9 months ago - PlayWarframe - Direct link

Transcript (by Youtube)


3s foreign
33s hello everyone welcome to the telecon
36s 2023 sounds of the system panel over
39s here on the main stage at tanocon we are
42s going to take a little bit of a look
43s back at the 10 years of Warframe and
46s what it has sound like
48s uh I have some amazing guests up here so
50s if people are heading over to the stage
52s let's take a moment to introduce them
53s before we dive into everything sound
56s so closest to me is Miss Rebecca Ford hi
59s Bev what are you doing up here I'm just
62s here to you know talk about a couple
63s things these are the the real MVPs of
66s Warframe sound but I'm just excited to
68s be a part of the sound panel my name is
69s Rebecca Ford and I am the lotus in
72s Warframe very nice and then regrettably
75s for a lot of
77s and uh hi I'm George Spanos I'm the
80s audio director at digital extremes and
82s uh yeah I've been working on this little
84s game for I guess 10 years now with these
86s games for you George sorry
91s hi I'm Jeff hartling a senior sound
93s designer digital extremes I've been here
95s 13 years now
97s um and it's just been an amazing journey
98s to grow with Warframe and I'm looking
101s forward to the future yeah amazing
104s hey everybody my name is Eric Preston uh
106s lead sound designer and Warframe uh it's
108s amazing to see a whole bunch of faces
110s here it feels like it's been forever so
112s yeah super cool that you guys could all
114s join us for this panel and excited to be
116s here
117s hey everybody I'm Willem shonkin I've
120s been at De for uh 10 years I started in
123s 2014 so I guess nine and a half years
125s but I guess some of you might know
128s um some of the sounds I did was on
129s Guerra it was nidus Baruch and Goss to
135s name a few so those are some you know me
139s hey guys I'm Matthew Chalmers I'm fairly
142s new to Warframe uh just been working on
145s it for the last couple years I do the
146s music
147s um very excited to be here at my first
149s tenacon we're so happy to have you here
152s thank you everyone for joining us
157s you know as we're here at tennocon
160s celebrating 10 years of Warframe it's
162s inevitable that we're all going to look
163s back at truly How Far We've Come As game
166s devs because uh We've
168s dived into the archives and taken a look
170s at uh early Warframe and it sound Alexa
173s hell of a lot different than it does now
175s so before you get to it I have an asset
178s so we can listen to it and then we can
180s go from there
186s life support has been replenished
192s all right
198s that melee swing gets me every time it's
201s so good so why don't you tell us a
203s little bit about Warframe 2014 yeah I
206s mean 2014 geez yeah nine years ago uh A
210s lot's changed but you know we've tried
211s to keep a lot of consistency as well you
214s know I think one of the biggest things
215s for us is making sure we stay true to
217s the original Vision we developed but
219s growing it at the same time and then you
222s know sounds that we put in back then uh
225s you know some of them you you feel like
227s maybe you want to change but so many of
229s you of you players are you know said no
230s don't change them because you're so used
231s to them and you love them and so we try
233s to incorporate new with old and and make
236s it all kind of live together in this
238s beautiful uh beautiful universe so I
240s gotta ask specifically is the life
242s support sound in that camp because that
245s is the same sound that it's been for
246s like 10 years it probably is actually
248s there's there is a lot of like classic
251s sounds that are still the same uh yeah
254s yeah remember when you tried to change
255s the Bratton firing sound and then
257s reverted it because people love it that
259s was that was a whole Forum post that was
261s probably like 10 pages in the heck and
263s the heck and the heck what the heck
265s right
266s um yeah because we we had developed a
267s new weapon system for triggering you
270s know different layers of weapon when you
272s when you shoot the weapon different kind
274s of layers of it and so we got the bright
276s idea must have been what 2015 maybe
278s something like that to to change a few
280s of the weapons and we're like oh this
282s sounds much better now it's much cleaner
284s much punchier and then boy
286s you guys let us know what the heck were
290s we thinking so revert revert revert and
292s uh but you know what it's awesome it
294s just shows that everyone loves a lot of
296s the Sounds in the game which is more is
299s all we can ask for so I think that's the
301s busiest the sound forums have ever
302s gotten
303s oh that's not true that's not true
306s I know you know over the 10 years you've
309s managed to keep Warframe sounding new
311s and fresh but also the same so is there
314s like a core thread or like a line that
316s you have to walk over the past decade to
318s keep it feeling Warframe uh yeah I can
321s speak to warframe's design specifically
323s laboratoric frames himself I mean yeah
326s there's a Common Thread in the signature
328s that we want to create with those that
330s we still strive for today is that they
331s all sound unique and they're memorable
334s and iconic and you could not see them on
337s screen and you could just hear the sound
338s and you would recognize what Warframe
340s that sound is from
342s um and uh I think that kind of leads to
345s some valkyr where we started to add a
348s vocal to it and that added to another
350s level of uh of memorabilia to it and uh
353s yeah so it's uh and really cool and I
356s think you worked on that frame George
357s yeah yeah I think we yeah I it's that's
360s the thing right it's like it's trying to
