Greetings, Ascended!
Patch 1.1.7.4 is now available. This patch brings improvements to Infinity Difficulty and the campaign save system, along with fixes for bugs and crashes, both big and small.
Improvements:
- Infinity Difficulty. Players can now more easily spend large quantities of skulls. Mouse & Keyboard behaves in the same manner as when adding Attribute Points: use Shift+click to add 5 skulls, or use Ctrl+Click to add 50 skulls. Or, if using a controller, simply press and hold the designated input.
- We are aware that the Campaign save system can be obtuse, particularly in the early stages of Chapter I where there can be long gaps between save points. To rectify this, we have added two new save points to the early game: one just before you meet Ilthain for the first time, and one part-way through the Svriir Caves after finding the "Tributes Chamber" waypoint. We will examine other similar areas of the campaign and adjust accordingly in the future.
- Improved the server-side pipeline for animation loading. This should improve responsiveness during gameplay.
Bug Fixes:
- Fixed an issue where players in the final phase of the Ahriman fight would encounter a crash or disconnection if the player had completed the "Ward the Palace" project prior to facing him.
- Fixed a peculiar issue where the side-boss Golmuth, Flayer Philosopher, would bend the rules of time and space and trigger Chapter II's intro cinematic if he was defeated by the player.
- Fixed an issue during Ahriman phase 3 where Ahriman would get a bit tired and incorrectly stay in place when below 50% health.
- Fixed an issue which prevented Summons from attacking Lambach Tentacles or Haunt Stones.
- Tweaked the VFX display of "Avenger" Autoturret's "Consensus" ASM buff for better visibility.
- Fixed an issue where the UI panel announcing Ahriman's arrival could be clicked through.
- Fixed an issue where the Lightning and Sacred variants of the Imbued Legacy of the Willbreaker Unique Shield were appearing as "Unknown Items".
- Fixed an instance in multiplayer where party members could trigger NPC dialog for the game host.
- Fixed a multiplayer issue where re-joining a game in progress could cause a disconnection for the host and a black screen for the joinee.
- Fixed an issue in the campaign in Chapter II where interaction prompts would fail to appear above Valeria or the dying shaman.
- Fixed an issue in the campaign in Chapter I where the Primordial Guardian would not follow its stage directions and would stubbornly refuse to appear destroyed and remain interactable, despite dying.
- Fixed various niche instances of client and server crashes.
- Updated various instances of missing localisation text.