We choose not to have the minion win condition here. It leads to interactive stalling wins that no one was happy with. Minions are also not tracked on the score board and it felt like a bad idea to force players to learn some new rule and to track a new part of the Scoreboard/UI. The intent here is to have quick games to practice champions and prove your 1v1 skills.
Instead the 100 minion win condition is replaced with a flaming circle at, I think I remember, 8:30 minutes. That pushes people to interact, though the circle's size still leaves a bit of room so you aren't just hugging each other.