362s have the consistency in trying to make
364s things feel new and fresh all the time
366s too right
367s um yeah yeah I mean you you spoke to
370s valkyr when you think of like Excalibur
372s and mag and volts there sounds are
374s fairly like maybe not simple but they
376s kind of get right to the point and
378s there's nothing complicated to it
379s whereas valkyr was any excuse to get
382s Megan to scream into the void basically
384s and she that was I think the first frame
386s that I had a human voice in it and we
388s you know I mean everyone knows you know
391s they don't speak and uh but you know we
394s um
395s I I forget what what the Genesis of the
398s idea was to put her put a voice in that
400s but you know people resonate so much
401s with the human voice and the Battle Cry
403s Just is such a signature and it's such a
405s good way of giving that frame its power
408s and it's it's uh you know feel yeah I
412s mean oh you go first it just has an
415s emotional resonance that you know comes
416s through I mean like at this point you
419s have so many warframes with voices in it
420s so we have valkyr
422s heaven
425s you're welcome may we get to listen to
428s you again
429s beautiful and then
432s angry yeah you probably told her that
434s anime sucks and that's all she needed
438s a point
439s um and then you know Cuervo is our next
441s Warframe with voices or our latest
443s Warframe with voices in it but over the
445s years you know has lore or different
447s aspects of the game kind of allowed you
449s to do more interesting with Warframe
451s sounds or is there anything that you can
453s think of Beyond voices
456s sorry I didn't really hear the question
457s no it's okay uh you know in warframes
460s Lord we've learned so much about
461s warframes themselves they might not
463s speak but I mean the story behind them
465s is definitely something has that allowed
467s you to do more interesting things with
469s Warframe sounds allowed you to break
470s previous rules that you might have set
472s for yourself yeah I mean you know we
474s always try to like break the rules and
476s we always try to think of like you know
478s we try to get you know what what is the
480s the idea behind the frame you know and
483s what you know is there a strong through
485s line that we can incorporate into the
487s sound and so like what Jeff said is that
489s you know the idea is that you can close
492s your eyes and hear the sounds and know
494s what the frame is right and so that's
496s that's the main guiding principle and
498s then just yeah challenging ourselves
500s because how many frames do we have now
501s 53 right so 54 announced later so it's
506s it's getting tough right so but you're
507s always trying to think of like what's
509s the next thing we can do so it's you
511s know doing field recording together new
512s and Unique Sounds
514s um you know working with new plugins
515s working with new synthesizers and all of
517s that kind of stuff to try to to give
520s each frame its own unique personnel
522s quality so yeah some of them have
524s animals in there as well so oh amazing
526s and one of them has a saxophone in it
528s but I'm not gonna say which what you
531s can't drop that info did you play it is
533s it you no no well maybe next time okay
536s but speaking of Cuervo uh we actually
539s have a fantastic video from Jess on our
541s sound team about the sound design for
543s his ability so here we go Dean if you
546s want to hit it
547s I can't see you but I'm assuming you'll
549s do it
552s hey everyone it's Jess here from The
554s Sound team today I'm going to be taking
556s you through a little bit of the sound
558s design from the coolerville Warframe
559s let's take a look cooler foe is a bit of
561s an angry boy so we thought it would be
563s unique to incorporate some heavy metal
565s vocals into the sound design for this
567s Warframe here is our fellow sound
569s designer Jeff destroying his vocal cords
571s and laying down some screams for the
573s Warframe
575s sorry to put your ears um
581s thanks Jeff
583s with a bit of audio processing magic in
585s Reaper those screams sound like this
591s let's record a few more things
600s and let's layer them with a bit more
601s source and Reaper
613s all together it sounds like
617s let's take a listen in the game
624s and there you have it thank you for
626s watching thank you for playing and I'll
629s see you next time have a great time of
630s con everyone
634s thank you Jess I think she's here
636s fantastic video thank you so much you
640s know so warframes have their own kind of
642s lore embedded it if you know anything
643s about calervo those chains make a whole
645s lot of sense I gotta say and the angry
647s screaming and the death and everything
649s that goes into it but you know through
652s sound and storytelling I think one of
654s the biggest drivers of that is uh are
657s voice actors and we are so lovely to be
659s joined by one on stage today I am not a
662s voice actor what did you voice I don't
664s know are you sure
669s have you been the Lotus the Lotus has
671s been with us for many many years uh I
674s think like Beyond 10 years like you were
676s open yeah close beta all that March
680s 2012. we did our some of our early
682s recordings for things it's been a long
684s time very convenient for you to name
686s that date because I have some old and
689s some more recent uh Lotus vo that we can
693s kind of compare to her journey over here
703s you are
705s a mask
708s with nothing behind it
714s so good I love her so much
718s I know brother yes papa rev she's so
722s great we love her
729s but you know the Lotus there's some
731s spoilers here but if you're a tunnelcon
733s like I'm sorry but uh the Lotus has gone
