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I really think that players should question those tier lists and gameplays they see on YouTube.

I have nothing against tier lists. I am grateful to all the YouTubers who take their time and dedicate it to create something valuable for players. But I am too concerned the players exaggerate the information they receive. If a champion somehow ended up in those S, S+, S++ and so on tiers, it doesn't mean that the champion guarantees a win. This is absurd, and here is why.

Those tiers lists represent how a champion performs when it is played by an average player. Which itself means, that champion which is S tier could perform better than S++ champions, if they are played by good players(those who are above average). But also they could be played horribly by those who are below average.

An example: I usually play Ahri, because I really like her kit. She is A tier champion according to most of the tier lists. But I perform much better then enemy mid laner who abuses meta. So I could say that for me this champion is S tier. Maybe I am exaggerating the champion's or my potential, but this is what I believe is true.

Secondly, I should remind you that this is a team dependent game. This is not Mobile Legends, where you take an assassin, go 1v5 and get a pentakill (or whatever they call it). Here, in Wild Rift, teamwork is also the META (for those who don't know, META actually stands for Most Effective Tactic Available), not only the champions. So even if you take S++ champions, please don't expect some crazy results if you are not willing to pay attention to the game.

While tier lists are somewhat useful, I think gameplay videos are real reason behind the "META" abuse. I am not trying to criticize some of the content creators, but I do think that clickbaity "S+++++++++, God Tier, Super Galactic Power tier champion" gameplays are horrible idea.Youtubers, at least popular ones, are way beyond average players. They could take Blitz jungle and perform much better than I do with K6, Lee Sin or any of those OP junglers. And I understand this. So I don't blindly trust the gameplay and try to repeat the same thing in RANKED. First I will try the champ in AI game, then in PVP and then in ranked. But it seems like not all players are willing to waste so much time on training champion. After those "Jarvan IV OP" videos, I see him in almost every single match. And none of them are good. The worst thing is that, this is happening in low Diamond rank. I have no idea what is the experience in lower ranks.

So if you are one of the players I described, please don't feel offended. Just please don't overrate the power of High Tier champions and, most importantly, play whichever champion you like.

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almost 3 years ago - /u/R0gueFool - Direct link

+1 they are fun for sure, but they can't take into account game states, and match ups. Really a players own experience on a champion matters the most.

almost 3 years ago - /u/R0gueFool - Direct link

Originally posted by PublicRotation

Do you ever look at these tier lists and be like "This is sooo wrong" when they put a champion (who's statistically performing well) at a really low tier? I've always wondered what's the general reaction of the balance team when looking at these lists :P

Wrong is a bit harsh here because it really comes down to what is being measured. But I do tend to see certain champions being undervalued the biggest case being jungle tanks (Amumu and Rammus). Players tend to undervalue these champions.

Though there are understandable reasons for this. I've talked a lot about this in the past. Basically, they aren't as flashy, or memorable as high kill champions. But if you expect to team fight having a tank is great and jungle tanks will always be at a team fight.

For something more focused on tier lists are that ranking a position is REALLY hard when you just stack rank all champions in a single position. Because their value is affected by other champions on your team, matchups, playstyle, goals (split pushing vs team fighting), familiarity with the champion.

The nature of a tier list is also a bit misleading because it makes it look like each tier is X distance from its neighboring tier. Though I would argue that the extremes of a strong champion vs a weak champion are actually much smaller than most make it out to be.

So really it comes down to what is it trying to measure, the champion is isolation? Player perception? Getting kills? Impact on winning the game? Any of these would shift champions placement around.

The most interesting ones to me tend to account for keystones, first item, or shifting a champion up or down based on team comp (bot duo partners). Though that starts to get very messy and difficult to understand at a glance.

I worry that I am coming off a bit harsh here, and I do want to say that I do find these fun and they help point out perception problems. And I have used them as a starting point when digging into problems before. A great example here was the Grasp of the Undying nerf several months back. You can blame tier lists because I noticed that Excoundrel was saying it was the best rune on many top laners. We looked into it and it was true. The tier list itself didn't decide the outcome but it did help surface an issue that might have gone unnoticed.

Edit: typos

almost 3 years ago - /u/R0gueFool - Direct link

Originally posted by Exc0undr3l

+1 to all your points

I will say that tier lists sometimes help players who aren't really sure what to play in ranked and can be a good general snapshot of what high elo players are playing a lot of (and by proxy what the top level players feel are the "strongest" champions)

That's a really good point. Obviously I spend alot of time thinking about the game so I was coming from the perspective of someone deeply engrossed in the game.

But for newer/returning players that is a really good point. When a player might not even know what champions are played in what role tier lists are a big help. Or even who is in the meta even if the details are something I might disagree with.