almost 5 years ago - PlayWarframe - Direct link

Transcript (by Youtube)


0s hello everyone and welcome to the first
3s episode of deconstructing de it's a
5s monthly podcast hosted by a community
7s manager Megan Everett and it dives into
10s the many people that shaped warframe my
12s name's Marcus Kretz on the podcast
14s producer and editor Plus community
16s coordinator at Digital Extremes on this
18s episode megan sits down with 3d
20s character artist michael skier's and
22s weapons artist as Adams to discuss ten
24s Oh gem it's a program dedicated to
26s adding user generated art to working on
29s the podcast each month we aim to bring
32s more knowledge to our community on just
34s how warframes made we want to give you
36s some behind-the-scenes stories and
37s different looks at the things you might
38s never get to hear about otherwise so
41s hang out have a cup of coffee and enjoy
45s your first episode
48s [Music]
60s welcome to the podcast as Marcus said
62s I'm here with Kaz and skier's I am on
71s the weapons team and I'm skier's I'm on
78s the character art team and also
80s attending supervisor Oh double titles
86s artist and supervisor so I don't know if
88s those aside I'll take it it's fine so
92s the main part of we'll talk about is
94s China Jen because that is such a huge
95s part of warframe what will obviously
97s probably banter off into other things
98s essentially how did you guys kind of
101s fall into the ten Oh Jen a program I was
104s actually hired onto the team at de
106s through ten Oh Jen basically my
108s portfolio it wasn't quite on style with
111s warframe but once they opened up ten Oh
114s Jen program I saw an opportunity to try
117s and learn the pipeline and all that so
119s channel Jen was great for leading me to
123s that point and that's when Carrie
125s decided to approach me about being hired
127s so that was really Carrie black yep
130s what was the first ten Oh Joan item that
131s you did Excalibur Artorius helmet oh yes
135s yeah yeah brain I think it was in like
137s the first round I kind of piggybacked
141s off Kass Kass came to the studio we
144s became friends and I was talking we were
147s talking about the whole ten Oh Jen thing
148s and she was like really overwhelmed
150s there's a lot of work to do by yourself
151s and like needed I thought like we should
155s have a character artist on the team and
159s I was like yeah so I wanted to help out
161s and over time like she showed me the
163s ropes mm-hmm and yeah now we've been
167s doing it for how long I don't remember
169s the two years mm-hmm yeah I'm gonna year
174s and a half-ish yeah I just put it there
176s yeah yeah so Kaz how do you contribute
180s to the program overall now like you like
183s you said supervisor what does that mean
185s we look over all the pieces in
189s program is a as a group and we make all
192s the judgments together me and sky isn't
195s Taylor I'll do that and then scars and I
198s bring all of the pieces into the engine
201s and we have to look through all the
203s files make sure they're all named
205s correctly make sure that they're all set
207s up correctly
208s skyress is making a face that you cannot
210s see discomfort I don't know what that
213s faces it's a lot yeah when people work
216s off-site and don't have access to the
218s engine it's really hard to guess what
221s they need to do for the pieces to look
223s right in the game we have to guide that
226s whole process and that's kind of where
229s the supervisor thing yes and we're kind
231s of like
233s well I see sometimes when you guys have
236s that meeting and you're in that meeting
238s for almost the entire evening around 15
242s was the meeting 130 130 yeah and then
259s [Music]
264s I've seen like Taylor get like three
267s cups of coffee like three different
269s trips for coffee and like all that poor
271s girl I kind of like everything else here
276s at de we kind of got a backlog because
278s you had some major updates coming out
281s so since round 14 which I think was
285s November we hadn't looked at anything
288s that was made up until January right
290s it's getting more and more popular which
293s is great because we're getting like
294s different styles and competition breeds
298s yeah more better I don't know but yeah
305s it's been it's been really good like a
306s lot of different styles yeah new people
310s too and was great as some of the new
312s people we've reached out it's like
314s there's always a risk like that we get
