over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/2907599623127616521]here[/url].
over 3 years ago - CoTTo - Direct link
These Patch Notes are divided into two parts. You are currently reading Part 2 . Read Part 1 here
Community Translations:



  • The Gate of Fates node “Elementary Destabilization” (Oracle of the Trinity) now properly scales with the player’s maximum HP rather than the enemy’s.
  • The Gate of Fates node “Academic Fieldwork” (Exorcist) now properly increases damage by 15% after killing a Champion enemy instead of 5%.
  • The Gate of Fates node “Safe from Afar” (Ranger) now correctly increases projectile damage based on the target’s distance.
  • The Gate of Fates node “Stunning Presence” (Alastor) now properly reduces the Power Charge cost of skills.
  • Fixed an issue causing Luring Untainted in offline mode to cost 2000 primordial affinity instead of 1000.
  • Changed the “Strike By Lightning” node from the Cabalist part of the Gate of Fates to share the same values as the other “Strike By Lightning” nodes.
  • Fixed an issue where the Chapter 3 Boss would sometimes fall through the ground and disappear when surrounded by enemies near a pillar.
  • Fixed an issue where summons would sometimes stop attacking if the player stayed inactive for too long.
  • Fixed an issue allowing the player to perform an Active Dodge Roll while channeling the Town Portal.



  • The unique helmet “Genesis” now correctly heals the player when Bulwark of Dawn is cast via the item’s last affix.
  • The unique armor “Bio-Flow symbiosis” now correctly allows the player to use Deathgazer Railgun.
  • Fixed an issue preventing the player to use the Lightning variant of Livor Mortis when using the unique sword “Zephyron, Herald of Change”.
  • Fixed an issue preventing the staves projectiles to not bounce when the unique amulet “Mark of the Blackstaff” was equipped.



  • Arctic Spear: The player now correctly loses all of the stacks gained from the “Prolonged Deceit” Modifier when missing a target.
  • Bladestorm: Fixed an issue causing the “Unrelenting Strikes” (formerly “Imposing Will”) Modifier to launch several waves instead of one.
  • Bulwark of Dawn: Fixed an issue causing the “Vitality Exhumed” Modifier to fully regen the player’s HP instead of increasing the tick rate of the heal.
  • Feeding Swarm: The Modifier “Saturated Tissue” now correctly increases the damage of the Skill and explosion when the player reaches the maximum number of Summons.
  • Infinity Blades: The “Static Environment” (formerly “Field of Sapience”) Modifier now correctly inflicts Stasis on blocked hits.
  • Juggernaut: The “Crushing Wall” Modifier now correctly reflects damage based on the enemy’s weapon damage instead of the player’s.
  • Livor Mortis: Fixed an issue where the skill would still cost Willpower instead of Rage despite having equipped the unique "Veiled Eclipse" if the “Dusklight Guardian” (formerly “Ravenous Reach”) Modifier was equipped.
  • Plagueburst: The “Erupting Flesh” (formerly “Loser’s Gift”) Modifier now correctly increases the average damage of the skill by 10% instead of 1%.
  • Slayer’s flurry: Fixed an issue making it possible to use this skill with any type of weapon if the “Piercing Shadows” Modifier was used alongside the unique item “Veiled Eclipse”.



  • The Demon of Souls will no longer be able to be teleported to Stormfall with the player when using their teleporting skills.
  • Fixed an issue causing the Golden Scarabs to sometimes disappear, not move or not cast their skill after moving
  • Fixed an issue where the enemy’s animations would glitch when trying to hit the player will they stand still.
  • Fixed an issue where enemy’s animation-driven movement skills would sometimes glitch out.
  • Fixed an issue where the Spiker’s skill would go over the player’s hitbox, and thus not doing damage.
  • Fixed an issue where Rats would collide with other entities.



  • Fixed an issue preventing the minimap to display a portion of a pathway inside of Stormfall.
  • Mercy’s arena’s gate’s clickable area now properly matches its visual.
  • Fixed a bug where the Vault’s door to reach the second part of the Helion could be closed shortly after opening, preventing the player from being able to go through it.
  • Fixed an issue allowing the player to go through an immaterial tent during the story.
  • Fixed an issue making it look like two guards were levitating in Stormfall Palace.
  • Removed a placeholder that was present on a wall in the Inn.
  • Fixed several issues where the player could randomly get stuck in the environment when using Wings of Ishmir.
  • Fixed an issue causing some statues to not fade out when the player passed behind them.
  • Fixed an issue causing some ground textures to sometimes glitch underneath specific barrels in Stormfall.
  • The Navmesh around the Waypoint in the “Conflux Platform” is now properly displayed.



