Thanks for those thoughts. Here are the things we are looking at to make that decision. We haven’t committed to any direction yet. It’s also important to note the game dev team is exploring the idea of cross play between mobile and consoles but haven’t confirmed that.
First and foremost, we want players to play in the platform they prefer. If you’re a console player but sudden realize you can’t go pro because the pro scene is only mobile, that’d feel bad.
We expect players to define themselves as WR pros, specialized in certain roles. Not WR mobile or WR console pros. I think it would also be a wired narrative having two champions, one in mobile and one in console. We want to know who the best team is, regardless of the platform.
Related to that, running two of everything would add significantly complexity to our operations (imagine running two LoL PC Worlds). Also, it would likely fragment the impact of our shows and viewership. As a fan you’d have to choose between following the mobile or the console scene, as watching both would probably be too much.
Last but not least, we have to guarantee competitive integrity. Should players play with the exact same devices and screen sizes? Or would it be ok to have someone playing on a 6.7” mobile screen and someone else on a 27” monitor/TV? One could argue that offering everyone the option to choose a platform is creating an even playing field. What I see, in general, is that pros accomplish more using the mobile touch screen controls (using 4-6 fingers for pinch movements) versus being limited to the console controller buttons.
As you can see there are many moving pieces.
Anything else we should be considering to solve this problem?