736s on a very long and complicated Journey
738s she's had many names and many faces you
741s know margulis the Lotus natal how have
744s you approached the different facets of
747s her such you know complex character and
749s made them feel as their own you know
751s it's a method acting I just pretend I'm
754s Lotus and let people tell me what to do
756s so they program me for whatever it is
759s we're going for and uh George has I
762s think you were the first person to
763s direct me as Lotus it's not the first
766s yeah it's man it's been a crazy fun
769s journey and yeah yeah you but you were
771s natural from the start I think I've
773s unfortunately been in every single one
775s of your booths for a Lotus recording
777s session and this is reveals why I'm the
779s Lotus because whenever they need
780s something anyone can just grab me to
783s report a wine and convenience over
785s quality no not at all not at all you're
788s synonymous with the sound of Warframe
790s right like you're you're the most famous
791s voice actor in the game I think they're
793s all great but uh Steve is Umbra so
796s that's true that's true
798s feel my lines brother I can't believe
800s this yeah but
801s but 2012 when we did those early lines
804s we had no plot and now we have a lot of
808s plot and every single line for the new
811s war I recorded at home during covid so
814s every yeah I remember like the second
816s dream lines too and everything and how
818s emotional that was and and that was one
820s of the highlights for me was were those
822s lines and like that whole situation of
826s everything that happened there
827s um yeah and and but like now that I'm
829s thinking about it you've like you've
831s really you've really grown into the role
832s and you know again like this line
834s started off pretty straightforward
835s pretty you know just say the thing and
838s it is the thing and now it's it's a lot
840s more emotion and depth to the character
842s and and they sound great to me yeah it
845s is a dream come true and I'm just happy
846s but the weirdest thing now is I refuse
848s well you know I'm not gonna spoil it but
850s I have a very hard time reconciling
852s the Lotus any more lines because I'm
854s like I know her and maybe she should
857s shut up but
860s if anything
864s yeah another one she took for two years
865s but we won't speak of that she's on
867s vacation in game for a bit we'll see no
870s spoilers is there any you know voice
872s treatment that you've given between like
874s natom or gulis and Lotus to really kind
876s of make them feel
878s um distinct from each other yeah I think
880s I think a lot of the the margulis and
882s Lotus difference was uh in the
885s performance a lot of it you know
886s margulis is a little there's a there's
889s more
890s well I mean Lotus has a lot more emotion
891s now but definitely a number of years ago
894s Lotus was just you know trying to keep
896s her kind of straightforward and keep her
898s impartial and margulis was definitely
900s you know uh had a lot more emotion in
903s the lines and then read and that's what
904s helped to kind of bridge that Gap and
906s some of the processing and stuff we put
908s on and and that as well oh they love
911s that answer I love that thank you thank
913s you
914s um but yeah a lot you know and this and
915s this is the thing like I think
917s you know uh enough can't be said for a
920s great performance uh and that goes for
922s any sound design any music anything it
925s all starts with the performance and if
926s you don't have the performance you don't
927s have a great line so yeah I mean
930s speaking of performance a rep is just
932s one facet of the amazing cast of voice
934s actors who contribute to our game and
936s lend their talent to us and really
938s breathe life into the characters I'm not
940s going to name names because there are so
942s many of them and I'm gonna forget
943s someone but they actually are at the
945s convention quite a few of them so if you
946s see them around you hear uh till regor
949s randomly shouting probably someone and
952s someone who will sign your autograph if
954s you want it but it's not only you know
956s voice actors who contribute to the
958s game's sounds we have musicians and we
961s also have composers and Matt do you want
964s to tell us a little bit about your story
965s with Warframe yeah sure well I've been
968s working with uh Keith power for about
970s eight years now
972s um I was actually I was telling the guys
974s backstage that uh my dad taught him and
978s way back like years ago and Keith and
982s George were doing sound for uh what was
985s it a I think it was a a Canadian coffee
989s place that's a pretty that's two it's a
992s first and a last name yes yes thank you
995s um and they needed sound of like some
998s children playing Road hockey so I I was
1001s part of that and that was my first check
1003s for 25 so I've known Keith and George my
1007s whole life technically yeah and so every
1008s check there after has been 25 no I'm
1010s just kidding yeah not at all
1012s no
1014s good for inflation like that's crazy
1019s uh amazing so the next slide that I have
1022s actually has music from uh Matt on it so
1025s Dean if you want to adjust the volume I
1027s don't know
1028s how much time I need I'm just like in
1030s three two one
1031s you're the best thank you
1034s so Matt you have specifically worked on
1037s the angels of the serum and update and
1039s jiviri uh two of my most favorite
1041s updates I'm not biased at all
1043s um in the background you guys can hear
1045s actually some of the Angel soundtrack I
1048s hope you guys can hear from home uh but
1050s do you want to tell us a little bit how
1051s you approached like capturing the sound