315s we get feedback and are they gonna do it
317s or not
318s we already have this list and it's been
320s good for the most part some of the new
322s people they've been really receptive to
323s the feedback and like their first try
325s they got it yeah cool mm-hmm I know from
328s someone like on the outside perspective
330s of it it's I get really excited when I
333s see obviously I'm more of the I see the
335s final product I see what's going in it's
336s in my patch notes I write it up
338s but seeing like new names or even seeing
340s stuff that people have collaborated on
343s when I see collabs I get so excited I'm
344s like yes teamwork I was I get it guys
346s get that teamwork is that like more
349s popular now people collabing yeah we're
352s seeing a lot of people because to be to
355s do everything by yourself
357s it's hard right that's why I like our
359s Studios grown to where it is so we're
360s seeing people team up with designers so
363s designers team up with the 3d artists
365s and they'll work together and create
367s something beautiful sometimes I know for
370s me I struggle with design a bit or a lot
373s as an artist that's quite I'm very
378s comfortable like doing like
379s quote-unquote production side of things
381s yeah so having when I get a good concept
384s makes my life yeah Abdo it all do you
394s remember a time during the Tenno gem
396s program where it was like a highlight
397s for you like something you always kind
399s of remember within doing the program
400s well for me it's more like a general
402s thing whenever we give like the right
405s type of feedback for someone to get
407s their work in and to kind of bring their
411s skill level up just with like a
413s directional kind of feedback and not
416s like a prescriptive kind of feedback hmm
418s like that kind of thing it is always
421s really rewarding to me yeah for me I'm
424s still getting used to working on a game
426s that updates and like we got feedback it
431s was really cool last year's Tenno con to
434s meet like some of the artists that
436s contribute we look at their work and it
438s was really cool to like put faces names
439s names to faces so that was really cool
443s and like everyone's pretty like super
445s nice and it was cool to make some you
448s know inside jokes about some of this
449s stuff yeah I think that was really cool
450s it's like
451s the people that make this stuff for us
453s yeah when we first met caz you know we
455s had obviously had an online relationship
457s where you see your art and stuff like
459s that and then she comes to the studio
460s I'm like it's cast like we finally get
462s to meet you in person and do you
466s remember my dad and I went to the wrong
468s location yes you went to the old-looking
470s yeah we were yeah did she get lost in
473s the small town of London Ontario I'm
479s even worried like when people come to
481s town Oh con they're gonna get lost or
483s they'll get stuck somewhere like I know
486s when I went even like I said I've been
488s in London my entire life you want to go
489s to Toronto I get lost I go down one-way
492s streets going the wrong way now that I'm
493s a bad driver but in Toronto I come from
496s the totally opposite in a wetlands
503s forests it sounds like a movie title to
506s walk two miles through snow to get to
508s school so you're from
510s it was Michigan you're from yeah near
512s Michigan yeah in Michigan is Michigan a
514s wetland am i learning new geography
517s rounded by lakes and there's tons of
520s lakes in it so it's got a really high
523s water table a lot of muddy areas and
527s stuff Wow I pictured Michigan not that
531s the sky is as squinty I heard mosquitos
534s and I like trigger other than ten Odin
541s here at two extremes what are some of
544s the other things that you have worked on
546s because I know skier's you are working
548s currently or sorry you worked on Quora
550s yes and Kaz I know you're currently
553s working on a skin of some sort I know I
557s was just being goes teasing skyress is
564s worked on Quora yes talk about that what
567s was what was your inspiration for Korra
568s would you always wanna make a cat lady I
569s feel like it's coming to anime like
571s originally there is nothing to do with
573s cats really I'm Scott he was like she's
576s gonna have a cat I was like yeah
577s actually it wasn't even going to be
579s I don't know can I talk yes you
580s absolutely yes it wasn't even going to
