Original Post — Direct link

Source: Bilibili 主播掌门大哥 his video

Some of the champion changes:

Master Yi reworked to the same as PC

Jhin base hp: 610-570

Jhin 4th shot: 15% + 1% per level

Riven shield durationg: 1.5s - 2s

Thanks u/PublicRotation

Death Dance

35AD

40 Armor

15 Ability Haste

Ignore Pain: Stores 35% (15% for ranged) of all physical damage which will be taken as true damage over 3 seconds:

Ignore: Participating in takedowns can cleanse Ignore Pains remaining damage and in 2 seconds regen 15% of max hp

Fimbulwinter

350 Health

1200 Mana

15 Ability Haste

Awe: Grants bonus health equal to 8% max mana and returns 15% mana used

Frost Giant: When restricting enemies movements, consume 3% of current mana and grant a 3 second shield 100-200+5% current mana. If there are nearby enemies the shield strength is increased by 80% (from lol wiki i cant see the specific values)

Solari Chargeblade

25% Crit

30% Attack Speed

15 Ability Haste

Sunburst: Using an ability gathers Radiance, up to 3 charges, which grants 25% bonus critical strike chance for up to 10 seconds. Basic attacks expend one charge of Radiance and will deal 33-75 extra magic damage. This damage can crit. Each unique ability may only store a charge once every 2 seconds.

Hextech Megadrive

300 Health

35 AP

200 Mana

15 Ability haste

Inventor: While in combat, healing and shielding teammates decrease the boot enchantment cooldown by 10% of remaining time (3 sec cooldown). Restricting enemies movement decrease the boot enchantment cooldown by `15% (NO COOLDOWN).

Divine Sunderer

400 Health

20 AD

20 Ability haste

Spellblade: After using an ability, your next basic attack within 10 seconds deals (10%/7% for Ranged) of target's maximum health as physical damage with a minimum damage equal to 125% base AD. If the target is a champion, heal yourself for the targets (7%/3% for ranged) maximum health (1.5 second cooldown) with a minimum heal equal to (90%/Ranged role 50%) base AD (1.5 second cooldown).

Edit: Some stats from chowz

Hullbreaker

300 Health

55 AD

Boarding Party: If there are no nearby teammates, gain 10-50 Armor and Magic Resist. Also deal an extra 20% damage to towers. Nearby allied siege minions gain 50-170 armor and magic resist and deal 200% extra damage to towers.

Drakes:

Mountain: Gain 6% extra armor and magic resist

Ocean: Regen 2.5% of missing health every 5 seconds

Fire: Gain 4% AD AND AP

Soul: Depends on previous drake but so far I only know

Fire drake soul: Attacks explode in a 2.5m radius for 80+25% Bonus AD+15% AP+3% Bonus HP (ADAPTIVE DAMAGE)

Elder Dragon:

Dealing damage to enemies will burn them for 180 True Damage. Enemies under 20% maximum health will be executed.

External link →
almost 3 years ago - /u/R0gueFool - Direct link

Originally posted by arkain123

How does hextech interact with ongoing slows like ziggs bomb field? Do I get 15% less cooldown on my stasis for every champion I hit?

It doesn't apply to slows, but if you get a 5 person knock-up on Ziggs Satchel Charge it will apply the refund effect 5 times.

almost 3 years ago - /u/R0gueFool - Direct link

Originally posted by arkain123

is that a 75% cooldown reduction or does it apply individually (56%)

From the player's perspective, it all happens at the same time. But it does apply multiplicatively as if they had been applied one after the other (56%).

Note this graph only shows if you hit a 5 person Immobilize the same second you use your active item. It doesn't account for other CC or healing effects, or if you let time pass.

It's also possible I made a typo somewhere below, I couldn't find a good way to copy/paste my excel into this post.

Immobilize 15% Refund
Base CD 1 Target 2 Targets 3 Targets 4 Targets 5 Targets
TP 180 153 130.05 110.54 93.96 79.87
Stasis 120 102 86.70 73.70 62.64 53.24
Spooky Ghost 60 51.00 43.35 36.85 31.32 26.62
Redemption 60 51.00 43.35 36.85 31.32 26.62
Protobelt 60 51.00 43.35 36.85 31.32 26.62
Quicksilver 60 51.00 43.35 36.85 31.32 26.62
Locket 60 51.00 43.35 36.85 31.32 26.62
Boots 60 51.00 43.35 36.85 31.32 26.62
Glorious 45 38.25 32.51 27.64 23.49 19.97
Stoneplate 45 38.25 32.51 27.64 23.49 19.97
almost 3 years ago - /u/R0gueFool - Direct link

Originally posted by arkain123

So it is crazy enough to actually use. Even a two person satchel on ziggs chunks your cooldown by 50 seconds, that's wild.

Ziggs, you're thinking too small =P. Many supports have multiple ways to immobilize multiple champions while adding in a mix of healing/shielding.

almost 3 years ago - /u/R0gueFool - Direct link

Originally posted by arkain123

I mean good champions though

Depends on how you want to define good. He's a fun and powerful champion. I don't know if Megadrive is his ideal item though.