I'm not /u/R_Bazerka but game development is an industry that is not actually very reliant on going to college for it at all, depending on what your job is. It can make stuff easier, but it's not really a requirement at all.
Main skills you want are organizational skills & people skills, things college won't teach you directly (but can indirectly).
Stuff like programming/art/writing can be self taught or (in the case of art/writing) come naturally by anyone with the drive to do so.
(Almost) No one cares if you didn't go to college or didn't get a degree in comp sci if you can prove you have the work ethic by making your own projects, whether that's a full blown indie project or working in the mod scene.
In fact, honestly, having a degree completely unrelated to comp sci is seen at a lot of big companies as a benefit not a hindrance because it means you have outside knowledge that can come into play which happens more frequently than you might think.
Some of the biggest names in the industry likewise didn't go to college specifically for games. Ken Levine got a bachelors in drama, Hideo Kojima got a degree in economics, Shigeru Miyamoto got a degree in industrial design, Gabe Newell dropped out, Warren Spector got a degree in communications, etc.