So we could have explained this a bit better. This is not about making a losing team lose more, in fact, the opposite.
Before this change:
- Homeguard
- Allied champions gain MS, removed on dealing or suffering damage
- 0:00-0:60
- Area: Entire Base
- 80% MS for 12 secs
- 0:60~12m
- Area: Fountain
- 40% MS for 10 secs
- About enough to get you to your T2 turret.
- 12m+
- Area: Fountain
- 30% MS for 4 secs
- About enough to get you to the edge of your base.
This change removes the 3rd group and now after 1 minute, when you leave your base you have more movement speed. This goes hand in hand with the respawn changes.
This means that for the slight increase in death time you are now able to get back into the action quicker. If you need to defend your base, contest an objective, or even just get back to farming you can quickly.
This change removes the 3rd group and now after 1 minute, when you leave your base you have more movement speed. This goes hand in hand with the respawn changes just below it. advantage. But ultimately it comes down to how each player/team plays, rather than being stuck running back from their base.
This also pairs with the minion late-game movement speed changes so that in the late game you have more time to make plays around the map and some breathing room if you lost an early inhibitor.
I hope that clears things up.