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Many champions in Wild Rift have both AD and AP buffs. But in reality, for the vast majority of champions, only one option is playable.

An exception can be considered Varus, occasionally you can still see Nasus (although this is slightly different) and Corky (although he could only be seen at the exit in AP).

But what about Shivana, Jax, Akali, Xin Zhao and many others. Perhaps it is worth strengthening alternative scales to them for additional build options?

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over 2 years ago - /u/R0gueFool - Direct link

Originally posted by John__Gotti

u/R0gueFool

Sooooooo sory for tag, but can u say something bout this, pls

What are you interested in hearing about?

I'll share some of my personal thoughts on duel scaling champions, but these are just my thoughts.

I think it comes down to a per champion basis. We see many champions have multiple options of build styles (Tank, AP, AD, bruiser, enchanter, etc) when these styles offer something different.

Malphite, Gragas, Amumu, and Singed are all tanks with AP builds. The important thing to take note of is that these builds offer something that their tank builds don't. They play differently, and have noticable trade offs.

We see similar things with Seraphine, and Lulu with their mage builds behaving differently than their enchanter builds.

But AD and AP builds are a bit different in that typically these builds have the same or very similar goals (do damage) and the playstyle of champions trying to have both options tend to not change their playstyle between them. So it's harder for these to feel interesting when AD and AP builds have the same output.

AD Kai'sa and AP Kai'sa play very differently, and different situations where they are strong. AD and AP Teemo, and Shyvana are in similar situations. But many others tend to play the same, just with different items.

I personally think this is healthy.

In the cases where this changes the damage type of a champion (ex an AD build dealing physical damage vs an AP build dealing magic damage), it can be confusing when a champion you expect to deal physical damage suddenly swaps to being primary a magic damage threat. Avoiding this helps avoid extra unnecessary complexity.

I'm also strongly of the mind that AP and AD builds should also feel different. This helps give mages, marksmen, bruisers and all dps classes clear directions for where they are powerful/weak and should be picked. This also makes sure classes and champions within those classes feel different.

But why do champions have duel scaling? Part of this is historical from when champion kits where older and bits of incidental AP and AD were floating around. Or some hybrid items were a larger (though never very large) part of LoLPC. Having nonstandard scaling (Shyvana typically builds AD, but her 2 scales with AP) allows us to put more scaling power into other skills and still let the odd skill out do its job.

However there are some champions/builds that we like to support because it's something that supsets of our player base enjoy. We don't expect them to be the primary build for these champions, but if we can it's nice to keep them playable.

Sorry for any typos, writing this from my phone.

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by Xxmlg420swegxx

I 100% agree.

OP mentioned Varus, whom I OTP since the second half of season two, and he is the perfect example of a dual scaling champion, so I'll leave my input here, especially about him.

A champion that can be built either AP or AD is very healthy because right now, most if not all champions that can be built so feel very different from one build to the other. This practically makes it like it's two different champions. For instance, Varus has 3 viable builds: crit, lethality, and AP. I will straight up ignore crit varus though because he is way below the other two in my opinion.

Lethality varus is a poke champion that can turn around teamfights with his super low CD ultimate (with the regular lethality build it is about 27s). The build revolves around sniping and making sure he is impossible to catch.

AP on the other hand is an all-in build that revolves around oneshotting anyone with a delayed burst, taking more risks because he needs to be in AA range.

Both are played very differently, making Varus very fun and very versatile.

What do you think of Varus?

Ya I think Varus is one of the champions who does alt builds very well.

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by John__Gotti

thank you, absolutely clear policy.

I played with Jax on the team a couple of days ago, he took AP items, three of my allies started writing "write a report to Jax, he is a troll" I was very upset about this. Therefore, I decided to ask.

Well, thanks for the answer, if it is necessary then so be it.

ps I always write only negative comments about what I don't like. I would like to take this opportunity to praise the balance of the game, it's amazing how you manage to keep the power of different champions at the same level (realizing that this is very difficult, do that there are both simpler and more difficult champions on the list)

Thanks for the kind words, the whole balance team works hard to try to keep everyone in a good spot. We over shoot at times, but that is why I'm happy we patch so often. =P

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by SuperSocrates

Iā€™m a relative noob and this is pretty tangential, but what is the difference between a mage build and an enchanter build? Is the enchanter build essentially the support build?

Generally ya, enchanters are typically played in the support position, with the dragon laner.

Mage builds typically focus on higher damage. Items like Luden's Echo, Void Staff, and Oblivion Orb are typically mage items. Champions like Ziggs, Aurelion Sol, or Annie are some good examples of mages.

Enchanters tend to focus on enhancing their allies. Ability Power is still a useful stat for them, but they "enchant" their allies rather than focusing on damage. Items like Harmonic Echos, Staff of Flowing Waters, and Ardent Censer all do this well. Champions like Janna, Sona, and Soraka, and Nami are some strong go to enchanters.

Seraphine is a champion designed to do both, depending on items and skill order.