1054s such like our Cosmic body horror enemy
1056s yeah sure
1058s um so
1059s the main I think the main request from
1062s Eric and George was to have some kind of
1065s vocal but it had to be sort of a
1068s terrifying horrific vocal so I was like
1071s What if I just pitch my voice up so it's
1074s funny seeing the YouTube comments
1076s because everybody's like these are such
1077s scary vocals and I'm like that's just me
1080s and my studio going la la la la la la la
1084s so I am the terrifying woman
1089s um but yeah it was a really fun track to
1090s work on
1093s I just found that out today
1097s yeah I didn't really want to tell Eric
1099s because I thought you might start
1100s because when I hear right I just hear my
1102s voice
1104s and I'm like that's not convincing but
1107s apparently it's scary so it definitely
1109s definitely you know gets on your skin
1111s and I think it almost adds to it knowing
1113s that it's Matt Chalmer just pitching his
1116s voice that is so incredibly good
1122s that is incredible but you
1127s get soundtracks and I'm sure watching
1129s you've heard that we finally have our
1132s second uh volume of our soundtrack our
1134s first one was released back in 2017 so
1136s we've been about like
1140s it's funny because I started working on
1143s it I guess in 2022 last year and I was
1145s like we need to we're overdue for
1147s another soundtrack and I was trying to
1148s think back so I looked at the old one
1150s and where we left off and we left yeah
1152s that came out in like 2018 so got about
1155s five and some tracks that are on the new
1157s soundtrack weren't on the original
1158s soundtrack as well so it really spans a
1161s lot of years but yeah it's like three
1163s discs and 34 tracks and there's a bonus
1167s uh seven inch as well uh with some of
1170s Matt's music on there uh from duviri and
1173s uh yeah it's like over two hours of
1175s music and it's kind of cool it you know
1178s we talk about sound design and where
1179s we've come we listen to the music as
1181s well you listen to tracks from back back
1183s in the day you know like smiles from
1185s Duran you know I don't know that's one
1187s of my personal favorite tracks and I was
1189s it brings you back right and you just
1191s kind of get all those emotions again and
1193s so yeah it was a really it's a labor of
1196s love to put something like that together
1197s so yeah really excited about it is
1199s incredible I don't know if it's sold out
1201s on store or here at the merchby so I'm
1203s very sorry but I do believe we are going
1205s to add it to streaming and all the other
1207s online places yeah yeah we wanted to we
1209s wanted to give everyone a first crack at
1211s buying the hard copy and then but
1213s streaming will come uh as well soon so
1215s you can cry I Just Smiles from Geron as
1218s much as much without any
1224s numbers
1228s I have to give a shout out to Keith
1230s power as well uh you know working on uh
1233s Warframe with him for a long long time
1236s and he wrote some of the most amazing
1238s pieces you know we all live together
1240s again it's amazing sleeping the cold
1242s below and so much great music for
1244s Warframe uh so he's on there as well
1246s obviously um so yeah shout out to shout
1248s out to Keith power so shout out to keep
1258s you know we can't you know speak to the
1261s incredible music that's on the
1262s soundtrack without also talking about
1263s the incredible music that just came out
1264s with duviri like four months ago how
1268s long ago was it it was four months ago
1269s and now we're at 10 o'clock hard to
1272s believe oh boy so uh if you've played
1275s any DVD on I hope that you have because
1277s it is beautiful and wonderful and
1278s magical uh there is the opera singer and
1281s the incredible Orchestra and I know
1283s George you and your team actually went
1285s to I believe it was Toronto
1287s yeah yeah we yeah all uh me Eric and
1290s Matt and uh Steve and Rebecca was there
1292s as well and we went and you know and
1294s again maybe Matt could speak to this but
1296s you know you know writing with samples
1298s is great uh but recording the real thing
1300s is that much better yeah like you you
1303s can't use a midi string quartet it's
1306s just you can't fake it so we had to do
1309s the real thing and yeah and and props to
1312s you guys for for doing it yeah that was
1314s awesome yeah it worked out really well
1316s and I remember you know the the initial
1317s drafts that you sent when we were
1319s working through the piece we only heard
1321s it in MIDI form for so long and when we
1325s finally got to the session and heard it
1326s come to life it was it was pure magic so
1329s yeah my video Matt now that we know that
1331s you're the angel of music are you did
1333s you also do like a pitched up version of
1334s lucinia's Opera for the demo or like
1340s I there there's probably some demos that
1344s I don't know did you guys hear me sing
1346s the I think you did do yeah there was
1348s one yeah
1353s well we actually have you know kind of a
1356s lengthy behind the scenes video of that
1358s entire process so Dean if you want to
1361s hit it we can listen to that now and
1362s watch it as well foreign
1371s here today is going to define the daviri
1374s landscape because we knew we wanted the
1376s players to jump in and feel part of a
1379s mood
1383s in daviri the landscape changes based on
1387s the daily emotion abdominus threats so
1389s we really wanted to reflect that in the
1391s music that you hear as you play the game
1398s maybe there is something about him that
1401s represents the emotional state of
1404s humankind and his current stake if you
1407s will is to sort of rule the land of
1409s daviri he is the Emperor the king the
