Original Post — Direct link

I'm a new player moving from pc and i'm curious why they do that. I first found this out when I tried annie and her q was a really thin skillshot instead of her easy point and click stun when you have max passive. Now kassadin also has a skillshot instead of a point and click silence. Is there a reason for this?

Edit: I get it now thank you u/phorezkin3000 he actually seems to know what it's like to play kass or annie on pc.

Edit 2: for the wild rift players who only play wild rift and can't understand "to require more skill" is not a valid reason as it completely changes champions like annie and kassadin. Annie is way scarier to face in pc knowing that challenging her to a 1v1 as a squishy would get your ass oneshot with a q stun into ult because you need qss or zhonya's to avoid her q (excluding champions with spell shield or the ability to go untargetable which also turns fizz into a great counter for annie on pc). For kassadin I used to be a kassadin main and his q while mainly used to farm against ranged champs is useful to poke behind minions (which becomes crucial against yasuo and malzahar) laning phase in league is more tedious so if his q was a skillshot he would suck more dick in the early to mid game. So a simple "to make them harder" is just not a valid answer.

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almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by JackMehoffFast

It's to accommodate for the fact that we don't have the ability to select our targets with the same precision as PC players. They mentioned this was the reason why they changed Annie's Q and MF's Q. It adds skill expression as well while also opening up certain mechanics.

This is a big part of it, but it still depends on the ability. By default your abilities will prioritize champions and both Annie and MF Q are frequently used for last hitting and it would be painful to need to target these at minions that frequently. Skill shots also have some nice gameplay to them that we like, and allow us to put more power into these abilities. Tap targeting does a lot to lower the skill floor of our controls, though there are plenty of times where you want to aim, and we feel that accounts for the added skill that these being targeted adds.

In Kassadin's case we knew his laning phase couldn't be as punishing as it is in LoLPC and thus he wouldn't be using this as as much of a farming tool. It being a skill shot also allowed us to make it a silence due to it inherently having some unreliability.

We always want to evaluate what is best for Wild Rift when making a champion and that might result in changes to abilities.

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by [deleted]

[deleted]

Maybe today, maybe tomorrow, maybe never, maybe he's been in the game since the beginning, maybe the entire Wild Rift takes place inside the dream of the Volibear. You gotta stop thinking of time as a linear thing. Each choice that is made could create another universe, imagine a universe where everyone is Volibear. We gotta be careful we don't make a mistake and wake the beast.

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by SnooDonkeys5834

Can I just say, I think ur the best wild rift employee, standing behind next to allen

I will not be bribed into buffing Twisted Fate!

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by ZMowlcher

If you're still answering questions, how do you swap between targets to use MF's passive more effectively?

This is something I would love to improve on, but I don't think we can without reworking the passive or doing something funky with controls. So really what you want to do is swap targets by dragging your attack button, but that is a bit more tedious than we would like.

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by ZMowlcher

Why not a "next target previous target" button(s)? Could put them right under the aa button or we could place them where we want.

We don't want to add more buttons to the game, but a similar approach would mean replacing the minion or tower button, but that is the funky controls part I was talking about.

almost 2 years ago - /u/R0gueFool - Direct link

Originally posted by ZMowlcher

Why not try having alternate control layouts.

You are able to make 2 custom layouts so we don't do a lot to preset those for players. But you are able to customize your own, including button size and location.