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So in discord's chat one of the dev said that currently there is a max of 10k players total. So even if you queue, you need someone to crash, get disconnected to move up. No wonder you get to do 1 dungeon then disconnect. Everyone gets a small trial for like ~10min then BOOP your time is up time to give up your spot to someone else...

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10 months ago - /u/SOLIDAge - Direct link

That’s actually not what we said at all.

We said we’re currently stable at 10k users, and the cause of our instability was when it was higher.

I explained this multiple times when people demanded we give them a capacity number, that the total capacity wasn’t the issue here, it was a scaling problem and a number was irrelevant. People pressed at it, and since we’re transparent and open we released the full info (below) but now once again people believe that we are at a hard cap.

We even shared the graph on twitter to show how it was scaling and failing a lot and now we have to solve the software issues we are having.

Graph: https://x.com/playwayfinder/status/1693346252711510445?s=61&t=uUbTh0jS0AI_K3gamarZ2A The full Server Status message: https://discord.com/channels/989552511608320090/1142497411915317380/1142944458334285844

10 months ago - /u/SOLIDAge - Direct link

Originally posted by LlamaManLuke

Can you explain to us the FUNCTIONAL difference between the game being capped at 10k users, and the game being instable and unplayable when it gets over 10k players? Because either way it sounds a lot like there's a hard limit to how many players you can handle at the same time

Sure. We have a ton of data at our disposal and we are constantly looking at it. it’s a balancing act of loading in more players and keeping those servers stable. When we operated above 10K on one day (i don’t even remember at this point) we were seeing way disconnects, more disruptions, more crashed servers and more player issues than a previous baseline of 10k that showed minimal disruptions. yes players still had issues thats’ the nature of the beast but it was far lower at this capacity due to how the database was talking to the game server which was talking to login servers which was talking to authentication etc etc.

In order to make the game more stable to the vast majority of players we adjusted them down to 10k.