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In PC Version, Mythic Passive is a unique trait of Mythic Items (Highest Tier) items that starts weak and gets stronger as you build your items. In this suggestion, Mythic Passives are attached to the Boot Enchants.

The goals of this are:

  1. Currently, choosing Boot Enchants are usually decided in order to counter specific enemies' mechanics. Mythic Passives may add diversity as player will decide which passives may synergies their own kit.
  2. To make Boot Upgrade be relevant in terms of stats and attributes as the match goes on.
  3. This may prevent 5 enemy Stasis upgrade. xD

Suggestions are (boots does not count - Mythic Passives are disabled if you don't have atleast 1 Fully Upgraded item):

  • Gargoyle Enchant: Grants 100 bonus health and 3 HP regeneration per second per other fully upgraded item built.
  • Glorious Enchant: Grants 2% Tenacity and 2% Movement speed per other fully upgraded item built.
  • Locket Enchant: Grants nearby allies 5 Armor and 5 Magic Resist per other fully upgraded item built.
  • Protobelt Enchant: 4 seconds after displacement using your abilities, grants you 4 Lethality or Magic Penetration (adaptive) per other fully upgraded item built.
  • Quicksilver Enchant: Grants 8% Attack speed per other fully upgraded item build.
  • Redeeming Enchant: Heals the nearby most wounded ally every time you heal or shield an ally (2 seconds cooldown). Heals by 50 + 15HP per other fully upgraded item built.
  • Shadows Enchant: Impairing the movement of enemies with active items or abilities deals 35 bonus magic damage per other fully upgraded item.
  • Stasis Enchant: Grants 5% Omnivamp per other fully upgraded item built.
  • Teleport Enchant: Grants 15 damage or 15 ability power (adaptive) per other fully upgraded item built.
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over 2 years ago - /u/R0gueFool - Direct link

This is an interesting idea. The biggest challenge I see is that it binds, or at least feels like it binds, champions to a particular active. And thus I am no longer buying the active for the active itself but instead for these stats, or I could be losing out on stats when I choose a different active. A good example here is Alistair and Annie who both love protobelt, but care about very different stats.

Do you see this as a ok, or a potential problem to solve if you were in charge of designing this?

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by SaltyRiven

gives adaptive ap/ad/armor/mr

or have another boot upgrade above active items that costs 500-1000g that gives you the mythic passive

Would each enchant have this same mythic passive with adaptive AP/AD/Armor/MR, protobelt is a great example of something used cross-class, but most enchants are used cross-class. Would Quicksilver also have adapt stats?

What would the trigger condition be AP/AD/Armor/MR? Would it just give you more of whatever you have purchased more of or do something a bit more complex given that you are looking at 4 different stats?

An enchant, enchant could be a solution for sure.

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by Certain_Persimmon_52

But Annie with Magic Pen on Boots would be a dream. She could vary her Build more or be stronger vs Tanks with her Ult. Could make her viable in High Elo too 🤤 with some Pen by boots she even could build maybe some tankier Items to be a bit more of the back-row breaker without neccesarily dying right away because full build pen might give her room for like a Abyssal Mask. Coming from someone that loves to Flash + Protobelt for the carrys far behind. It's a ultra risky play but that's why I love Annie so much haha Mundo might be viable with the Gargoyle Enchant.

About AD/MR, that wouldn't change much, most Protobelt user would still be one-shotted. And like making more AP items that give Armor/MR may break the game. Imagine a Kata or Akali or Orianna with more than Crystalline Reflector. It would be a nice solution to give everyone the opportunity for a flexible build since they can gain up to 20 AP/AD Pen/to counter a tank in Late Game a bit better (no one likes a Late Game Mundo in a good enemy team hahaha)

But for Stasis I would rather give a good chunk Armor/MR.

In general I like this dudes idea, make the Boots """more""" useful. I'd love to see more evolution for items in late game too. Like, you can upgrade your items once more when you reached full build. (rn I think a comeback still happens to rare. Some champs in Late Game seem to be broken because you can't really counter them.)

Let's bring more in-depth itemization (about not-so-good players and having to think about this wouldn't be user unfriendly. If we'd go by this, we would have to reduce all gameplay strategy and passives by items and such for this. Except me and my mates I've seen not one Seraphine building Rilay's, even though I'm so nice even telling Seraphine in enemy teams they should buy it they don't. Lack of knowledge will stay lack of knowledge) into the game!

MPen boots would be strong for Annie for sure. But we already have 2 MPen items and adding more would give a LOT of power to MPen focused champions, and blow up squishies. Though it wouldn't be terribly strong vs tanks, flat pen tends to be strong vs squishy targets, this is why you see AP and AD assassins building flat pen, while %pen is better vs tanks.

Though the core issue I was bringing up is that Mpen/ARpen is a great stat for champions like Annie, but not so much for many other protobelt users like Alistar. I actually think this would further restrict boot enchants. Right now champions tends to have a few different boot enchant options, but as soon as we put stat binding on them than many players will feel that they need to buy a particular enchant because of the stats, and less for the active that they provide. Maybe that is ok, it really depends on what the design goals, but trade offs need to be into account with any design change.

Annie is also rather strong at high ELO to the point where I have seen her picked and banned in tournament play. You are right that Annie loves protobelt and I don't expect that to change, those backline bombs are something she is going to keep doing.

Gargoyle tends to be great on Mundo, he builds a crazy amount of health and that multiplier does a lot of work for him. I've seen a few Glorious enchants, and can still work fine but I think typically Mundo's job is to be a big target soaking up a chunk of damage and Gargoyle is great for that.

The biggest win I could see out of doing something like this is that it would encourage more people to buy boot enchants. It's a bit hyperbolic to say, but boot enchants have some of the highest winrates of any item, and in my experience are some of the strongest indicators of how a game will end. They give a huge spike of power, but it all comes down to a player being skilled enough to use them. ...With that in mind, adding stats doesn't mean that people will use their actives well, or at all, and it does skew the reasons players have behind getting the boot enchant.

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by Gen1usx

The original goals are to give players wider options and decisioning in selecting their final Boot Enchants, not just spamming the same one over and over again, and to make boot be relevant in terms of stats that it may give as the match goes on. One problem may arise, as you said, is the binding of mechanics that may render useless to other champs. For now, the solution I thought was to make all the passives simpler stat boosts that are very related to the Enchants that they are attached (See Changes). They need to be designed as simple passive boosts rather than an interactive mechanic which results in binding them with some certain champions. Some of the passives may be unique and can't be obtain elsewhere.

But wouldn't adding any stats push players to by the boot enchant based on those stats? Right now we see a bit of build variety, I'm going to throw out a number and guess that most champions feel good with 2-3 of the actives.

Gargoyle and Glorious enchants are a bit narrow compared to the rest. But I would argue that this is because the core of what they are giving is stats, while the rest of the boot enchants (Locket, Protobelt, Quicksilver, Redemption, Shadows, Stasis, and TP) all lean more on utility giving them a much broader userbase.

I do think the goal you have is a good one, and spamming the same enchant each game is going to be the wrong move when you could adapt to the situation. And seeing more people do that would be nice, but it is a tricky space for sure.