | yeah essentially it's a way to kind of |
6238s | focus on like the the |
6240s | frames that you really want to buff even |
6243s | more the ones you want to take to the |
6244s | very extreme basically you can select |
6246s | from three different crystals and they |
6249s | also they have the the tau forged |
6250s | versions which are a little stronger |
6252s | um so |
6254s | you can select them and then from that |
6256s | will give you a selection between |
6257s | different buffs that you can get from |
6259s | those gems |
6261s | so in this case you can increase the |
6262s | health of your protea you can give them |
6264s | some shield as you can see the tower |
6266s | forge gives it a little a little extra |
6268s | bonus some more energy essentially you |
6271s | can |
6271s | kind of oomph your |
6274s | your preferred frames to get them uh and |
6276s | the |
6277s | also the the gems if you well the shards |
6280s | if you decide to they can be um |
6283s | they can be moved so you're not like |
6284s | fully committed you can take them out |
6286s | using |
6287s | um basically hellmann's resources yeah |
6290s | and just to be clear these are permanent |
6292s | stat upgrades that your given warframe |
6294s | would have so if i love my protea and i |
6296s | did my weekly arc on hunts i can now |
6299s | permanently increase a specific stat |
6301s | depending on which chart i have so as |
6303s | you fight |
6304s | amar you'll get the crimson shards from |
6306s | ammar you'll get the amber shards from |
6308s | nera and you'll get the azure shards |
6310s | from boreal and these are permanent |
6312s | stats |
6313s | that you can |
6315s | apply to a given warframe yeah and |
6318s | generally speaking the the red one is |
6320s | offensive stuff uh |
6322s | or attack stuff |
6324s | uh then the yellow is utility and then |
6327s | the blue is well what you're seeing here |
6329s | which is more on the defensive uh |
6332s | defensive side of things so you have a |
6334s | limit of five archon uh shard slots per |
6337s | frame um and you can |
6339s | put them in so you'll be earning these |
6340s | at the rate of one a week and you'll be |
6342s | able to kind of decide which frame you |
6343s | really want to invest in and they they |
6345s | well do they stack so if i had five blue |
6348s | shards or azure shards in this case i |
6350s | could put five all for armor yeah so |
6353s | spoiling a little bit from the yellow |
6355s | for example the yellow you can get um |
6357s | extra bonus from energy pickups so if |
6361s | you put five of those you can almost |
6363s | replace uh energize with that so you |
6366s | basically could kind of free you up your |
6367s | your |
6369s | your arcane slot uh and basically you |
6371s | can kind of pick and choose which frame |
6373s | you want to go with the ones that are |
6375s | attack based which ones would you want |
6376s | to go utility which ones you prefer the |
6379s | fence |
6380s | um |
6381s | yeah yeah removing a star shard doesn't |
6383s | destroy it so say in the case of a frame |
6385s | that doesn't have a prime if you've put |
6386s | all these shards in that frame and the |
6388s | prime comes out you'll be able to get it |
6390s | back there will be a little bit of |
6391s | friction right now it's using a helmet |
6393s | resource so that's still under review |
6395s | for what we're going to do there but we |
6396s | know that um |
6397s | people who have invested in frames may |
6399s | want to change their mind so we are |
6401s | going to |
6402s | let you move those around yep |
6404s | uh and and the only other note is uh |
6407s | well i don't know if i say it's but in |
6409s | caster we will stuck |
6410s | [Music] |
6412s | yeah so uh there will be shards |
6413s | available it's not just through the uh |
6415s | weekly archon hunts where you're going |
6417s | to be doing that final boss fight with |
6419s | an rcon to take their shard but colin |
6421s | might have got one or two things up his |
6422s | sleeve so we're gonna you can kind of |
6423s | engage with both systems to get yourself |
6426s | those particular upgrades yeah so for |
6429s | veil breaker we have steinax we have |
6431s | call with his veil breaking weeklies we |
6433s | have uh the arkhan hunts which are |
