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[1.0.16 Patch Notes: Part I] [1.0.16 Patch Notes: Part II]
Hello everyone!
Second Dawn marked a shift in our priority regarding the development of the game, while we initially wanted to prioritize new league content and the new chapter, the feedback from our community was unanimous, and we totally agree with you: the game needed to be fixed, and polished as much as possible before adding new content.
Second Dawn started 5 months ago, after patch 1.0.4, and ends 11 patches later with patch 1.0.16. During these 5 months, we focused on identifying and fixing the most issues possible. We received precious feedback from our community on a daily basis, this greatly helped us identifying and prioritizing bug fixing.
The end of Second Dawn does not mean that every bug is fixed, nor that we will stop fixing them. We will continue working hand in hand with our community to make sure the game keeps getting better, hotfixes and bug fixing will still occur after Second Dawn, to give the healthiest environment possible for new content to be added, starting with the first Chronicle coming this Autumn.
Thank you all for your support and your feedback! And here are the Patch Notes for the balancing/skills part:
- Fixed an issue with the "range" value displayed in some skills modifier tooltips, which showed the total skill range instead of the range added by the modifier (ex: the ASM "Stunning Reach" for the "Evasion" skill).
- Permanent skills launched using an Aspect of Apocalypse (such as the "Hammer of Aurora") are now properly removed when the Aspect is dropped.
- Added damage computation in Juggernaut's skill tooltip.
- Fixed an issue preventing the modifier "Shifting along the walls" for the "Duskshroud" skill to trigger player's force shield regeneration as stated.
- Fixed an issue preventing the "Corruption's bloat" modifier for the "Plagueburst" skill to increase explosion damage as it should when friendly summons died in the area.
- Fixed an issue with the 'Mark of Impurity' tooltip description that stated it was inflicting a "number of curse ailment stacks" on the enemies but it does not by default.
- Fixed a tooltip issue regarding the rage generation per second for several active skills.
- The internal logic multipliers computation formula of skills with secondary hits has been changed. This improves how certain skills will scale with damage modifiers provided by Active Skill Modifiers.
Second Dawn also comes with a wave of balancing changes. Our designers expressed their objectives with these changes and explained a bit more about their plans for the future of Wolcen on that news. Don’t hesitate to take a look!
Since these changes are quite extensive and everything doesn't fit on single news, you can check the balancing changes on this page!
- Base damage increased from 10-11 to 11-12.
- Increased damage gained with levels:
- +1 to +2 from level 2 to level 10.
- +1 to +3 from level 11 to level 20.
- +1 to +4 from level 21 to level 30.
- +1 to +6 from level 31 to level 40.
- +2 to +9 from level 41 to level 50.
- +2 to +13 from level 51 to level 60.
- +3 to +19 from level 61 to level 70.
- +3 to +28 from level 71 to level 80.
- +3 to +41 from level 81 to level 90.
- +1 to +2 from level 2 to level 10.
- Consumed by Nothingness: increase damage bonus from 10% to 20%.
- Catatonic Accumulation: increase damage bonus from +100% to +150%.
- Finality’s Axiom: increase damage bonus from 20% to 40%.
- Increased damage gained with levels:
- +0.5 to +1 from level 2 to level 10.
- +0.5 to +1 from level 11 to level 20.
- +1 to +2 from level 21 to level 30.
- +1 to +3 from level 31 to level 40.
- +1.5 to +4 from level 41 to level 50.
- +1.5 to +5 from level 51 to level 60.
- +1.5 to +6 from level 61 to level 70.
- +1.5 to +8 from level 71 to level 80.
- +1.5 to +10 from level 81 to level 90.
- +0.5 to +1 from level 2 to level 10.
- Elongation: increase damage bonus from 10% to 20%.
- Event Horizon: increase damage when enemies are pulled into the anomaly from 50% to 100%.
- Base damage per level increased:
- +1% to +1.2% weapon damage up to level 40.
- +1% to +2.4% weapon damage from level 41 to level 50.