581s be a cat was gonna be like some kind of
584s beast using this is a new car break and
587s I was like can it just be a kebab and
589s then a bench so it was gonna be more
591s like corpus II so who's gonna be like a
594s more a bigger more robotic was gonna be
598s something I guess new yeah but instead
601s of Inari like an yeah as an ally kind of
603s thing then I was like can I just be I
606s can't yeah my original idea for it was
608s to be very spider like and be kind of
611s like lovechild between Rhino and Volvo
614s chipped like defensive support character
618s I'm using like giving people armor and
621s whatnot and stuff like that and then her
623s changing would be augmenting her
625s abilities in different ways to give
627s different buffs or have damage mm-hm
629s and then through the wonderful process
632s of game development she became she
634s changes yeah she got to keep her whip
637s which was cool and she got to keep her
638s spikes which is always a part of my
640s original idea but I think what's really
653s great is that now that all the changes
657s are done people are really finding a
658s place for her and I've seen her on some
661s people's lists for like getting a B+ I'm
664s happy a passing grade yeah yeah passing
669s grade I got those grades I pass well I
673s mean that's more than the passing grade
675s sorry yes I didn't mean to put her down
682s yeah it was a huge learning process for
686s me was she's kind of the first cuz like
689s obviously you're an artist so you have
691s many inspirations and such but was she
692s like the first would you consider her a
694s frame that you have designed yes yeah
697s but the first frame that I worked on was
699s a while ago but it was Ibara
701s I had nothing to do with her power is
703s nothing but I just had to
704s I got a concept from art director and he
707s kind of like just help me a tiny bit and
711s like wanted me to like figure it out
713s myself
713s hmmm which was a mind-bending process
716s and then I was like okay people like how
719s she looks that's right over the years I
721s was working on idea for korra in the
722s background on and off and then i feel
724s pretty proud of how she turned out
726s visually even went through all the
728s changes and stuff and all the community
731s feedback everybody said she looked great
737s yeah so he said the spikes and the whip
740s pretty much stayed what do you recall
743s what she looked like
744s conceptually I know you said spider and
746s she's not spider but do you know any
748s like what's the big difference
749s aesthetically she didn't look like she
751s was from war first really was what was
754s she more like organic it was to armory
757s okay to like medieval maybe yeah my
760s inspirations too because I was like I
761s want her to have spikes I was like oh
763s let me look at an Iron Maiden and I have
765s drawings where the Hat her head is in
768s that kind of Iron Maiden shape and then
770s I was like okay let me look at fashion I
772s was like okay all this stuff is really
774s bulky but I tried to incorporate that
776s and then slowly like I slimmed it down
778s and then like played with her
780s proportions to make her more like
782s bug-like and I think when I did that is
785s when it really started to work yeah so
789s from conception of a more spider themed
792s frame to when she launched how long was
795s that like a year like what are we
797s talking long time like the first like
800s the her first being in my head
803s yeah it was three four years ago yeah so
806s I pitched her probably in January and
807s then by August they were like okay we're
810s interested in like picking this up and
812s then worked on her from between August
816s some other things came in to break and
818s finished her around late November early
820s December and then the rest was out of my
824s hand yeah
825s oh yeah I finished her probably in
828s October and then they were like she
830s needs a pack and I was like okay it
833s would be this many years to make her let
834s me figure out how to make a path
836s but it worked out it was great no of
839s course great you did a great job thank
841s you and again one of the rewarding
843s things that I love seeing from the
844s community side is all the fan art I know
846s I send you every single piece of core
848s fan art I can find I always send to you
850s it's yeah yeah it totally does it truly
858s is so cause you have been working on