6436s | predicated by playing through the veil |
6438s | breaker kickoff and then you'll be kind |
6440s | of on your way to explore all the |
6442s | quality of life changes we have tons of |
6443s | new skins we have tons |
6446s | like more qol than i think we even |
6447s | covered on this stream and we're already |
6449s | running you know what else do we have |
6451s | there oh yeah yeah so we talked about |
6453s | all of that augmented buffs are coming |
6454s | as well |
6456s | yeah we're doing part two we're doing l |
6458s | to r i believe stopping at rhino looking |
6460s | at a few we'll do obviously uh uh you |
6462s | know a part three but we wanted to look |
6464s | at a few you talked about armor changes |
6466s | in terms of uh stripping from |
6469s | enemies with abilities so that's good |
6471s | artists my my friendly artists who came |
6474s | here you can talk about last gasp |
6476s | because i see that we forgot to talk |
6477s | about that yeah so last guess i'll just |
6479s | go over super quickly |
6481s | kerry |
6487s | um basically uh it's gonna instead of |
6489s | the meter starting at 50 it's going to |
6491s | start at zero percent but there's going |
6493s | to be no initial drain instead the |
6495s | initial drain will start after a few |
6496s | seconds and then actually killing xmas |
6498s | units is going to refill that meter |
6501s | completely and killing enemies is going |
6502s | to fill a meter by a third each time |
6505s | yeah it feels fast like it fills out the |
6508s | the meter faster and you don't have that |
6510s | initial like you know before it started |
6512s | half and immediately started to drain so |
6514s | you almost felt like you were like it |
6517s | you felt like you were falling behind |
6518s | immediately this gives you a little bit |
6521s | of time to like come up uh start killing |
6523s | and then |
6524s | come back i feel it's it is easier to |
6527s | come back with it and also we did a lot |
6529s | of changes to the presentation it looks |
6531s | much nicer it has less um |
6534s | less pops and stuff in there yeah got a |
6536s | little bit of an animation buff i think |
6537s | we got everything well |
6539s | is there anything you guys want to say |
6540s | about art because i have sort of like a |
6542s | wrap-up state of ongoing things because |
6544s | as i'm sure chad has noticed we are a |
6547s | different group up here now and |
6548s | obviously at 10 economy now some team |
6550s | changes so all of us have been working |
6552s | on warframe for at least ten years or |
6554s | nine to ten years i think absolutely so |
6556s | we we all we yeah we're all relatively |
6558s | day one carrie your zephyr skin has |
6560s | never seen the light of day what do you |
6561s | really have yeah yeah what's gonna |
6563s | happen there let's list it off let's |
6565s | bring it back well we we have a lot of |
6567s | awesome people on the team so that |
6568s | should be able to see the light of day |
6570s | someday yeah and if you i don't even |
6571s | know what you would google to see that |
6572s | but it was devstream seven no i don't |
6574s | even know what dev stream you showed it |
6575s | on but you know it was a got an art |
6576s | panel and jeff has incessantly brought |
6578s | that up over years is ever cool and now |
6580s | i'm doing that it's great really good |
6583s | no regrets no regrets yeah a lot of new |
6586s | faces uh but same old faces as well so |
6589s | um we are quite our our team has uh at |
6591s | least uh the character team has grown in |
6593s | the past few months uh definitely so |
6595s | um only |
6597s | better greater things and we're working |
6599s | on improving a lot of our |
6601s | our techniques and materials and all |
6603s | that stuff so even on the on aesthetics |
6605s | end i think a lot of good things to look |
6606s | forward to absolutely |
6609s | um so a lot of the new folks like jumped |
6611s | in right going into tennocon and were |
6612s | able to yeah you know help get us over |
6614s | those last hurdles so things seem to be |
6616s | coming together really well i think so |
6618s | yeah gotta stay positive correct i mean |
6620s | we have like years of stuff to catch |
6622s | players up on and for a long time we've |