- +1% to +3.6% weapon damage from level 51 to level 60.
- +1% to +4.8% weapon damage from level 61 to level 70.
- +1% to +6.0% weapon damage from level 71 to level 80.
- +1% to +7.2% weapon damage from level 81 to level 90.
- +1% to +1.2% weapon damage up to level 40.
- The Axhammer: reduced the attack speed bonus from 50% to 25%. Damage reduction has been removed.
- Remnant Of Shock: damage dealt by the ghost spawned increased by 50%.
- Crackling Grindstone: the lightning hit now only converts physical damage to lightning (instead of all damage types).
- Damage on first target increased by 100%.
- Damage on the second target increased by 80%.
- Damage on third and fourth target increased by 60%.
- Damage reduction removed.
- Damage on first target increased by 100%.
- Crater Maker: added base damage increased from 30% to 40%.
- Stormbound: added base damage increased from 30% to 40%.
- Voltaic Arc: added base damage increased from 60% to 80%.
- Base damage increased from 11-13 to 13-15.
- Increased damage gained with levels:
- +1 to +2 from level 2 to level 10.
- +1 to +3 from level 11 to level 20.
- +1 to +5 from level 21 to level 30.
- +1 to +8 from level 31 to level 40.
- +2 to +12 from level 41 to level 50.
- +2 to +18 from level 51 to level 60.
- +3 to +27 from level 61 to level 70.
- +3 to +41 from level 71 to level 80.
- +3 to +62 from level 81 to level 90.
- +1 to +2 from level 2 to level 10.
- Reduce cast delay from 1s. to 0.75s.
- Pierce increased from 1 to 2 targets.
- Crystal Javelin: increase damage bonus from 10% to 20%.
- Comet Ballista: reduce cast delay malus from 1 sec to 0.75 sec.
- Cold Regard: increase damage bonus from 10% to 20%.
- Crooked Jab: remove the malus resource consumption time.
- Prolonged Deceit: increase damage bonus per stack from 5% to 15%.
- Prolonged Deceit: decrease maximum stack from 20 to 10.
- Hiemal Ambush: Increase the damage multiplier per lance from 1% to 15%.
- Organic Temperature Shift: increase damage bonus from 100% to 200%.
- Base damage per level increased:
- +0.5% weapon damage up to level 40 (not changed).
- +0.5% to +1.0% weapon damage from level 41 to level 50.
- +0.5% to +1.5% weapon damage from level 51 to level 60.
- +0.5% to +2.0% weapon damage from level 61 to level 70.
- +0.5% to +2.5% weapon damage from level 71 to level 80.
- +0.5% to +3.0% weapon damage from level 81 to level 90.
- +0.5% weapon damage up to level 40 (not changed).
- Fixed an issue preventing the "Bleeding Edge"’s axe to be removed when the character died, which led to weird interactions when choosing to respawn in town and made the character invisible.
- Base damage reduced from 290% to 210%.
- Base damage per level reworked:
- +1.5% to +0.9% weapon damage up to level 40.
- +1.5% to +1.8% weapon damage from level 41 to level 50.
- +1.5% to +2.7% weapon damage from level 51 to level 60.
- +1.5% to +3.6% weapon damage from level 61 to level 70.
- +1.5% to +4.5% weapon damage from level 71 to level 80.
- +1.5% to +5.4% weapon damage from level 81 to level 90.
- +1.5% to +0.9% weapon damage up to level 40.
- Total damage around level 80 is the same as before the update.
- Base damage increased from 6-7 to 8-9.
- Increased damage gained with levels:
- +0.5 to +2 from level 2 to level 10.
- +1 to +3 from level 11 to level 20.
- +1 to +5 from level 21 to level 30.
- +1 to +6 from level 31 to level 40.
- +2 to +8 from level 41 to level 50.
- +3 to +11 from level 51 to level 60.
- +3 to +15 from level 61 to level 70.
- +3 to +21 from level 71 to level 80.
- +3 to +29 from level 81 to level 90.
- +0.5 to +2 from level 2 to level 10.
