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As the title said, are there any major stat differences from PC LOL to WR? Are cooldowns shorter? Is health regen faster since there are no potions? Things like that?

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over 2 years ago - /u/R0gueFool - Direct link

As rule, a champion's stats should be similar. But there are a few notable things to call out here though, champions end to have slightly more base Health, Base Mana Regen, and Base Bonus Attack Speed, outside of that they should be in a similar ballpark to their PC counterparts.

With all that said stats do get adjusted separately when balancing both games, I wouldn't expect this to drastically change a champion's stats, but it will mean that matching all stats 1:1 is not going to happen.

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by Dr_Zoster

It feels like tanks have way less resistance than their pc counterparts, how does that work if it's supposed that the other archetypes share (more or less) the same stats?

This likely has more to do with perception than reality, as I hear similar things about tanks in PC being squishy. In both games however your odds of winning drastically shoot up if you have a tank on your team.

Looking at Malphite here are his base tank stats in both games.

Level 1 WR / PC
AR 45 / 37
MR 38 / 28
Health 650 / 574
Level cap
AR 106 / 101
MR 61 / 49
Health 2260 / 2104

However, if we are comparing across games, the largest difference is going to come from the item systems where the games are drastically different at this point. Both with tank item builds, but also in damage options.

But why can't tanks function in a MOBA like they can in an MMO? By that, I mean why can't you ever become unkillable. Basically, this comes down to the goal that the game needs to end, and if players could reach an unkillable state then this would DRASTICALLY slow down the game, to the point where nothing could happen. Tanks should always take longer to kill, and at points in the game feel unkillable but they should eventually die. So tanks need to function less as "nothing can kill me" and more on slowing down enemy's damage, initiating fights, or protecting allies while disrupting enemies when it comes to team fights.