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0s | this week it just I'm refreshing refresh |
---|---|
3s | nothing yet once we're confirmed live oh |
6s | things are looking good here we are are |
7s | we live we're here okay here we go let's |
9s | make sure everything's going and then |
10s | we'll hit start chat you need chat up oh |
13s | I know I'm just making sure can you hear |
17s | us uh I see oh yep there we go okay okay |
21s | uh if you haven't joined this is Dev |
22s | short 11 I think 11 11 10 11 if you |
26s | haven't joined one there's an ad I |
27s | always forget they play ads I know okay |
30s | if you have us about food okay I'm going |
32s | to pause well no we'll just get going so |
34s | welcome to our devb short for the next |
36s | 15 minutes we're going to we we do this |
37s | weekly show just to catch you up week |
39s | over week what's going on with Warframe |
41s | and this week I have a timeline and I |
43s | had a cool pink hat there it is I have a |
45s | highlighter timeline we are going to |
46s | talk about Dante starting with a |
49s | timeline of things that have happened |
51s | and where we're going from here no we're |
52s | not you're shaking your head actually |
54s | I'm going to call you so we had a fun |
57s | Eclipse uh that was totality so I've |
59s | I've done the timeline for Dante kind of |
61s | like the solar eclipse we just had we're |
64s | going to start on Tuesday April 2nd 7 |
66s | days ago so this this was us where the |
70s | dev short went live and chat says they |
73s | hope the stream doesn't get nerfed this |
75s | time this is almost exactly what |
78s | happened on Tuesday April 2nd Y and it's |
82s | your fault so I'm not going to it's my |
84s | fault it's not your fault it's my fault |
86s | we were too flippant on the last Dev |
88s | short with the reactions r away when we |
90s | started the stream we don't Nerf Dante |
92s | don't Nerf Dante and we knew we were |
95s | making changes and we didn't treat it |
97s | even though we're a little bit Wayne's |
99s | World uh we didn't treat it seriously |
101s | enough to give you the information you |
102s | needed um so other things became part of |
105s | the narrative when we could have solved |
107s | a lot of the problem on April 2nd |
109s | obviously we can't go back in time so |
111s | that's behind us we could have |
113s | approached it differently and but the |
114s | Moon is exactly the correct size to |
117s | olude the Sun from Earth what are the |
119s | chances it is |
121s | the chances are crazy it has to be the |
122s | moon's fault for the Dante Nerf I don't |
126s | disagree but I'm going to take that one |
129s | not the moon I feel like the moon and I |
131s | are yeah that was I think we I think we |
133s | botched that we've done this in the past |
135s | where we've overshot or we we didn't |
138s | test like uh rag doll cases and things |
140s | like that and obviously we're sorry and |
143s | uh most of that stuff's been corrected |
144s | as I understand it so Thursday we put |
147s | out like okay here's the Dante tweaks |
150s | that we alluded to they did not go over |
152s | well and then yep it was like staring |
155s | into the sun yes on your phone don't |
158s | stare into the eclipse okay don't stare |
160s | into the don't play the Thursday version |
162s | of Dante don't even aim your phone at |
163s | the eclipse yeah don't the moon could be |
166s | a magnifying glass so this is the |
167s | timeline we had Tuesday then we had |
169s | Thursday then we bounce back to Friday |
171s | where we realized that the |
172s | implementation of the line of sight |
174s | wasn't only bad for Dante in terms of |
176s | rag dolls occlusion it's bad for a lot |
179s | of frames so like it's sort of like a |
181s | we're lifting a lot of line of sight |
182s | checks as a result of this but so that |
185s | was Friday and then we gave you a PSA on |
187s | other things we were changing so let me |
188s | see if I can do like a I I'm looking at |
190s | chat that I think they're I think uh |
192s | they're sort of understanding cool uh |
195s | still very fun very powerful uh there is |
197s | some question about maybe Dante blocking |
200s | his four accidentally we have plans to |
203s | fix that okay great and then the other |
205s | one is uh I'll rephrase this so it's a |
208s | little less spicy but like C C is really |
210s | important in the endg game make sure you |
212s | guys aren't just killing CC and I know |
214s | that's not our intent even though we |
216s | screwed up right before the eclipse |
217s | happened it was not the eclipse's fault |
220s | we would like to blame the once in a |
