almost 3 years ago - /u/draggles - Direct link

Hey folks, as of Patch 3.0 voice chat is back in testing in the Americas and we need your thoughts in a couple of key areas to keep moving forward with enabling voice in other regions.

  1. How is the voice quality? Lag spikes, voice cutting out, unwanted sounds and so on.
  2. Are there functionality issues? We're aware of a couple of quirks but any that actively block you from using voice?
  3. Anything else regarding voice chat?

If you experience bugs, please try and provide clear reproduction steps, including your mobile and audio device, where possible.

Thanks all!

External link →
almost 3 years ago - /u/draggles - Direct link

Hey folks, as of Patch 3.0 voice chat is back in testing in the Americas and we need your thoughts in a couple of key areas to keep moving forward with enabling voice in other regions.

  1. How is the voice quality? Lag spikes, voice cutting out, unwanted sounds and so on.
  2. Are there functionality issues? We're aware of a couple of quirks but any that actively block you from using voice?
  3. Anything else regarding voice chat?

If you experience bugs, please try and provide clear reproduction steps, including your mobile and audio device, where possible.

Thanks all!

External link →
over 2 years ago - /u/draggles - Direct link

Originally posted by ordaf

Hi u/draggles, recently got the voice chat back in my server (SEA).

Now that it's back, I'm not sure if it's the game or my device that's the issue I'm experiencing, notable that I had the same issue before voice chat was disabled.

Device: iOS -iphone xr

Issue: when enabling the mic for VC in lobby or in game, the audio for the game is gone. I can hear my friends fine and they can hear me.

it's pretty common in other games on iphone too, i think the phone thinks that the voice chat is an active call so it mutes the sounds.

Did basic troubleshooting, and updated my phone. Hope anyone can point me somewhere to have this fixed. :)

Thank you for following up! I think this one is being tracked for a fix in a future patch