1412s ruler of everything that is deviry in
1413s all its citizens including judge jury
1416s executioner to you The Drifter
1420s oh yeah
1423s carry on hey hey
1428s we felt that recording a live quartet
1431s would help ground all of the pieces more
1434s uh closely to reality and how you might
1438s feel on a daily basis
1440s foreign
1444s lead sound designer on Warframe and I'm
1447s working on the latest update of duviri
1452s the important part of the sound design
1455s that we really wanted to focus on for
1457s this update was really feeling a
1460s difference in the different emotions and
1462s we picked five moods which we are very
1464s simplistically calling you know Joy
1466s sadness anger envy and fear so the music
1470s needs to bring those emotions to the
1472s Forefront
1478s we really wanted the player you to kind
1481s of identify with the current mood of the
1485s landscape so as you play the moods and
1488s sounds all sort of change and live
1491s together as one single piece
1498s and I feel like she's kind of helping
1501s guide them yeah
1503s um that's what was my thoughts for
1505s recording hi I'm George Spanos and I'm
1507s the audio director at digital extremes
1510s samples are great but they don't convey
1513s all of the right emotions all of the
1514s time so you don't get that interplay
1516s between musicians and the music so
1519s having live musicians in the room really
1521s brings the piece to life especially the
1523s singer you just there's no comparison
1524s for it she's just really able to convey
1527s all of the moods into very
1529s hopefully that's conveyed to you the
1531s player as well
1539s the main characters represent an emotion
1541s or a mood and lucinia is sorrow or
1544s sadness and she is to represent the sort
1547s of darkest feelings of humanity but she
1549s also sort of conveys the feeling of the
1552s landscape throughout the story itself so
1554s it was important for her to explore all
1558s of the different emotions that you'll go
1560s through as a player in the landscape
1568s was very it was a very willing
1570s participant to go along with with us for
1572s the ride and try out different things
1574s and experiment with different sounds and
1576s experiment with different sections of
1577s the pieces to make sure that we conveyed
1579s all of the emotion that we need to into
1582s vary hi I'm I'm Matthew Chalmers I I'm
1585s doing the music for the duviri paradox
1594s I've been doing a little bit of writing
1596s along with Keith power for Warframe for
1598s a bit and now I'm switching over into
1601s larger role not the harmonic off the top
1604s just maybe the the same note that you
1608s yeah okay just not harmonic we're really
1610s trying to get the anger and the sad and
1614s the happy and it was very challenging to
1618s figure out how to write one piece that
1620s goes in between all those different
1621s feelings without it seeming like
1623s disjointed and three different pieces
1626s kind of pushed into one so the approach
1628s there is just working on themes Melodies
1631s that kind of thread everything together
1636s usually sit down at the piano a little
1639s bit and just kind of plunk out some
1641s ideas and my voice memo app is filled
1644s with stuff that got thrown away and
1646s probably earlier versions of of this and
1648s I just sing along pretend I'm the opera
1651s singer and singing my falsetto and but
1654s yeah no I just pick away at it and take
1657s a break from it come back the next day
1659s check it out and then I start kind of
1662s doing a mock-up on the computer hear
1664s what it sounds like with the cello
1666s playing that Melody oh okay maybe I'll
1668s change it to the viola
1669s just start experimenting and then yeah
1672s great overall I mean we can keep running
1674s and if you guys have any comments let me
1677s know recording in a beautiful studio
1680s with amazing musicians great music
1682s really exceeded our expectations you
1685s hear the kind of the mock-ups and the
1687s demos and they sound great but until you
1690s hear the the real thing you don't get
1691s the full extent of it and we're so happy
1693s and proud to uh to let the players hear
1696s that
1700s yeah no I appreciate that's good yeah I
1703s think that was good yeah
1705s yeah all right thank you
1708s I can confirm it was good great job
1715s it was good I
1718s I'm cut it out I was like please don't
1719s swap please don't stop we're golden
1721s incredible yeah I you know we've kind of
1724s talked at length about this but is there
1725s any other notes that you guys want to
1727s mention about the music of dubiri
1728s specifically otherwise I got some mood
1731s like landscape videos that can go
1733s through after so I I do want to shout
1735s out Keith power one more time just for
1737s the beautiful themes that he wrote for
1739s duviri
1740s um made my job a whole lot easier just
1744s based everything off of that so I think
1746s that's one of my favorite Warframe
1748s pieces probably that ambient piece that
1750s he wrote for duviri was it lucinia is
1753s that what it was or is it a different
1754s one yeah I think he he definitely wrote
1757s the theme some of the themes over the
1759s years we were kind of playing with
1761s different things and that kind of thing
1763s so yeah I mean I think the main kind of
1765s a lot of the motifs and stuff that you
1766s Incorporated evolved from some of his
1769s stuff as well so
1777s like me I roam around on my horse and
1780s then I catch fish and I kill out a muse
1783s and it's phenomenal but the the
1784s landscape sounds per between each spiral
1787s is just top tier so just a volume
1790s warning for that one but
1792s Eric my friend I know that you worked so
