I realize this is likely confusing. "Why is he not hearing us when we are saying we want a Tier 8 Atlanta?"
Let me try to present a short timeline of your feedback from a "Ahskance is hearing you and representing you internally" angle:
I have heard you, and I directly relayed this feedback. I also relayed that a very serious concern about the Tier 10 Austin is that she is a ship which requires an extreme amount of skill to be able to function in, so listing a lower tier version of her with a similar skill requirement would likely result in a very rough situation for newer players that acquired her more for history than game-function.
Specifically, I tried to translate your requests and concerns into a Tier 8 version which could mildly bridge the "tier lineage" of the Tier 7 Atlanta-style ships to the now existing Tier 10 Atlanta-style ship (the Austin).
My collation of the requests was:
4.8 sec Reload
This is the Atlanta's firing rate, which has a DPM that already beats ALL Tier 8 Cruisers in the game
MBRB with a 25% Reload Buff that lasts 30 seconds
This introduces MBRB to the "Atlanta lineage" but allows for a reasonable DPM increase to not overwhelm the already high base DPM
The boosted rate of fire would be 3.6 seconds which was within the RPM window that LWM mentioned was normal for Atlantas
Radar changed to 9km as that's standard for Tier 8 CLs
Use the US DD Defensive Fire to accent her AA capability for historical nod and effectiveness
Consider a .5% to 1% Fire Chance increase
Only if additional power was needed to seat her as a Tier 8 ship
The above would resemble a Tier 7 Atlanta with a tier-relevant increase in power budget. Also, it's a more simple concept of a ship, which would allow less experienced players to have a more reasonable expectation of playability.
It does not incorporate a Smoke/Radar choice in a single slot even though that was a repeated suggestion because that would likely be considered a very high ask in terms of offering "two ships for the price of one" in some ways.
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Now, as I am a Community Manager for WarGaming, please understand that "I have one foot in the Community and one foot in the Company" in a sense. My job is to translate information both ways, from Here to the Company, and from the Company to Here.
So, we took in that feedback and deliberated on it. As such, we have a result of those deliberations, and I'll describe them below.
This feedback was received and we found areas that we could iterate on in order to bring Our Vision closer to Your Vision. In response:
The base reload dropped drastically from 8.5 seconds to 5 seconds to allow for a more comfortable base level of play that is less centered around cooldown windows and "burst". Burst is extremely powerful, but as it does take a skillful eye to exploit it to its fullest, the more comfortable base firing rate alleviates that concern.
A Heal was added to allow for errors and more resilience to damage at higher tiers. While the healthpool is small, this does add more play buffer. Also, the Citadel repair amount is the improved version to assist with the lower HP pool.
HE was exchanged for AP, which is NOT catering to a basic playstyle, but it does give a ship with VERY HIGH DPM a limitation on how that DPM can be applied. It's ok for ships to have strengths and weaknesses.
The use of SAP providing high DPM with advanced pen angles is Very Powerful, especially with the base reload and still having a MBRB to further augment its ability to put shells down range.
The special Defensive Fire consumable which really makes what was already strong AA even stronger. AA is multiplicative, so the addition of another 50% in the stacking is quite large.
These are all very clear changes which take your feedback into account. The end result may not be the ship that you are directly requesting, but it is absolutely a ship which was impacted directly by your thoughts and concerns.
We still believe in our vision of a Tier 8 Austin-like ship concept, and we want to test her in this capacity. Testing will allow us to see how she performs and help us to refine her further.
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Why was I asking questions about "MUST"?
The reason I was asking if there was Historical precedence which REQUIRED her to take a different form is because we ARE avidly interested in History. This is a game, but we are quite meticulous in trying to bring the history to life where we can. As such, if San Diego was famous for her Radar, or famous for her Fire-Setting, or famous for a tide-turning Smoke... these would absolutely be things which we would factor into our decision making. While I, personally, am not very informed on the history of many ships, I work with people that are ABSOLUTELY dedicated to those things. While historical accuracy does not always win out over game balance, it is absolutely something that can impact our decision-making.
In absence of historical moments or references like that, I don't see how our vision of San Diego is unfaithful to her legacy. She was known for her AA and San Diego currently has very powerful capabilities in that area, especially with her new Defensive Fire consumable and Heal. These allow her to take AA Picket positions, have great anti-plane pressure, and have healing which allows her to receive damage from incoming air attacks or occasional shell damage when lit fending off air strikes.