Ahskance

Ahskance


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    Ahskance on Forums - Thread - Direct

Both have been their own modes as limited-time Events.

In general, diluting the playerbase across a wide variety of different matchmaking queues results in longer wait times. We have 10 tiers of ships in our game, as well as Superships, so even just having a single mode can result in a lot of different queues as people split due to the variety of choices available. Random Battles and Co-Op offer support for all-tiers, which is already a large amount of options. Adding more modes makes for further dilution.


Yesterday

Comment
    Ahskance on Forums - Thread - Direct

When someone has waited in the Random Battles queue for 5 minutes, the matchmaker will take whatever is available and make a match out of it. This can include mismatched ship types or less than full player count.

You can see a video about our Matchmaker here:

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    Ahskance on Forums - Thread - Direct

@Willawaw

Do you have a replay of your recent game that you can share?

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    Ahskance on Forums - Thread - Direct

My personal best was from a Ranked game where I had a Minotaur barraging me for a few minutes before a cit through the nose detonated him!

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    Ahskance on Forums - Thread - Direct

There can be punishments for harassing behaviors. It comes down to the replay being reviewed.

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    Ahskance on Forums - Thread - Direct

My go to for Citadel missions is the Venezia. 15 guns and a full-speed smoke.

Once you're about 7km away from the Cruiser ahead of you, pop smoke so you go dark. The bot won't angle to you while you roll up on the side and rake in 7+ citadels in a volley. More if there's a second cruiser for dessert.


04 Jul

Comment
    Ahskance on Forums - Thread - Direct

Just watch the Parseval video above. It's plainly evident. The attack cannot be started without "seeing" the enemy, so when I don't use AA or shoot my guns (and flare my air detect range) that bot cannot start an attack run early enough to place the reticle on me.

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    Ahskance on Forums - Thread - Direct

They do, but in the case of the Perseval I took the caps by overflys. The bot cannot attack what it can't "see", and there is a "Preparation Time" after the attack is started before the Attack can be locked in. The Prep Time is too much for unspotted DDs on the Parseval and Lexington. Possibly the Shokaku as well.

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    Ahskance on Forums - Thread - Direct

Bots seem not allowed to start their attack cycle unless the player is seen. This can and did lead to bots starting attacks late and overshooting my DD during my tests above.

The attack distance (where you lock in your attack spot) is the same as on a player CV. Shokaku was 1.8km and Lexington was 2.2km.

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    Ahskance on Forums - Thread - Direct

I did three others. It was quite interesting to test it out.

Lexington has to commit to firing at such a long range that the rockets are very, very jukable:



Implacable was extremely hard to deal with, but I seemed to find a flaw in the firing logic:



Parseval was similarly hard, but like the Lexington needed a lot of room to start and execute the attack:

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    Ahskance on Forums - Thread - Direct

I do understand the power of grouped up Tier 8 against a Tier 6 CV, but you should expect to see other Tier 6 Ships if your CV is in that match.

I recognize that CV is harder than people give it credit for as I've spent time teaching people that are completely new to them and the game. However, I don't believe there's any real expectation of losing some 40-50 planes in a vain attempt to deal 1 single point of damage.

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    Ahskance on Forums - Thread - Direct

How many planes do you expect you would have to lose to do 1 point of damage?

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    Ahskance on Forums - Thread - Direct

This is an older video with the old-style rockets, but it's a walk-through of all the different weapon types and how to use the CV.

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    Ahskance on Forums - Thread - Direct

"End" - Pause


"Home" - Normal Speed


"Insert" - Increase Speed


"Delete - Decrease Speed

Lord Zath made a great video on Replay Camera controls you can check out!

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    Ahskance on Forums - Thread - Direct

Looks like it was two with the third being the kill. They are packed fairly tight.

1) Pre-Torp Fire Damage (95,000 HP)


2) 2 Torp Hits (Double Flood). Looks like some server desync as some torps don't show as "landed" yet"


3) Final hit near magazine (Detonation)

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    Ahskance on Forums - Thread - Direct

First Torp hit took you under 75%. Second torp hit right off your forward magazine.

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    Ahskance on Forums - Thread - Direct

https://wiki.wargaming.net/en/Ship:Detonation

Detonations can't happen unless you are under 75% health. If you were above that when you detonated, please send me a replay so I can pass it on.

Comment
    Ahskance on Forums - Thread - Direct

Did the picture I posted not appear for you? I can copy/paste the KotS section of the referenced post instead.

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"The reasoning for CVs not being in Clan Battles is written above.

The reasoning for CVs not being in King of the Sea is because of a Player Vote. The KotS tournament was player-organized and previously included CVs. There was a podcast where an organizer described how after the Rework there were constant changes as CVs were being brought into line post-release and the competitive players believed CV to be too powerful to include in the tournament. The KotS organizers ran a poll and CVs were requested to be excluded. They made a decision that KotS would remain in the BB/CA/DD format, so that format remained.

WG did purchase King of the Sea but have not altered the rather successful format that existed when it was purchased."

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As to the above referenced "Not being in Clan ...

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    Ahskance on Forums - Thread - Direct

Setting a Patrol Fighter to Patrol an area is not griefing a DD. It's using a consumable to stake a claim on a map position. Standard Fighters have very little health, but the Bearns Fighters are low visibility/high health which does make them uniquely capable for the task you are describing.

I don't think the expanded radius alters the actual flight pathing of the planes.

You may have missed this thread where a lot of topics were discussed: https://forum.worldofwarships.com/topic/255211-cvs-in-ranked/?do=findComment&comment=5756948

I can copy/paste my response on KotS, which was updated per the request of KotS organizers in the CC Program.

Comment
    Ahskance on Forums - Thread - Direct

No changes to Detonations, so just the awesome powers of random weirdness at play.