1795s hard you and the team work so hard and
1796s diligently to make each landscape feel
1799s unique and distinct
1801s um do you want to talk a little bit
1802s about that process yeah when we first
1806s heard about what we were going to be
1807s working on we knew that we really wanted
1809s to try and push the envelope as far as
1811s we could with ambient sounds and uh
1813s really have them feel different
1814s depending on the mood of Dominus thracks
1817s so uh the sound team you know shout out
1820s to the sound team they did a fantastic
1821s job putting it all together
1823s all the little details that you hear
1826s from birds and and you know wind
1828s whistling through the the Reeds that's
1831s all hand placed by the sound team
1833s meticulously and
1836s um each kind of element in the landscape
1839s has many different layers to it
1842s depending on the mood so you may have uh
1845s one type of bird chirping in all the
1847s trees during the angry mood and then
1849s when you go to a calm mood you have a
1851s different type of bird ripping and we
1853s did that same thing with field sounds
1858s Flags flapping in the wind get more
1860s aggressive when it's angry and windy all
1864s the background sounds crickets when it
1866s gets scary The Crickets come up and and
1868s when it's happy you change the different
1870s type of insects so we really spent a lot
1873s of time handcrafting it to to really fit
1876s uh the vibe of each mood for that day
1879s phenomenal the care and love that went
1881s into it is so obvious like right now
1883s we're listening to Joy some of my fellas
1885s and you can hear like the birds chirping
1887s but I have anger necks actually with my
1890s my boy Loden and like the I know that
1894s there's different weather effects that
1896s you have to capture too like he's got
1897s the the big meteors and there's like
1899s growling of random animals in Anger for
1903s example like absolutely yeah just trying
1906s to get the feel of his of his his
1908s emotion through different types of
1910s vocalizations grabbing you know animal
1913s sounds and sounds with our own voice uh
1916s really nothing was kind of left off the
1919s table and again the the sound team I I
1921s can't praise them enough they did a they
1923s did a great job with it so is it the
1925s same with like the ambient music too or
1926s was that that mostly matte like because
1928s you can hear kind of like the Deep
1930s yeah the Ambien is uh a similar approach
1936s um but uh yeah it's all it's there's
1939s it's a weird Crossover with the sound
1941s design right because sometimes you're
1943s creating pads that are very like organic
1946s sounding and not necessarily tonal
1949s um so we're just trying to find a way
1950s and I and often Eric will like tune
1952s something if my music is in a certain
1955s key just to make it all flow nicely
1958s yeah once once the music comes in and
1960s we've kind of established the piece
1961s there's often a stage that we go through
1963s where
1964s you know we're stripping out different
1966s layers and and figuring out how the
1968s music and the ambience can kind of live
1970s as one so as you're running around the
1971s ambience sometimes you might only hear
1973s sort of a small portion of the music and
1975s then sometimes the music will swell and
1978s you'll hear all of the stems together
1979s and that's all done at runtime
1981s dynamically so it really
1983s um allows allows you to go through a
1985s journey it's not just kind of a
1986s two-track piece of music that plays the
1989s whole time so it was really important to
1990s to establish that yeah so so when I'm
1993s writing I'm picturing like okay what
1995s would level one of this ambient track
1997s sound like and then it's getting a
1999s little bit more intense okay so we need
2002s so there's a lot of layers that are
2003s involved
2005s um and yeah then it gets all programmed
2007s into the game
2008s so I'm just wondering that sound design
2010s is like an ogre
2011s to our tools programmers yeah yeah
2014s definitely yeah
2018s I want to give a shout out to uh to one
2021s of our programmers Jim who helped a lot
2023s with the uh dynamic system uh he was
2027s able to help us develop a system where
2028s based on the current mood all of those
2030s sounds can change instantly uh which
2033s helped tremendously so yeah shout out to
2036s Jim thank you my next slide is sorrow
2038s but uh speaking of like Dynamic sounds
2040s like when you go into the caves
2042s especially like those are also a
2044s completely different experience so like
2045s how did you approach you know making the
2048s landscape and like the duviri caves with
2051s the darumin influence you'll feel so
2053s different yeah so same kind of thing
2055s with the caves is based on the system
2057s that gem helped with we're able to
2059s change the music up completely and the
2061s ambience up completely when you go into
2062s the caves so I really wanted to
2064s establish a completely different vibe
2066s when you go in there and use using some
2069s you know Vocal Stems from uh your tracks
2072s Matt arranging them in different ways to
2075s to really make it feel like you're in
2077s the belly of the Beast so that's such a
2080s great that's such a great vision for
2082s that I love it so much speaking of
2084s beasts thank you for that gift of her
2086s transition you know you're on juviri
2088s you're roaming around as your Drifter
2089s but you also have your trusty Steed the
2092s cake and uh Willem I know specifically
2095s you have worked you know you had your
2098s Monty Python moment I heard to make a
2100s sound design before you jump into it I
2102s do have a video for context so we'll
2103s listen to that at full volume