6624s | been talking about uh cross play trials |
6627s | and these things and i just kind of |
6628s | wanted to get now that we have a new |
6630s | team structure and you know we're |
6632s | working with a really experienced |
6633s | warframe team i just kind of wanted to |
6635s | give the latest news on everything that |
6637s | you might have been waiting for word on |
6639s | year over year just from my current |
6641s | point of view so pablo's looking at me |
6642s | was like what the hell are you going to |
6644s | say about raids and trials but it's my |
6646s | turn to surprise you i think pablo |
6648s | himself |
6650s | no but i wanted to talk about cosplay |
6652s | cross save raids trials just general |
6654s | talking |
6655s | points for things that if you've been |
6657s | with the warframe community for a long |
6658s | time usually steve would say something |
6660s | about these things and now i'm going to |
6662s | i'm going to give you where things are |
6664s | and what we're going to do |
6665s | first of all i'm going to talk about |
6666s | raids and trials this is something that |
6669s | i |
6670s | you know played back in the day megan |
6672s | and i the team and we i think earlier in |
6675s | the year we talked about wanting to |
6676s | bring them back but we're not going to |
6678s | talk about this or have anything to |
6679s | share until our veil breaker objectives |
6682s | are complete and our duvery paradox |
6683s | content is complete so don't expect to |
6686s | hear about those for a little bit we |
6687s | still care about them deeply and we |
6689s | think that they are an interesting thing |
6690s | to try and explore but there's nothing |
6692s | to share about it |
6694s | until we bring you news basically so |
6696s | i'd rather be honest about that and we |
6698s | have a we have a lot of stuff to do so i |
6700s | don't want it to be a |
6702s | you know a continuous thing that you |
6703s | might expect to hear about on the next |
6705s | dev stream because you won't |
6706s | yeah we discuss them a little bit we |
6708s | took a look at some of the existing |
6710s | stuff and just got to |
6712s | get uh some bearings about like okay |
6714s | where is this what what could we |
6716s | actually do and essentially |
6719s | the the answer is |
6720s | we cannot |
6722s | look at this until next year because |
6724s | this year we just have too much already |
6725s | so that's that's but yeah |
6728s | there maybe is something we could talk |
6730s | about this year and that's cross-play so |
6731s | that is an engineering feat that we have |
6733s | wanted to you know all these systems |
6735s | we're adding it'd be nice if you had a |
6736s | bigger pool of players to play with |
6738s | across all platforms and we are like we |
6740s | said at tennocon in the testing phase of |
6742s | kicking off something for cross play |
6744s | which we will announce the full |
6745s | community details of uh pretty soon so |
6748s | that you know what to expect because |
6749s | this is very much a test the tech and |
6752s | we've got to test it live so we'll have |
6754s | extremely organized tests for cross play |
6756s | uh like we mentioned at tennocon like i |
6759s | said again we are getting close and once |
6762s | crossplay is in a spot where we feel |
6763s | like we can turn it on uh cross save |
6766s | work will follow so that's the order of |
6768s | operations there uh it is one of the big |
6770s | actually i would say it's the biggest |
6771s | priority for the bulk of the team in |
6775s | terms of tech for warframe right now so |
6776s | where steve would usually tell you |
6778s | something about deferred rent oh all of |
6779s | the updates with their engine and |
6780s | deferred rendering and what does that |
6781s | mean if you can't run deferred that'll |
6783s | come in future dev streams but from a |
6785s | tech point of view it's really the |
6786s | biggest priority and um we're really |
6788s | hoping to we want to get it right so |
6790s | yeah we don't want you to lose your |
6792s | accounts in the metaverse because oh my |
6795s | goodness |
6796s | zuckerberg to steal your account all |
6798s | right we have to be really careful so |
6800s | you know |
6801s | if would it really be like a creative |
