I'm seeing a lot of posts from people saying that they don't care about the punishment, they just want loss mitigation in the case of an AFK. This is a very delicate issue that's not so black and white as most of you think.
Let's take this scenario : You get into a game, all 5 players are feeding and every lane is hard losing. One of you gets fed up and bored and decides to leave so they can watch some TV or do anything else. Does that mean you deserve to lose less in that game? Absolutely NOT. This is the case in MOST intentional afk cases. Someone feels like the game is doomed or over and decides they would rather do something else. Regardless of whether they're right or not about how winnable the game is, this is mainly the thought process. No one would intentionally leave in a winning game. I once hid in a bathroom so I can finish a game because I was getting interrupted IRL. People would do anything to finish a winning game. I'm not blaming the victims of afk's but you can't expect Riot to reward your team for losing just because someone left.
Let's take another scenario, our whole team was stomped and it was mainly my fault. I decide to do the right thing and disconnect so my team loses less. I mean I'm not losing much since the punishment is still the same (since y'all don't care about the punishment)
However there's a way around this: Punish these people with what they value the most (their ranks). We can have loss mitigation but on top of that you need to make the afk lose double. Double LP in diamond + or 2 marks per loss in Emerald and lower in case they Afk. This will ensure that no one "takes the hit" and it will force the afk to stick around even in a doomed game.
You can't just say "I want loss mitigation and I don't care about the punishment". These 2 are codependent. If they added loss mitigation without changing the punishment, then it's easily exploitable and it will affect competitive integrity.
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