Hi everyone!
A new update is now Live and you can read the
Patch Notes of our latest
Hotfix 1.1.0.3 below.
- "Academic Fieldwork": Material Damage Bonus per Champion or Boss killed reduced from +50% to +20%. Duration reduced from 90s to 30s.
- "Perilous Load": Duration reduced from 120s to 40s.
- Block chance from defensive stance is now flat and unconditional.
- Alpha Svriirs: the damage zone left from their poison, fire or rend breath attack now correctly deals damage.
- Fixed an issue where "Winter's Grasp" toxic and fire conversion did not have the right keywords.
- Worm-Tooth unique helmet now allows correctly to cast "Winter's Grasp" when the Funerary Procession modifier is selected.
- Fixed an issue where switching pets would count as an enemy being killed.
- Fixed an issue with the PST Plaguebringer “Undertaker” node where removing / switching the pet counts as an enemy kill to spawn poison globes.
- Fixed an issue with the PST Plaguebringer “Undertaker” node where removing / switching the pet could update the quest progression.
- Fixed an issue where the “Incubation Chambers” in the third narrative mission of Bloodtrail already looked destroyed.
- Fixed an issue where the weapon doesn't disappear if Stings of Krearion is being held down.
- Fixed an issue where Janaris is displayed dying when the character dies during the first Chapter II quest.
- Missing Burning- and Shock DoT audio added in the game.
- Reward System: Improvement for the Cosmetic Reward window to increase server performance.
- Pets: Server improvement to check if a pet isn’t already locked/unlocked to generate less warnings.
- Fixed an issue where burn stacks would not be properly reset on the screen.
- Fixed an issue where the "%" sign was displayed on an affix when it shouldn't be.
- Removed "+" sign from "damage from last spell" affix.
- Fixed an issue where Gate of Fates available nodes were not properly disabled when canceling the first point assigned into a Gate of Fates area.
- Fixed an issue where the player was unable to target the “Incubation Chambers” in the third narrative mission of Bloodtrail.
- Fixed an issue where the player could get softlocked during the second quest in Chapter III.
- Fixed an issue where the Alpha Svriirs were not using their dodge skill.
- Fixed an issue where Monsters can spawn outside of the map during Hunt Events.
- Fixed an issue allowing multiple identical player sessions to connect to the online server
- Fixed an issue related to consumed items in city buildings