about 2 months ago - Armagon - Direct link

Hey y’all, it’s great to see you! I hope the day finds you well.

We’ve been happy to see the recent fog of war changes going over well with players, and the mapping community is still going strong with lots of new custom content being shared every day. If you’re in need of distraction, I’ve got some quality picks from the community for you, right here!

1. Cytosis 1.6 by Xmo5 – Code: QHT5JSC7

This map sees players racing for resources, which quickly gives way to heated conflicts as the players’ armies grow. Ignoring any front may spell defeat!

2. Blunder Water v0 by Daehphone – Code: 6FWDGTBX

This is a versus scenario with a fun twist! Owning a riverside village will lower the adjacent drawbridges, allowing units to cross, but neutralising them will cause the drawbridges to be raised. This adds an interesting element of risk, as any ground units standing on these drawbridges when they’re raised will fall into the water and be eliminated! You’d better watch your step!

Community Choice Award: The 41 Alliance + Mega Squad by ShadowMarioXLI – Code: JWZJ9LPK

This fully featured campaign revolves around a Discord community, and is filled with all the in-jokes, memes and references that such a thing entails. I was impressed by how well it was put together and the variety in the mission design. I might not have been able to fully appreciate the community dynamics it was referencing, but I had a good time playing this campaign and I think you will too!

Bonus Dev-made map: Yorthendon Citadel 2.0 by Armagon – Code: XEAJEZQT

Back when Wargroove first launched, I had shared a version of this map that at the time that I was pretty proud of, but there were things I felt I could have done better, and I’d always meant to come back and improve it, so I’ve done just that! As I set to work, my efforts were turning into much more than a quick revision, with large swathes of it being redesigned from the ground up. I think the result makes for a much more compelling battlefield; hopefully you will too!

That’s it for now! If you’re making Wargroove content, be sure to submit your efforts on this thread via the Wargroove subreddit for the chance to be crowned the next Community Choice Award winner! Please be sure to share the love by upvoting your favourite on the thread. With our introductory video guides there’s really never been a better time to get into making your own levels!

Until next time!






Links in this thread

Get into the groove with our first map editor video guide! | Wargroove
Hey everybody, senior level designer, Armagon here! In the wake of Wargroove: Double Trouble being released, I've been tackling something of a personal project at Chucklefish; something that I'm hoping will prove useful to a lot of our players, or at least those who are interested in making their own content with the game's robust tools. Today I'm pleased to be releasing the first of several video guides on using Wargroove's map editor! This first video is ideal for beginners who are new to the editor and want to know how to set up their map, and how to use the most essential tools to start laying things down. If you like what you see, be sure to come back tomorrow for our second video which will delve into how to design your own multiplayer maps! Talk to us over on Twitter, Discord and the Wargroove subreddit.


r/wargroove - Community Choice Award #8 (Community Maps Spotlight)
r/wargroove: Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and wage turn-based war on battling …


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