  • Fixed a localization issue in the City building screen: Renovate Institute (East) in Primordial Institute (East) stating that it gave one Gate of Fates point instead of two
  • Fixed a localization issue in the “Incendiary Rounds”’ Modifier’s tooltip (Deathgazer Railgun) stating that a trail would be left at minimum charge rather than maximum.
  • Clarified the tooltip of the “House of Leeches” Modifier from Parasite.
  • The correct value is now displayed in the “Immortalized Perfection” Modifier’s tooltip.
  • The unique gloves “Argand’s Hearth”’s tooltip now properly specifies that the dash attack cooldown is only reduced on kill.
  • The tooltip for the “Relentless Pursuit” Modifier from Wings of Ishmir doesn’t specify that the skill costs Rage anymore.
  • The tooltip of the “Erratic Progression” Modifier from Anomaly has been clarified to specify that the movement speed buff triggers when stepping in the skill’s area of effect.
  • The tooltip of the “Shockwave” Modifier from Flight of Gaavanir now correctly specifies that the enemies have a chance to be stunned when hit by the hammer rather than exclusively along its recall trajectory.
  • Clarified the tooltip of the “Feeding the Spirit” Modifier from Tracker’s Reach that led to thinking the Skill already had a chance of dropping Health Globes when it did not.
  • The tooltip of the “Augmented Ammunition” Modifier from Gunslinger’s Brand now correctly specifies that the base Physical Damage can be converted to a random damage type rather than only an Elemental one.
  • Fixed an issue in the tooltip for 'Bleeding Edge' describing it as a 'projectile' when it is not counted as one.
  • The tooltip of the node “Captured Velocity” now properly specifies that Supernatural Paradox and Earthly Paradox points are gained when inflicting Stasis with an Attack or a Spell instead of when hitting an enemy in Stasis.
  • The node “Unbridled Rage” now correctly reads “+10 Rage per hit taken” rather than “+10% Rage per hit taken”.
  • The tooltip of the node “Take All Challengers” now properly states that the Radius for enemies to be considered Nearby is increased by 2m.
  • The tooltip from Plagueburst now properly states that the skill will be cast on the character’s location and not on the cursor’s location.
  • The tooltip of the “Toxic Entropy” Modifier from Annihilation has been clarified and now correctly states that it grants a Buff to the Damage Type you inflict with this Skill.
  • The tooltip of Parasite now specifies the possessed limitation for Underlings and Specialists.
  • Fixed a text format issue in the “Salt Baths Of Stormfall” project.
  • Fixed the description of the “Establish Contract: Golden Child” that was missing apostrophes.
  • The tooltip of the node “Studied Pursuer” has been clarified and now properly states that it changes the interval between gaining Cold Blooded points by 1s.



  • Fixed an issue where “dialogue bubbles” were sometimes flickering.
  • The main menu now correctly displays the progression and parameters based on the team leader rather than the player.
  • Fixed an issue allowing the player to open several menus during the cinematics.
  • Fixed an issue causing the “Game Settings” button to be hoverable and clickable when greyed out.



  • Fixed an issue where a blood sound effect would be played instead of a rock one on some surface type.
  • Anasareth’s beam and the sequence of it activating the Conflux portal now properly displays its sound effects.
  • Fixed Gunslinger's brand activate sound carrying across long distances for party members
  • Fixed Holding turret skill down plays summon sound twice
  • Fixed Republic MortarBeast ranged attack sound cutting off abruptly.
  • Fixed incorrect one-handed mace attack swings and impact sounds on enemies.
  • Added more armor movement and attack foley.
  • Added bespoke Republic Justicar warcry sound, rather than reusing Edric's.
  • Added a helmeted effect to Republic Justicar vocalisations.
  • Added signpost sounds to some Justicar skills.
  • Added player pain vocalisation when approaching low health.
  • Added 12 sets of armor foley which change depending on what you are wearing.
  • Added sounds to breakable objects which were previously lacking them.
  • Added new vocalisations and improved idle vocal sounds for Zombie-like enemies.
  • Added various ambient environmental detail sounds in game areas and cutscenes.
  • New loot and inventory sounds for item drop, pick, select, release and equip.
  • New Unique and Legendary detail sounds added.
  • New stash inventory open, close and item stash & unstash sounds.
  • Enemies now have a chance to taunt dialogue when you encounter them.
  • Pistol bullets now have environment impacts, ricochets and kill sounds.
  • Flight of Gaavanir throw, catch, impact timings improved and explosion modifier sound added.
  • Hauntstones now play rock sounds when damaged.
  • Improved footstep types for different surfaces.
  • Improved the footstep sound rhythm/sync when moving while equipped with dual melee weapons.
  • Improved Melee sounds for impacts on ground.
  • New ambient/environment sounds added across the game to various areas and cutscenes.
  • A Pistol's first shot has extra detail reflections to enhance the feel of entering combat.
  • Groups of enemies now have their own subtle ambient bubble of sound which scales depending on the size of the group.
  • A large pack of dogs will howl and bark, a screen full of ghosts sounds like a spirit vortex, a unit of Infantry will have weapons and armor movement and the legions of undead zombies will moan in chorus.




