about 5 years ago - Femennenly - Direct link

We've already presented the new branch of the British tech tree and its features, and today we want to share the parameters of these ships and of the cruiser London.


British cruiser London, tier VI

Hit points – 34600. Plating - 16 mm.

Main battery - 4x2 203 mm. Firing range - 13.4 km. Maximum HE shell damage – 2850. Chance to cause fire – 15%. HE initial velocity - 855 m/s. Maximum AP shell damage - 4550. AP initial velocity - 855 m/s. Reload time - 15.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 125 м. Sigma – 2.00.

Torpedo tubes - 2x4 533 mm. Maximum damage - 15733. Range - 7.0 km. Speed - 59 kt. Reload time - 106 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. An option to launch individual torpedoes is available.

AA defense: 15x1 20.0 mm, 4x2 102.0 mm, 2x8 40.0 mm.

AA defense short-range: continuous damage per second - 130, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 77, hit probability - 90 %, action zone 0.1-2.5 km;

AA defense long-range: continuous damage per second - 98, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 4, damage within an explosion - 1260, action zone 3.5 - 5.8 km.

Maximum speed - 32.2 kt. Turning circle radius - 710 m. Rudder shift time – 7.8 s. Surface detectability – 12.1 km. Air detectability – 6.6 km. Detectability after firing main guns in smoke – 6.8 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 10 s; HP per second 346; reload time 120 (80) s; Charges 1 (2))

3 slot - Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

4 slot - Smoke Generator (Duration time 15 s; smoke dispersion time 99 s; reload time 240 (160) s; charges 2 (3); radius 600 m)


British cruiser Hawkins, tier V

Hit points – 32200. Plating - 13 mm.

Main battery - 7x1 190 mm. Firing range - 13.9 km. Maximum HE shell damage – 2650. Chance to cause fire – 13%. HE initial velocity - 844 m/s. Maximum AP shell damage - 4050. AP initial velocity - 844 m/s. Reload time - 13.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 129 м. Sigma – 2.00.

Torpedo tubes - 2x2 533 mm. Maximum damage - 15733. Range - 7.0 km. Speed - 59 kt. Reload time - 53 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. An option to launch individual torpedoes is available.

AA defense: 4x4 12.7 mm, 4x4 40.0 mm, 4x2 102.0 mm.

AA defense short-range: continuous damage per second - 21, hit probability - 85 %, action zone 0.1-1.5 km;

AA defense mid-range: continuous damage per second - 126, hit probability - 90 %, action zone 0.1-2.5 km;

AA defense long-range: continuous damage per second - 60, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 2, damage within an explosion - 1050, action zone 3.5 - 5.8 km.

Maximum speed - 30.0 kt. Turning circle radius - 640 m. Rudder shift time – 9.1 s. Surface detectability – 12.6 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke – 6.9 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 28 s; HP per second 161; reload time 120 (80) s; charges 2(3))

3 slot - Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))


British cruiser Devonshire, tier VI

Hit points – 34400. Plating - 16 mm.

Main battery - 4x2 203 mm. Firing range - 14.0 km. Maximum HE shell damage – 2850. Chance to cause fire – 15%. HE initial velocity - 814 m/s. Maximum AP shell damage - 4500. AP initial velocity - 814 m/s. Reload time - 12.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 130 м. Sigma – 2.00.

Torpedo tubes - 2x4 533 mm. Maximum damage - 15433. Range - 8.0 km. Speed - 61 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. An option to launch individual torpedoes is available.

AA defense: 10x2 20.0 mm, 2x1 20.0 mm, 4x2 102.0 mm, 4x8 40.0 mm.

AA defense short-range: continuous damage per second - 158, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 151, hit probability - 90 %, action zone 0.1-2.5 km;

AA defense long-range: continuous damage per second - 95, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 4, damage within an explosion - 1400, action zone 3.5 - 5.8 km.

Maximum speed - 31.2 kt. Turning circle radius - 710 m. Rudder shift time – 7.8 s. Surface detectability – 11.5 km. Air detectability – 6.6 km. Detectability after firing main guns in smoke – 6.4 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 28 s; HP per second 172; reload time 120 (80) s; charges 2(3))

3 slot - Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))


ST, British cruiser Surrey, tier VII

Hit points – 35300. Plating - 16 mm.

Main battery - 4x2 203 mm. Firing range - 14.8 km. Maximum HE shell damage – 2850. Chance to cause fire – 15%. HE initial velocity - 814 m/s. Maximum AP shell damage - 4500. AP initial velocity - 814 m/s. Reload time - 11.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 135 м. Sigma – 2.00.

Torpedo tubes - 2x4 533 mm. Maximum damage - 15867. Range - 8.0 km. Speed - 61 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. An option to launch individual torpedoes is available.

AA defense: 4x4 40.0 mm, 12x2 20.0 mm, 6x2 102.0 mm, 4x8 40.0 mm.

AA defense short-range: continuous damage per second - 165, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 252, hit probability - 90 %, action zone 0.1-2.5 km;

AA defense long-range: continuous damage per second - 74, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 3, damage within an explosion - 1190, action zone 3.5 - 5.8 km.

