Ahskance

Ahskance


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    Ahskance on Forums - Thread - Direct

In general, when we set a mission that requires "Wins", we assume that a player will have a 50% Win Rate. Expecting 10 Battles to be needed could be a significant amount of time depending on the experience, as average battle length is 10-15 minutes. On that assumption, it could take as "little" as 50 minutes of playtime to receive 5 Wins in a row, or as much as two and a half hours of playtime to get 5 Wins over the course of 10 Games Played.

With the inclusion of Scenarios, this could be 5 runs of Narai which is nearly a 100% chance of winning should you have a few other players that enjoy Scenarios.

50 Minutes to 2.5 Hours of playtime in the ship over the course of 27 days doesn't seem like an overly large ask.

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I've inquired about the inclusion of an "Or" condition that could be set for Co-Op Wins, but by the time metric described earlier the expectation would likely fall in the mid-point of around 1.5 hours. T...

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    Ahskance on Forums - Thread - Direct

I'll link you a video at the end of this post which describes what our "Spotting" system is. Detection can be a complex and bizarre mechanic for newer players, so it's worth going through the video.

In general, "Spotting Damage" is gained when a ship shoots at something it cannot see. The teammates that CAN see that ship, will get "Spotting Damage" awarded to them because of their rendering assistance to their team. They get approximately 1/10th of the rewards for the damage done, I believe.

The comments talking about using Smoke in Destroyer is to help facilitate this:

You provide Smoke to your team which allows your teammates to hide in/behind.


Your teammates behind the smoke cannot see through it


Using your Destroyer, you spot targets for your team


Your teammates shoot at targets that are "Spotted" by you, their teammate.


You are awarded "Spottin...

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    Ahskance on Forums - Thread - Direct

A Team is the sum of its parts.

Boggzy and I have a lot of Game experience, but not a lot of actual "Gaming Industry" experience. As such, bringing in someone with experience in the areas we lack means we have a more rounded capability set.

A newer player means we have a fresher perspective on how Events and Additions are viewed, and we also have access to industry-style knowledge on event planning and organization.

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    Ahskance on Forums - Thread - Direct

Not going to lie, I bought a Pre-Built computer for around $1,500... purely because the cost of the Video Card was more than that on direct sale. Manufacturers bur direct at a discount, so the cost difference is extreme.

Unless you're looking for something that's fairly dated, you might glance into Manufacturers that can provide a gamut of pre-built options with last generation cards. I'm sure you could find something surprisingly capable for $800-$1,100.

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    Ahskance on Forums - Thread - Direct

@RainbowFartingUnicorn

I've Pinned and Featured this topic. Thanks for putting in so much effort to outline everything <3

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    Ahskance on Forums - Thread - Direct

lol~ It's just a section where you can read along with the experiences of a new player as he finds his footing in the game.

Having a newer-player perspective is always good for keeping us grounded. It can be easy to get whisked away in all the details and minutiae that you absorb over the years from playing World of Warships.

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    Ahskance on Forums - Thread - Direct

Others have pointed out that Armory stuff tends to be added on Friday (since the Update rolls out across the globe over a 2 day timetable).

There are Battle of Jutland Containers that will be added that have a chance to drop her and a Camo for her. The direct purchase option will also be available via doubloons.

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    Ahskance on Forums - Thread - Direct

Speaking honestly, it's been fun to see a newer player experiencing the game and having fun while doing it.

Thanks for being around, posting, and having fun <3

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    Ahskance on Forums - Thread - Direct

Operations have a smaller population base than the more major modes. That was taken into account and they were considered a lower priority... until the CC Exodus and a long hard look at our internal processes and intentions.

We were already working on AI Tools, so it was determined that finishing those would allow us to re-implement removed Operations. The expected time for their return is this year, though there is no further refined timeframe than that.

There's no problem is mentioning that Operations are important to you and the players you hang out with. This information is what was so helpful in getting Operations back on the menu in the first place. Please feel free to keep bringing them up as something you consider very important.

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    Ahskance on Forums - Thread - Direct

From the Article in the Discord section:


This information will likely need to be harvested from Discord so that Tokens can be mass-credited.

The other methods did not give a timeline for an external process, and so should be redeemable in a more direct interaction.

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    Ahskance on Forums - Thread - Direct

Commanders,

We have a Survey up for your thoughts and feedback regarding Update 0.11.0!

This survey should run the length of the Update, so feel free to take some time to familiarize yourself with the Update before submitting.

Please check it out at this link: Update 0.11.0 Survey

Thank you <3


Yesterday

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    Ahskance on Forums - Thread - Direct

We're about to release a new patch, so please let me know if this continues in 0.11.0.

If the issue does reoccur, please make sure to provide replays from the matches where they happen so they can be investigated further.

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    Ahskance on Forums - Thread - Direct

eviltane summed this rather straightforwardly...

Modelers that make ship models aren't bug fixers.
Artists that draw splash screen aren't bug fixers.
Game Designers that create new mechanics aren't bug fixers.
Audio folks the create new music aren't bug fixers.

In short, it's a fairly specialized art to find bugs and squash them.
We do have a team for finding and fixing bugs, but they are extremely hard to track down in a game of any sufficient size (and small games too). We do the best we can, but there are almost always new and weird ways for code to do unexpected things.

If you'd like to learn more about our Big Fixing process, we have a video here:



Direct Video Link: https://www.youtube.com/watch?v=ojnIAFJ_CzQ

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    Ahskance on Forums - Thread - Direct

This one's a weird one.

After getting a small pop of Reports, I've had a look at this Thread. The Reports over posts IN the thread are... overblown.

As for the OP...

I'm going to tie this one off before it turns into a screaming match over the "Wisdom" of yolo'ing a Radar Cruiser forward to kill a CV that only needed to be Rocketed by a Friendly CV for less than 5k damage.

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In Forum Rules terminology, this is getting locked because of:

"Posting sensational content;

This includes posting inflammatory content, titles, & thumbnails;"

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    Ahskance on Forums - Thread - Direct

@ShomarukiI'm going to have to ask you to stop derailing this thread in an attempt to brawl with El2aZeR.

Either start a new thread or disagree with him in DMs. This isn't the place for it.

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    Ahskance on Forums - Thread - Direct

There is no current policy which operates in that fashion.

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    Ahskance on Forums - Thread - Direct

Language is being updated and we'll pass a word to the global team that posts these updates for us.

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    Ahskance on Forums - Thread - Direct

It does immediately follow that sentence with the information that it's describing the situation in Update 0.11.0.

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    Ahskance on Forums - Thread - Direct

Update: After receiving information corroborating the passing of the clan's Commander, and receiving the unanimous decision from the entire available Leadership structure of this clan, the Commander position has been moved to the requested player @skippy_versys

We are going to work on an internal policy to handle rare situations like this for the future.

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    Ahskance on Forums - Thread - Direct

I wouldn't expect any big changes to the AI until the Tools are finished. So yes, the bots in Co-Op will still have poor accuracy for the foreseeable future.