about 2 years ago - PlayWarframe - Direct link

Transcript (by Youtube)


4s hello tenno megan everett here from the
6s warframe community team bringing you a
8s video dev workshop on one of our reworks
11s coming in the angels of the zeraman
12s update and that is the eczema reborn
16s included in the description below will
17s be a link to the dev workshop for the
19s xmas reborn and also the focus workshop
22s both of them coming april 27th on all
25s platforms and the angels of the zeraman
27s update so let's get started the x-mas
30s reborn has two main objectives the first
33s one being amplifying their threat in
35s combat while also adding some
38s justifiable rewards and also overhauling
41s their visual and audio cues so you know
43s exactly what type of eczema unit you're
45s up against so let's start with that
47s first objective of amplifying their
49s threat
50s currently we have a wide pool of eczemas
53s unit types but not all of them are
55s actually identifiable in battle also
59s they don't typically stick around that
60s long high level or low level
63s so we are introducing a more universal
65s eczema resistance and also tweaking the
68s way that their health armor and shields
70s will scale making them more of a
72s formidable adversary
74s introducing overguard a new health pool
77s on top of their regular stats that must
79s be removed before you can take down
81s their health and shields overguard is an
83s additive amount independent of the
85s enemy's health and shield scaling and is
87s indicated with a bar over top of their
89s existing health and shields
92s while over guard is active it will keep
94s xmas units immune to warframe crowd
96s control abilities take out their
98s overguard they become susceptible to
100s crowd control again
101s health shields and armor for examus now
104s all scale faster at higher levels up to
106s a point where it will eventually flatten
108s out our intent here is to give a slight
110s boost to enemies like butchers more than
112s heavy gunners and to make a difficulty
114s more consistent across enemy types
124s now we move on to our second objective
127s of the xmas reborn which is the visual
130s and audio overhaul to all xmas unit
133s types we're going to start with the
135s blitz xmas unit currently blitz units
138s use a shockwave knockdown
141s now they're going to summon a frontal
143s chain blast attack by slamming their
146s fist into the ground this blast attack
148s is signaled with an audio cue and the
150s effects of the oncoming blast erupting
153s from below the blitz units themselves
155s are now also covered in a crackling
158s energy effects
168s next up is energy leech or parasitic
170s x-mas units depending on what faction
172s you fight currently in game they have an
174s invisible aura that drains energy over
176s time now they're going to periodically
178s spawn an energy leech zone it's
181s detonated within seconds and will drain
183s a large amount of energy if not avoided
186s it's identified by an expanding energy
188s zone that matches the same effects as
190s the unit and an audio cue when it's
192s placed and when it's detonated the units
194s themselves now appear shrouded in a
197s void-like energy that manifests around
199s their body
208s next up we have guardian xms units
211s currently they produce a radial shield
213s charge pulse for allied enemies in range
216s now they have three rotating shields
219s that fully block incoming damage on
221s themselves and also create a similar
223s visual effect on nearby allies that
225s applies a damage reduction buff on them
228s shoot through the gaps to damage the
230s unit
236s next up we have leech and sanguine
239s eczema units currently they have
241s lifesteal on damage whereas now similar
244s to their energy leech counterparts leech
246s eczemus now spawn health leech zones
248s which will tick away at your health if
250s not invaded and also heals nearby
252s enemies leech xmas units now glow red
255s with a pulsing vortex of energy
263s moving along to shock and the newly
265s added bioelectric eczema units that's
268s right infested can now become
271s bioelectric
272s currently shock xms units produce a
275s small electrical damage over time area
278s now they will spawn three electrical
280s orbs that will hover in place for a few
282s seconds
282s but they will deal increasing electrical
284s damage around the unit before being
286s released and honing in on the player
289s visually shock xmas units have mini
291s versions of the electrical orbs orbiting
293s around them while they also appear to be
295s covered and crackling with electricity
300s next up we have arson or caustic x-mas
302s units currently they produce a fire
305s blast attack that knocks down and
307s damages enemies caught in the wake
309s now they're going to maintain a fire
310s blast attack but you can counter the
312s fire blast by simply rolling through it
314s to negate its oncoming effect if you are
317s hit the damage is higher and it's a
319s forced heat status effect
321s the arson xmus units themselves are now
323s completely engulfed in a roaring plane
337s next up we have venomous eczemas units
340s currently in game they produce a small
342s toxin area now venomous eczemus units
345s become surrounded by a swirling volume
348s of toxic gas upon being alerted coming
351s into contact with the gas will inflict a
353s toxin status effect it's also worth
355s noting that only enemy melee units can
358s become venomous excellence units
362s and finally we have arctic or frozen
364s eczema units which actually visually are
367s not changing because they already
369s represent their mechanics very well
373s as mentioned in our first objective when
375s we talked about increasing the threat of
377s xms units we have also given their
379s rewards a boost their affinity gained is
382s now increased by 200 percent and their
384s credits in endo are dropped at an
387s increased rate and there you have it the
390s xms reborn video dev workshop to recap
394s we added over guard as a universal
397s resistance for xmas units and we've also
400s completely overhauled the visual and
402s audio cues of xmas units so that you can
404s identify them in battle of course linked
407s in the description is the actual written
409s dev workshop on our official forums as
411s well as the focus rework so you can take
413s a look at both of those that are coming
415s and the angels of the xeromen update
417s april 27th on all platforms thank you so
420s much for watching and we will see you
422s online bye