Maximum speed - 30.0 kt. Turning circle radius - 660 m. Rudder shift time – 9.4 s. Surface detectability – 11.2 km. Air detectability – 6.3 km. Detectability after firing main guns in smoke – 6.2 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 28 s; HP per second 176; reload time 120 (80) s; charges 2(3))

3 slot - Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

4 slot - Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))


British cruiser Bedford, tier VIII

Hit points – 43800. Plating - 25 mm.

Main battery - 3x3 203 mm. Firing range - 15.7 km. Maximum HE shell damage – 2850. Chance to cause fire – 15%. HE initial velocity - 814 m/s. Maximum AP shell damage - 4500. AP initial velocity - 814 m/s. Reload time - 11.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 141 м. Sigma – 2.00.

Torpedo tubes - 2x4 533 mm. Maximum damage - 15533. Range - 10.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. An option to launch individual torpedoes is available.

AA defense: 6x4 40.0 mm, 16x2 20.0 mm, 6x2 113.0 mm.

AA defense short-range: continuous damage per second - 207, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 168, hit probability - 90 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 133, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 6, damage within an explosion - 1470, action zone 3.5 - 5.8 km.

Maximum speed - 33.0 kt. Turning circle radius - 720 m. Rudder shift time – 10.7 s. Surface detectability – 12.4 km. Air detectability – 7.7 km. Detectability after firing main guns in smoke – 7.0 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 20 s; HP per second 876.0; reload time 120 (80) s; charges 1 (2))

3 slot - Hydroacoustic Search (Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

4 slot - Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))


British cruiser Drake, tier IX

Hit points – 46800. Plating - 25 mm.

Main battery - 3x3 234 mm. Firing range - 15.9 km. Maximum HE shell damage – 3350. Chance to cause fire – 21%. HE initial velocity - 881 m/s. Maximum AP shell damage - 5550. AP initial velocity - 881 m/s. Reload time - 14.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 143 м. Sigma – 2.05.

Torpedo tubes - 2x4 533 mm. Maximum damage - 16767. Range - 10.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. An option to launch individual torpedoes is available.

AA defense: 4x6 40.0 mm, 12x2 20.0 mm, 4x2 40.0 mm, 6x2 113.0 mm.

AA defense short-range: continuous damage per second - 154, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 235, hit probability - 90 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 116, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 5, damage within an explosion - 1540, action zone 3.5 - 5.8 km.

Maximum speed - 33.3 kt. Turning circle radius - 760 m. Rudder shift time – 11.0 s. Surface detectability – 12.2 km. Air detectability – 8.1 km. Detectability after firing main guns in smoke – 7.6 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 20 s; HP per second 936.0; reload time 120 (80) s; charges 1 (2))

3 slot - Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

4 slot - Spotting Aircraft (Duration time 100 s; main battery firing range +20.0%; reload time 360 (240) s; charges 3 (4))


British cruiser Goliath, tier X

Hit points – 58600. Plating - 25 mm.

Main battery - 4x3 234 mm. Firing range - 16.8 km. Maximum HE shell damage – 3350. Chance to cause fire – 21%. HE initial velocity - 881 m/s. Maximum AP shell damage - 5550. AP initial velocity - 881 m/s. Reload time - 15.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 149 м. Sigma – 2.05.

Torpedo tubes - 2x4 533 mm. Maximum damage - 16767. Range - 10.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. An option to launch individual torpedoes is available.

Secondary Armament: 6x2 113.0 mm

AA defense: 7x6 40.0 mm, 19x2 20.0 mm, 6x2 40.0 mm, 6x2 113.0 mm.

AA defense short-range: continuous damage per second - 231, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 371, hit probability - 90 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 126, hit probability - 90 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 6, damage within an explosion - 1610, action zone 3.5 - 5.8 km.

Maximum speed - 33.0 kt. Turning circle radius - 800 m. Rudder shift time – 12.5 s. Surface detectability – 14.0 km. Air detectability – 8.7 km. Detectability after firing main guns in smoke – 9.0 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party (Duration time 20 s; HP per second 1172.0; reload time 120 (80) s; charges 1 (2))

3 slot - Hydroacoustic Search (Duration time 180 s; torpedo and ship detection range 3.0 km; reload time 180 (120) s; charges 2 (3))

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.



Please note that the information in the Development Blog is preliminary.

about 5 years ago - Umbaretz - Direct link

Can you please point them out?

about 5 years ago - Umbaretz - Direct link

Same can be said about Hindenburg - she also has more damage than Moskva, while having smaller guns, or Zao's shells having more damage than Des Moines, despite being lighter.

Of course, shell damage based on reality, for example, apart from shell weight, which is all-important for HE, raw kinetic energy of the shell is also an important factor is a balance parameter, as is other shell characteristics. But, in the end, shell damage is a balance parameter, and can be changed to allow ships to fit their roles better. And one such example is, of course, german AP shells, which do more damage compared to other nations.
So, I'd like to remind everyone that this stats are, of course, preliminary, and are a starting point for a balancing process - those ships will be tested in several iterations, and only after that they may be deemed ready for the release, and even after that ships can be adjusted to fit better.

about 5 years ago - Umbaretz - Direct link

Thinnest on the hull. Superstructure has less armor than plating.