Original Post — Direct link

https://twitter.com/draggles/status/1492268091903922179

EDIT: according to the tweet from draggles himself, he implies that the WR devs are working on the remake now. any thoughts about it? once again, I am sorry for the misleading/clickbait-ish title

External link →
over 2 years ago - /u/riotBoourns - Direct link

Originally posted by CalligrapherPretty51

Ah yes like that " behind the scene detection system for trolls that keep moving at base " they mentioned way back? Of course.

It's actually live, evaluating games behind the scenes. We haven't turned on penalties yet because we've been tuning thresholds and reviewing games to make sure we're minimizing false positives (e.g. you don't want to catch people who are waiting for a bit of gold to finish an item etc.). We had things a little too aggresive in our first pass and were getting innocent players.

over 2 years ago - /u/riotBoourns - Direct link

If Ben's confirmed it publicly, I'll talk a little more about it. We are working on this and are trying to tie together all the systems that remake touches at the end of game to unwind a game properly. There's a lot of interconnected pieces here so it's taking a while to get it right. That's also why no one is talking release dates, we're just not sure yet until we can fit all the pieces together and test it out.

over 2 years ago - /u/riotBoourns - Direct link

Originally posted by Ill-Revenue9753

I think there's a lot of difference between withing 10 seconds for item with 10 minutes afk fountain.

Lemme clarify, that's a simplified example because I'm trying not to give away specifics on what we're actually doing. :)

over 2 years ago - /u/riotBoourns - Direct link

Originally posted by RefanRes

Is this also going to work the same with hard and soft inters?

Had a game earlier with a Fizz that intentionally fed 19 kills. Then had a few other games this week where people soft int by purposely feeding in laning phase (running under turret, standing still in middle of lane etc) to cause a snowball then sort of start fighting later to avoid being banned.

No that's a separate type of detection than AFK. We have some detection running and penalizing players, but it is pretty conservative for now because we're not accurate enough to catch soft inting type behavior without catching innocent players. We're actively working to improve it, but it'll be slow going as we have to do a lot of replay reviews to check our work.

over 2 years ago - /u/riotBoourns - Direct link

Originally posted by Equivalent_Taro7171

Does this imply that AFK protection would be on its way too, since it’s semi-related to remake (as they are both caused by afks)?

See below for more, we're evaluating AFK detection improvements right now. However, let me clarify that the intent of remake in both LoL PC and WR would be to handle the case where someone is AFK from the start of the game. We don't try to capture more than that because it can be abused (like your invade fails and you AFK to remake the game).

over 2 years ago - /u/riotBoourns - Direct link

Originally posted by that_windup_kid

sorry, i think pseudo-confirmed is not the right word, sorry for having such a misleading title

Pseudo-confirmed is about right, we're only truly sure we're going to release something when we put it in the patch notes. Up until then features can get pulled at the last minute, especially if we uncover a serious bug late in the testing process. Software is not an exact science, unfortunately. :(

over 2 years ago - /u/riotBoourns - Direct link

Originally posted by diuni613

They should fix match making first. I feel like I need to 1 v 9 every single game and still lose. players going afk and just dont give a fuk and ruin my experience.

I know this it off topic, but I'll give you my perspective. I've worked on the matchmaking team for PC as a front end designer and I've been involved in a lot of design discussions on matchmaking. The matchmaking team has all the people and tools it needs to succeed and is a very high priority within Wild Rift. The lead designer for the matchmaker is hella smart and way more experienced in the field than I am. I could try to help, but I would only slow them down. It's not a problem that more people will help, and if you've ever heard of "too many cooks in the kitchen" it could actually be worse. The challenge with matchmaking is that small changes can have big effects, sometimes unpredictably so, because of how many people go through the system and the wide variety of matches that get made. So you often have to proceed incrementally and wait for the system to settle down after changes before evaluating. If you move to fast you can really f' things up (like completely fail to make matches). Unfortunately that means that resolving issues you see can take more time than we'd like.