2105s and then we'll go from there
2133s it's all you all right yeah Monty Python
2136s I guess right
2137s oh yeah so Eric and I uh
2140s well they first of all they developed
2142s kind of the sounds of the daviri horse
2144s back when they did the trailer
2146s um and they came up with all the
2147s metallic processing on The Voice which
2149s was uh was absinthe I believe and you
2151s had metallic resonators and later on I
2154s decided to add in some wild boar in
2156s there for a bit of aggression but yeah
2158s the Monty Python thing
2160s um we're like we had a lot of horse
2163s Source but we needed to just to get some
2165s more uh footstep source and there's this
2168s Classic Hollywood trick of using coconut
2170s shells and we decided hey what the heck
2172s let's try it out oh man turns out yes
2175s they do sound like horse Hooves and
2177s that's what we ended up using did you
2179s already have the Coconuts or were you
2181s like it's pina colada time actually it
2183s was like a last minute thing Eric had to
2185s uh you know uh talk to his wife to see
2188s if they could get the last coconut in
2190s the kitchen yeah my wife had purchased
2192s some coconuts and I begged her to let me
2194s have them
2195s I need these for some horse hoof sounds
2198s and I I showed up at Eric's house and he
2201s was sawing the coconut in half I mean I
2203s mean more difficult outside too like at
2206s the concentration area yeah and so we
2207s went outside George Eric and I we went
2209s out on a field recording trip and uh I
2212s guess the other thing that made it
2213s interesting is uh we used a below ground
2215s microphone a geophone it's a seismic mic
2218s so it picks up uh low frequency rumbles
2221s from the earth and I decided let's plant
2224s this thing in in the earth and have the
2226s above ground mic as well and it ended up
2228s giving giving us the the big weight that
2230s you hear in case
2231s that is amazing I mean like part of the
2233s sound design as well is The Drifter call
2235s outs you know you really feel like
2237s connected to your Beast I guess you can
2239s say so what was the process of kind of
2241s Designing those
2242s yeah so we ended up with in a place
2244s where we had all the horse sounds that
2246s we needed and uh we did we just said you
2249s know what one thing that would make this
2250s really over the edge and unbelievable
2252s and also give you a sense of connection
2255s to to the animal or a connection between
2257s the Rider and the animal would be if the
2259s if the rider would start speaking and
2261s giving the horse commands whistling when
2263s when you start running uh you know doing
2265s some odd vocalizations when you're
2268s flying and and stuff like that so are
2270s any of you horse people or was this like
2272s you had to Google it or like how did you
2274s know how people talk to other horses
2276s just life experience
2279s I'm a horse girl but I I recused myself
2282s from that conversation I actually
2284s contacted I was like hey Rebecca uh you
2287s have a horse available that we can I
2289s actually have falling out with my horse
2290s person so it was a really dark time yeah
2292s so I asked you right after that happened
2293s and then you decided to add horses
2296s it's Revenge but who needs to record
2299s horses when you have coconuts exactly
2301s that's true there's a reason why they do
2303s it you know it's fantastic yeah
2306s um you know so we've talked to some of
2308s our amazing sound team um who are on the
2310s stage but there are so many other
2311s individuals who've contributed to the
2313s sansojaviri
2314s um and one of them is Giovanni and they
2317s worked on the beautiful renalta shotgun
2320s so I have another video for you Dean if
2322s you want us kill the house lights
2326s hey everyone this is Giovanni and I'm
2330s going to show you how I created sounds
2332s for the router the new shotgun let's
2334s take a look
2336s for this gun I was looking for a nice
2339s blend between a double barrel shotgun
2341s and something more futurist my idea was
2344s that the sound could match the Sci-Fi
2346s Vibe like the glittering elements on it
2348s but at the same time you don't have many
2350s bullets in the chamber so every shot
2353s needed to be huge
2355s to be able to create what I had in mind
2357s I used this BB gun this camera this
2361s aluminum straw and this guitar pedal
2364s with the BB gun I was able to extract
2367s several clicks or rattles
2385s after some editing processing here's
2388s what I use it to make the reload sound
2390s along with some other pre-recorded
2392s sounds
2395s the pedal was used for when the shotgun
2397s is reloaded too I had this idea of
2400s inserting a guitar cable into the pedal
2402s and then I pitched down the recording
2407s here's what it sounds
2411s with the camera I got the flash sound
2413s that is played just after the shot
2421s you may notice that there is a high
2423s sound playing along with the flash
2424s that's me hitting the straw on a
2427s doorknob you can hear the edited version
2429s in them my original recording
2439s after all these experiments this is how
2442s the gun sounds in the game context
2451s so this is how I created sounds for the
2454s router and that's all for me thanks for
2456s watching and enjoy the rest of the show
2458s see ya
2464s that's the cool thing right right you
2466s see all of those individual elements and
2468s you're like oh what's what's one little
2470s sound gonna gonna make and then you put
2472s it all together and it's like geez like
2474s it's this huge you know weapon sound
2477s it's it's it never sound design never
2479s ceases to amaze me personally so the
2481s camera thing and that's super cool say
2483s cheese the old school camera yeah