6802s | director thing if i don't say something |
6803s | that could get us in trouble |
6812s | [Laughter] |
6815s | [Music] |
6819s | everyone just stay calm mark zuckerberg |
6821s | is not going to steal your account um |
6822s | and then i think just the other general |
6824s | thing oh prime resurgence we will have |
6827s | more news about that system as well that |
6828s | was something we launched last year as a |
6830s | prime vault test replacement and the |
6832s | team has put a lot of effort into what |
6834s | it could look like and there will be |
6835s | full announcements on that i just wanted |
6836s | to acknowledge it because i see a lot of |
6837s | questions about it and then i think the |
6839s | last thing is just sort of an overview |
6841s | talking point on the test cluster when |
6844s | covid started we were all at home we're |
6846s | like how are we gonna work with this and |
6848s | we kicked off the |
6849s | semi-public test cluster which uh was |
6852s | great and it worked well it was a lot |
6854s | more work than we expected it was still |
6856s | good it got good results and then we |
6857s | started simul shipping and if you're |
6859s | tracking on a calendar when the public |
6861s | test stuff started to wind down and when |
6864s | we started doing coordinated releases |
6866s | across all platforms there's a very |
6868s | clear correlation between when one ended |
6870s | and one began |
6871s | and for that reason i'm still looking |
6873s | into a way to try and use it but that |
6875s | doesn't override the very meticulous |
6877s | planning we have to do with our builds |
6878s | to have a simultaneous release for all |
6880s | players uh i don't want this to sound |
6882s | like an excuse it's not it's literally a |
6884s | logistics problem and a lot of players |
6886s | are probably going to wonder like why |
6887s | aren't you using the |
6888s | public test cluster for these aoe |
6890s | changes and stuff and it's a logistic |
6892s | issue to have any updates this year we |
6894s | have to decide how we can bring this |
6896s | back in with our new methodology for |
6898s | actually releasing and deploying builds |
6899s | across all platforms so |
6901s | looking into it trying to plan |
6904s | if things were perfect we could do it |
6905s | every time but the reality is |
6908s | it's very now that i'm sitting in this |
6910s | side of the chair it's very hard but |
6912s | because this is something that we kicked |
6914s | off as a team |
6915s | during covid and we liked it it's still |
6918s | something that we want to do but we also |
6919s | know that there are a million reasons |
6921s | now why we can't yeah the needs of |
6924s | simultaneous ship across |
6926s | all the different |
6928s | consoles on the different platforms and |
6930s | the needs of the test cluster go like |
6932s | kind of directly against each other um |
6935s | and |
6936s | they're what lives on top of |
6939s | simultaneous ship is crossplay and |
6941s | crossing right yes if you don't have |
6942s | something to ship this cosplay and |
6944s | crosstalk do not work so we need to keep |
6947s | doing that |
6948s | so that gets us into this problem we |
6951s | really for this one as you saw from the |
6953s | gigantic list of changes we since it |
6956s | wasn't like just one change it was a |
6958s | whole bunch of things we would have |
6959s | loved to be able to do a test cluster uh |
6962s | but |
6963s | that would have just meant that then |
6964s | simultaneously yeah there's no explainer |
6967s | we accrue all of these things when we |
6968s | try new things all the time and it's |
6970s | like what about this what about that and |
6971s | then you start to realize like well in |
6972s | order to get anything done we need to |
6974s | make some choices and as your new |
6976s | creative director i'm going to try and |
6978s | make the best choices for the community |
6980s | in the game sometimes you might not |
6982s | agree with me i hope for the most time |
6983s | you can at least understand my reasoning |
6985s | and i'll be happy but in this case for |
6987s | cross-play and cross-safe stuff to |
6988s | happen there that simultaneous ship had |
6990s | to happen and those are the types of |
6992s | decisions that push the entire community |