860s something and you said we've shown it it
862s is the Limbo deluxe Oh talk to me about
866s a little bit of the inspiration behind
867s the Limbo deluxe well the very first
870s design came from a bear actually he drew
875s it for minky I think the first 10 Oh
879s Connie gave it to him so 3 years ago
882s then well more than 3 years ago yeah and
885s I remember I was at the first channel
887s con with him and I was helping him
889s decide like what the shapes of shoulders
892s should be and like some balance things
894s and stuff while he was drawing that so
896s like when I saw it on Mickey's desk I
899s was like yeah and then rank you up
903s shortly after I joined the team he
910s passed the task on to me and I was like
913s this is awesome because I kind of
916s already helped him in a way right so now
919s I get to take this concept and complete
921s it but the task that minke gave me had a
926s little bit more progress on it I mean he
928s thought it would be cool to add some
930s inspiration from sentient eyes mm-hmm
933s because bears concept had like eyeballs
936s all over it but they were literal eye
937s mafia so when Keith was like well
940s sentient eyeballs would work so then I
942s took that idea and ran with it and just
944s went full sentient yes I love the
947s sentient style and just decided that if
950s I'm going to do it I may as well just
951s push it all the way I can it ended up
954s with some really interesting shapes and
957s stuff mm-hmm
958s so now I'm working on the bundle for it
960s and Reb mentioned in one of the streams
963s that his weapon skin is gonna be tarot
966s cards which I am obsessed with because
969s you know
969s of persona 5 so I'm obsessed with this
972s Terra card inspiration yeah it's based
975s off of the Chinese hopping vampires was
980s the enviros Rebbe must have inspired
985s yeah so I mean I kept some of various
989s original concept but it's all really
991s loosely interpreted mm-hmm like that and
994s the asymmetrical cloth on this side and
996s the eyes on key parts of the body so the
1003s tarot cards what are those going to be
1006s like throwing weapons I assume it so
1009s instead of a despair you're gonna have
1010s tarot cards kind of thing it gives me
1014s life I gotta tell you really maybe
1020s figure out which one it is like you mean
1023s like a real like sign like son or hanged
1025s man's I mean yeah oh my god I'm not
1028s gonna tell you which one oh my god this
1029s is a game now it was fun watching like
1034s the design process what you landed on
1037s and you show me more show me one so
1043s where is it as we speak now this is
1046s before time before this is launched or
1049s before the podcast launches but where
1051s where does it sit now in terms of
1052s completion well I have to finish up the
1056s whole bundle so these items besides the
1062s skin yep so I have to finish those up by
1067s the 23rd mm-hmm so most of them are high
1071s poly done for the most part and what
1074s does that mean in case no one knows what
1075s high poly means the sculpting we do in
1078s ZBrush that's the high poly it's a high
1080s detail model that gets like the detail
1084s gets projected on to a low detail model
1086s that goes into the game pretty much
1088s looks like a 3d clay kind of thing yeah
1091s yeah it's the fun that's it there's not
1094s your favorite part of well it's it's a
1099s toss-up between the sculpting and the
1101s texturing at the very end I love
1103s texturing to everything in between sucks
1108s UV unwrapping low-poly
1111s creation baking yeah this all sounds
1116s like another language to me because I
1117s have no idea what any of that means it's
1119s hard to explain to people without having
1122s visuals like I think for me how I
1126s explained the whole converting your high
1129s detail sculpture to a low detail
1131s sculpture or model or whatever when you
1134s say model people are what yeah it's like
1147s in elementary school when they make you
1149s make those geometric shapes paper yeah
1153s and so you'll have your like oh with
1155s like the dotted lines so you when it's
1158s all together that's like your low-poly
1160s yeah like you draw on and that's like
1163s the high detail information yeah and
1166s then you have to unfold the cube giving
1171s me flashbacks public I've tried I need
1176s visuals to explain sure yeah you're an
1178s artist you need visuals
1179s yeah but you nodded your head when she
1181s said textures are so favorite texture