- Passion Aflame: increase damage bonus from 10% to 20%.
- Engulfing Desires: increase effect radius from 2m to 2.5m.
- Fratricidal Reunification: increase damage bonus from 10 to 25.
- Immolator: increase damage bonus from 10% to 20%.
- Lord of Char: increase damage bonus from 100% to 200%.
- Base damage per level reworked:
- +0.8% to +0.75% weapon damage up to level 40.
- +0.8% to +1.50% weapon damage from level 41 to level 50.
- +0.8% to +2.25% weapon damage from level 51 to level 60.
- +0.8% to +3.00% weapon damage from level 61 to level 70.
- +0.8% to +3.75% weapon damage from level 71 to level 80.
- +0.8% to +4.50% weapon damage from level 81 to level 90.
- +0.8% to +0.75% weapon damage up to level 40.
- Fixed an issue preventing the Eclipse skill to destroy incoming projectiles.
- Base damage increased from 8-9 to 10-11.
- Increased damage gained with levels:
- +0.5 to +4 from level 2 to level 10.
- +0.5 to +6 from level 11 to level 20.
- +1 to +9 from level 21 to level 30.
- +1 to +14 from level 31 to level 40.
- +2 to +22 from level 41 to level 50.
- +2 to +34 from level 51 to level 60.
- +3 to +53 from level 61 to level 70.
- +3 to +82 from level 71 to level 80.
- +3 to +127 from level 81 to level 90.
- +0.5 to +4 from level 2 to level 10.
- Increased knockback from 3.5 m to 5 m.
- Increased stun duration from 1 sec to 1.25 sec.
- Shambling Eyeless: increase slow efficiency from 25% to 30%.
- Rushing for Curfew: increase willpower generation per enemy hit from 10 to 15.
- Unseelie Gale: increase the stun duration bonus from 0.5 sec to 0.55 sec.
- Rationality’s Extinguishing: increase frenzy chance from 10% to 12%.
- Fixed an issue preventing the "Silhouetted Spectre" ASM of the "Evasion" skill to spawn ghost allies on enemies hit by the projectiles.
- Base damage increased from 120% to 250%
- Slow increased from 35% to 50%.
- Base damage per level increased:
- +0.5% to +1.25% weapon damage up to level 40.
- +0.5% to +2.5% weapon damage from level 41 to level 50.
- +0.5% to +3.75% weapon damage from level 51 to level 60.
- +0.5% to +5.00% weapon damage from level 61 to level 70.
- +0.5% to +6.25% weapon damage from level 71 to level 80.
- +0.5% to +7.50% weapon damage from level 81 to level 90.
- +0.5% to +1.25% weapon damage up to level 40.
- Primis Tenebris: Rate of fire of the area of effect halved. The total damage of the area of effect is still the same.
- Incandescent Smoke: Reduced cooldown from 4s to 3s.
- Slicing Dash: added base damage increased from 50% to 75%.
- Silhouetted Spectre: the chance to spawn a ghost increased from 10% to 100%. Damage of the ghost spawned halved.
- Fixed an issue causing monsters summoned by the "Feeding Swarm" skill to physically block each other while charging forward. They will now move through friendly entities for the time of their charge.
- Fixed an issue causing monsters summoned by "Feeding Swarm" to sometimes run endlessly when asked to charge during their owner player's movement.
- Base life and damage of summons increased from level 61 to 90.
- +4% at level 61.
- +80% at level 80.
- +4% at level 61.
- "Baptism by Hail" ASM doesn’t mention a cooldown in the tooltip anymore.
- Base damage reduced from 450% to 290%.
- Base damage per level reworked:
- +2.25% to +1.45% weapon damage up to level 40.
- +2.25% to +2.90% weapon damage from level 41 to level 50.
- +2.25% to +4.35% weapon damage from level 51 to level 60.
- +2.25% to +5.80% weapon damage from level 61 to level 70.
- +2.25% to +7.25% weapon damage from level 71 to level 80.