6994s | forward uh and all things considered we |
6997s | do hotfix a lot and after these changes |
7000s | that we outlined in the stream are in |
7001s | your hands we will continue to do just |
7004s | that uh we're going to be evaluating |
7006s | closely we have a lot of stats and data |
7008s | and of course player feedback that's |
7009s | going to come into the equation so |
7011s | that's where we're going to be with veil |
7012s | breaker and it is a huge update it has |
7014s | everything we've shown today |
7016s | uh and those uh archon fights will be |
7018s | waiting for you with your you know maybe |
7020s | your your best gear your worst gear |
7022s | whatever you want to throw at it you can |
7024s | figure it out you have a week to do it |
7025s | every week before it |
7026s | clicks over to the next hunt so yeah |
7029s | that's kind of the veil breaker depth |
7030s | stream the longest step stream oh my god |
7032s | almost two weeks have we hit her up |
7035s | sinking into my house |
7038s | that sweater was a bad choice megan |
7040s | those are brilliant yeah i actually |
7042s | thought about that i thought about the |
7043s | you know the professional setup and the |
7045s | lights and i thought i should not wear a |
7046s | hoodie i should definitely just wear a |
7047s | shirt because |
7048s | yeah it gets sweaty in here is that |
7050s | everything that is everything |
7052s | it's not everything |
7056s | what |
7057s | a skin oh the science dianex void shell |
7060s | no |
7062s | there's a skin we haven't shown |
7066s | and a concept we showed the key area |
7069s | for portilla yeah oh show the cure |
7073s | all of us are like what the hell is this |
7075s | wow |
7081s | yeah |
7082s | and then yeah the concept art is like |
7084s | what i was talking about um way back in |
7086s | the day we commissioned asterix to do |
7088s | this incredible protea deluxe concept |
7090s | art and from that the team was able to |
7093s | create the skin actually this is |
7094s | hilarious that everyone in chat thought |
7095s | dean was gonna do a little trick and |
7097s | show us the zaku deluxe skin which |
7100s | this is the perfect ending because the |
7101s | art team gets to talk oh boy exactly |
7103s | looks eh |
7104s | yeah uh that's some progress |
7108s | in progress yep things are happening uh |
7110s | but yeah actually honestly we have you |
7112s | know being able to add so many |
7114s | more fresh new faces into our team we're |
7117s | able to look at the long-term schedule |
7118s | and really |
7119s | uh i think we feel confident hitting |
7121s | those marks of |
7123s | have all these deluxes coming in and the |
7125s | void shelves are really taking a life of |
7126s | their own and so it's really refreshing |
7128s | to have |
7129s | um you know um |
7131s | a team to be able to support that so uh |
7133s | yeah and of course warframe on the new |
7135s | management um |
7137s | uh let's burn it all down |
7140s | no no i think it's uh it's really really |
7142s | exciting i think uh can we say when |
7144s | we're planning to release zaku deluxe do |
7146s | you know i i i think i know am i allowed |
7149s | to say why not i think i think the last |
7151s | time uh |
7153s | the last conversations we had on in our |
7156s | internal trackers or maybe |
7159s | that's for internal i think is it that |
7161s | is that of internal yeah |
7163s | yeah so that would be probably right say |
7165s | whatever you want it's a dev stream no |
7166s | one there's no rules |
7167s | after forgiveness not permission it's |
7169s | not coming out in october yeah yeah i |
7171s | don't think it's coming in october but |
7172s | it's you know they're well they're well |
7174s | on their way i think now so they're |
7176s | they're in really good hands |
7177s | and um |
7179s | can we say before the end of the year |
7180s | probably not right oh yeah possibly yeah |
7182s | yeah dude probably i mean it's it's |
7184s | anything can happen yeah another |
7185s | significant update that would be coming |
7187s | out this year yeah this might go away i |
7189s | was going to say a veil breaker looks |
7190s | like it's a it's kind of incredible that |
7193s | this is able to get shipped right on the |
7195s | heels of tanaka but that's that's always |