  • Fixed an issue preventing the VFX of Stings of Krearion to be green when both the “Unnatural Causes” and “Pride of the Deerstalker” Modifiers were equipped.
  • The trail caused by the “Incendiary Rounds” Modifier from Deathgazer Railgun now correctly displays its VFX.



  • Fixed an item duplication technique that would happen when losing internet connection while using the Jeweler Zanafer Stark’s interface.
  • Fixed an item duplication technique allowing the duplication of two-handed weapons using the second tab of the Jeweler Zanafer Stark’s interface.
  • Fixed an issue sometimes preventing the player from teleporting back to town or exiting a secondary area.
  • Fixed an issue preventing the Presence statistic to be correctly displayed in the Character Sheet.
  • Fixed an issue preventing two players from entering a dungeon at the exact same time.
  • Fixed an issue where friend requests were automatically accepted if the player was in the initial startup of the game.
  • Fixed an issue making a quest marker sometimes disappear when the player went in and out of a secondary dungeon.
  • Gernese and the Aurora Knight now correctly display their idle animations after their dialog. Additionally they do not turn invisible anymore when the player returns to the main menu and comes back to their location.
  • Fixed a client crash happening when the game files for Dyes were manually modified in the wrong way.
  • Fixed a client crash randomly happening when using Feeding Swarm with the “Cadaverine” Modifier and summoning a zombie at the exact frame it dies and explodes.
  • The player’s Town portal now closes automatically after finishing a Mandate.
  • Fixed an issue where a player joining a party that finished a Sarisel expedition without exiting the area would be able to see a red portal at the end of it.
  • Fixed an issue where UI artifacts were visible just before Operation Dawnbane’s cutscene.
  • Fixed a layering issue preventing Valeria and Gernese character models to correctly disappear after completing the Dawnbringer quest.
  • Fixed an issue where a character would be in T-pose during a cinematic in Chapter 3.
  • The Havoc Orb projectiles’ sound effects and VFX are now properly synced with the visual of the skill.
  • The information regarding Magic Find and Monster level is now displayed on the expeditions’ interface when using a Memory’s Echo.
  • Fixed an issue where the player could get soft locked if they died during the first quest of the first Chapter and clicked “Revive in town”.
  • The “Revive at last checkpoint” option is now correctly displayed when dying rather than reading “Undefined”.
  • Fixed an issue in the dialog before “The Last Stand” event in Chapter 1 that would cut before the female character could deliver her last voice line.
  • Fixed an issue that could cause monsters (including character-summoned monsters) to T-Pose.
  • Fixed an issue causing the encounter to sometimes not reset properly when dying to the Alastor in the Laughing Sea Gal’.
  • The player now properly has the option to return to town when dying during a Boss fight.
  • Fixed an issue causing the player to sometimes be soft locked by opening the Skills UI while channeling Gunslinger’s Brand.
  • Fixed a client crash sometimes happening when minimizing and maximizing the game repeatedly.
  • Fixed an issue allowing the player to teleport to another player after the completion of a Mandate, causing them to fall under the map.
  • Fixed a client crash happening when the player transformed into Aspect of the Apocalypse right when getting impaled by the Untainted Zealot’s charge in Offline mode.
  • Fixed an issue causing the Spider from the Companion Shrines to clip through the map and slide down slopes.
  • The player is now properly teleported at the last checkpoint after dying in the arena during the “Dethrone the Beast” quest in Chapter 1.
  • Fixed an issue allowing the player to use Town Portal during the Merchant-Prince Damaskus’ cinematic.
  • Fixed an issue causing a fresh character to not have the Republican Armor during the prologue.
  • Fixed an issue causing the player to sometimes get soft locked by out-of-range enemies during the quest “The Darkest Dusk”.





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