Happy New Year!
Let's start 2020 off with a bang...
Our *free* DLC, Wargroove: Double Trouble, will be ransacking digital stores on
February 6th! The PS4 version will be on the way soon, date to be revealed.
Just like the main release, it will be playable in 11 languages and you can wishlist it right now.
https://store.steampowered.com/app/1061140/Wargroove_Double_Trouble/Take a look at our brand new Wargroove: Double Trouble trailer created by our super talented Technical Designer Armagon:
Development on Wargroove: Double Trouble actually started before the release of the base game. Work kicked off in the period between the end of Wargroove's core development and the game's release when Wargroove was going through localization, testing, and platform submissions.
We knew that we wanted to expand upon Wargroove's story and create some new characters, but a real focal point for us was the local co-op gameplay element. As a studio we always really enjoyed playing Wargroove together, so creating a shorter campaign that could be played couch co-op felt like a no-brainer.
Another element set from the beginning was the idea of a 2-in-1 Commander, which we felt was not only unique but also fit the theme really well. Here's a concept animation sheet showing how we looked at the ways the twins' actions would work together. It's pretty cool to see a breakdown of how Errol's amulet also comes into play, igniting dynamite for Orla's slingshot attack and generating a protective shield when defending!
Can't remember what else is in the DLC? Here's a quick recap!
- Brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo)
- 3 New Roguish Commanders
- 2 New Units - Thieves & Riflemen
- New Arcade missions
- Competitive online Quick Play maps
- Public and Private Multiplayer Lobbies
- Custom maps now playable online
- New Volcano map theme and more updates to the custom Editor tools
- Outlaw music tracks, composed by Phonetic Hero
- And much more!
Before we go, we'll leave you with some awesome concept art of Wulfar and ideas for the Thief unit design.
Until next time!