221s | lifetime event but I don't know if the |
225s | moon is exactly the right size to |
227s | include in the totality okay so anyway |
230s | on the timeline I'm going to do like a |
232s | fun you are here mat this Crow tastes |
234s | good you're eating crow I I'm eating |
236s | crow we are here we are on Tuesday April |
239s | 9th so we gone through so Tuesday April |
242s | 9th is right now right here and now uh |
244s | we I'm going to tell you the next steps |
245s | as we kind of already gave you a heads |
246s | up on um Friday in our PSA I'm going to |
249s | reiterate those talk a little bit more |
250s | about them and then from this next step |
253s | we'll get to when you're actually going |
254s | to play the changes which is sometime |
256s | this week so today yep and and I think |
259s | for Ana as well there's a little bit of |
261s | we do intend on doing a h tweak up on |
264s | the Neja augment I don't know the exact |
266s | numbers yet it's not going back to what |
267s | what it was but it's not staying at what |
269s | it is so we have final info there |
271s | absolutely uh overgard I'm going to talk |
273s | about overgard first |
275s | OG one of sounds good one of the pieces |
278s | of feedback I was going to say problems |
279s | in air quotes but it actually is a |
280s | problem so that's not appropriate but |
282s | overguard is if I'm playing in a squad |
285s | I'm Dante your nidus or Ur anaros you |
289s | have your cool energy regen Bill oh my |
291s | God I can actually spin you on the chair |
293s | okay you have your cool energy regen |
294s | build you're Naros you're playing with |
296s | me I'm Dante I put overguard on you and |
298s | I prevent your um rage energy regen |
302s | build from working we're making a change |
303s | to frames Naros and uh nidus if you have |
307s | overgard on from another source yep your |
311s | rage builds will work that's like a very |
313s | general um okay mission statement but |
315s | that's the vibe we going for if you |
317s | received overguard from another source |
319s | like Dante and you're playing as a Naros |
321s | or as nidus uh your rage strats will |
324s | work that's bucket one and then bucket |
326s | two is Vex armor which is chroma as you |
329s | know sometimes chroma players will stand |
331s | there and tank all this incoming damage |
333s | to get their Vex armor uh up we're going |
335s | to let it work with overguard um and |
338s | sorry we're going to let it work in so |
340s | far as that was not that was a new |
341s | thought ignore the overguard comment |
342s | there I'm I'm choma I'm out there I'm |
345s | shooting Fools With My Guns I'm killing |
348s | people with my melee y my Vex armor will |
350s | receive Buffs from that the the uh |
353s | damage portion of Vex armor will get |
355s | buffed if you're getting ranged kills |
357s | and the armor portion will get buffed if |
359s | you're getting melee or ability kills so |
361s | we're kind of like lifting a whole bunch |
363s | of things as a result of the overguard |
365s | conversation and all those things so |
366s | these are all happening this week so on |
368s | the timeline I'm telling you about them |
370s | here sometime this week they will be |
372s | live not tomorrow I don't think we need |
373s | more time to test which is probably like |
376s | SIN number three we we we rushed out |
378s | some of the Dante things so we're just |
379s | taking a bit more time so that this week |
380s | you can get your hands on line of sight |
383s | improvements across many abilities not |
385s | all but many some need code and we don't |
387s | have uh a code build this week the X |
390s | armor stuff the rage stuff with anaros |
392s | antis from other sources what else is |
394s | there the Dante General picture is just |
398s | some sort of real talk uh his ability |
401s | it's radius is the and I think this is |
404s | correct I I did check but if I'm wrong |
406s | you can correct me it is the largest |
408s | radius AOE in the game that does damage |
410s | to Targets in range so uh it's now line |
413s | of sight just because it is so big if |
415s | you look at something like zaku's vast |
417s | on time that's 25 M AOE the |
420s | range on the radius of tragedy is 30 m |
424s | flat unmodded so the line of sight thing |
426s | we should have done it from the |
427s | beginning uh it shouldn't have gone down |
428s | this way it's our fault but it's still a |
430s | very powerful ability and it still kicks |
432s | a ton of butt it's just a bit of the |
434s | line of sight implementation that we |
437s | rolled out too quickly our fault isn't |
440s | working on ra or wasn't working on rag |
442s | dolls there's blockage with Ray casts |
