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Less popular champs like asol ,amumu ,singed ,rammus has lower winratio sample compared to popular champs like yasuo ,lee sin, darius etc to balance, why is it fair to observe them equally when its totally clear that mostly otps play niche champs and got good with the champ maintaining above average winratio, while popular champs otps get the benefit of average player lowering the winratio hence keeping them at buff state .English isn’t my language . I don’t know how to phrase this sentence. Can anyone explain how this balncing works?I feel like there is a big flaw in balancing champs like recent rammus nerf just my opinion

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almost 3 years ago - /u/wav3break - Direct link

Seeing recent feedback on social media suggests to me we should look into weighing playrate a bit more in our current balance framework. It’s a good time to make adjustments as well (for reasons you will all find out soon). But yes, the champs mentioned in the op did have very high win rates while tripping our previous minimum playrate bar. (Maybe minimum playrate bar should be higher)

almost 3 years ago - /u/wav3break - Direct link

Originally posted by kkOmafanboy

Is there any stats website similar to opgg for wild rift? If not, do you guys plan to make any of this data available? I tried looking for the wild rift api but couldn't find anything 😥

No there are not since our api is closed off to my knowledge. This also affects play rate of certain champs because players have less tools to know who is actually performing very well.