Originally posted by
unsettlingideologies
That is a totally reasonable design approach. Maybe I'm misunderstanding. You mentioned doing what I proposed. Was I not describing the same situation the op was describing? This is a new change to the locking system, correct?
Edited to add: I'm being completely sincere here, and I suddenly worried it might not be taken that way. I really don't know if maybe i was describing aomething different than op. Again, I'm new. I may have misunderstood op's point.
It's a bit more complicated in the Zed case, because the OP is talking a lot about the target being in range of the Zed shadow. So within valid cast range to affect the locked target.
Also without getting into too much detail, if the target is "pretty close" to the range of your ability we won't pick a new target. We intend for it to be more like "oh my locked target was obviously out of range and I clearly intended to cast this ability to clear minions next to me, but did not unlock my target". If you can send me clips where this is feeling bad, we're happy to review them. We are constantly looking to iterate and improve our controls to feel good.