444s | you know well you don't know I'm telling |
446s | you those are the problems but we're |
447s | working on it and then by the time we |
449s | get to here |
450s | which will be sometime this week we'll |
452s | have more next week to share on how |
454s | everything's going so that's kind of |
455s | where we are yep okay so I would say |
459s | chat is sort of divided um some people |
462s | saying uh still very powerful still very |
464s | fun I think um maybe if you haven't |
468s | checked out after the l site fixes went |
470s | in you should you should want to check |
471s | that out uh and maybe uh just to give |
474s | your opinion just a second uh a second |
478s | chance there with the L of site checks I |
480s | think some people in chat are just like |
481s | revert like don't do the line of sight |
483s | check but the range is still extremely |
485s | large yeah um and again we listen that's |
488s | why we're here talking about this stuff |
490s | eating crow and explaining the changes |
493s | and yes that first roll out was a botch |
496s | for sure and we're sorry about that and |
497s | it all started Tuesday April 2nd yeah |
500s | and it could have been avoided if we had |
502s | the power yep so uh yeah so if only we |
505s | hadn't been making this game for 12 |
507s | years and had 12 years of experience to |
509s | lean on never make a mistake again uh |
512s | well I I I think we will but the most |
514s | important part is uh we're not too proud |
516s | to uh to change to change those things |
518s | and to listen to you folks so give it a |
521s | try again I know some people would |
522s | really like that the uh losos checks are |
525s | just killed um but you do have that big |
529s | range yeah the r like the base range is |
532s | huge it's the biggest in the game yep um |
535s | and I think if we took away the line of |
537s | sck we probably would have to shrink it |
539s | like I think that would be the equation |
541s | some people are talking about that as |
542s | well um and I'm not saying we're going |
544s | to do that we might be in a nowi |
545s | situation where I don't think anyone's |
547s | going to be uh happy about it CU it's |
549s | you kind of rock the boat uh but again |
552s | give it a change with the line of sight |
553s | uh fixes if you haven't and uh yeah |
556s | maybe we'll be talking about this next |
558s | uh Dev show I have plenty but we just |
560s | need another solar phenomenon to get |
562s | through um so anyway let me just recap a |
564s | little bit of I saw a couple questions |
566s | about uh fix iOS and I'm very curious |
568s | about uh there's a few things there with |
571s | inputs for quests that are prog stops I |
573s | have seen a few prog stops uh those are |
576s | getting worked on if that's what you're |
578s | um blocked on very sorry and those are |
581s | uh known and uh getting worked on very |
584s | quickly I even wore my Dante shirt to |
586s | talk about Dante if we talk about him |
587s | again next week I have to do laundry |
589s | really okay well we'll see what we can |
591s | do someone says their stereo is not |
593s | working and it might be our fault I |
595s | stereo oh yeah I think they're just I |
597s | think they're just being factious oh |
599s | well just return it to your point of |
601s | purchase okay so uh things we wanted to |
603s | go over in this someone's having a |
605s | download problem problem on mobile |
607s | actually so that is something uh that |
610s | I'm curious about |
612s | we if you are patient enough to uh hit |
615s | our forms uh I know the team would be uh |
618s | very eager to hear from you yes recap it |
621s | we do have a hot fix this week on all |
622s | platforms the it is currently the 9th of |
625s | April by the end of the week there will |
626s | be hot fix out it's going to like I said |
628s | touch that Vex armor it's going to touch |
630s | the other sources of overguard on you |
632s | letting your um rage is I'm just using a |
636s | catchall with rage there for nidus and |
638s | anaros Y and you know when you're |
640s | getting overguard on you from another |
641s | source that is not your own because you |
644s | can't create it as those frames you'll |
646s | get some builds things we have other we |
648s | have actually tons of other fixes in the |
649s | update overall um there is a problem |
652s | where you weren't able to matchmake on |
654s | omn officiers with the zerman and |
655s | Albert's lab so if you were trying to |
658s | get some squads in you for those new |
661s | Omni off Fishers in those locations they |
662s | weren't working with matchmaking so |
