almost 5 years ago - [DE]Megan - Direct link

Scarlet Spear: TennoGen 27.3.10

Scarlet Spear Serverside Hotdrop
Last night at roughly 7:10pm ET we deployed a serverside fix to address the cases of Murex Raid Space teams not receiving Kill Codes. Due to the serverside fix, the Flotilla that ended just before the hotdrop (Murex Wave from 4:10 to 7:10 ET) yielded no Victory Payout for eligible Tenno. We’re working on a script to provide the missing Victory Payout - we’ll update you in this Hotfix thread when the script has started/ended.

We’re still monitoring the overall issue now that this Hotfix is live, as it also contains more logging for this scenario. 

Scarlet Spear Changes & Fixes:

  • The Murex Raid Satellite now must be towed to its correct location before you can deploy the Oplink. 
    • Upon digging into the logs we’ve been receiving for the “No Kill Codes” issue, we found that a number of these reports were not receiving Kill Codes because their Satellite was not properly in place, thus making the squad ineligible to receive Kill Codes. Most squads followed this flow already so it shouldn’t feel too different - just a precaution for those who don’t park their Satellite in its designated zone! 
  • The Aerolyst canister mechanic now has a 10 second cooldown before the canisters refill after becoming stunned from destroying all of them. 
    • Our intentions here are to alleviate some frustration over the Aerolyst canister mechanic that we’ve been receiving. If you were quick to dispatch the Aerolyst before you likely won’t notice a difference!
  • Fixed inability to destroy the Aerolyst’s canisters if you were attacking in Limbo’s Rift.
  • Fixed Operator Magus Arcanes not functioning in consecutive Murex Raids.
  • Fixed a rare progression stopper where the Condrix remains invulnerable while open after a Host Migration occurs.
  • Fixed an edge case where Clients who joined a Murex Raid mission in progress wouldn't receive intermittent rewards that appear after each Murex is driven away.
  • Fixed an edge case script error that occurred when receiving a Kill Code, which could result in not receiving said Kill Code.
  • Fixed a script error when a Murex Wave succeeds during a mission.
  • Fixed a script error when deploying your Oplink in the Ground Assault mission.

Kuva Lich Fix:

  • Fixed various script errors related to stabbing a Kuva Lich.

Railjack Fix:

  • Removed the mention of ‘Archwing Catapult maneuvers’ from the Engineering Intrinsics description due to none of its Ranks relating to the Archwing Slingshot. You can find Archwing Slingshot improvements under the Gunnery Intrinsic!

General Changes:

  • Replaced the Atlas Prime Helmet Blueprint with the Atlas Prime Systems blueprint in the Lith N4 Relic that was recently indeed to the mix. 
    • The Atlas Prime Helmet Blueprint was accidentally put into the Uncommon slot, when it is indeed a Rare piece. 
  • Fast Traveling to Little Duck in Fortuna as your Warframe will no longer initiate the unskippable dialog with her. Instead, you’ll Fast Travel to right beside her but won’t initiate the conversation, giving you time to Transfer to your Operator to talk to her.
  • Updated the Garuda Sakhura Helmet to better match the reflectivity of the body.

Optimizations:

  • Small optimizations towards lighting/shadows on low-end machines when Deferred Rendering in enabled.

Fixes:

  • Fixed Sentient Battalyst laser party ability not respecting physical Shield abilities, such as Frost’s Snowglobe and Atlas’ Tectonics, and instead going through the barriers to injure players.
  • Fixed Client Mercy kills not counting towards Riven ‘Finisher kills’ challenges.
  • Fixed incorrect mesh scaling when equipping the Heavy Blade Mizar Skin, making the weapon appear smaller than intended. 
  • Fixed holding the Corinth Prime incorrectly if the Solstice Skin is equipped on it.
  • Fixed the Tenno Affinity Icon in the Squad/Player List on the HUD overlapping with the message of Bleeding Out and Reviving.
  • Fixed some missing FX on Titania’s Tribute ability.
  • Fixed a script crash that could occur if you boarded a K-Drive too soon after entering an open level (Vallis/Plains).
  • Fixed a script error that could occur when joining a Corpus Gas City mission while someone was activating a secret puzzle.
  • Fixed a script error when joining-in-progress on a Titania with multiple Tribute buffs active.
  • Fixed a script error that could occur if Index points were deposited right as you left the Index mission. 
  • Fixed a script error when Rushing a Dojo room.
  • Fixed a script error when casting Exacalibur’s Radial Javelin.
  • Fixed a script error when being downed.
     
almost 5 years ago - [DE]Megan - Direct link

 

On 2020-04-08 at 11:02 AM, [DE]Megan said:

Scarlet Spear Serverside Hotdrop
Last night at roughly 7:10pm ET we deployed a serverside fix to address the cases of Murex Raid Space teams not receiving Kill Codes. Due to the serverside fix, the Flotilla that ended just before the hotdrop (Murex Wave from 4:10 to 7:10 ET) yielded no Victory Payout for eligible Tenno. We’re working on a script to provide the missing Victory Payout - we’ll update you in this Hotfix thread when the script has started/ended.

 

*The Victory Payout script has started! We'll update this thread when it has finished. 

almost 5 years ago - [DE]Megan - Direct link
On 2020-04-08 at 11:02 AM, [DE]Megan said:

Scarlet Spear Serverside Hotdrop
Last night at roughly 7:10pm ET we deployed a serverside fix to address the cases of Murex Raid Space teams not receiving Kill Codes. Due to the serverside fix, the Flotilla that ended just before the hotdrop (Murex Wave from 4:10 to 7:10 ET) yielded no Victory Payout for eligible Tenno. We’re working on a script to provide the missing Victory Payout - we’ll update you in this Hotfix thread when the script has started/ended.

*The Victory Payout script has started! We'll update this thread when it has finished. 

*The first script has completed! We have another script planned for players who did multiple Flotillas during that wave, and thus gained more than the Victory Bonus cap of 10,000. This script will run at the start of the next Murex Raid at ~ 8:50 pm ET. We'll update you here when it starts.  

 

almost 5 years ago - [DE]Megan - Direct link
On 2020-04-08 at 11:02 AM, [DE]Megan said:

Scarlet Spear Serverside Hotdrop
Last night at roughly 7:10pm ET we deployed a serverside fix to address the cases of Murex Raid Space teams not receiving Kill Codes. Due to the serverside fix, the Flotilla that ended just before the hotdrop (Murex Wave from 4:10 to 7:10 ET) yielded no Victory Payout for eligible Tenno. We’re working on a script to provide the missing Victory Payout - we’ll update you in this Hotfix thread when the script has started/ended.

*The Victory Payout script has started! We'll update this thread when it has finished. 

*The first script has completed! We have another script planned for players who did multiple Flotillas during that wave, and thus gained more than the Victory Bonus cap of 10,000. This script will run at the start of the next Murex Raid at ~ 8:50 pm ET. We'll update you here when it starts.

 *The final script has run and completed - thanks for your patience!

 

2 hours ago, OvisCaedo said:

This.... kind of feels like an acknowledgement that flotilla hopping is an intended playstyle and that the only reason for the payout cap is to force people to do so.

We've said multiple times that playing in different Flotillas is an intended playstyle.