7196s | the case isn't it where it's always |
7199s | gains time and magic happens exactly |
7201s | yeah the magic |
7204s | we're like we got lots of work to do but |
7206s | uh the team is obviously the one |
7207s | bringing everything to the table that we |
7208s | showed you today so we're just here to |
7210s | show off their work and get it get it in |
7212s | your hands tenno and we'll keep you |
7214s | you know appraised of anything that is |
7216s | relevant |
7218s | confident there will be extensive |
7219s | quality of life improvement yeah that's |
7220s | right |
7221s | before we go let's do a core prime |
7223s | access oh |
7227s | i'll do a really quick just recap |
7229s | obviously let me know if you need my |
7230s | glasses we talked about yeah greg you're |
7232s | up bud thousand platinums |
7235s | who is it oh billy bailey |
7241s | whisper the warframe twitch channel |
7243s | you're watching right now at three |
7243s | in-game aliens and the platform to play |
7244s | away from we get your thousand platinum |
7246s | ready for a core prime access |
7248s | sure i am sure i am oh i get to do it |
7250s | again yeah |
7252s | at least we let our artists read at |
7254s | digital extremes |
7255s | [Laughter] |
7257s | money after dark |
7260s | money after dark |
7261s | kind of twitch stream |
7263s | congratulations you've won core prime |
7265s | access please whisper the warframe |
7266s | twitch channel you're watching right now |
7267s | you're gaming live and platform you play |
7268s | with money we will get you your car |
7270s | prime access congratulations |
7272s | and exclamation point top plate oh |
7275s | great fitting right now |
7277s | but |
7278s | use the code stynex in-game and get |
7280s | yourself a wonderful uh crew made |
7283s | display for steinex to celebrate our |
7284s | 50th warframe that's coming in |
7286s | bailbreaker uh and then of course we |
7288s | haven't been here for the past two hours |
7290s | dear god uh we did show the next anime |
7293s | that did say that bailbreaker is coming |
7295s | in september so everything that you just |
7297s | saw today will be in bailbreaker uh this |
7300s | september which is coming up very soon |
7302s | so lots to do like three months away |
7304s | this september is three it's only june |
7306s | oh yeah right kyrie kettle con's next |
7308s | day well i hope so yeah |
7313s | [Laughter] |
7316s | was totally easy it was actually really |
7317s | fun because the internet for the entire |
7319s | province or country rather oh yes it was |
7321s | problem-free no glitches yeah it wasn't |
7323s | as if the gods were against australia |
7325s | yeah i had to run across the city |
7328s | you went to listen yeah i went to |
7329s | colleagues or our senior producers or |
7332s | backyards |
7334s | can i borrow your wi-fi yeah that was |
7335s | that was a fun time yeah all right we |
7337s | did it |
7338s | thank you to everyone for watching we i |
7340s | almost like want to hit the two hour |
7341s | mark i know what's the point of ending |
7342s | now it's got three minutes left is it |
7344s | only three minutes left three minutes |
7345s | left |
7346s | tell us your favorite environment |
7347s | because your history with the game is |
7350s | varied |
7351s | varied you've worked on a lot of uh art |
7354s | what's your favorite art my favorite art |
7357s | good lord |
7361s | memorable and most favorite are two |
7363s | different things |
7364s | favorite let's keep it okay yeah |
7366s | not the four o'clock in the morning |
7367s | finish on the so my part one right okay |
7369s | yep good times um |
7372s | i mean everybody always says like when |
7373s | the doors opened up poe right yeah i |
7376s | mean it's kind of cliche but that one's |
7378s | a bit of a given really so yeah i just |
7380s | switched into the environment roll a few |
7381s | months beforehand so that was kind of |
7383s | like oh that worked out okay it wasn't |
7385s | uh that was good rail jack out of the |
7387s | clouds was kind of cool too it's like oh |
7389s | look the landscape didn't break |
7391s | wow when they actually put something |
7392s | else in it it still didn't break |
7395s | it was amazing it's nice to not have |
7396s | things break it's luxury really yeah |
