3 months ago - [DE]Megan - Direct link

Changes: 

  • Increased the visibility of the in-world VFX indicating the “Lower Security” marked zone in Netracell missions. 
    • Known issue: The zone VFX does not appear for Clients. 
  • Updated the “I Decree” Nightwave Act description to indicate that it must be completed within the same Duviri/Circuit mission. 
    • Now reads: “Collect 15 Decrees in a single Duviri session, or run of The Circuit” 

Fixes: 

  • Fixed Lethal Levitation’s damage buff not applying to Melee weapons. 
    • The description of the Way states that it should grant “additional X% Weapon Damage per Lifted enemy attacked by Operator,” but it was only buffing Primary and Secondary weapons. Since Naramon is primarily Melee focused, it only made sense to apply the bonus to Melee as well. 
  • Fixed loss of function as a Client when spamming the interact button to move Enigma containers in Duviri. 
    • Known issue: There still may be strange animations if the Client tries to spam the interaction while moving around. 
  • Fixed casting Vauban’s Tesla Nervos on a moving Defense target/platform causing the ability not to work and its sound FX to layer at painful levels (think marbles clanking together at 100 km/h). 
  • Fixed the objective and waypoint in the Saya’s Vigil Quest not updating to indicate Extraction is available in the “Board Hek’s Galleon” stage if the player took an alternate path to scan the shard. 
  • Fixed the Tenet Glaxion and Tenet Plinx not counting towards the “Meeting Adjourned” Challenge (Craft a Sisters of Parvos Tenet Weapon). 
    • For those affected, we are planning to run a script to mark the Challenge as complete (if you had crafted these Weapons) with the launch of Koumei and The Five Fates update releasing this fall.
  • Fixed Kullervo’s Bane description incorrectly listing Envy as a Spiral that Kullervo’s Hold spawns in. It now correctly lists Fear, Anger, and Sorrow. 
  • Fixed crash that could occur when loading into missions. 
  • Fixed a rare crash caused by using Sevagoth’s Gloom in a town. 

For list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread:
https://forums.warframe.com/topic/1409843-the-lotus-eaters-known-issues/

3 months ago - [DE]Megan - Direct link
1 minute ago, Hlomida said:

Thank you for the hotfix. sure hope one of the future ones will bring fixes for orbiter lighting!

We have some code changes & fixes for Orbiter lighting coming in the fall Koumei & the Five Fates update!

3 months ago - [DE]Momaw - Direct link
16 hours ago, Binket_ said:

Nah, Reb herself even went as far as to so crudely say "Just don't Melee, dummy!"

More specifically:  If you don't want to use auto-melee then let go of the key.

Old system:  Tap key, get 1 attack, for repeat attacks mash button furiously
New system: Tap key, get 1 attack, for repeat attacks mash button furiously or hold button down

People are acting like we're being stubborn about something, but to be blunt our stance on this issue is one of general confusion: If you prefer mashing the button then we aren't stopping you from doing that. What we've added is convenience for people that want to reduce their finger strain. It isn't clear why this is a problem that NEEDS an option setting since the user is already in control, by their mechanical inputs, whether it get used or not.