Original Post — Direct link
about 2 years ago - /u/R0gueFool - Direct link

Originally posted by elshabwalaa

Elemental rift changing very interesting, cant wait to try it out, and the patch over all is very good.

As a reminder, we are testing Elemental Rift and looking to gather as much feedback about these changes as we can. These changes come from everyone's feedback on the previous version, so keep the feedback coming!

about 2 years ago - /u/R0gueFool - Direct link

Originally posted by Overbunded

The elemental rift changes are stupif af, After first dragon is way too early, champs like rengar could take a huge advantage way way at the beginning.After 3rd was right maybe after 2nd.

What they meant about after killing 2 dragons u get a piece of a soul? Like half the benefits of a fully completed soul?

I feel like this will encourage people to go FF after the 2nd dragon lost.

That is a risk for sure, this will add more pressure to the second dragon, and we don't want to add too much, but we felt it was helpful to try out this version.

We saw a lot of feedback saying that the "Best of 5" model was too slow, so we wanted to test a "Best of 3" version to see how that shakes out. The Best of 3 Dragon Soul is weaker than you saw in the Best of 5, but we are also testing some versions internally with different models.

about 2 years ago - /u/R0gueFool - Direct link

Originally posted by gheycub

Are bans going to be allowed in this version?

I believe it is still blind pick. But on the upside it doesn't have an OP Master Yi.

about 2 years ago - /u/R0gueFool - Direct link

Originally posted by myraclejb

Have you tried the “bo5” model with accelerated spawns? Two drakes seems a little to easy to obtain and pushes for really fast games with a potential elder third drake. Maybe a minute earlier for first drake spawn and thirty seconds off current respawn timers. (As compared to live)

It depends on what exactly you mean by "accelerated spawn"? We have tried many different versions internally.

The nature of Bo5 means we would need a short respawn time, we don't want to go shorter than 4m. Even 4m doesn't really give us a good shape, and it really only means Dragon Soul comes online at a reasonable time if one team gets all 1 dragons. That is very realistic, or ideal for anyone so its more realistic to see 3/1 or 3/2 spreads. But then Dragon Soul comes on line FAR to late, and its even worse for the Elder Dragon.

5m initial spawn +~X || take time = 5m + x

4m respawn +~X || take time = 9m + x*2

4m respawn +~X || take time = 13m + x*3 (3/0 Dragon Soul)

4m respawn +~X || take time = 17m + x*4 (3/1 Dragon Soul)

4m respawn +~X || take time = 21m + x*5 (3/2 Dragon Soul)

4m respawn +~X || take time = 25m + x*6 (Elder)

In reality even these numbers aren't realistic. From looking at the average dragon take time (both in ranked and the Elemental Dragon build, for High+ ELO) we can see that the first dragon isn't normally taken until about 1-1.5m after it spawns. Each subsequent dragon also adds ~30s-1m on top of that so you really only see Dragon Soul in heavily one-sided games.

If you are asking about a scaling spawn time (4m>3m>2m) type system, that isn't something we tried but also something we don't want to get into. It leads to funky optimizations around if you should take the dragon if you are behind, and injects a lot of complexity and arcane game knowledge into the system for unclear gains.

Bo3 has other trade offs and but those might be ok, or might have it's own issues we run into with this. I'm going to go into my expectations here to avoid poisoning the well, but lets see what you all think.

about 2 years ago - /u/R0gueFool - Direct link

Originally posted by gheycub

Thanks for sharing, I found this info very useful. I’m concerned what it might come down to is whether players (like myself) prefer longer matches versus players who prefer shorter matches. If this is the case, it will be very difficult to satisfy everyone unless you can find a happy compromised length.

I'm sure that is a factor, we are not trying to increase or reduce game time with these changes. There might be slight adjustments, if we feel we are getting something great for the increase/decrease. I personally think we could have slightly shorter games, but that is not a goal of these changes.