over 1 year ago - Ahskance - Direct link

We already have smaller maps in most Brawls, as they aren't often 12v12. Also, Ranked and Clan Battles typically have maps which are reduced in size to accommodate the smaller teams.

It's important to recognize why players hold back in the early stages of a match. The more enemies there are, the more players can focus down the first target which moves forward. This typically leads to several minutes of attrition as players try to "trade" (deal more damage than they take) from safer positions or longer distances. As the enemies are sunk or driven back over time, it becomes safer to move forward and engage in more aggressive tactics.

Smaller Brawls like 2v2, 3v3, and 4v4 result in a lot of players going in directly. The early phase of the match doesn't need to be a full-on attrition phase as there are less enemies that can focus on a single ship. While no ship wants to be focused by 2, 3, or 4 ships, there's a large difference in that decision when compared to a Random Battle with 5-7 enemies per flank that will focused the closest, easiest to hit target.