about 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/3040464689835411846]here[/url].
about 3 years ago - CoTTo - Direct link
Russian Translation[vk.com]

Hello everyone!

Today, we are presenting some details about improvements that we will progressively implement in the world of Wolcen.

First of all, we want to confirm that we are working on the addition of controller support for Wolcen. Just keep in mind that this is going to take some time.

Here are other short term improvements that we are working on.


Champion of Stormfall improvements
The Champion of Stormfall mode will allow you to push even further. We are adding more difficulty levels, in which you will also have a better chance to find powerful items.

Pets Improvements
Many of you have raised the need for pets to go and fetch gold. Within a certain range from your character, your pet will automatically collect the gold that monsters and other destructible environments are dropping on the ground.

Loot Filter Improvements
Depending on your run, your build or simply different needs: you will be able to set different profiles for your loot filters. A standard profile will be set as default, and profiles will be shared between characters.

Additionally, each section of the Loot Filter will have a “Set All” button. The latter allows you to set all the filters in that given section to a single Rarity of items. It is a way to set up everything quickly when you create a new profile.

We’re also reviewing the appearance of the loot filter to make it more friendly to use.

Summons Improvements
In a future update, Summons will receive meaningful improvements that will make them stronger and easier to use!
We want to give you more control over your Summons while also reviewing the Summons modifiers scaling.

Additionally, we are adding new ways to influence the damage outputs of your summons. They will take into account some modifiers that affect your character. For example, a summon that uses projectiles will benefit from any projectile modifiers, including additional projectiles granted by your items or Gate of Fates nodes.

We are looking at the possibility for summons to automatically respawn after a cooldown, and display their damage on screen and in the skills tooltips.

Crafting improvements
To further enhance the user experience with the Crafting system, we are going to make a few changes to the User Interface and crafting items description.

In addition to this, we are planning to change the use of the Abyssal Tear item.
During the crafting process involving the Abyssal Tear, you will be able to consume socketed gems to easily influence which affix is removed, while displaying the percentage of chance for that affix to be removed.
For instance, you will now be able to remove Fire related affixes by socketing and consuming Topaz gems.

Dodgeroll improvements
The dodgeroll will allow you to go through enemies by default. The current related Gate of Fates node allowing it, Slipping Shadow, will be replaced by a movement speed buff after a dodgeroll.


Let us know what you think of these upcoming changes, your feedback is always welcome!





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