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Dev team wants to release 2 champions every month. This means game gets harder to balanced. We have seen what yoomu, GA and Evelynn have done to soloq. I am concerned Wilf rift might not be balanced for the first 2 years straight. Weekly balance changes might be more healthier.

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almost 4 years ago - /u/draggles - Direct link

We talked about this a few weeks ago! Have a read of the /dev: Balancing Wild Rift article. This may be applicable:

HOW OFTEN WILL WE BALANCE? Major balance patches will hit roughly every two weeks on a fixed day of the week so you’ll always know when to expect them. However, as we’re still figuring out our development timelines, the initial patching frequency after Wild Rift heads into Regional Open Beta may be less rhythmic. Our primary focus right now is making sure the game is shipped at a high quality to as many players as possible.

We want to avoid situations where we have to adjust something multiple times in back-to-back patches, so normally, balance changes go through a full development pipeline that includes data validation, designer discussions, implementation, playtest validation, and quality control. This means that some outliers may not be addressed immediately in the next patch.

Bigger changes or bug fixes may require a full client update, and unlike League PC, Wild Rift needs to go through third-party stores for these changes—a process that takes time as well. When we notice something that is wildly OP or broken (cough cough 66% win rate Camille cough cough), we will push out emergency hotfixes. With the amount of champion releases coming up, we do expect this to happen every now and then.