Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker



29 Apr

Post
    CoTTo on Steam - Thread - Direct
Hello Ascended!

It'll be a small update this month as we continue to work on controller support, the UI revamp, and some unannounced projects. However, we do have a few things to cover.

Bugs of Days Gone By
This month we wanted to look back on the progress made by our Quality Assurance team and bug fixers over the months. Since launch, they have squashed over 2300 bugs: both old and new; minor and major; straightforward and multifaceted. Over that time, we have delivered 44 patches, averaging just over 52 fixes per patch.

Balancing
We’re in the initial stages of preparing for a global balancing pass and aim to deliver it as a mid-term goal. At present, a limited selection of builds dominates the endgame, and many skills and combinations tend to fall to the side. ‘Flavoured’ or ‘themed’ builds can quickly become unfeasible at particular difficulty levels, or abilities favoured for their feel or utility may have to be dropped by the player to be com... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Apr

Post
    CoTTo on Steam - Thread - Direct

  • Fixed an issue where item desynchronisation could lead to a “null_umbra_item” dropping.
  • Fixed an issue where item desynchronisation could lead to the items being invisible or misplaced in the inventory.
  • Fixed an issue where the internal cooldown of the trade request feature would be 60 seconds instead of 30.
  • Fixed an issue where the game would stay stuck on "Getting Friendlist" after confirming the "Disconnected from server" notification when losing internet connection.
  • Fixed an issue where inviting 2 or more players in a group before any player accepts the invite would result in the first player that accepts it not seeing the second one in the lobby.
  • Fixed an issue where there would be no NavMesh on the bridge in the mission "The Only Lead"...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Mar

Post
    CoTTo on Steam - Thread - Direct
Hello everyone!

This month we will be covering a selection of topics, including a much-requested gameplay change, some under-the-hood changes that will improve player experience in and out of the game, and another look at the UI changes coming with Controller Support.

Animation Cancelling
That’s right; animation cancelling is coming to Wolcen: Lords of Mayhem! It is still in the testing phase, but we want to give you a quick overview of the changes we are planning to bring about this much-requested feature.

Wolcen’s combat is designed to have a deliberate and measured style and requires the player to consider their situation before using an ability or moving. With patch 1.1.3.0, we changed potions so that they could be consumed at any time, and now with animation cancelling, we are freeing up player agency even more for those who want it whilst still retaining that distinctly Wolcen-esque feel. With animation cancelling, combat will become even more dyn... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Mar

Post
    CoTTo on Steam - Thread - Direct

  • Implemented solutions to drastically reduce the size of every patch/update.

  • Fixed several issues that could lead to item desynchronizations.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Mar

Post
    Yuzu on Steam - Thread - Direct

  • Fixed an issue where accounts that have already completed the Story in Legacy mode would display Champion of Stormfall mode as locked.
  • Fixed an issue where some NPCs would be in T-pose during a cutscene in the Vault of Hope in Chapter 2.
  • Fixed an issue where the visual effect that indicates hits would not display if the character took damage that was entirely absorbed by their force shield.
  • Fixed an issue where the game would sometimes crash after a long period of inactivity.
  • Fixed an issue where the position of the "Do not show again" checkbox in the difficulty selection of the War Table wouldn't be properly centered.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Feb

Post
    Yuzu on Steam - Thread - Direct
Hello everyone!

For this month’s Development Update we will be giving you a sneak peek at part of the upcoming controller support, the necessary UI revamps, and the quality of life changes coming for all players!

Our controller support implementation is about more than just reassigning gameplay controls: nearly every UI element has been revisited and revised in a way that will benefit all players, whether they use a controller or a keyboard & mouse (or both!). This will improve the quality of life of all players across the board. To give you a taste of the changes coming, both mouse & keyboard and controller players can look forward to:
  • An improved Skills panel,
  • An inventory autosort feature,
  • Bulk selling and junk marking,
  • A unified Cosmetics and Pets menu,
  • Dyes grouped by colour,
  • Beautiful item tooltips that allow for easier comparison and greater legi...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Feb

Post
    Yuzu on Steam - Thread - Direct

  • Added an animation showing the number of skulls earned, difficulty level and difficulty tiers unlocked when opening the War Table.
  • Added a "Do not show again" checkbox confirmation pop-up in the difficulty selection part of the War Table.
  • The last difficulty played will be the default one when opening the War Table UI, unless a new difficulty has been unlocked in the meantime.

  • Fixed an issue where hovering a reward in the War Table would not always display the comparison window.
  • Fixed an issue where the productivity and item quantity multiplicator would not always be properly displayed for some co...
Read more