664s | that's a big fix so you don't need to be |
665s | running it solo coming this week yes |
668s | excellent uh the um this was mentioned |
671s | last of short and I think we didn't we |
674s | didn't chase it down um red colors is |
676s | looking pink or energy color we did |
679s | Chase it down I just didn't tell you |
681s | there is a fix that's only a console bug |
684s | right now there is a native code fix |
687s | needed to get it on consoles update it |
690s | is something that is I uh there might be |
693s | another version of that bug but the the |
695s | the red looking pink you're probably |
697s | playing on Console red colors are very |
699s | much pink still is uh can you confirm |
701s | you're on Console if you're seeing that |
702s | we can do some real time y it's most |
705s | likely someone's saying red is pink on |
707s | PC too uh |
710s | uhoh uh someone's saying yes on Console |
713s | yes on Console yes on Console yes on |
714s | Console yes on Console so uh yes red is |
718s | pink on PS5 I'm so curious what that bug |
721s | was then um I looked at it and I forget |
725s | the exact details but oh I might have to |
727s | look at the code and check it out one of |
729s | our lovely teammates sent me the record |
731s | for someone is saying though my PC is |
733s | good and then someone's saying yes on PC |
737s | so uh maybe we need to uh I'm pretty |
740s | sure it's okay on PC because I looked at |
742s | my um Proto and it was fine it was fine |
746s | okay but that's not to say that it's a |
748s | fix verified issue I just when I heard |
751s | it was console only I was like okay yeah |
753s | that's someone's accusing us of being |
754s | color blind that's not true that also |
757s | could be true I can't confirm or deny |
760s | that after looking I put on a green |
761s | shirt today and I'm not color blind you |
764s | actually are kind of color blind what no |
766s | way yeah absolutely not yeah absolutely |
769s | not so you're blaming this whole pink |
772s | is Graphics if you're Graphics |
776s | engineer anyway not the point we'll do |
779s | we'll do some Q though let's get let's |
780s | get real to it uh we just want to talk |
783s | with everyone in the step short we have |
785s | two minutes left Q&A so uh turbo amibas |
789s | saying red is pink on some pallets on my |
792s | PC as uh also only certain Reds though |
796s | uh that weren't before so um |
800s | maybe do you think that's related to the |
802s | lighting changes in the Orbiter there |
804s | could be a third version of this |
806s | conversation that is GI okay well we |
808s | know that fashion frame is life so we |
813s | will uh take a look at this as well uh |
816s | and no we're not renaming red text to |
818s | Pink |
819s | text so um pink although that doesn't |
824s | really look pink but it is I swear red |
827s | pink red red um someone says please fix |
830s | the operator bug so that would be |
832s | something um that is not specific enough |
835s | to know no that's |
837s | not well it could anything um was it a |
842s | change in palettes cuz someone's saying |
843s | the smoke palette's acting a little |
844s | different as well smoke palette is white |
847s | and black there's it's only black and |
850s | white values the smoke palette has no |
851s | color this is reminded me of like the |
853s | time when I changed gamma God when you |
856s | changed gamma when was that 2013 2013 |
859s | and we had to release a legacy Color |
860s | Picker for free cuz of the G and we |
863s | actually have an in-game setting for |
865s | legacy gamma yep yeah I remember that |
869s | yep an in-game setting that is now 11 |
871s | years old from a mistake I made in 2013 |
874s | imagine if we did Dev shorts |
876s | then yeah that'd be |
879s | spicy um right so just checking chat |
883s | again um there is please fix trade bug |
886s | in ranked up mods that is a dojo |
889s | specific bug I believe if you rank up |
891s | you can't trade them in the dojo if |
893s | they're ranked up or if you do rank them |
894s | up in the dojo I saw someone chasing |
896s | that last week so that is known I don't |
897s | know when it's going to be fixed but |
898s | that is known here's another one |
900s | operator camera flips 180 upon |
902s | transference sometimes can you confirm |
905s | if you're a client because I think that |
907s | might happen in DUI if you're a client |
910s | but please let me know someone says |
912s | thanks for making things much better I |
914s | guess they missed last |
915s | week Steve sorry timeline the timeline |
919s | everything went wrong here Sor we |
921s | definitely uh we definitely have the |
922s | best intentions and we when we mess up |