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Make it so when you control the camera with the map on the left then turn free-cam on, and keep lock-cam on the right side as normal also make right area to be the area when you want the camera focus back on the champion you just need to touch it once, this way you don't need to have a dedicated button for free-cam like semi-cam has right now. Most people use 3 finger claw method anyways so I think if this solution is implemented, we can do global skill shot and scan the map easier but still keep the game simple enough for mobile game.

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about 1 year ago - /u/R0gueFool - Direct link

Originally posted by brainsuckerf

u/R0gueFool I heard that you're the person that work on the game's control. Would you share your thought on this solution?

Hey sorry for the late response, the last few days have been busy.

I guess the question is what do you think you are missing with the current camera system?

Wild Rift is intentionally focused on your champion, and their position. We did, somewhat recently, make a change to show your champion in the mini-cam if they would be off-screen (such as when you pan the camera). But that is more of a tool for when you are using things like Pantheon's ultimate, and it is not something we want to encourage players to use all the time.

I think the biggest problem I see here is that most people do not use a 3 finger claw grip when playing, and we don't want to encourage that to be the norm.

I believe the team did try versions of a free cam system early in Wild Rift's development (before my time) and it leads to a lot of complex situations.