Source: Bilibili 主播掌门大哥 his video
Some of the champion changes:
Master Yi reworked to the same as PC
Jhin base hp: 610-570
Jhin 4th shot: 15% + 1% per level
Riven shield durationg: 1.5s - 2s
Thanks u/PublicRotation
35AD
40 Armor
15 Ability Haste
Ignore Pain: Stores 35% (15% for ranged) of all physical damage which will be taken as true damage over 3 seconds:
Ignore: Participating in takedowns can cleanse Ignore Pains remaining damage and in 2 seconds regen 15% of max hp
350 Health
1200 Mana
15 Ability Haste
Awe: Grants bonus health equal to 8% max mana and returns 15% mana used
Frost Giant: When restricting enemies movements, consume 3% of current mana and grant a 3 second shield 100-200+5% current mana. If there are nearby enemies the shield strength is increased by 80% (from lol wiki i cant see the specific values)
25% Crit
30% Attack Speed
15 Ability Haste
Sunburst: Using an ability gathers Radiance, up to 3 charges, which grants 25% bonus critical strike chance for up to 10 seconds. Basic attacks expend one charge of Radiance and will deal 33-75 extra magic damage. This damage can crit. Each unique ability may only store a charge once every 2 seconds.
300 Health
35 AP
200 Mana
15 Ability haste
Inventor: While in combat, healing and shielding teammates decrease the boot enchantment cooldown by 10% of remaining time (3 sec cooldown). Restricting enemies movement decrease the boot enchantment cooldown by `15% (NO COOLDOWN).
400 Health
20 AD
20 Ability haste
Spellblade: After using an ability, your next basic attack within 10 seconds deals (10%/7% for Ranged) of target's maximum health as physical damage with a minimum damage equal to 125% base AD. If the target is a champion, heal yourself for the targets (7%/3% for ranged) maximum health (1.5 second cooldown) with a minimum heal equal to (90%/Ranged role 50%) base AD (1.5 second cooldown).
Edit: Some stats from chowz
300 Health
55 AD
Boarding Party: If there are no nearby teammates, gain 10-50 Armor and Magic Resist. Also deal an extra 20% damage to towers. Nearby allied siege minions gain 50-170 armor and magic resist and deal 200% extra damage to towers.
Drakes:
Mountain: Gain 6% extra armor and magic resist
Ocean: Regen 2.5% of missing health every 5 seconds
Fire: Gain 4% AD AND AP
Soul: Depends on previous drake but so far I only know
Fire drake soul: Attacks explode in a 2.5m radius for 80+25% Bonus AD+15% AP+3% Bonus HP (ADAPTIVE DAMAGE)
Elder Dragon:
Dealing damage to enemies will burn them for 180 True Damage. Enemies under 20% maximum health will be executed.
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