7399s | yeah but i think for those of you that |
7401s | love steve's lighting and talking about |
7403s | deferred that's probably gonna be your |
7404s | mantle now carrick oh i can do that yeah |
7408s | yeah for all the stuff that steve showed |
7409s | off the assets had to come from |
7411s | somewhere which is mainly not me i just |
7413s | try to make sure that the people who |
7414s | actually do it have the opportunity to |
7416s | do so that's that's to be very clear yes |
7419s | direct the art it's that it's that easy |
7421s | that's kind of it it's no problem at all |
7423s | nothing yeah |
7424s | but uh yeah i can share a story oh is it |
7427s | a warframe story it is not really a |
7428s | warframe story okay i think to bring us |
7430s | into the |
7431s | what two hours we're gonna break the |
7433s | four hour mark right yeah |
7436s | uh you know this is just a reflection of |
7439s | this industry being very very small but |
7441s | um pablo and i actually used to work for |
7443s | years and years sorry buddy over the |
7446s | decade ago we worked uh can i can i |
7447s | share that story |
7454s | a different video game company which we |
7456s | don't have to mention decades ago was it |
7458s | on the east coast uh yes and um and then |
7461s | and then pablo made his way to the e and |
7463s | then i joined some years after and i |
7466s | thought that you know we were familiar |
7468s | and so on my first week of orientation i |
7470s | stopped make sure to stop by his office |
7471s | at the time and we exchanged a few |
7473s | pleasantries and i went on my way |
7475s | um only for years later to find out that |
7478s | uh pablo didn't actually know who i was |
7481s | and yet he was polite and professional |
7483s | enough to carry on that conversation |
7484s | because um somebody who i befriended |
7486s | later who you shared an office with |
7488s | apparently turned to you after we had a |
7490s | conversation and asked who was that and |
7492s | you said i have no idea |
7494s | and now i share the same stage with you |
7496s | which is a big honor you know |
7498s | i know that's great but i guess i don't |
7500s | i just don't have a memorable enough of |
7502s | you you are i'll never forget you right |
7504s | you made the flutes |
7513s | and for what steve brought for pink |
7515s | shorts i only had pink shoes so that's |
7517s | my pink shirt picture there you go i was |
7519s | a little reserved in my outfi i avoided |
7521s | the shorts just i thought i thought if |
7523s | my first time being here yeah yeah if i |
7526s | get to come back i'll make sure to bring |
7527s | out a bit something less and less |
7531s | pencil greg in for february yeah |
7539s | era thank you so much for watching uh |
7541s | we'll see you next time we got prime |
7542s | time returns next week uh and we'll see |
7545s | you again for another job stream in |
7546s | september which is when bailbreaker's |
7548s | coming |
7549s | bye everybody thanks so much |
7556s | he saved us |
7557s | me and my brother |
7559s | orphans of war |
7563s | brought us to this paradise |
7565s | to join the others |
7568s | until we came of age |
7572s | until he |
7573s | summoned us |
7577s | he called it |
7578s | ascension day |
7585s | five years ago daryl went to him |
7590s | [Applause] |
7593s | now |
7594s | it's my time |
7603s | my dear child |
7606s | your ascension is at hand |
7615s | fear not |
7616s | all the chosen before you have played |
7618s | their part in my vision |
7625s | i have something beautiful to show you |
7628s | liar where's my brother |
7633s | clever aria that fire that singular |
7637s | determination |
7638s | mine to wield |
7641s | behold the fire thing |
7644s | [Applause] |
7645s | your brother is here somewhere like all |
7648s | the other chosen |
7649s | you alone will be its driving force |
7660s | get |
7661s | in |
7664s | i'm not alone |
7676s | [Applause] |
7680s | it's over |
7682s | a warframe |
7684s | a relic |
7686s | i will have to show you the future |
7689s | myself |
7713s | to think i |
7715s | almost wasted |
7717s | this gift |
7732s | uh |
7774s | oh |
7784s | [Applause] |
7789s | [Music] |
7799s | oh |
7801s | goodbye darryl |
7817s | [Music] |
7828s | we'll keep you close tenno |
7838s | [Music] |
7904s | you |