- +2.25% to +8.70% weapon damage from level 81 to level 90.
- +2.25% to +1.45% weapon damage up to level 40.
- Total damage around level 80 is the same as before the update.
- Multi-barreled Mortar: Reduced the damage reduction from -150% to -100%.
- Feats of Manufacture: Reduced the damage reduction from -150% to -100%.
- Baptism by Hail: Reduced the damage reduction from -200% to -150%.
- Base life and damage of summons increased from level 61 to 90.
- +4% at level 61.
- +80% at level 80.
- +4% at level 61.
- Fixed an issue preventing cooldown reduction effects to reduce the cooldown of the Flight of Gaavanir.
- Fixed an issue where the 'Drums and Bells' active skill modifier for 'Flight of Gaavanir' was not accurate and could give a movement speed buff per enemy hit only on the way back of the spell.
- Minimum base damage increased from 250% to 270%.
- Base damage per level reworked:
- +1.5% to +1.35% weapon damage up to level 40.
- +1.5% to +2.70% weapon damage from level 41 to level 50.
- +1.5% to +4.05% weapon damage from level 51 to level 60.
- +1.5% to +5.40% weapon damage from level 61 to level 70.
- +1.5% to +6.75% weapon damage from level 71 to level 80.
- +1.5% to +8.10% weapon damage from level 81 to level 90.
- +1.5% to +1.35% weapon damage up to level 40.
- Rage cost reduced from 250 to 200.
- Mountainous Impact: Area of effect of the explosion increased by 60%.
- Tectonic: Damage reduction removed. The damage of the damaging area of effect increased by 150%.
- Stones Casting Shadows: Damage reduction reduced from -150% to -120%.
- Drums and Bells: movement speed buff increased from 3% to 10% per hit. Max movement speed is unchanged (30%).
- Blazing Fury: added base damage increased from 25% to 50%.
- Thunderous Impact: added base damage increased from 30% to 50%.
- "Gunslinger's Brand" will now hit properly the Incubation Chambers during Chapter II Boss fight.
- Fixed an issue preventing the "Wild Gunsman" Modifier to hit close targets after the first shot.
- Reduced base damage from 160% to 120%.
- Base damage per level reworked:
- +0.8% to +0.6% weapon damage up to level 40.
- +0.8% to +1.2% weapon damage from level 41 to level 50.
- +0.8% to +1.8% weapon damage from level 51 to level 60.
- +0.8% to +2.4% weapon damage from level 61 to level 70.
- +0.8% to +3.0% weapon damage from level 71 to level 80.
- +0.8% to +3.6% weapon damage from level 81 to level 90.
- +0.8% to +0.6% weapon damage up to level 40.
- Total damage around level 80 is the same as before the update.
- Fixed an issue causing damage preview for the "Infinity Blades" skill combined with the "Force Field Condensator" modifier to display incorrect values.
- Fixed an issue preventing the "Sublime Cut" ASM for the "Infinity Blades" skill to generate the right amount of resource on kill.
- Base damage increased from 5-6 to 6-7.
- Increased damage gained with levels:
- +0.5 to +2 from level 2 to level 10.
- +1 to +3 from level 11 to level 20.
- +1.5 to +4 from level 21 to level 30.
- +1.5 to +6 from level 31 to level 40.
- +1.5 to +8 from level 41 to level 50.
- +1.5 to +11 from level 51 to level 60.
- +1.5 to +15 from level 61 to level 70.
- +1.5 to +21 from level 71 to level 80.
- +1.5 to +29 from level 81 to level 90.
- +0.5 to +2 from level 2 to level 10.
- Sublime Cut: increase willpower on kill from 12 to 25.
- Records Printed in Matter: add +10% damage to every hit in the combo.
- Printed Record: Chance to summon a ghost on hit increase from 5% to 8%.
- Rehearsal for Armageddon: Increase the damage bonus (on the next hit you inflict after casting this skill) from 20% to 30%.
- Aethereal Zephyr: increase duration from 10 sec to 15 sec.
