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I'm gonna keep it simple so maybe we can get a Riot answer.

Why can't we see enemy stacks on champions? I always thought is was weird you can't see nasus' stacks and now with Veigar is seems like we should be able to see how many stacks they have so the people who didn't lane with them can prepare accordingly

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over 2 years ago - /u/R0gueFool - Direct link

Did someone call for a simple Rioter?!

There are two primary reasons that we don't put a high priority on showing these kinds of things.

  1. It doesn't change how you behave when fighting these champions. Sure a Nasus with a lot of stacks is scary, but it doesn't really change how you approach fighting him. Either way, you want to keep your distance. And you can tell from other methods if he is doing well or not, Gold, K/D/A, has he split pushed 3+ towers this game? These are all ways to tell how well he is doing without the need to directly see how many stacks he has.As an example, while Kha'zix doesn't have stacks, it is important to see where he has spent his evolution points because it does shape his play pattern, this is why his model changes depending on what points are spent.
  2. The second thing is the UI, both in terms of space/location but also how you would access the info. If we felt that this information was critical enough to show then we would need to find a good way to show it (duh), in LoLPC you can click on your opponents and see their buffs/debuffs, even here it is arguable how valuable this is but it is easy to click on your opponent and show this info. But Wild Rift doesn't really have a clean way to do that unless we were to eat up additional screen space.If it was behind some sort of menu this would end up hiding the info the vast majority of the time. The scoreboard would likely be the best place, but even then it is low value because it doesn't really change how you approach fighting your opponent and other metrics on said scoreboard should give you a good read of how they are doing.If we felt this did have a massive impact on how you approach the champion then we would likely show this on their health bar in some way, but this would cost additional screen space.

These two things are the primary reasons why you can't see the stack count of these champions.

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by hachiko2692

Could there be an option for this in the future? Like for example, viewing Nasus/Veigar stacks in the tab menu? I know the vast majority would prefer the cleaner look, but the tryhards, especially the ones who transitioned from League to WR, might be able to appreciate the information.

I'm not on the teams that would handle something like this, so I don't know what the plans are. It's a possibility, but I expect this is low priority, though again I could be wrong. Really it's all about prioritizing, and adding something like this, even if it seems small, means other features would take longer or be pushed back.

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by ArcherOnWeed

Hi, isn't there a UI that shows enemy entity HP when you lock onto them? Maybe stacks can be shown there?

It's possible, but I expect this is low priority, given the low impact this info has on the game. Really any feature comes down to prioritization. Even if it seems small, any feature means other features that team could be working on take longer or be pushed back.