1185s and warframe that you've worked on is
1187s that a silly question
1188s I'm curious it makes sense I just like
1191s metal stuff because it's so different
1193s like when you're in ZBrush it's all flat
1196s colors and stuff and then you're working
1198s on it and painter and it's it's shiny
1201s but it doesn't really have a lot of life
1204s to it but once you give it put it in the
1206s engine it's got like this beautiful rich
1208s bloom to it that affects the camera and
1211s stuff and like suddenly this prime item
1214s that I've been used to seeing only in
1215s like doll colors comes to life when I
1218s put in the engine I think something that
1220s confuses me but amazes me at the same
1223s is kind of similar with like the metal
1225s textures how you can make used metal or
1230s like scratch metal or like dirty metal
1232s look beautiful like that kind of texture
1235s to me like you'd think oh pristine and
1237s clean would be like the best but then
1238s you see like some scratched up dirty
1240s Grenier and you're like yeah like those
1242s are some textures right there when stuff
1245s has like dirt and grime and scratches
1247s and stuff it gives it character yeah
1249s like it's been it's been used yeah when
1251s you buy something brand-new and it's
1254s like got nothing on it's like anybody
1257s could have this right that's all
1258s scratched up and dirty it's like it has
1259s a little bit of a story to tell
1261s exactly um I think it's the most
1264s artistic part of making textures is
1267s adding the grime and like this story of
1269s how it was used like where the scratches
1271s happened where you can't get it clean
1277s texture wise for me it's one we have a
1281s new workflow that we use on characters
1283s and it's being pushed out to weapons as
1286s well
1286s we kind of have a material library that
1289s we assigned to different areas on the
1291s character and so the first thing one of
1294s the first things I had to make using
1295s that method was Octavia deluxe okay I
1298s was like we kind of cool she has kind of
1300s like the sparkly car paint they know I
1302s remember that process like there was a
1304s lot of different like people are posting
1307s videos about it cuz it would hit the
1308s light and it'd be super sparkly it took
1312s some time so I get it just right
1314s but it's cool is to learn something new
1317s and the toys yeah and I think in the
1323s game different colors on her and she
1327s like looks good yeah speaking of process
1331s I just came to me now let's talk about
1332s some hair shall we
1334s in any video game is difficult you need
1336s a like person dedicated and programmers
1340s and everything you need a lot of support
1342s for it there are people who their job is
1345s hair they do hair yeah and they'll work
1347s at different studios we'll pick them up
1349s you can see like an art station there's
1352s a few people that are like here's hair I
1354s made for this game here's hair I made
1355s music
1356s like it seems it seems trivial or it
1358s seems small but it's a long process and
1361s it makes all the difference you play a
1362s game where their hair is static and
1364s doesn't move and you're like well this
1365s looks great I'm curious to see what will
1369s had a fter like the curly hair it's
1373s coming I'm still pushing for a pompadour
1380s oh there's two different things oh yeah
1385s there's like the more feminine one where
1388s it's like a bomb in the front yes okay
1390s like a Snooki Markus is the one editing
1399s these by the way it's a Suzuki with like
1402s the bump in the front is that a profit
1404s or yeah yeah so this Anokhi can we call
1406s it anarchy
1407s no anyway speaking of actually textures
1412s and when we were talking about you know
1414s specially specifically metal and making
1416s it look like dirty and scratch cos I
1418s know you do a lot of cosplay yeah I
1423s watch a lot of tested Adam Savage
1427s oh yeah a lot of tutorials of like how
1434s to do life casting how to do airbrushing
1437s and all that stuff I've watched a lot of
1439s other videos too but I always come back
1441s to Adam Savage who just got this passion
1444s that just it doesn't just leak out of
1447s him it just explodes when he's excited
1449s about something it's just really
1451s motivating you remember the first kind
1455s of thing you crafted together and I
1457s cosplay sense I think I just graduated
1459s from high school or just before then I