- Field of Sapience: increase the block chance from 10% to 17%.
- Fixed an issue causing the "Sudden Dehydration" Modifier to provide a 100% shock chance instead of a 100% weakness chance.
- Base damage increased from 7-8 to 8-8.
- Increase damage gained per charge:
- 0 charge = 0%, remains at 0%.
- 1 charge = 100%, increased to 130%.
- 2 charges = 200%, increased to 280%.
- 3 charge = 300%, increased to 450%.
- 0 charge = 0%, remains at 0%.
- Increased damage gained with levels:
- +0.5 to +2 from level 2 to level 10.
- +1 to +3 from level 11 to level 20.
- +1.5 to +4 from level 21 to level 30.
- +1.5 to +5 from level 31 to level 40.
- +1.5 to +7 from level 41 to level 50.
- +1.5 to +9 from level 51 to level 60.
- +1.5 to +12 from level 61 to level 70.
- +1.5 to +16 from level 71 to level 80.
- +1.5 to +22 from level 81 to level 90.
- +0.5 to +2 from level 2 to level 10.
- Reduce charging time from 0.75 sec per charge to 0.70 sec.
- Proud Rider: increase the all resistance bonus from 40% to 50%.
- Plasmic Discharge: increase the AoE from 3m to 4m.
- Solar Logos: increase new charge bonus damage from 400% to 640%.
- Adjudication: increase damage bonus from 10% to 20%.
- Unwanted Embrace: increase damage bonus from 20% to 40%.
- Fixed an issue preventing champions summoned by the "Livor Mortis" skill to inflict ailments.
- Base life and damage of summons increased from level 61 to 90
- +4% at level 61
- +80% at level 80
- Base damage increased from 5-7 to 7-8.
- Increased damage gained with levels:
- +0.5 to +3 from level 2 to level 10.
- +0.5 to +5 from level 11 to level 20.
- +1 to +8 from level 21 to level 30.
- +1 to +12 from level 31 to level 40.
- +2 to +18 from level 41 to level 50.
- +2 to +27 from level 51 to level 60.
- +2 to +41 from level 61 to level 70.
- +2 to +62 from level 71 to level 80.
- +3 to +93 from level 81 to level 90.
- +0.5 to +3 from level 2 to level 10.
- Rust Drinker: increase damage bonus from 100% to 140%.
- Greedy Feeder: increase damage bonus from 10% to 20%.
- Titan Leech: increase damage bonus from 20% to 40%.
- Base damage per level increased:
- +1% weapon damage up to level 40 (not changed).
- +1% to +2% weapon damage from level 41 to level 50.
- +1% to +3% weapon damage from level 51 to level 60.
- +1% to +4% weapon damage from level 61 to level 70.
- +1% to +5% weapon damage from level 71 to level 80.
- +1% to +6% weapon damage from level 81 to level 90.
- Increased projectile max range by 60%.
- +1% weapon damage up to level 40 (not changed).
- Vorpal Blades: added base damage increased from 20% to 50%.
- Bladed Blizzard: added base damage increased from 20% to 50%.
- Dismissal: added base damage increased from 10% to 25%.
- Death's Last Delay: explosion damage increased by 50%. Explosion area of effect increased by 60%. Delay before explosion reduced from 1.2s to 0.8s.
- Cut through the Aether: increased teleportation speed by 100%.
- Fixed an issue preventing the "Slayer's Flurry" skill to dash on static gameplay ingredients, such as explosive barrels, summoning stones, and such.
- Base damage increased from 70% to 110%.
- Rage cost reduced from 50 to 40.
- Rage transfer time reduced from 0.5s to 0.4s.
- Base damage per level increased:
- +0.35% to +0.55% weapon damage up to level 40.
- +0.35% to +1.10% weapon damage from level 41 to level 50.
- +0.35% to +1.65% weapon damage from level 51 to level 60.
- +0.35% to +2.20% weapon damage from level 61 to level 70.
- +0.35% to +2.75% weapon damage from level 71 to level 80.
