Original Post — Direct link
10 months ago - /u/Raven_Software - Direct link

Hey all! We appreciate everyone's feedback and want to provide more insight. The range at which players will receive feedback on an incoming Precision Airstrike is < 100m from the target area, allowing players to predict ahead of an enemy player or enemy squad's movement. This distance is a metric that we will continue to monitor based on player sentiment and internal data.

We are passionate that the design direction the Precision Airstrike is heading in is the right one. For too long players have been hit by a Precision Airstrike without any knowledge and we heard this feedback loud and clear that it needed addressing. This feedback was also validated when we looked at our internal data which highlighted how many players were being killed significantly above and beyond other killstreaks.

Whilst in Season 2 it may not be as easy as previous years to Precision Airstrike a full squad wipe on an unsuspecting team, this change has brought better balance to the Killstreaks ecosystem. Precision Airstrikes should first and foremost be a 'flush' and area of denial mechanic when pushing a team or finishing a downed player, as we want to respect that above all - Call of Duty: Warzone is best as a game of weapon-based engagements, and is complimented by secondary systems.