1462s made Team Fortress 2 I read sniper oh
1466s yeah I made the vest I mean this guy I
1471s had like these crappy sideburns humates
1475s and you paint them on like some okay
1483s yeah cartoon cake of course yeah and I
1486s practice a crappy accent you were in
1489s full character yeah yeah it was it was
1491s so much fun
1492s yeah and that really propelled my whole
1494s like want to do cosplay but like I've
1497s been making things forever like when I
1499s was a kid I used to make rubberband guns
1502s out of like wooden dowels and clothes
1504s pins that I like bent so they were much
1507s harder and they could I could put my
1515s best one was a triple barrel one with a
1518s hand-carved handle and three rubber
1521s bands I could put on it and I could kill
1524s horse flies with it
1525s how big are these wetland horsefly
1533s [Laughter]
1536s disgusting yeah so the next weapon a
1538s warframe will be a rubberband gun oh we
1546s don't have any giant flies to kill them
1548s not yet
1549s throw those a new war all about oh we're
1556s talking about mosquitoes again we're
1558s come full circle that would be
1563s incredible I am for that let me know the
1566s comments below is that no it's good
1568s skyress
1569s outside of work what's what the day in
1573s the life of sky is like maybe not a day
1576s with a special day nothing I used to be
1578s in high school I used to be like the
1581s go-to anime guy yes I knew this
1583s conversation was gonna turn to him for
1587s my friends back in the day like I would
1589s burn the shows on to like CD ROMs like
1592s huge stack the CD ROMs and go to school
1595s with like the coat with a bunch of CDs
1597s like hey I wanted to root Oh Oh like
1606s music I believe it
1612s still in this is a prolonged relation
1617s nowadays I don't know I try to get out
1621s more
1622s we're stuck in here oh yes try to be
1628s more active putting on air quotes like
1633s Tuesday's today DS like archery League
1636s yes yes it's a club
1640s we're not that competitive so I took
1645s that up I've been doing that for on and
1647s off for four or five years I guess the
1650s big thing I'm doing right now is cooking
1651s that would be if I wasn't an artist
1653s I'd be like training to be a chef yeah
1658s food is creative and artistic it's
1660s rewarding in a different way because it
1662s doesn't take a month and a half to make
1664s something and it's bringing joy or
1675s nutrients another thing I've been doing
1680s recently not as well as Rebecca because
1686s I try the game mm-hmm but I'm waiting
1694s for I guess the game that I'm excited
1695s for Ace Combat okay disguise unknown I'm
1701s a big fan egg Jets licked it I think
1704s they're I don't know a lot about them
1705s but I think they're cool super cool so
1708s I've been playing that series forever
1709s and this game has been in development
1712s for like years yeah and I might actually
1716s buy a VR system so I could play yeah
1722s yeah you playing any games right now
1728s [Music]
1731s space ninjas in space and they shoot gun
1734s Hertz freeze it free to play oh my it's
1738s like over five years old yeah
1740s [Laughter]
1743s is there anything we didn't talk about
1744s that you guys want to talk about maybe T
1746s something or anything I'm working on the
1748s next skin which we did show yes we have
1750s shown annex kin along so that's in the
1756s pipe so the next skin it's it's a lot of
1760s fun it's really cool style it's cool to
1762s be working on something that this
1764s amazing comic book artist designed for
1767s us and it's way outside of what I would
1770s usually do so it's a lot of fun so
1772s that's down the line and I'm also
1774s working on some other stuff secret so if
1778s anyone listening wants to maybe check
1779s out your social medias where can they
1782s find you they can find me and Skyers and
1786s I spell that so it's sk y ER Zed Zed
1789s that's it because I want to be cool hey
1796s maybe there'll be someone go ahead and
1798s make your that's actually one of my
1805s favorites guys where can they find you
1810s I'm as always as you've been for years
1814s and years
1818s love it alright thank you guys for
1821s sitting with me and hope you enjoyed the
1823s podcast thank you like to give a huge
1830s thank you again to Cavs and scarves for
1832s being on the show and to you for
1834s listening let's see you all next month
1836s for another episode of deconstructing de
1841s you