- +0.35% to +3.3% weapon damage from level 81 to level 90.
- +0.35% to +0.55% weapon damage up to level 40.
- Superdense Metal: added base damage increased from 8% to 15%.
- Effortless Slice: added base damage increased from 6% to 15%.
- Cosmic Ambush: added base damage increased from 10% to 20%.
- Kindly Stopped For Me: chance to spawn ghosts increased from 5% to 20%.
- Crepuscular Escalation: Increased number of projectile from 1 to 2.
- Flashing Blades: added base damage per hit increased from 50% to 100%. Maximum added base damage increased from 100% to 1000%. Time before the bonus is removed increased from 5 seconds to 15 seconds.
- The character will no longer be stuck in a looping animation after using the "Solarfall" skill.
- Increased damage gained with levels:
- +1.5 to +3 from level 2 to level 10.
- +1.5 to +4 from level 11 to level 20.
- +1.5 to +6 from level 21 to level 30.
- +1.5 to +8 from level 31 to level 40.
- +1.5 to +11 from level 41 to level 50.
- +1.5 to +15 from level 51 to level 60.
- +1.5 to +21 from level 61 to level 70.
- +1.5 to +29 from level 71 to level 80.
- +1.5 to +41 from level 81 to level 90.
- +1.5 to +3 from level 2 to level 10.
- Decreased warmup time from 1 to 0.8sec.
- Grueling Dawn: increased damage bonus from 10% to 20%.
- Clarified 'Phantom Volley’s Active Skill Modifier tooltip.
- Base damage increased from 75% to 120%.
- Base damage per level increased:
- +0.35% to +0.6% weapon damage up to level 40.
- +0.35% to +1.2% weapon damage from level 41 to level 50.
- +0.35% to +1.8% weapon damage from level 51 to level 60.
- +0.35% to +2.4% weapon damage from level 61 to level 70.
- +0.35% to +3.0% weapon damage from level 71 to level 80.
- +0.35% to +3.6% weapon damage from level 81 to level 90.
- The minimum angle between projectiles has been reduced.
- +0.35% to +0.6% weapon damage up to level 40.
- Flying Death: added base damage increased from 15% to 30%.
- Focused shot: added base damage increased from 45% to 70%.
- Pincushion: doesn’t increase the rage cost of the skill anymore.
- Explosive barrage: increased area of effect from 1.5 to 3m.
- Phantom Volley: reduced distance between ghosts from 0.75 to 0.55m.
- Of Storms Past: increased damage dealt by the ghost spawned by 100%.
- Ardent Nock: animation speed increased from 15% to 20%.
- Whitefield Arrowheads: added base damage increased from 15% to 30%.
- Pride Of The Deerstalker:
- Step 1: Time to reach is reduced from 0.5 to 0.3s. Damage reduced from +100% to +50%.
- Step 2: Time to reach is reduced from 0.5 to 0.4s. Damage reduced from +105% to +100%.
- Step 3: Time to reach is increased from 0.5 to 0.55s. Damage increased from +110% to +150%.
- Step 4: Time to reach is increased from 0.5 to 0.75s. Damage increased from +115% to +200%.
- Step 5: Time to reach is increased from 0.5 to 1s. Damage increased from +120% to +250%.
- Step 1: Time to reach is reduced from 0.5 to 0.3s. Damage reduced from +100% to +50%.
- Increased damage gained with levels:
- +4 to +4 from level 2 to level 10.
- +4 to +6 from level 11 to level 20.
- +5 to +9 from level 21 to level 30.
- +5 to +14 from level 31 to level 40.
- +5 to +22 from level 41 to level 50.
- +6 to +34 from level 51 to level 60.
- +6 to +53 from level 61 to level 70.
- +7 to +82 from level 71 to level 80.
- +7 to +127 from level 81 to level 90.
- +4 to +4 from level 2 to level 10.
- Avalanche of emotion: increase damage bonus from 10% to 20%.
- Stalactite Rain: increase willpower cost from +100 to +250, remove the damage reduction.
