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I just hope that it isn't too limited in terms of wincons.

This short clip makes me feel like they may opt to insta-end the game at first blood, which makes it pretty limiting imo.

Not that I mind, 'cus I main Riven, but it'd likely become stale rather quickly.

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over 1 year ago - /u/R0gueFool - Direct link

Originally posted by Teayen_Savage_Gaming

This makes perfect sense. Wild Rift waves are 2/3rd of LoLPC waves. If they wanna be mathematical, it'd be 67 minions exact, but I'd say 50 sounds about right.

We choose not to have the minion win condition here. It leads to interactive stalling wins that no one was happy with. Minions are also not tracked on the score board and it felt like a bad idea to force players to learn some new rule and to track a new part of the Scoreboard/UI. The intent here is to have quick games to practice champions and prove your 1v1 skills.

Instead the 100 minion win condition is replaced with a flaming circle at, I think I remember, 8:30 minutes. That pushes people to interact, though the circle's size still leaves a bit of room so you aren't just hugging each other.

over 1 year ago - /u/R0gueFool - Direct link

Originally posted by Teayen_Savage_Gaming

Ahh, I see. Then I assume it's gotta be Kills/Towers then, no?

Are recalls allowed, too?

2 kills or first tower, yes you can recall. We even built an amazing new champion select alternative type thing that I could not be more impressed with.

Before champion selection even starts you ban some champions then pick your champion, skin, and loadout before finding a match. This means that you can be ready to go and effectively skip all that to get straight into the action.

over 1 year ago - /u/R0gueFool - Direct link

Originally posted by Teayen_Savage_Gaming

2 kills for a W!? I love that! I mentioned this earlier in a comment, since I believe first blood can be rather cheesy at times.

Thanks for the transparency! 🥳❤️

Edit: and the swift replies! Haha Edit2: Oh oh, last question! At what Champ level do players start off?

Off hand I don't remember, it is either 1 or 3.

Another fun fact for those thinking this is the perfect Hullbreaker mode. We are making a change to Hullbreaking on Howling Abyss (ARAM and 1v1), we are removing its passive and it now instead grants Armor and MR to replace the split push focused ability.