2487s yeah I mean we're running we're running
2490s on time here so I
2492s want to make sure that we get all the
2494s videos in but um in Giovanni's video
2497s specifically and kind of in our
2498s conversations you mentioned you do a lot
2499s of like field recording or like using
2501s pre-recording sounds so we have a video
2503s from Mark uh that will kind of close the
2505s show with but do you want to talk a
2507s little bit about why you do that process
2509s and all of that stuff yeah it's very
2510s important to us to you know record a lot
2513s of our own sounds it makes the game it
2515s makes Warframe sound really unique it's
2517s sort of like cooking you know if you go
2518s out and you you tend to your garden and
2520s you pick the fresh tomatoes and the
2522s fresh basil and you add all the spices
2523s it just tastes that much better and
2525s there's that labor of love that comes
2527s through so whenever we can we try to go
2530s out and record our own sounds and you
2531s know it might be something I mean like
2533s you saw in Giovanni's video maybe
2534s something simple as you know dropping a
2536s rock on the ground you're like what are
2537s you ever going to use that for but that
2539s can end up in a Warframe power or a bird
2541s chirp could be you know stretched out
2544s and turned into like a weird creature
2546s sound so having as much of that
2548s those sounds as possible to draw from uh
2551s lets us make truly unique sound design
2553s in the game so yeah we try to do it as
2555s much as possible so I mean you were we
2557s were talking earlier like you mentioned
2559s we have like a ginormous Sound Library
2561s as a result of like 10 plus years of
2563s working yeah like the sound actually
2565s sounds in the game this morning I was
2567s like how many sounds do we have in the
2569s game and so I just went to the sounds
2570s folder and I did the properties on it it
2573s was like 80 000 sound files Sound and
2576s Music files individual files
2579s um over like 70 gigabytes uncompressed
2581s of Sound and Music in Warframe it's I
2584s was I couldn't believe it and dialogue
2586s like into like chunks of dialogue about
2589s 30 000 separate chunks so some of those
2592s are like multiple lines in one some of
2594s those are just one line uh but yeah it's
2597s it was it's kind of crazy to look at all
2599s of all of the content that's in the game
2601s so 10 years man it builds up clearly a
2604s testament to all of your amazing work so
2606s yeah yeah and I wanted yeah just
2608s shouting out to the rest of the team as
2609s well you know uh it's uh it's always an
2612s honor and a pleasure to work with with
2614s everyone and they're also talented
2616s um so yeah it's definitely team effort
2619s all the way so
2620s amazing so we do have a video for Mark
2623s like I mentioned uh this is going to be
2625s some of our field recording in the
2627s beautiful Canadian wilderness uh this is
2630s going to be a bit of like a chill video
2632s lots of Earth and grass and stuff so if
2635s you're like me and you don't go outside
2636s enough this is like your pass for today
2638s uh so Dean if you want to spool that up
2641s for me that'd be great
2662s oh
2693s foreign
2730s team the most liable to throw a rock at
2733s you
2734s yeah I love my job but the fact that I
2736s don't get paid to throw rock stuff makes
2739s me question my secret I am never yeah
2742s it's a safe way to get the aggression
2743s out yeah
2744s I mean so we've spoken so much about how
2748s incredible our sound team is but we
2750s truly would not be here at GE without
2752s everyone here in the community whether
2754s you're at tunnelcon or you're watching
2756s from home thank you so much
2758s um and I've heard rumor that uh sound
2761s designers always have a microphone in
2762s their pocket so I figured what better
2764s way to like commemorate 10 years
2769s then maybe to record the crowd and see
2772s if we can use it in the future field
2774s recording we have a very specific
2776s recording we want from the biggest group
2778s possible and all of it will make sense
2781s in the Far Far Future
2784s so what is it Rebecca we we like
2787s um I'm gonna tell you what to say and
2789s then
2793s and then we're all gonna shout happy New
2795s Year so we're doing a New Year's
2797s countdown ten nine eight seven six five
2800s four three two one happy New Year I'll
2802s lead it without a microphone so it
2804s sounds ambient perfect and on your ready
2806s uh if you want to join up here just put
2808s your mics down and we're gonna we're
2809s gonna holler so if you're listening and
2811s you can join the countdown when I say
2812s when I start at 10 uh just follow along
2815s and we may or may not need this in the
2817s future even at home this is your Dora
2819s the Explorer moment yeah you get to
2821s participate even if we don't get to
2823s record it we are rolling
2844s foreign
2862s you know I don't I truly don't know how
2864s we're gonna follow that but I actually
2866s have an incredible asset from our
2869s community uh we did a call out for we
2872s all live together covers and
2874s we have compiled them together uh so
2879s we're gonna send you off with uh can we
2881s sing a walk
2883s no yes absolutely oh you can not mean
2887s but you can please do we have 50
2890s performers from over 14 countries who
2893s contributed to this so This truly is our
2895s love letter to all of you uh we truly
2898s all live together Dean hit it thanks
2901s everyone thank you thank you thank you
2903s thank you everybody thank you for
2905s playing thank you
2908s thank you
2921s foreign
2988s foreign
3020s two two
3040s weeks
3043s till we fall
3052s the air and water flowy
3062s me on the way
3071s foreign