- Fixed an issue causing the "Thunderstrike" skill to target and damage allied characters when used with the "Reprisal" modifier.
- Base damage increased from 1-8 to 1-10.
- Increased damage gained with levels:
- +0.5 to +2 from level 2 to level 10.
- +0.5 to +3 from level 11 to level 20.
- +1 to +4 from level 21 to level 30.
- +1 to +5 from level 31 to level 40.
- +2 to +6 from level 41 to level 50.
- +2 to +8 from level 51 to level 60.
- +2 to +10 from level 61 to level 70.
- +2 to +13 from level 71 to level 80.
- +3 to +16 from level 81 to level 90.
- +0.5 to +2 from level 2 to level 10.
- Add 1 bounce to the base spell.
- Increase bounce damage :
- Bounce 0 = 100%, remains at 100%.
- Bounce 1 = 70%, increased to 80%.
- Bounce 2 = 45%, increased to 70%.
- Bounce 3 = 20%, increased to 60%.
- Bounce 0 = 100%, remains at 100%.
- Smithing Hunger: increased damage bonus from 20% to 40%.
- Sequestered: increased critical chance against shocked enemies from 80% to 100%.
- Path of Woe: now add 2 bounce instead of 1.
- Condensed Arc: increased damage bonus from 10% to 20%.
- Fixed an issue with the "Wailing Arrows" skill modifier "Flight from Binding" where the critical chance buff would only affect nearby allied characters and not the caster himself.
- Base damage per level increased:
- +3.5% to +3.75% weapon damage up to level 40.
- +3.5% to +7.50% weapon damage from level 41 to level 50.
- +3.5% to +11.25% weapon damage from level 51 to level 60.
- +3.5% to +15.00% weapon damage from level 61 to level 70.
- +3.5% to +18.75% weapon damage from level 71 to level 80.
- +3.5% to +22.50% weapon damage from level 81 to level 90.
- +3.5% to +3.75% weapon damage up to level 40.
- Base damage per level increased:
- +0.5% weapon damage up to level 40 (not changed).
- +0.5% to +1.0% weapon damage from level 41 to level 50.
- +0.5% to +1.5% weapon damage from level 51 to level 60.
- +0.5% to +2.0% weapon damage from level 61 to level 70.
- +0.5% to +2.5% weapon damage from level 71 to level 80.
- +0.5% to +3.0% weapon damage from level 81 to level 90.
- +0.5% weapon damage up to level 40 (not changed).
- Increased damage gained with levels:
- +0.5 to +2 from level 2 to level 10.
- +0.5 to +3 from level 11 to level 20.
- +0.5 to +4 from level 21 to level 30.
- +0.5 to +5 from level 31 to level 40.
- +1 to +6 from level 41 to level 50.
- +1 to +8 from level 51 to level 60.
- +1 to +10 from level 61 to level 70.
- +1 to +13 from level 71 to level 80.
- +1 to +16 from level 81 to level 90.
- +0.5 to +2 from level 2 to level 10.
- Base damage increased from 180% to 200%
- Base damage per level increased:
- +0.8% to +1% weapon damage up to level 40.
- +0.8% to +2% weapon damage from level 41 to level 50.
- +0.8% to +3% weapon damage from level 51 to level 60.
- +0.8% to +4% weapon damage from level 61 to level 70.
- +0.8% to +5% weapon damage from level 71 to level 80.
- +0.8% to +6% weapon damage from level 81 to level 90.
- +0.8% to +1% weapon damage up to level 40.
- Rage cost reduced from 150 to 100.
- Merciless Rhythm: Rage cost reduction reduced from -30 to -25.
- Knotted Ends: added base damage increased from 50% to 70%.
- Steel Cradle: added base damage increased from 50% to 70%.
- Final Moments: maximum damage multiplier when missing health increased from 1.5 to 2.
Although this patch is quite massive, there are still some issues remaining and we want to provide you with a non-exhaustive list of these known issues that we plan to address in future patches.
Thank you for your support and stay safe!